class InputPoint

Parent: Object | Class Index
Methods:new, ==, clear, copy!, degrees_of_freedom, depth, display?, draw, edge, face, pick, position, tooltip, transformation, valid?, vertex |
Sample Code:inputpointtooltests |

The InputPoint used to pick entities that reside under the current cursor location. InputPoint and PickHelper are similar, but InputPoint also uses inferencing. Only tools react to cursor location. Therefore, most of the methods in this class are only useful in the context of a tool you are writing. For example, if you want to determine the entity that you just clicked on with the mouse, you would use InputPoint.pick from within your onLMouseButton method in a tool.

See the example script linetool.rb for examples of using the InputPoint class.

Class Methods

new
The new method is used to create a new InputPoint object.
Syntax:
inputpoint = Sketchup::InputPoint.new
Arguments:
Return Value:
inputpoint - the newly created InputPoint object if successful
Comments:
Example:
ip1 = Sketchup::InputPoint.new

Instance Methods

==
The == method is used to determine if two input points are the same.
Syntax:
status = inputpoint1 == inputpoint2
Arguments:
inputpoint1 - the first input point in the comparison inputpoint2 - the second input point in the comparison
Return Value:
status - true if the InputPoint objects are the same object. False if the objects are not the same.
Comments:
Example:
ip1 = Sketchup::InputPoint.new ip2 = view.inputpoint x,y # Copy the contents of inputpoint2 into inputpoint1 ip1.copy! ip2 # Returns true status = ip1 == ip2

clear
The clear method is used to clear the input point.
Syntax:
inputpoint = inputpoint.clear
Arguments:
Return Value:
inputpoint - the cleared (empty) input point if this successful
Comments:
This sets it to an empty state. After calling this, valid? will return false.
Example:
ip1 = view.inputpoint x,y # Returns true ip = ip1.clear

copy!
The copy! method is used to copy the data from a second input point into this input point.
Syntax:
status = inputpoint.copy! inputpoint
Arguments:
inputpoint - the second input point
Return Value:
inputpoint - the new input point that received the copy if successful
Comments:
Example:
ip1 = Sketchup::InputPoint.new ip2 = view.inputpoint x,y # Copy the contents of inputpoint2 into inputpoint1 ip = ip1.copy! ip2

degrees_of_freedom
The degrees_of_freedom method retrieves the number of degrees of freedom there are for an input point.
Syntax:
degreesoffreedom = inputpoint.degrees_of_freedom
Arguments:
Return Value:
degreesoffreedom - see comments.
Comments:
If you are just getting a point in space, then the degrees_of_freedom will be 3 - meaning that there is nothing about the point that would constrain its position. If you are on a face, then the degrees_of_freedom will be 2 meaning that you can only move on the plane of the face. If you are on an Edge or an axis, then the degrees_of_freedom will be 1 meaning that you can only move in the direction of the edge or axis. If you get an end point of an Edge, or an intersection point, then the degrees_of_freedom will be 0.
Example:
ip1 = view.inputpoint x,y dof = ip1.degrees_of_freedom

depth
The depth method retrieves the depth of an inference if it is coming from a component.
Syntax:
depth = inputpoint.depth
Arguments:
Return Value:
depth - a number representing the depth of the inputpoint (inside groups and components) if successful
Comments:
If the InputPoint is not getting a position from inside a component, this method will return 0. Otherwise it returns the depth of the entity in a nested component that is providing the position.
Example:
ip1 = view.inputpoint x,y d = ip1.depth

display?
The display? method is used to determine if the input point has anything to draw.
Syntax:
status = inputpoint.display?
Arguments:
Return Value:
status - true if the draw method will draw something, false if the draw method has nothing to draw
Comments:
If the method returns true, then the draw method will draw something.
Example:
ip1 = view.inputpoint x,y status = ip1.display?

draw
The draw method is used to draw the input point.
Syntax:
inputpoint.draw view
Arguments:
view - the current view
Return Value:
Comments:
This is useful for showing an InputPoint from within the draw method of a tool that you have implemented in Ruby. Additional examples are available in the Plugins/examples directory.
Example:
ip1 = view.inputpoint x,y ip = ip1.draw view

edge
The edge method is used to retrieve the edge if the input point is getting its position from a point on an Edge.
Syntax:
edge = ip.edge
Arguments:
Return Value:
edge - an Edge object if successful, or nil if unsuccessful
Comments:
Example:
ip1 = view.inputpoint x,y e = ip1.edge

face
The face method retrieves the face if the input point is getting its position from a face.
Syntax:
face = inputpoint.face
Arguments:
Return Value:
face - a Face object if successful, or nil if unsuccessful
Comments:
Otherwise it returns nil.
Example:
ip1 = view.inputpoint x,y f = ip1.face

pick
The pick method is used to get the input point at a specific screen position.
Syntax:
inputpoint.pick view, x, y inputpoint.pick view, x, y, inputpoint
Arguments:
view - the current view x - a x value y - a y value inputpoint - a second input point used as a reference for the pick
Return Value:
status - true if a valid InputPoint was picked and it is different than it was before.
Comments:
The first form just uses the screen position to compute the InputPoint. It is used when you don't want the InputPoint to be dependent on another InputPoint. The second form uses the screen position and another InputPoint. It will find additional inferences such as along one of the axis directions from the first point.
Example:
ip1 = view.inputpoint x,y # Why is this failing? s = ip1.pick view, x, y

position
The position method is used to get the 3d point from the input point.
Syntax:
point = inputpoint.position
Arguments:
Return Value:
point - a Point3d object position for the intput point if successful
Comments:
Example:
ip1 = view.inputpoint x,y point = ip1.position

tooltip
The tooltip method is used to retrieve the string that is the tool tip to display for the input point.
Syntax:
tip = inputpoint.tooltip
Arguments:
Return Value:
tip - a string tooltip or an empty string (if the input point doesn't provide a tooltip).
Comments:
Example:
ip1 = view.inputpoint x,y # Click on a face and you get "On Face" tip = ip1.tooltip

transformation
The transformation method retrieves the Transformation object for the input point.
Syntax:
transformation = inputpoint.transformation
Arguments:
Return Value:
transformation - the Transformation for the input point if successful
Comments:
If the InputPoint object is getting its position from something inside of a component instance, this method returns the Transformation of the component instance. Otherwise it returns the identity Transformation. Note that the position method on a input point always returns a point that is transformed into model space. If you are using the edge, face or vertex method on the InputPoint though, you will probably need to use the transformation method to transform the data that you get back from the selected entity.
Example:
ip1 = view.inputpoint x,y # In this case, returning the identity transformation tform = ip1.transformation

valid?
The valid? method is used to determine if an input point has valid data.
Syntax:
status = inputpoint.valid?
Arguments:
Return Value:
status - true if the input point has valid data, false if it does not have valid data.
Comments:
You must have called the pick method to set the data before it is valud.
Example:
ip1 = view.inputpoint x,y status = ip1.valid?

vertex
The vertex retrieves the vertex associated with the input point.
Syntax:
vertex = inputpoint.vertex
Arguments:
Return Value:
vertex - a Vertex object if successful.
Comments:
If the InputPoint is on the end of a line, then it will return the Vertex. If the InputPoint does not select any vertices this method returns nil.
Example:
ip1 = view.inputpoint x,y vertex = ip1.vertex