--[[
 Decursive (v 1.9.7) add-on for World of Warcraft UI
 Copyright (C) 2005 Archarodim ( http://www.2072productions.com/?to=decursive-continued.txt )
 This is the continued work of the original Decursive (v1.9.4) by Quu
 Decursive 1.9.4 is in public domain ( www.quutar.com )
 
 License:
	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
 
	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

 Transform:
	This is an unofficial translation of the GNU General Public License
	into language. It was not published by the Free Software Foundation,
	and does not legally state the distribution terms for software that
	uses the GNU GPL--only the original English text of the GNU GPL does
	that. However, we hope that this translation will help language
	speakers understand the GNU GPL better.(By DDX)

 Tip:
	『腐蝕耐力』、『淹沒』技能發動後會持續性產生作用，沒有解除價值，故忽略。
	『點燃法力』對戰士與盜賊並無影響，故忽略。
	『音爆』對盜賊並無影響，故忽略。
--]]


----------------------------------------------------------------------------------
-- Chinese localization (Default)  By srshyu@seed.net.tw and snowwolf@seed.net.tw
----------------------------------------------------------------------------------
if (GetLocale() == "zhCN") then
	DCR_MOD_NOT_ENABLED = '一键驱散功能没有开启，请在设置面板的<团队工具>中开启该功能。';

	DCR_CLASS_DRUID   = '德鲁伊';
	DCR_CLASS_HUNTER  = '猎人';
	DCR_CLASS_MAGE    = '法师';
	DCR_CLASS_PALADIN = '圣骑士';
	DCR_CLASS_PRIEST  = '牧师';
	DCR_CLASS_ROGUE   = '盗贼';
	DCR_CLASS_SHAMAN  = '萨满祭司';
	DCR_CLASS_WARLOCK = '术士';
	DCR_CLASS_WARRIOR = '战士';

	DCR_DISEASE = '疾病';
	DCR_MAGIC   = '魔法';
	DCR_POISON  = '中毒';
	DCR_CURSE   = '诅咒';
	DCR_CHARMED = '魅惑';

	DCR_PET_FELHUNTER = "地狱犬";
	DCR_PET_DOOMGUARD = "末日守卫";
	DCR_PET_FEL_CAST  = "吞噬魔法";
	DCR_PET_DOOM_CAST = "驱散魔法";

	DCR_SPELL_CURE_DISEASE        = '祛病术';
	DCR_SPELL_ABOLISH_DISEASE     = '驱除疾病';
	DCR_SPELL_PURIFY              = '纯净术';
	DCR_SPELL_CLEANSE             = '清洁术';
	DCR_SPELL_DISPELL_MAGIC       = '驱散魔法';
	DCR_SPELL_CURE_POISON         = '消毒术';
	DCR_SPELL_ABOLISH_POISON      = '驱毒术';
	DCR_SPELL_REMOVE_LESSER_CURSE = '解除次级诅咒';
	DCR_SPELL_REMOVE_CURSE        = '解除诅咒';
	DCR_SPELL_PURGE               = '净化术';
	DCR_SPELL_NO_RANK             = '';
	DCR_SPELL_RANK_1              = '等级 1';
	DCR_SPELL_RANK_2              = '等级 2';

	BINDING_HEADER_DECURSIVE = "一键驱散";

	BINDING_NAME_DCRCLEAN   = "一键驱散";
	BINDING_NAME_DCRSHOW    = "显示或隐藏带不良效果者列表";

	BINDING_NAME_DCRPRADD     = "将目标添加到优先列表";
	BINDING_NAME_DCRPRCLEAR = "清空优先列表";
	BINDING_NAME_DCRPRLIST  = "显示优先列表内容";
	BINDING_NAME_DCRPRSHOW  = "显示/隐藏优先列表";

	BINDING_NAME_DCRSKADD   = "将目标添加到忽略列表";
	BINDING_NAME_DCRSKCLEAR = "清空忽略列表";
	BINDING_NAME_DCRSKLIST  = "显示忽略列表内容";
	BINDING_NAME_DCRSKSHOW  = "显示/隐藏忽略列表";

	DCR_PRIORITY_LIST = "一键驱散 优先列表";
	DCR_SKIP_LIST_STR  = "一键驱散 忽略列表";
	DCR_SKIP_OPT_STR   = "一键驱散 选项设置";
	DCR_POPULATE_LIST  = "快速弹出一键驱散列表";
	DCR_RREMOVE_ID     = "点击移除这个玩家";
	DCR_HIDE_MAIN      = "隐藏活动列表";
	DCR_RESHOW_MSG     = "要重新显示活动列表，请输入/dcrshow";

	DCR_PRINT_CHATFRAME = "在默认聊天窗口显示信息";
	DCR_PRINT_CUSTOM    = "在独立窗口中显示";
	DCR_PRINT_ERRORS    = "显示错误信息";
	DCR_AMOUNT_AFFLIC   = "可显示的不良效果数量：";
	DCR_BLACK_LENGTH    = "在黑名单上存在的秒数：";
	DCR_SCAN_LENGTH     = "搜索间隔秒数：";
	DCR_ABOLISH_CHECK   = "在驱散前检查已有驱散效果";
	DCR_BEST_SPELL      = "总是使用最高级的法术";
	DCR_RANDOM_ORDER    = "随机顺序治疗";
	DCR_CURE_PETS       = "搜索并治疗宠物";
	DCR_IGNORE_STEALTH  = "忽略潜行的目标";
	DCR_ANCHOR          = "一键驱散文字停靠";
	
	DCR_NAME			= "名字";
	DCR_AFFLICTION		= "不良效果";
	DCR_ASSISTANT		= "辅助";
	DCR_DECURSIVE		= "一键驱散";
	DCR_PRIORITY		= "一键驱散 优先列表";
	DCR_SKIP			= "一键驱散 忽略列表";
	DCR_QUICKLY_POP		= "快速弹出";
	DCR_POP_LIST		= "弹出列表";
	DCR_GROUP_1			= "队伍 1";
	DCR_GROUP_2			= "队伍 2";
	DCR_GROUP_3			= "队伍 3";
	DCR_GROUP_4			= "队伍 4";
	DCR_GROUP_5			= "队伍 5";
	DCR_GROUP_6			= "队伍 6";
	DCR_GROUP_7			= "队伍 7";
	DCR_GROUP_8			= "队伍 8";
	DCR_OTHER			= "其他";
	DCR_CLOSE			= "关闭";
	DCR_OPTIONS			= "选项";

	-- $s is spell name
	-- $a is affliction name/type
	-- $t is target name
	DCR_DISPELL_ENEMY    = "对敌人施放了'$s'！";
	DCR_NOT_CLEANED      = "未驱散任何效果";
	DCR_CLEAN_STRING     = "对$t施放$s以驱散$a效果";
	DCR_SPELL_FOUND      = "发现$s法术！";
	DCR_NO_SPELLS        = "未发现可以驱散不良效果的法术！";
	DCR_NO_SPELLS_RDY    = "可以驱散不良效果的法术还未准备好！";
	DCR_OUT_OF_RANGE     = "目标距离太远，$t的$a效果无法被驱散！";
	DCR_IGNORE_STRING    = "忽略$t身上的$a效果……";

	DCR_INVISIBLE_LIST = {
		["潜伏"]       = true,
		["潜行"]     = true,
		["影遁"]  = true,
	}

	-- this causes the target to be ignored!!!!
	DCR_IGNORELIST = {
		["放逐术"]      = true,
		["相位变换"] = true,
	};

	-- ignore this effect
	DCR_SKIP_LIST = {
		["无梦睡眠"] = true,
		["强效昏睡"] = true,
		["心灵视界"] = true,
	};

	-- ignore the effect bassed on the class
	DCR_SKIP_BY_CLASS_LIST = {
		[DCR_CLASS_WARRIOR] = {
			["上古狂乱"]   = true,
			["点燃法力"]   = true,
			["污浊之魂"]   = true,
		};
		[DCR_CLASS_ROGUE] = {
			["沉默"]       = true;
			["上古狂乱"]   = true,
			["点燃法力"]   = true,
			["污浊之魂"]   = true,
		};
		[DCR_CLASS_HUNTER] = {
			["熔岩镣铐"]   = true,
		};
		[DCR_CLASS_MAGE] = {
			["熔岩镣铐"]  = true,
		};
	};

end
