--[[

	File containing localized strings
	for Simplified Chinese and English versions, defaults to English

]]
function SC_Localization_zhCN()

	STATCOMPARE_CAT_ATT = "属性";
	STATCOMPARE_CAT_RES = "抗性";
	STATCOMPARE_CAT_SKILL = "技能";
	STATCOMPARE_CAT_BON = "近战&远程攻击";
	STATCOMPARE_CAT_SBON = "法术";
	STATCOMPARE_CAT_OBON = "生命&法力";

	STATCOMPARE_ATTACKNAME = "攻击";
		
	-- bonus names --- 显示菜单用
	STATCOMPARE_STR = "力量";
	STATCOMPARE_AGI = "敏捷";
	STATCOMPARE_STA = "耐力";
	STATCOMPARE_INT = "智力";
	STATCOMPARE_SPI = "精神";
	STATCOMPARE_ARMOR = "护甲";
	STATCOMPARE_ENARMOR = "强化护甲";
	STATCOMPARE_DAMAGEREDUCE = "物理免伤";

	STATCOMPARE_ARCANERES = "奥术抗性";	
	STATCOMPARE_FIRERES	= "火焰抗性";
	STATCOMPARE_NATURERES = "自然抗性";
	STATCOMPARE_FROSTRES	= "冰霜抗性";
	STATCOMPARE_SHADOWRES	= "阴影抗性";
	STATCOMPARE_DETARRES	= "降低目标抗性";
	STATCOMPARE_ALLRES	= "所有抗性";

	STATCOMPARE_FISHING	= "钓鱼";
	STATCOMPARE_MINING	= "挖矿";
	STATCOMPARE_HERBALISM	= "草药";
	STATCOMPARE_SKINNING	= "剥皮";
	STATCOMPARE_DEFENSE	= "防御技能";
		
	STATCOMPARE_BLOCK = "格挡";
	STATCOMPARE_TOBLOCK = "格挡率";
	STATCOMPARE_DODGE = "躲闪";
	STATCOMPARE_PARRY = "招架";
	STATCOMPARE_ATTACKPOWER = "攻击强度";
	STATCOMPARE_ATTACKPOWERUNDEAD = "对亡灵攻击强度";
	STATCOMPARE_CRIT = "致命";
	STATCOMPARE_RANGEDATTACKPOWER = "远程攻击强度";
	STATCOMPARE_RANGEDCRIT = "远程攻击致命";
	STATCOMPARE_TOHIT = "命中率";
	STATCOMPARE_DMG = "法术伤害";
	STATCOMPARE_DMGUNDEAD	= "对亡灵法术伤害";
	STATCOMPARE_ARCANEDMG = "奥术伤害";
	STATCOMPARE_FIREDMG = "火焰伤害";
	STATCOMPARE_FROSTDMG = "冰霜伤害";
	STATCOMPARE_HOLYDMG = "神圣伤害";
	STATCOMPARE_NATUREDMG = "自然伤害";
	STATCOMPARE_SHADOWDMG = "暗影伤害";
	STATCOMPARE_SPELLCRIT = "法术致命";
	STATCOMPARE_SPELLTOHIT = "法术命中率";
	STATCOMPARE_HEAL = "治疗";
	STATCOMPARE_HOLYCRIT = "神圣法术致命";
	STATCOMPARE_NATURECRIT = "自然系法术致命";
	STATCOMPARE_HEALTHREG = "生命再生";
	STATCOMPARE_MANAREG = "法力再生";
	STATCOMPARE_MANAREGSPI = "精神回魔";
	STATCOMPARE_HEALTH = "生命值";
	STATCOMPARE_MANA = "法力值";
	STATCOMPARE_DRUID_BEAR = "巨熊形态";
	STATCOMPARE_DRUID_CAT = "猎豹形态";

	STATCOMPARE_FLASHHOLYLIGHT_HEAL = "圣光闪现";
	STATCOMPARE_LESSER_HEALING_WAVE_HEAL = "次级治疗波";
	STATCOMPARE_CHAIN_LIGHTNING_DAM	= "闪电链";
	STATCOMPARE_EARTH_SHOCK_DAM = "地震术";
	STATCOMPARE_FLAME_SHOCK_DAM = "烈焰震击";
	STATCOMPARE_FROST_SHOCK_DAM = "冰霜震击";
	STATCOMPARE_LIGHTNING_BOLT_DAM = "闪电箭";

	-- equip and set bonus patterns:
	STATCOMPARE_EQUIP_PREFIX = "装备：";
	STATCOMPARE_SET_PREFIX = "套装：";

	STATCOMPARE_EQUIP_PATTERNS = {
		{ pattern = "+(%d+) 耐力。",		effect = "STA" },
		{ pattern = "+(%d+) 敏捷。",		effect = "AGI" },
		{ pattern = "+(%d+) 力量。",		effect = "STR" },
		{ pattern = "+(%d+) 智力。",		effect = "INT" },
		{ pattern = "+(%d+) 奥术抗性。",		effect = "ARCANERES" },
		{ pattern = "+(%d+) 火焰抗性。",		effect = "FIRERES" },
		{ pattern = "+(%d+) 暗影抗性。",		effect = "SHADOWRES" },
		{ pattern = "+(%d+) 自然抗性。",		effect = "NATURERES" },
		{ pattern = "+(%d+) 冰霜抗性。",		effect = "FROSTRES" },
		{ pattern = "+(%d+) 攻击强度。",		effect = "ATTACKPOWER"},
		{ pattern = "+(%d+) 护甲。",		effect = "ENARMOR"},
		{ pattern = "+(%d+)点护甲值。",		effect = "ENARMOR"},
		{ pattern = "防御技能提高(%d+)点。",	effect = "DEFENSE" },
		{ pattern = "每5秒回复(%d+)点生命值。",	effect = "HEALTHREG" },
		{ pattern = "剥皮技能提高(%d+)点。",	effect = "SKINNING" },
		{ pattern = "钓鱼技能提高(%d+)点。",	effect = "FISHING"},
		{ pattern = "每5秒恢复(%d+)点生命值。",	effect = "HEALTHREG" },
		{ pattern = "每5秒恢复(%d+)点法力值。",	effect = "MANAREG" },
		{ pattern = "每5秒回复(%d+)点法力值。",	effect = "MANAREG" },
		{ pattern = "+(%d+) 远程攻击强度。",	effect = "RANGEDATTACKPOWER" },
		{ pattern = "+(%d+) 所有魔法抗性。",	effect = {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
		{ pattern = "使你的生命值和法力值回复提高(%d+)点。",	effect = {"MANAREG","HEALTHREG"} },
		{ pattern = "使你用盾牌格挡攻击的几率提高(%d+)%%。",	effect = "TOBLOCK" },
		{ pattern = "使你的盾牌的格挡值提高(%d+)点。",		effect = "BLOCK" },
		{ pattern = "使你击中目标的几率提高(%d+)%%。",		effect = "TOHIT" },
		{ pattern = "使你躲闪攻击的几率提高(%d+)%%。",		effect = "DODGE" },
		{ pattern = "使你招架攻击的几率提高(%d+)%%。",		effect = "PARRY" },
		{ pattern = "使你的法术击中敌人的几率提高(%d+)%%。",	effect = "SPELLTOHIT" },
		{ pattern = "使你的法术造成致命一击的几率提高(%d+)%%。",	effect = "SPELLCRIT" },
		{ pattern = "使你造成致命一击的几率提高(%d+)%%。",	effect = "CRIT" },
		{ pattern = "使你打出致命一击的几率提高(%d+)%%。",	effect = "CRIT" },
		{ pattern = "使你的法术目标的魔法抗性降低(%d+)点。",	effect = "DETARRES" },
		{ pattern = "使圣光闪现的治疗效果提高最多(%d+)点。",	effect = "FLASHHOLYLIGHTHEAL"},
		{ pattern = "使次级治疗波的治疗效果提高最多(%d+)点。",	effect = "LESSERHEALWAVE"},
		{ pattern = "使次级治疗波所恢复的生命值提高最多(%d+)点。",	 effect= "LESSERHEALWAVE"},
		{ pattern = "使闪电链和闪电箭所造成的伤害提高最多(%d+)点。",	effect = {"CHAINLIGHTNING","LIGHTNINGBOLT"}}, -- thanks 段誉只爱语嫣@mop
		{ pattern = "使地震术、烈焰震击和冰霜震击所造成的伤害提高最多(%d+)点。",	effect = {"EARTHSHOCK","FLAMESHOCK","FROSTSHOCK"}}, -- thanks 段誉只爱语嫣@mop
		{ pattern = "使你的自然系法术造成致命一击的几率提高(%d+)%%。",	effect = "NATURECRIT" },
		{ pattern = "提高奥术法术和效果所造成的伤害，最多(%d+)点。",	effect = "ARCANEDMG" },
		{ pattern = "提高火焰法术和效果所造成的伤害，最多(%d+)点。",	effect = "FIREDMG" },
		{ pattern = "提高冰霜法术和效果所造成的伤害，最多(%d+)点。",	effect = "FROSTDMG" },
		{ pattern = "提高神圣法术和效果所造成的伤害，最多(%d+)点。",	effect = "HOLYDMG" },
		{ pattern = "提高自然法术和效果所造成的伤害，最多(%d+)点。",	effect = "NATUREDMG" },
		{ pattern = "提高暗影法术和效果所造成的伤害，最多(%d+)点。",	effect = "SHADOWDMG" },
		{ pattern = "使暗影法术所造成的伤害提高最多(%d+)点。",		effect = "SHADOWDMG" },
		{ pattern = "使暗影法术和效果所造成的伤害提高(%d+)点。",		effect = "SHADOWDMG" },
		{ pattern = "使治疗法术和效果所回复的生命值提高(%d+)点。",		effect = "HEAL" },
		{ pattern = "提高法术所造成的治疗效果，最多(%d+)点。",		effect = "HEAL" },
		{ pattern = "提高法术和魔法效果所造成的治疗效果，最多(%d+)点。",	effect = "HEAL"}, -- thanks marshall_c@mop
		{ pattern = "使法术的治疗效果提高最多(%d+)点。",			effect = "HEAL" }, 	-- thanks kkk36@mop
		{ pattern = "[提]*高所有法术和魔法效果所造成的伤害和治疗效果，最多(%d+)点。", effect = {"HEAL", "DMG"} }, -- thanks 旋律8246@mop
		{ pattern = "使你的神圣系法术的致命一击和极效治疗几率提高(%d+)%%。",	effect = "HOLYCRIT" },
		{ pattern = "使你的神圣法术造成致命一击的几率提高(%d+)%%。",		effect = "HOLYCRIT" },
		{ pattern = "与亡灵作战时的攻击强度提高(%d+)点。同时也可获得天灾石。",	effect = "ATTACKPOWERUNDEAD"}, 
		{ pattern = "与亡灵和恶魔作战时的攻击强度提高(%d+)点。同时也可获得天灾石。",	effect = "ATTACKPOWERUNDEAD"}, 
		{ pattern = "对亡灵的攻击强度提高(%d+)点。",				effect = "ATTACKPOWERUNDEAD"},
		{ pattern = "提高所有法术和效果对亡灵所造成的伤害，最多(%d+)点。",					effect = "DMGUNDEAD"},
		{ pattern = "法术和魔法效果对亡灵造成的伤害提高最多(%d+)点。",					effect = "DMGUNDEAD"},
		{ pattern = "使魔法和法术效果对亡灵造成的伤害提高最多(%d+)点。同时也可为银色黎明收集天灾石。",	effect = "DMGUNDEAD"},
		{ pattern = "使魔法和法术效果对亡灵和恶魔所造成的伤害提高最多(%d+)点。同时也可为银色黎明收集天灾石。",	effect = "DMGUNDEAD"}, -- thanks davybear@mop
		{ pattern = "防御值提高3点，暗影抗性提高10点，生命值恢复速度提高。", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"}, value = {3, 10, 3}}, -- thanks 风の传说@mop
		{ pattern = "使你在施法时仍保持(%d+)%%的法力回复速度。", effect = "MANAREGCOMBAT"},
		{ pattern = "使你的法术伤害提高最多120点，治疗效果提高最多300点。", effect = {"DMG", "HEAL"}, value = {120, 300}}, -- thanks i8i8@mop
		{ pattern = "使周围半径30码范围内的所有小队成员的法术和魔法效果所造成的治疗效果提高最多(%d+)点。", effect = "HEAL" }, -- thanks i8i8@mop
		{ pattern = "使周围半径30码范围内的所有小队成员的法术和魔法效果所造成的伤害和治疗效果提高最多(%d+)点。", effect = {"HEAL", "DMG"} }, -- thanks i8i8@mop
		{ pattern = "使周围半径30码范围内的所有小队成员的法术造成致命一击的几率提高(%d+)%%。", effect = "SPELLCRIT" }, -- thanks i8i8@mop
		{ pattern = "使周围半径30码范围内的所有小队成员每5秒恢复(%d+)点法力值。", effect = "MANAREG" }, -- thanks i8i8@mop
		{ pattern = "在猎豹、熊和巨熊形态下的攻击强度提高(%d+)点。", effect = {"BEARAP","CATAP"}},
	};

	STATCOMPARE_S1 = {
		{ pattern = "奥术", 	effect = "ARCANE" },	
		{ pattern = "火焰", 	effect = "FIRE" },
		{ pattern = "冰霜", 	effect = "FROST" },
		{ pattern = "神圣", 	effect = "HOLY" },	
		{ pattern = "阴影",	effect = "SHADOW" },
		{ pattern = "暗影",	effect = "SHADOW" },
		{ pattern = "自然", 	effect = "NATURE" }
	}; 	

	STATCOMPARE_S2 = {
		{ pattern = "抗性", 	effect = "RES" },	
		{ pattern = "伤害", 	effect = "DMG" },
		{ pattern = "效果", 	effect = "DMG" },
	}; 	
		
	STATCOMPARE_TOKEN_EFFECT = {
		["所有属性"] 		= {"STR", "AGI", "STA", "INT", "SPI"},
		["力量"]			= "STR",
		["敏捷"]			= "AGI",
		["耐力"]			= "STA",
		["智力"]			= "INT",
		["精神"] 		= "SPI",

		["治疗和法术伤害"]	= {"DMG", "HEAL"},
		["伤害和治疗法术"]	= {"DMG", "HEAL"},
		["法术治疗和伤害"]	= {"DMG", "HEAL"},
		["法术伤害和治疗"]	= {"DMG", "HEAL"},
		["法术伤害"] 		= {"DMG", "HEAL"},

		["所有抗性"] 		= {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES", "ALLRES"},

		["钓鱼"]			= "FISHING",
		["鱼饵"]			= "FISHING",
		["采矿"]			= "MINING",
		["草药"]			= "HERBALISM",
		["剥皮"]			= "SKINNING",

		["攻击强度。"] 		= "ATTACKPOWER",
		["攻击强度"] 		= "ATTACKPOWER",
		["格挡值"]		= "BLOCK",
		["闪躲"] 		= "DODGE",
		["躲闪"] 		= "DODGE",
		["躲避"] 		= "DODGE",
		["闪避"] 		= "DODGE",
		["命中"] 		= "TOHIT",
		["法术命中"]		= "SPELLTOHIT",
		["远程攻击强度"]		= "RANGEDATTACKPOWER",
		["每5秒回复生命"]	= "HEALTHREG",
		["治疗法术"] 		= "HEAL",
		["每5秒恢复法力"] 	= "MANAREG",
		["法力回复"]		= "MANAREG",
		["伤害"] 		= "DMG",
		["生命值"]		= "HEALTH",
		["法力值"]		= "MANA",
		["护甲"]			= "ENARMOR",
		["强化护甲"]		= "ENARMOR",
		["防御"]			= "DEFENSE",
		["盾牌格挡"]		= "BLOCK",
		["攻击强度vs亡灵.*$"]	= "ATTACKPOWERUNDEAD",
	};

	STATCOMPARE_OTHER_PATTERNS = {
		{ pattern = "(%d+)格挡",			effect = "BLOCK"},
		{ pattern = "(%d+)点格挡",		effect = "BLOCK"},
		{ pattern = "格挡 +(%d+)%%",		effect = "TOBLOCK"},	-- thanks imole @mop
		{ pattern = "(%d+)点护甲",		effect = "ARMOR"},
		{ pattern = "每5秒恢复(%d+)点生命值[。]",	 effect = "HEALTHREG" },
		{ pattern = "每5秒回复(%d+)点生命值[。]",	 effect = "HEALTHREG" },
		{ pattern = "每5秒恢复(%d+)点法力值[。]",	 effect = "MANAREG" },
		{ pattern = "每5秒回复(%d+)点法力值[。]",	 effect = "MANAREG" },
		{ pattern = "赞达拉魔力徽章",		effect = {"DMG", "HEAL"}, value = 18 },
		{ pattern = "赞达拉宁静徽章",		effect = "HEAL", value = 33 },
		{ pattern = "赞达拉力量徽章",		effect = "ATTACKPOWER", value = 30 },
		{ pattern = "初级巫师之油",		effect = "DMG", value = 8 },
		{ pattern = "次级巫师之油",		effect = "DMG", value = 16 },
		{ pattern = "巫师之油",			effect = "DMG", value = 24 },
		{ pattern = "卓越巫师之油",	effect = {"DMG", "SPELLCRIT"}, value = {36, 1} }, -- thanks 马沙@mop
		{ pattern = "初级法力之油",	effect = "MANAREG", value = 4 },
		{ pattern = "次级法力之油",	effect = "MANAREG", value = 8 },
		{ pattern = "卓越法力之油",	effect = { "MANAREG", "HEAL"}, value = {12, 25} },
		{ pattern = "恒金渔线",		effect = "FISHING", value = 5 },
		{ pattern = "法术伤害%+15点，法术致命一击率%+1%%", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {15, 15, 1}},
		{ pattern = "治疗%+31点，每5秒回复5点法力值", effect = {"HEAL", "MANAREG"}, value = {31, 5}},
		{ pattern = "耐力%+16点，护甲%+100点", effect = {"STA", "ENARMOR"}, value = {16, 100}},
		{ pattern = "攻击强度%+26点，致命一击率%+1%%", effect = {"ATTACKPOWER", "CRIT"}, value = {26,1}},
	};

	-- 法术相关
	STATCOMPARE_HEALSPELL_PREFIX	= "治疗法术";
	STATCOMPARE_ATTACKSPELL_PREFIX	= "伤害法术";
	STATCOMPARE_SPELLSKILL_INFO	= "法术/技能信息";
	STATCOMPARE_DOT_PREFIX		= " DOT效果";
	STATCOMPARE_HOT_PREFIX		= " HOT效果";
	STATCOMPARE_HEALIN_TOUCH	= "治疗之触";
	STATCOMPARE_REGROWTH		= "愈合　　";
	STATCOMPARE_REJUVENATION	= "回春术　";
	STATCOMPARE_TRANQUILITY		= "宁静　　";
	STATCOMPARE_WRATH		= "愤怒　　";
	STATCOMPARE_STARFIRE		= "星火术　";
	STATCOMPARE_MOONFIRE		= "月火术　";
	STATCOMPARE_INSECTSWARM		= "虫群　　";
	STATCOMPARE_LESSER_HEAL		= "次级治疗";
	STATCOMPARE_HEAL		= "治疗术　";
	STATCOMPARE_SPELL_HOLYFIRE	= "神圣之火";
	STATCOMPARE_SPELL_HOLYNOVA	= "神圣新星";
	STATCOMPARE_SPELL_MANABURN	= "法力燃烧";
	STATCOMPARE_SPELL_SMITE		= "惩戒　　";
	STATCOMPARE_SPELL_PAIN		= "暗言痛　";
	STATCOMPARE_SPELL_MINDBLAST	= "心灵震爆";
	STATCOMPARE_SPELL_MINDFLAY	= "精神鞭达";
	STATCOMPARE_FLASH_HEAL		= "快速治疗";
	STATCOMPARE_GREATER_HEAL	= "强效治疗";
	STATCOMPARE_RENEW		= "恢复　　";
	STATCOMPARE_PRAYER_OF_HEALING	= "治疗祷言";
	STATCOMPARE_HEALING_WAVE	= "治疗波　";
	STATCOMPARE_LESSER_HEALING_WAVE	= "次级治疗波";
	STATCOMPARE_CHAIN_HEAL		= "治疗链　";
	STATCOMPARE_CHAIN_LIGHTNING	= "闪电链　";
	STATCOMPARE_EARTH_SHOCK		= "地震术　";
	STATCOMPARE_FLAME_SHOCK		= "烈焰震击";
	STATCOMPARE_FROST_SHOCK		= "冰霜震击";
	STATCOMPARE_LIGHTNING_BOLT	= "闪电箭　";
	STATCOMPARE_HOLY_LIGHT		= "圣光术　";
	STATCOMPARE_HOLY_SHOCK		= "神圣震击";
	STATCOMPARE_HOLY_WRATH		= "神圣愤怒";
	STATCOMPARE_FLASH_OF_LIGHT	= "圣光闪现";
	STATCOMPARE_CONSECRATION	= "奉献　　";
	STATCOMPARE_EXORCISM		= "驱邪术　";
	STATCOMPARE_HAMMER_OF_WRATH	= "愤怒之锤";
	STATCOMPARE_ARCANEEXPLOSION	= "奥爆　　";
	STATCOMPARE_ARCANEMISSILES	= "奥术飞弹";
	STATCOMPARE_BLASTWAVE		= "冲击波　";
	STATCOMPARE_BLIZZARD		= "暴风雪　";
	STATCOMPARE_CONECOLD		= "冰锥术　";
	STATCOMPARE_FIREBALL		= "火球术　";
	STATCOMPARE_FIREBLAST		= "列焰冲击";
	STATCOMPARE_FROSTBOLT		= "寒冰箭　";
	STATCOMPARE_PYROBLAST		= "炎爆　　";
	STATCOMPARE_SCORCH		= "灼烧　　";
	STATCOMPARE_SRCANE_SHOT		= "奥术射击";
	STATCOMPARE_EXPLOSIVE_TRAP	= "爆炸陷阱";
	STATCOMPARE_IMMOLATION_TRAP	= "献祭陷阱";
	STATCOMPARE_SERPENT_STING	= "毒蛇钉刺";
	STATCOMPARE_VOLLEY		= "瞄准射击";
	STATCOMPARE_WYVERN_STING	= "";
	STATCOMPARE_CONFLAGRATE		= "燃烧　　";
	STATCOMPARE_CORRUPTION		= "腐蚀术　";
	STATCOMPARE_CURSE_OF_AGONY	= "痛苦诅咒";
	STATCOMPARE_DRAIN_LIFE		= "生命吸取";
	STATCOMPARE_DRAIN_SOUL		= "灵魂吸取";
	STATCOMPARE_DEATH_COIL		= "死亡缠绕";
	STATCOMPARE_HELLFIRE		= "地狱之火";
	STATCOMPARE_IMMOLATE		= "献祭　　";
	STATCOMPARE_RAIN_OF_FIRE	= "火焰之雨";
	STATCOMPARE_SEARING_PAIN	= "烧灼之痛";
	STATCOMPARE_SIPHON_LIFE		= "生命虹吸";
	STATCOMPARE_SHADOW_BOLT		= "暗影箭　";
	STATCOMPARE_SHADOWBURN		= "暗影灼烧";
	STATCOMPARE_SOUL_FIRE		= "灵魂之火";
end