-- ------------------------------------------- --
--   Deadly Boss Mods - Chinese localization   --
--    by Diablohu<白银之手> @ 二区-轻风之语    --
--             www.dreamgen.net                --
--                 1/28/2007                   --
-- ------------------------------------------- --

if (GetLocale() == "zhCN") then

--Patchwerk
	DBM_PW_NAME					= "帕奇维克";
	DBM_PW_DESCRIPTION			= "警报狂暴";
	DBM_PW_OPTION1				= "警报仇恨打击";
	DBM_PW_OPTION2				= "显示数据";
	DBM_PW_OPTION3				= "显示仇恨打击数据";
	
	DBM_PW_ENRAGE_WARNING		= "*** %s%s后激怒 ***";
	DBM_PW_HS_ANNOUNCE			= "仇恨打击 --> %s [%s]";
	
	DBM_PW_YELL_1 				= "帕奇维克要跟你玩！";
	DBM_PW_YELL_2				= "帕奇维克是克尔苏加德的战神！";
	
	DBM_PW_HS_YOU_HIT			= "帕奇维克的仇恨打击击中你造成(%d+)点伤害。(.*)";
	DBM_PW_HS_YOU_MISS			= "帕奇维克的仇恨打击没有击中你。";
	DBM_PW_HS_YOU_DODGE			= "帕奇维克的仇恨打击被躲闪过去。";
	DBM_PW_HS_YOU_PARRY			= "帕奇维克的仇恨打击被招架了。";
	
	DBM_PW_HS_PARTY_HIT			= "帕奇维克的仇恨打击击中([^%s]+)造成(%d+)点伤害。(.*)";
	DBM_PW_HS_PARTY_MISS		= "帕奇维克的仇恨打击没有击中([^%s]+)。"; 
	DBM_PW_HS_PARTY_DODGE		= "帕奇维克的仇恨打击被([^%s]+)闪躲过去。";
	DBM_PW_HS_PARTY_PARRY		= "帕奇维克的仇恨打击被([^%s]+)招架了";
	
	DBM_PWSTATS_STATS			= "*** 帕奇维克战斗数据 ***";
	DBM_PWSTATS_STRIKES			= "仇恨打击: %s (%.0f%%)";
	DBM_PWSTATS_HITS			= "命中: %s (%.0f%%)";
	DBM_PWSTATS_DODGES			= "闪躲: %s (%.0f%%)";
	DBM_PWSTATS_PARRIES			= "招架: %s (%.0f%%)";
	DBM_PWSTATS_MISSES			= "未击中: %s (%.0f%%)";
	DBM_PWSTATS_AVG_DMG			= "平均每击伤害: %.0f";
	DBM_PWSTATS_MAX_HIT			= "最大伤害: %s 击中 %s";
	DBM_PWSTATS_PER_PLAYER		= "%s仇恨打击攻击 %s (%s 命中)";
	DBM_PWSTATS_NOT_AVAILABLE	= "数据不可用";
	
	DBM_SBT["Enrage"]			= "激怒";


--Grobbulus
	DBM_GROBB_NAME						= "格罗布鲁斯";
	DBM_GROBB_DESCRIPTION				= "对受到变异注射的队员加上骷髅标注";
	DBM_GROBB_SEND_WHISPER				= "密语玩家";
	DBM_GROBB_SET_ICON					= "添加标注";
	
	DBM_GROBB_YOU_ARE_INJECTED			= "你被注射了！";
	DBM_GROBB_INJECTED_WARNING			= "*** %s被注射 ***"
	DBM_GROBB_INJECTED					= "变异注射";
	DBM_GROBB_ENRAGE_ANNOUNCE			= "*** %s%s后激怒 ***";
	
	DBM_GROBB_INJECTION_REGEXP			= "([^%s]+)受([^%s]+)变异注射效果的影响。";
	DBM_GROBB_INJECTION_FADES_REGEXP	= "变异注射效果从([^%s]+)身上消失。";
	DBM_GROBB_CLOUD_POISON				= "格罗布鲁斯施放了毒性云雾。";
	
	DBM_GROBB_SBT_INJECTION				= "注射: ";
	
	DBM_SBT["Enrage"]					= "激怒";
	DBM_SBT["Poison Cloud"]				= "毒性云雾";
	
	DBM_SBT["Grobbulus"] = {
		  [1] = {"Injection: ([^%s]+)", DBM_GROBB_SBT_INJECTION.."%1"},
	}
	DBM_SBT["格罗布鲁斯"] = DBM_SBT["Grobbulus"]



--Gluth
	DBM_GLUTH_NAME					= "格拉斯";
	DBM_GLUTH_DESCRIPTION			= "警报恐惧、疯狂和残杀";
	DBM_GLUTH_ANNOUNCE_FRENZY		= "警报疯狂";
	
	DBM_GLUTH_DECIMATE_WARN1		= "*** 残杀 - 2分钟后施放 ***";
	DBM_GLUTH_DECIMATE_WARN2		= "*** 残杀 - 2分钟后再次施放 ***";
	DBM_GLUTH_DECIMATE_1MIN_WARNING	= "*** 残杀 - 1分钟后施放 ***";
	DBM_GLUTH_DECIMATE_SOON_WARNING	= "*** 残杀 - 即将施放 ***";
	DBM_GLUTH_DECIMATE_WARNING		= "*** 残杀 - %s秒后施放 ***"
	DBM_GLUTH_FEAR_WARNING			= "*** 恐惧怒吼 - 20秒后再次施放 ***";
	DBM_GLUTH_FEAR_5SEC_WARNING		= "*** 恐惧怒吼 - 5秒后施放 ***";
	
	DBM_GLUTH_DECIMATE_REGEXP		= "格拉斯的残杀击中([^%s]+)造成(%d+)点伤害。";
	DBM_GLUTH_FEAR_REGEXP			= "([^%s]+)受到了恐惧怒吼效果的影响。";
	DBM_GLUTH_FRENZY				= "%s变得狂怒无比！"
	DBM_GLUTH_GLUTH					= "格拉斯";
	DBM_GLUTH_FRENZY_ANNOUNCE		= "*** 疯狂 ***";
	DBM_GLUTH_ENRAGE_ANNOUNCE		= "*** %s%s后激怒 ***";
	
	DBM_SBT["Fear"]					= "恐惧怒吼";
	DBM_SBT["Decimate"]				= "残杀";
	DBM_SBT["Frenzy"]				= "疯狂";
	DBM_SBT["Enrage"]				= "激怒";


--Thaddius
	DBM_THADDIUS_NAME				= "塔迪乌斯";
	DBM_THADDIUS_DESCRIPTION		= "警报激怒和极性转换.";
	DBM_THADDIUS_ALT_STRATEGY		= "4点跑位战术警报(显示左/右提示)";
	DBM_THADDIUS_WARN_POWERSURGE	= "警报斯塔拉格的能量涌动(200%攻击速度)";
	DBM_THADDIUS_FIX_LAG          	= "缩短战斗记录侦测距离以尽量避免延迟"
	DBM_THADDIUS_INFOFRAME_INFO		= "第一阶段显示首领生命值的信息框"

	DBM_THADDIUS_ENRAGE_WARNING		= "*** %s%s后激怒 ***";
	DBM_THADDIUS_POL_SHIFT			= "*** 极性转化 - 检查极性 ***";
	DBM_THADDIUS_SURGE_WARNING		= "*** 能量涌动 - 持续10秒 ***";
	DBM_THADDIUS_POL_WARNING		= "*** 极性转化 - %s秒后施放 ***";
	DBM_THADDIUS_PHASE_2_SOON		= "*** 第二阶段 ***";
	DBM_THADDIUS_CHARGE_CHANGED		= "极性变为%s！";
	DBM_THADDIUS_CHARGE_NOT_CHANGED	= "极性未改变";
	DBM_THADDIUS_LEFT				= "<<< 向左移动 <<<";
	DBM_THADDIUS_RIGHT				= ">>> 向右移动 >>>";

	DBM_THADDIUS_GAINS_SURGE		= "斯塔拉格获得了能量涌动的效果。";
	DBM_THADDIUS_CAST_POL			= "塔迪乌斯开始施放极性转化。";
	DBM_THADDIUS_POL_REGEXP			= "你受到了([^%s]+)能量补充效果的影响。";
	DBM_THADDIUS_YELL_START1		= "杀……";
	DBM_THADDIUS_YELL_START2		= "咬碎……你的……骨头……";
	DBM_THADDIUS_YELL_START3		= "打……烂……你！";
	DBM_THADDIUS_DEAD				= "感谢……你……";
	DBM_THADDIUS_YELL_POL			= "你感受到痛苦的滋味了吧……";
	DBM_THADDIUS_ENRAGE				= "%s变得极度狂暴而愤怒！";
	DBM_THADDIUS_TESLA_EMOTE		= "%s超载了！";
	DBM_THADDIUS_TESLA_COIL			= "电磁圈";
	DBM_THADDIUS_THADDIUS			= "塔迪乌斯";
	DBM_THADDIUS_POSITIVE			= "+++ 正电极 +++";
	DBM_THADDIUS_NEGATIVE			= "--- 负电极 ---";
	
	-- Phase1
	DBM_THADDIUS_STALAGG 				= "斯塔拉格";
	DBM_THADDIUS_FEUGEN 				= "费尔根";
	DBM_THADDIUS_INFOFRAME_TITLE		= "塔迪乌斯";
	DBM_THADDIUS_INFOFRAME_TEXT			= "第一阶段显示首领生命值";
	DBM_THADDIUS_PHASE1_YELL1 			= "斯塔拉格要碾碎你！";
	DBM_THADDIUS_PHASE1_YELL2 			= "主人要吃了你！";
	DBM_THADDIUS_PHASE1_ANNOUNCE		= "*** 第一阶段 ***";
	DBM_THADDIUS_SURGE_EXPR				= "斯塔拉格获得了能量涌动的效果。";
	DBM_THADDIUS_SURGE_ANNOUNCE			= "*** 能量涌动 - 持续10秒 ***";
	DBM_THADDIUS_THROW_ANNOUNCE			= "*** 空中飞人 ***";
	DBM_THADDIUS_THROW_ANNOUNCE_SOON	= "*** %s秒后空中飞人 ***";
	DBM_THADDIUS_PLATFORM_EXPR			= "的连接中断了。";
	DBM_THADDIUS_PLATFORM_ANNOUNCE		= "*** 警告 - 憎恶离开平台 ***";
	
	DBM_SBT["MT throw"]					= "空中飞人";
	DBM_SBT["Power Surge"]				= "能量涌动";
	DBM_SBT["Phase 2"]					= "第二阶段";
	DBM_SBT["Polarity Shift"]			= "极性转化";
	DBM_SBT["Polarity Shift cast"]		= "极性转化正在施放";
	DBM_SBT["Enrage"]					= "激怒";
	
--------------------------------------------------------------------------------------

--Razuvious
	DBM_IR_NAME					= "教官拉苏维奥斯";
	DBM_IR_DESCRIPTION			= "警报瓦解怒吼";
	DBM_IR_SHOW_10SEC_WARNING	= "10秒警报";
	
	DBM_IR_TIMER_UPDATED		= "计时器更新";
	DBM_IR_SHOUT_WARNING		= "*** 瓦解怒吼 - %s秒后施放 ***"
	
	DBM_IR_SPELL_1				= "瓦解怒吼";
	DBM_IR_YELL_1				= "练习时间到此为止！都拿出真本事来！";
	DBM_IR_YELL_2				= "绊腿……有什么问题么？";
	DBM_IR_YELL_3				= "按我教导的去做！";
	DBM_IR_YELL_4				= "仁慈无用！";
	
	DBM_SBT["Disrupting Shout"]	= "瓦解怒吼";


--Gothik the Harvester
	DBM_GOTH_NAME				= "收割者戈提克";
	DBM_GOTH_DESCRIPTION		= "警报军团刷新与死亡";
	
	DBM_GOTH_PHASE2_WARNING		= "*** 戈提克出场 ***";
	DBM_GOTH_PHASE2_INC_WARNING	= "*** %s%s后戈提克出场 ***";
	DBM_GOTH_DEAD_WARNING		= "*** %s死亡 ***";
	DBM_GOTH_INC_WARNING		= "*** %s，%s秒 ***";
	DBM_GOTH_WAVE_INC_WARNING1	= "*** 3秒后第%s/18波 - %s %s  ***";
	DBM_GOTH_WAVE_INC_WARNING2	= "*** 3秒后第%s/18波 - %s %s 与 %s %s ***";
	DBM_GOTH_WAVE_INC_WARNING3	= "*** 3秒后第%s/18波 - %s %s, %s %s 与 %s %s ***";
	
	DBM_GOTH_YELL_START1		= "你们这些蠢货已经主动步入了陷阱。"
	DBM_GOTH_PHASE2_YELL		= "我已经等待很久了。现在你们将面对灵魂的收割者。";
	
	DBM_GOTH_RIDER				= "冷酷的骑兵";
	DBM_GOTH_RIDER_SHORT		= "骑兵";
	DBM_GOTH_KNIGHT				= "冷酷的死亡骑士";
	DBM_GOTH_KNIGHT_SHORT		= "死亡骑士";
	DBM_GOTH_KNIGHTS_SHORT		= "死亡骑士";
	DBM_GOTH_TRAINEE			= "冷酷的学徒";
	DBM_GOTH_TRAINEE_SHORT		= "学徒";
	
	DBM_SBT["Phase 2"]			= "第二阶段";
	DBM_SBT["Rider"]			= "骑兵";
	DBM_SBT["Deathknight"]		= "死亡骑士";
	DBM_SBT["Trainees"]			= "学徒";


-- FourHorsemen
	DBM_FOURHORSEMEN_NAME					= "天启四骑士";
	DBM_FOURHORSEMEN_INFO					= "相关技能计时";
	DBM_FOURHORSEMEN_SHOW_5SEC_MARK_WARNING	= "印记技能5秒警报";
	
	DBM_FOURHORSEMEN_THANE					= "库尔塔兹领主";
	DBM_FOURHORSEMEN_LADY					= "女公爵布劳缪克丝";
	DBM_FOURHORSEMEN_MOGRAINE				= "大领主莫格莱尼";
	DBM_FOURHORSEMEN_ZELIEK					= "瑟里耶克爵士";
	
	DBM_FOURHORSEMEN_REAL_NAME				= "天启四骑士";
	
	DBM_FOURHORSEMEN_WHISPER_INFO			= "密语虚空领域内的玩家";
	DBM_FOURHORSEMEN_SYNC_INFO				= "与其他玩家同步印记技能";
	DBM_FOURHORSEMEN_INFOFRAME_INFO			= "战斗中显示首领生命值的信息框";
	DBM_FOURHORSEMEN_SLASH					= "/天启四骑士 hp - 显示/隐藏首领生命值的信息框";
	
	DBM_FOURHORSEMEN_INFOFRAME_TITLE		= "天启四骑士";
	DBM_FOURHORSEMEN_INFOFRAME_TEXT			= "监视首领生命值";

	DBM_FOURHORSEMEN_MARK_EXPR				= "受到了([^%s]+)印记效果的影响。";
	DBM_FOURHORSEMEN_MARK_INFOMESSAGE		= "本地错误，已与其他玩家同步印记 #";
	DBM_FOURHORSEMEN_MARK_ANNOUNCE			= "*** 印记#%d ***";
	DBM_FOURHORSEMEN_MARK_WARNING			= "*** 印记#%d - 5秒后施放 ***";

	DBM_FOURHORSEMEN_METEOR_EXPR			= "库尔塔兹领主的流星击中([^%s]+)造成(%d+)点火焰伤害。";
	DBM_FOURHORSEMEN_METEOR_ANNOUNCE		= "*** 流星 ***";

	DBM_FOURHORSEMEN_VOID_EXPR				= "女公爵布劳缪克丝施放了虚空领域。";
	DBM_FOURHORSEMEN_VOID_ANNOUNCE			= "虚空领域";
	DBM_FOURHORSEMEN_VOID_WHISPER			= "虚空领域于你！";
	DBM_FOURHORSEMEN_VOID_ALLWAYS_INFO		= "虚空领域时总是显示特殊警报";

	DBM_FOURHORSEMEN_SHIELDWALL_EXPR		= "([^%s]+)获得了盾墙的效果。";
	DBM_FOURHORSEMEN_SHIELDWALL_ANNOUNCE	= "*** %s - 盾墙开启20秒 ***";
	DBM_FOURHORSEMEN_SHIELDWALL_FADE		= "*** %s - 盾墙效果消失 ***";

	DBM_FOURHORSEMEN_TAUNTRESIST_INFO		= "通知嘲讽失败";
	DBM_FOURHORSEMEN_TAUNTRESIST_TAUNT		= "嘲讽";
	DBM_FOURHORSEMEN_TAUNTRESIST_MOKING		= "惩戒痛击";
	DBM_FOURHORSEMEN_TAUNTRESIST_CSHOUT		= "挑战怒吼";
	DBM_FOURHORSEMEN_TAUNTRESIST_RESIST		= "抵抗";
	DBM_FOURHORSEMEN_TAUNTRESIST_PARRY		= "招架";
	DBM_FOURHORSEMEN_TAUNTRESIST_DODGE		= "闪躲";
	DBM_FOURHORSEMEN_TAUNTRESIST_MISS		= "未击中";
	DBM_FOURHORSEMEN_TAUNTRESIST_BLOCK		= "格挡";
	DBM_FOURHORSEMEN_TAUNTRESIST_SELFWARN	= "嘲讽失败";
	DBM_FOURHORSEMEN_TAUNTRESIST_MESSAGE	= "--> 嘲讽失败! <--";
	
	DBM_FOURHORSEMEN_SBT_MARK				= "印记";
	DBM_FOURHORSEMEN_SBT_SHIELDWALL			= "盾墙: ";
	
	DBM_SBT["FourHorsemen"] = {
		[1] = {"Mark #(%d+)", DBM_FOURHORSEMEN_SBT_MARK.." #%1"},
		[2] = {"Shield Wall: ([^%s]+)", DBM_FOURHORSEMEN_SBT_SHIELDWALL.."%1"},
	}
	DBM_SBT["天启四骑士"] = DBM_SBT["FourHorsemen"]
	
	DBM_SBT["Enrage"]						= "激怒";
	DBM_SBT["Void Zone"]					= "虚空领域";
	DBM_SBT["Meteor"]						= "流星";

--------------------------------------------------------------------------------------

--Noth the Plaguebringer
	DBM_NTP_NAME					= "瘟疫使者诺斯";
	DBM_NTP_DESCRIPTION				= "警报传送和闪现术";
	DBM_NTP_OPTION_WARN_SPAWN 		= "警报瘟疫战士刷新";
	DBM_NTP_OPTION_WARN_CURSE 		= "警报诅咒";
	
	DBM_NTP_BACK_WARNING			= "*** 诺斯回归(%s秒) - 攻击 ***";
	DBM_NTP_TELEPORT_WARNING		= "*** %s秒后诺斯传送 ***";
	DBM_NTP_NOTH_GAINS_BLINK		= "*** 诺斯闪现 ***";
	DBM_NTP_BLINK_5SEC_WARNING		= "*** 闪现术 - 5秒后施放 ***";
	DBM_NTP_BLINK_0SEC_WARNING		= "*** 闪现术冷却 - 远程攻击停止 ***";
	DBM_NTP_TELEPORT_10SEC_WARNING	= "*** 10秒后诺斯传送 ***"
	DBM_NTP_BACK_10SEC_WARNING		= "*** 10秒后诺斯回归 ***";
	DBM_NTP_ADD_WARNING				= "*** 瘟疫战士 - 5秒后出现 ***";
	DBM_NTP_CURSE_WARNING			= "*** 瘟疫使者的诅咒 ***";
	DBM_NTP_NEXT_WAVE_SOON			= "*** 瘟疫勇士 - 10秒后出现 ***";
	
	DBM_NTP_SPELL_1 				= "瘟疫使者诺斯获得了闪现术的效果。";
	DBM_NTP_CURSE_AFFLICT 			= "瘟疫使者的诅咒"; -- AOE curse
	DBM_NTP_ADDS_SPAWN 				= "起来吧，我的战士们！起来，再为主人尽忠一次！"; -- Adds spawn
	DBM_NTP_YELL_START1 			= "死吧，入侵者！";
	DBM_NTP_YELL_START2 			= "荣耀归于我主！";
	DBM_NTP_YELL_START3 			= "我要没收你的生命！";
	
	DBM_SBT["Teleport to Balcony"]	= "传送";
	DBM_SBT["Teleport back"]		= "回归";
	DBM_SBT["Blink"]				= "闪现术";
	DBM_SBT["Blink Cooldown"]		= "闪现术冷却";
	DBM_SBT["Possible AE Curse"]	= "瘟疫使者的诅咒";
	DBM_SBT["Curse Timeout"]		= "诅咒超时";
	DBM_SBT["Wave 1"]				= "第一波";
	DBM_SBT["Wave 2"]				= "第二波";


--Heigan the Unclean
	DBM_HTU_NAME					= "肮脏的希尔盖";
	DBM_HTU_DESCRIPTION				= "警报传送";
	
	DBM_HTU_TELEPORT_WARNING		= "*** %s秒后传送 ***";
	DBM_HTU_TELEPORT_BACK_WARNING	= "*** %s秒后回归 ***";

	DBM_HTU_YELL_START1				= "你……就是下一个。";
	DBM_HTU_YELL_START2 			= "我看到你了……";
	DBM_HTU_YELL_START3 			= "你是我的了。";
	
	DBM_SBT["Teleport"]				= "传送";
	DBM_SBT["Teleport Back"]		= "回归";
	

--Loatheb
	DBM_LOATHEB_NAME					= "洛欧塞布";
	DBM_LOATHEB_DESCRIPTION				= "警报必然的厄运和治疗冷却";
	DBM_LOATHEB_ANNOUNCE_SPORES			= "警报孢子刷新"
	
	--DBM_LOATHEB_ANNOUNCE_SPORES_BACKWARDS		= "Announce spores to Groups Backwards";
	
	DBM_LOATHEB_HEAL_RAID				= "在团队频道中警报治疗";
	DBM_LOATHEB_HEAL_RAID_WARN			= "在团队警报中警报治疗";
	DBM_LOATHEB_HEAL_WHISPER			= "密语下一位治疗者";
	DBM_LOATHEB_ANNOUNCE_POT_OPTION		= "警报消耗品(可能和贵会的策略不同)";
	DBM_LOATHEB_SPECIALWARN_POT_OPTION	= "当你需要使用药品的时候显示特殊警报(可能和贵会的策略不同)";
	DBM_LOATHEB_HEAL_SHOW_AUTO			= "当洛欧塞布触发时显示治疗者框体"
	DBM_LOATHEB_HEAL_SHOW_NOW			= "显示治疗框体"
	DBM_LOATHEB_HEAL_SETUP				= "设置治疗顺序"
	DBM_LOATHEB_NO_BC_INFO				= "你不是团队领袖或助理。你所做的改动将不会被同步。";
	DBM_LOATHEB_NO_CD					= "已冷却";
	DBM_LOATHEB_SET_HEAL_ROTATION		= "存储并同步";
	DBM_LOATHEB_SET_HEAL_ROTATION_NO_BC= "存储";
	DBM_LOATHEB_SHADOW_PROT_POT			= "强效暗影防护药水"
	DBM_LOATHEB_BANDAGE					= "绷带";
	DBM_LOATHEB_HEALTHSTONE				= "治疗石";
	
	DBM_LOATHEB_DOOM_WARNING			= "*** 必然的厄运#%s - %s秒后施放 ***";
	DBM_LOATHEB_DOOM_NOW				= "*** 必然的厄运#%s到来 - %s秒后再次施放 ***";
	DBM_LOATHEB_DECURSE_NOW				= "*** 驱散诅咒 - 30秒后再次施放 ***";
	DBM_LOATHEB_DECURSE_WARNING			= "*** 驱散诅咒 - %s秒后施放 ***";
	DBM_LOATHEB_SPORE_SPAWNED			= "*** 孢子%d刷新 ***";
	DBM_LOATHEB_POT_ANNOUNCE			= "*** 立刻使用%s！ ***";
	DBM_LOATHEB_POT_WARNING				= "立刻使用%s！";
	DBM_LOATHEB_HEAL_WARNING			= "治疗 #%s 完成 - 下一位: %s";
	DBM_LOATHEB_YOU_ARE_NEXT			= "你就是下一个！";
	DBM_LOATHEB_YOU_ARE_SOON			= "准备治疗！";
	
	DBM_LOATHEB_DOOM_REGEXP				= "([^%s]+)受([^%s]+)必然的厄运效果的影响。";
	DBM_LOATHEB_REMOVE_CURSE			= "洛欧塞布对洛欧塞布施放了移处诅咒。";
	DBM_LOATHEB_HEAL_REGEXP				= "([^%s]+)受([^%s]+)堕落心灵效果的影响。";
	DBM_LOATHEB_SUMMON_SPORE			= "洛欧塞布施放了召唤孢子。";
	DBM_LOATHEB_LOATHEB					= "洛欧塞布";
	DBM_LOATHEB_LOCK					= "锁定窗口";

	DBM_SBT["Inevitable Doom"]			= "必然的厄运";
	DBM_SBT["Decurse"]					= "驱散诅咒";
	DBM_SBT["Spore"]					= "孢子";

--------------------------------------------------------------------------------------

--Anub'Rekhan
	DBM_AR_NAME						= "阿努布雷坎";
	DBM_AR_DESCRIPTION				= "警报虫群风暴";
	
	DBM_AR_LOCUST_WARNING			= "*** 虫群风暴 - %s秒后施放 ***";
	DBM_AR_LOCUST_SOON_WARNING		= "*** 虫群风暴即将施放 ***";
	DBM_AR_LOCUST_INC_WARNING		= "*** 虫群风暴正在施放 - 3秒施法时间 ***";
	DBM_AR_GAIN_LOCUST_WARNING		= "*** 虫群风暴已施放 - 持续20秒 ***";
	DBM_AR_LOCUST_END_WARNING		= "*** 虫群风暴 - %s秒后结束 ***";
	
	DBM_AR_YELL_1 					= "你们逃不掉的。";
	DBM_AR_YELL_2 					= "一些小点心……";	
	DBM_AR_YELL_3 					= "对，跑吧！那样伤口出血就更多了！";
	DBM_AR_CAST_LOCUST_SWARM 		= "阿努布雷坎开始施放虫群风暴。";
	DBM_AR_GAIN_LOCUST_SWARM 		= "阿努布雷坎获得了虫群风暴的效果。";
	
	DBM_SBT["Locust Swarm"]			= "虫群风暴";
	DBM_SBT["Locust Swarm Cast"]	= "虫群风暴正在施放";


--Grand Widow Faerlina
	DBM_GWF_NAME				= "黑女巫法琳娜";
	DBM_GWF_DESCRIPTION			= "警报激怒";
	
	DBM_GWF_ENRAGE_WARNING1		= "*** 法琳娜激怒 - 60秒后再次发作 ***";
	DBM_GWF_ENRAGE_WARNING2		= "*** %s秒后激怒 ***";
	DBM_GWF_ENRAGE_CD_READY		= "*** 激怒冷却 ***"
	DBM_GWF_EMBRACE_WARNING		= "*** 黑女巫的拥抱 - %s秒后结束 ***"
	DBM_GWF_NEXT_ENRAGE_IN		= "*** %s秒后激怒 ***";
	
	DBM_GWF_YELL_1				= "休想从我面前逃掉！";
	DBM_GWF_YELL_2				= "以主人之名，杀了他们！";
	DBM_GWF_YELL_3				= "逃啊！有本事就逃啊！";
	DBM_GWF_YELL_4				= "跪下求饶吧，懦夫！";
	DBM_GWF_DEBUFF				= "黑女巫法琳娜受到了黑女巫的拥抱效果的影响。";
	DBM_GWF_GAIN_ENRAGE			= "黑女巫法琳娜获得了激怒的效果。";
	
	DBM_SBT["Widow's Embrace"]	= "黑女巫的拥抱";
	DBM_SBT["Enrage"]			= "激怒";


--Maexxna
	DBM_MAEXXNA_NAME			= "迈克斯纳";
	DBM_MAEXXNA_DESCRIPTION		= "警报蛛网喷射和蜘蛛刷新";
	DBM_MAEXXNA_YELL_ON_WRAP	= "被蛛网裹体后大喊";
	DBM_MAEXXNA_INFOFRAME		= "显示蛛网裹体目标的信息框";
	
	DBM_MAEXXNA_INFOFRAME_TITLE	= "蛛网裹体目标"

	DBM_MAEXXNA_WEB_WRAP_YELL	= "%s被网住了！在%s组！";
	DBM_MAEXXNA_WRAP_WARNING	= "*** %s被网住了 ***";
	DBM_MAEXXNA_SPRAY_WARNING	= "*** 蛛网喷射 - %s秒后施放 ***";
	DBM_MAEXXNA_SPIDER_WARNING	= "*** 小蜘蛛 - %s秒后出现 ***";
	DBM_MAEXXNA_SPIDERS_SPAWNED	= "*** 小蜘蛛出现 ***";
	
	DBM_MAEXXNA_WEB_SPRAY		= "蛛网喷射";
	DBM_MAEXXNA_MAEXXNA			= "迈克斯纳";
	DBM_MAEXXNA_WEB_WRAP_REGEXP	= "([^%s]+)受([^%s]+)蛛网裹体效果的影响。";
	
	DBM_SBT["Web Spray"]		= "蛛网喷射";
	DBM_SBT["Spider Spawn"]		= "蜘蛛刷新";

--------------------------------------------------------------------------------------

-- Sapphiron
	DBM_SAPPHIRON_NAME 					= "萨菲隆";
	DBM_SAPPHIRON_INFO					= "警报寒冰炸弹、生命吸取和激怒";
	
	DBM_SAPPHIRON_YELL_INFO				= "受到寒冰屏障效果后大喊";
	DBM_SAPPHIRON_PING_INFO				= "显示小地图标记";
	DBM_SAPPHIRON_SHOW_DISTANCE_FRAME	= "空中阶段时显示距离框体";
	DBM_SAPPHIRON_YELL_ANNOUNCE			= "我是寒冰屏障！快躲到我后面！";
	
	DBM_SAPPHIRON_LIFEDRAIN_EXPR1		= "受到了生命吸取效果的影响。";
	DBM_SAPPHIRON_LIFEDRAIN_EXPR2		= "生命吸取被([^%s]+)抵抗了。";
	DBM_SAPPHIRON_LIFEDRAIN_ANNOUNCE	= "*** 生命吸取 - 24秒后再次施放 ***";
	DBM_SAPPHIRON_LIFEDRAIN_WARN		= "*** 生命吸取 - %d秒后施放 ***";
	
	DBM_SAPPHIRON_DEEPBREATH_EXPR		= "深深地吸了一口气……";
	DBM_SAPPHIRON_DEEPBREATH_ANNOUNCE	= "*** 寒冰炸弹即将到来 ***";
	
	DBM_SAPPHIRON_FROSTBOLT_GAIN_EXPR	= "你受到了寒冰箭效果的影响。";
	DBM_SAPPHIRON_FROSTBOLT_FADE_EXPR	= "寒冰箭效果从你身上消失了。";
	
	DBM_SAPPHIRON_ENRAGE_ANNOUNCE		= "*** %d秒后激怒 ***";
	
	DBM_SBT["Enrage"]					= "激怒";
	DBM_SBT["Life Drain"]				= "生命吸取";
	DBM_SBT["Deep Breath"]				= "深呼吸";
	DBM_SBT["Air Phase"]				= "空中阶段";


-- Kel'Thuzad
	DBM_KELTHUZAD_NAME					= "克尔苏加德";
	DBM_KELTHUZAD_INFO					= "警报阶段更变和技能";
	
	DBM_KELTHUZAD_RANGECHECK			= "第二和第三阶段时显示距离框体";
	
	DBM_KELTHUZAD_PHASE1_EXPR			= "仆从们，侍卫们，隶属于黑暗与寒冷的战士们！听从克尔苏加德的召唤！";
	DBM_KELTHUZAD_PHASE1_ANNOUNCE		= "*** 第一阶段 ***";
	
	DBM_KELTHUZAD_PHASE2_EXPR1			= "祈祷我的慈悲吧！";
	DBM_KELTHUZAD_PHASE2_EXPR2			= "呼出你的最后一口气！";
	DBM_KELTHUZAD_PHASE2_EXPR3			= "你的末日临近了！";	
	DBM_KELTHUZAD_PHASE2_ANNOUNCE		= "*** 第二阶段 - 克尔苏加德触发 ***";
	
	DBM_KELTHUZAD_PHASE3_EXPR			= "主人，我需要帮助！";
	DBM_KELTHUZAD_PHASE3_ANNOUNCE		= "*** 第三阶段 - 寒冰皇冠卫士15秒后出现 ***";

	DBM_KELTHUZAD_GUARDIAN_EXPR			= "很好，冰荒废土的战士们，起来吧！我命令你们为主人而战斗，杀戮，直到死亡！一个活口都不要留！";
	DBM_KELTHUZAD_GUARDIAN_ANNOUNCE		= "*** 寒冰皇冠卫士 - 10秒后出现 ***";
	
	DBM_KELTHUZAD_MC_EXPR1				= "你的灵魂现在属于我了！";
	DBM_KELTHUZAD_MC_EXPR2				= "没有人能逃得掉！";
	DBM_KELTHUZAD_MC_EXPR3				= "%s狂笑不止。";
	DBM_KELTHUZAD_MC_ANNOUNCE			= "*** 精神控制 ***";
	DBM_KELTHUZAD_MC_CD					= "*** 精神控制 - 冷却完成，随时可能施放 ***";
	DBM_KELTHUZAD_MC_SOON				= "*** 精神控制 - 可能即将施放 ***";

	DBM_KELTHUZAD_FISSURE_EXPR			= "克尔苏加德施放了暗影裂隙。";
	DBM_KELTHUZAD_FISSURE_ANNOUNCE		= "*** 暗影裂隙 - 注意脚下 ***";

	DBM_KELTHUZAD_FROSTBLAST_EXPR		= "([^%s]+)受([^%s]+)冰霜冲击效果的影响。";
	DBM_KELTHUZAD_FROSTBLAST_ANNOUNCE	= "*** 冰霜冲击 ***";
	DBM_KELTHUZAD_FROSTBLAST_SOON		= "*** 冰霜冲击 - 冷却完成，随时可能施放 ***";
	DBM_KELTHUZAD_FROSTBLAST_PARTY		= "我被冲击！注意治疗！";

	DBM_KELTHUZAD_DETONATE_EXPR			= "([^%s]+)受([^%s]+)自爆法力效果的影响。";
	DBM_KELTHUZAD_DETONATE_ANNOUNCE		= "*** 自爆法力 - %s ***";
	DBM_KELTHUZAD_DETONATE_SELFWARN		= "你变成了炸弹！";
	DBM_KELTHUZAD_DETONATE_WHISPER		= "你变成了炸弹！注意周围！";
	
	DBM_SBT["Phase 2"]					= "第二阶段";
	DBM_SBT["Kel'Thuzad incoming"]		= "克尔苏加德即将触发";
	DBM_SBT["Guardians incoming"]		= "寒冰皇冠卫士即将出现";
	DBM_SBT["Mindcontrol"]				= "精神控制";
	DBM_SBT["Mindcontrol CD"]			= "可能的下一次精神控制";
	DBM_SBT["Frost Blast CD"]			= "可能的下一次冰霜冲击";
	DBM_SBT["Detonate Mana"]			= "自爆法力";

end
