Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 610   (ID=0x104a)
    Vendor:   NVIDIA
    VRAM:     1999 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.079 seconds
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Totally.Accurate.Battle.Simulator.v0.1.06\TotallyAccurateBattleSimulator_Data\Managed\System.dll (this message is harmless)
desktop: 1280x960 60Hz; virtual: 1280x960 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.401155 ms
State Changed to: MainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 124c -> priority: 1 
Replay9.899652
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

State Changed to: LayoutPhase
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

[Singleton] Using instance already created: MenuSounds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Button (3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

GamePhase Changed to: Campaign
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

State Changed to: GamePhase
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LOL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Player Wins!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next Level: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Replay52.62498
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

State Changed to: LayoutPhase
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

State Changed to: MainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

