Skyrim Script Extender v1.4.15
by Ian Patterson, Stephen Abel and Paul Connelly
(ianpatt, behippo and scruggsywuggsy the ferret)
Thanks to: gibbed

The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects.

Compatibility:

SKSE will support the latest version of Skyrim available on Steam, and _only_ this version (currently 1.5.26.0). When a new version is released, we will update as soon as possible; please be patient. The editor does not appear to need modification, however a custom set of .pex/psc files must be installed (currently in progress). The Windows 8 consumer preview is currently unsupported.

[ Installation ]

1. Copy the .dll and .exe files to your Skyrim directory. This is usually in your Program Files folder under Steam\SteamApps\common\skyrim\. If you see files named TESV and SkyrimLauncher, this is the correct folder. Do not copy these files to the Data folder as with a normal mod. The "src" folder is only useful for programmers, most users can ignore it.

2. Launch the game via running skse_loader.exe.

If you use a desktop shortcut to launch Skyrim normally, just update the shortcut to point to skse_loader.exe instead of TESV.exe or SkyrimLauncher.exe.

[ Suggestions for Modders ]

If your mod requires SKSE, please provide a link to the main SKSE website <http://skse.silverlock.org/> instead of packaging it with your mod install. Future versions of SKSE will be backwards compatibile, so including a potentially old version can cause confusion and/or break other mods which require newer versions.

[ Troubleshooting / FAQ ]

* Crashes or strange behavior:
 - Let us know how you made it crash, and we'll look into fixing it.

* XBox 360 or PS3 version?
 - No.

* My virus scanner complains about skse_loader!
 - It is not a virus. To extend Skyrim and the editor, we use a technique called DLL injection to load our code. Since this technique can also be used by viruses, some badly-written virus scanners assume that any program doing it is a virus. Adding an exception to your scanner's rules may be necessary.

* Can I modify and release my own version of SKSE based on the included source code?
 - No; the suggested method for extending SKSE is to write a plugin. If this does not meet your needs, please email the contact addresses listed below.

* How do I write a plugin for SKSE?
 - See PluginAPI.h for instructions, as well as the example plugin project included with the rest of the source code.

* Can I include SKSE as part of a mod pack/collection or otherwise rehost the files?
 - No. Providing a link to http://skse.silverlock.org/ is the suggested method of distribution. Exceptions may be given under applicable circumstances; contact us at the email addresses below. This means that if you see this file available for download anywhere other than http://skse.silverlock.org, that service is violating copyright. I don't like having to explicitly spell this out, but my hand has been forced.

* Does SKSE work with a 4GB loader?
 - 4GB loaders are no longer needed.

* Do I need to keep old SKSE DLLs around for backwards compatibility?
 - No, they are only needed if you want to run old versions of the runtime with the last version of SKSE released for that version. Feel free to delete any skse_*.dll files that are not included with the main archive.

[ Contact the SKSE Team ]

Before contacting us, make sure that your game launches properly without SKSE first. If SKSE doesn't appear to be working, follow the steps in the FAQ first, then send us skse.log, skse_loader.log, and skse_steam_loader.log as attachments.

Entire Team
Send email to team [at] skse [dot] silverlock [dot] org

Ian (ianpatt)
Send email to ianpatt+skse [at] gmail [dot] com

Stephen (behippo)
Send email to gamer [at] silverlock [dot] org

Paul (scruggsy)
Send email to scruggsyw [at] comcast [dot] net

[ Standard Disclaimer ]

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Thank you MIT license for providing a standard boilerplate legal disclaimer.
