local STRINGS = GLOBAL.STRINGS
local require = GLOBAL.require

RemapSoundEvent( "dontstarve/characters/tf2scout/talk_LP", "tf2scout/tf2scout/talk_LP" )
RemapSoundEvent( "dontstarve/characters/tf2scout/ghost_LP", "tf2scout/tf2scout/ghost_LP" )
RemapSoundEvent( "dontstarve/characters/tf2scout/hurt", "tf2scout/tf2scout/hurt" )
RemapSoundEvent( "dontstarve/characters/tf2scout/death_voice", "tf2scout/tf2scout/death_voice" )
RemapSoundEvent( "dontstarve/characters/tf2scout/emote", "tf2scout/tf2scout/emote" )
RemapSoundEvent( "dontstarve/characters/tf2scout/yawn", "tf2scout/tf2scout/yawn" )
RemapSoundEvent( "dontstarve/characters/tf2scout/eye_rub_vo", "tf2scout/tf2scout/eye_rub_vo" )
RemapSoundEvent( "dontstarve/characters/tf2scout/pose", "tf2scout/tf2scout/pose" )

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2SCOUTCAP = "Hats like this always ruin my hair."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2SCOUTCAP = "Brisk movement snuffs fires."
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2SCOUTCAP = "Keeps mighty legs free to run!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2SCOUTCAP = "I shall cover my head."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2SCOUTCAP = "THE INTERSECTION OF AERODYNAMICS AND FASHION"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2SCOUTCAP = "Fit for a mercenary in the 'Rapid Recovery' position."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2SCOUTCAP = "It's a speed toque."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2SCOUTCAP = "Quite sleek, if not elegant."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2SCOUTCAP = "It's for running around in battle! A true warrior faces their enemies!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2SCOUTCAP = "We feel light on our feet."
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2SCOUTCAP = "Looks at this bonny thing!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2SCOUTCAP = "Son, your hat is writing checks your head cannot cash!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2SCOUTBAT = "I could swing this!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2SCOUTBAT = "Looks used."
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2SCOUTBAT = "Is metal bat!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2SCOUTBAT = "Still dry, no clumps of hair. Nothing."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2SCOUTBAT = "I WILL SWING AT THE FLESHLINGS"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2SCOUTBAT = "It's a metallic baseball bat."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2SCOUTBAT = "I'm more of a hockey fan, eh."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2SCOUTBAT = "You'd never catch someone like me using such a thing."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2SCOUTBAT = "For game or for a fight!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2SCOUTBAT = "That dent's probably not good for swinging at baseballs."
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2SCOUTBAT = "Me bombs'll take care o'this thing."
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2SCOUTBAT = "You do not skip around in this man's battlefield with a weapon like that!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2SCOUTBAG = "These bags carry water bottles right? Where's the water!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2SCOUTBAG = "I haven't been in scouts since forever, when did they add these fancy bags?"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2SCOUTBAG = "Wolfgang can carry more on powerful shoulders!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2SCOUTBAG = "I was always destined to carry a heavy load."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2SCOUTBAG = "FLESHLING RUNNING CARGO DEVICE"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2SCOUTBAG = "I can store a few books in here."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2SCOUTBAG = "Now I can go jogging while carrying delicious wood."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2SCOUTBAG = "Not much, but the extra space is better than nothing."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2SCOUTBAG = "I hope my spear doesn't poke a hole in it."
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2SCOUTBAG = "Helps carry goodies!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2SCOUTBAG = "This'd just weigh me down tryin' ta jog!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2SCOUTBAG = "Son, your fashion sense has gone AWOL!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BONKPUNCH = "This substance smells like science."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.BONKPUNCH = "Is this fire water?"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.BONKPUNCH = "Wolfgang would not like to drink."
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.BONKPUNCH = "Maybe if I drank this stuff I'd return to my sister."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.BONKPUNCH = "IS THIS A CONSUMABLE?"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.BONKPUNCH = "A soda beverage can. Alarmingly toxic."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.BONKPUNCH = "Is this safe for consumption?"
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.BONKPUNCH = "This object confuses me. It's not from here, is it?"
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.BONKPUNCH = "What foul mead is this?"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.BONKPUNCH = "It says it'll give us superpowers!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.BONKPUNCH = "Thet ain't the kinda drink I'd have!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.BONKPUNCH = "That is not a ration, that is an excuse to kick your ass!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2SANDMAN = "I could knock something out of the park with this."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2SANDMAN = "I've never burned a wooden bat before!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2SANDMAN = "Builds arm muscles."
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2SANDMAN = "Abigail, would you like to play a game of baseball with me?"
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2SANDMAN = "FLESHLINGS KNOW MANY WAYS TO WASTE THEIR TIME"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2SANDMAN = "It's a wooden baseball bat, worn."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2SANDMAN = "I'd rather have a stick and puck."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2SANDMAN = "I'm not hitting my enemies with a wooden club."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2SANDMAN = "Who is up for an honorable game of baseball!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2SANDMAN = "Grandpa used to like playing catch!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2SANDMAN = "Bah, I'll toss me bombs not some bloody Scout's balls."
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2SANDMAN = "That thing is not a weapon! That thing is why the enemy wins!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BASEBALL = "Good for a game of Baseball!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.BASEBALL = "This thing doesn't smell like rubber. Cheater!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.BASEBALL = "Good for muscles!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.BASEBALL = "Abigail, would you like to play a game of baseball with me?"
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.BASEBALL = "FLESHLINGS KNOW MANY WAYS TO WASTE THEIR TIME"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.BASEBALL = "Seems to have good stitching, it must catch wind nicely."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.BASEBALL = "More of a hockey fan, eh."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.BASEBALL = "Some child's toy."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.BASEBALL = "Who is up for an honorable game of baseball?"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.BASEBALL = "Who wants to play catch with us?"

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.CRIT_COLA = "What is this substance?"
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.CRIT_COLA = "Can't be any worse than rain water."
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.CRIT_COLA = "Drink smell funny."
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.CRIT_COLA = "Mayhaps this drink will be my final."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.CRIT_COLA = "SUBSTANCE IS UNKNOWN"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.CRIT_COLA = "A soda beverage can. Alarmingly toxic."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.CRIT_COLA = "Smells like raw power."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.CRIT_COLA = "Smells like cheap tactics."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.CRIT_COLA = "I do not need to drink from a can to strike fear into my enemies!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.CRIT_COLA = "Ma always said not to drink weird cans we found on the ground."
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.CRIT_COLA = "I'll stick to me scrumpy."
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.CRIT_COLA = "You do not drink Canadian soda on the battlefield, son!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.HOLY_MACKEREL = "This can't possibly be sanitary."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.HOLY_MACKEREL = "Ewww, it's all soggy!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.HOLY_MACKEREL = "Is fish bat!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.HOLY_MACKEREL = "It's pitiful life has ended and now will be used to beget death."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.HOLY_MACKEREL = "TASTE SCALES, FLESHLINGS"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.HOLY_MACKEREL = "I'm not sure how wrapping up a mackerel was an efficient use of resources."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.HOLY_MACKEREL = "Can't chop any trees with a fish."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.HOLY_MACKEREL = "I'll slap whoever made this with the fish."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.HOLY_MACKEREL = "I shall swing at my enemies with the meat of the sea!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.HOLY_MACKEREL = "I hope the fish doesn't mind."
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.HOLY_MACKEREL = "Aye, I must be drunk."
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.HOLY_MACKEREL = "Do you call that a weapon, son? Somewhere, your father is weeping because of you!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2HOT_DOGGER = "My mouth's watering looking at this."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2HOT_DOGGER = "If I burn that hat is it edible then?"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2HOT_DOGGER = "Silly chef hat makes Wolfgang not hungry."
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2HOT_DOGGER = "What do you think of this one, Abigail?"
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2HOT_DOGGER = "APPALING FLESHLING ATTIRE"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2HOT_DOGGER = "You would commonly see one of these in a stand for refined sausages."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2HOT_DOGGER = "Looks like you'd work in a diner."
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2HOT_DOGGER = "Simply the lowest you can get in fashion around here."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2HOT_DOGGER = "I eat my meat or I wear my meat!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2HOT_DOGGER = "We always wanted to see a baseball game!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2HOT_DOGGER = "Wear thet? On me head?"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2HOT_DOGGER = "That hat is not mercenary-issue, son! There is no room for fashionistas in the art of war!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2MADMILK = "A throwable jar of milk!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2MADMILK = "I'd prefer a throwable jar of fire!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2MADMILK = "Milk good for throwing muscles!"
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2MADMILK = "Shattered glass and spilt milk are common symbols of sadness."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2MADMILK = "NOW THE FLESHLINGS ARE THROWING THEIR FOOD AT PEOPLE"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2MADMILK = "Don't go throwing glasses of milk at people, dearest."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2MADMILK = "Who's out here throwing jars of milk when you could be throwing bags?"
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2MADMILK = "Water? I can dry my suit. Milk? That will be the last thrown bottle of yours."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2MADMILK = "Powerful throwable milk! Prepare for a milk-y battle!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2MADMILK = "This milk doesn't smell drinkable."
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2MADMILK = "Bloody hell!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2MADMILK = "That thing is not a weapon! That thing is why the enemy wins!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2BOSTONBASHER = "That's one pointy bat."
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2BOSTONBASHER = "This will keep the nasties at bay."
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2BOSTONBASHER = "Wolfgang likes fists better."
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2BOSTONBASHER = "Deadly in the right hands. Deathly in the wrong."
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.TF2BOSTONBASHER = "WEAPON OF CHOICE"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2BOSTONBASHER = "Careful. You might hit yourself."
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2BOSTONBASHER = "Why'd you need that many spikes?"
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2BOSTONBASHER = "A step up from a caveman's wooden club."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2BOSTONBASHER = "A warrior worthy weapon!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2BOSTONBASHER = "If we miss, it will hit us instead!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2BOSTONBASHER = "Prefer me pain train."
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2BOSTONBASHER = "Get this crap out of my face!"
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.ANNOUNCE_BASEBALL_RETURNED = "Batter up!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.ANNOUNCE_BASEBALL_RETURNED = "This thing's ready to swing!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.ANNOUNCE_BASEBALL_RETURNED = "Tiny ball is back!"
GLOBAL.STRINGS.CHARACTERS.WENDY.ANNOUNCE_BASEBALL_RETURNED = "Ready to cave in another skull."
GLOBAL.STRINGS.CHARACTERS.WX78.ANNOUNCE_BASEBALL_RETURNED = "BASEBALL DETECTED"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.ANNOUNCE_BASEBALL_RETURNED = "It seems the baseball has returned to me."
GLOBAL.STRINGS.CHARACTERS.WOODIE.ANNOUNCE_BASEBALL_RETURNED = "Got the ball back, eh?"
GLOBAL.STRINGS.CHARACTERS.WAXWELL.ANNOUNCE_BASEBALL_RETURNED = "I see the baseball is back in my pockets."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.ANNOUNCE_BASEBALL_RETURNED = "Ready to swing!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.ANNOUNCE_BASEBALL_RETURNED = "I'm ready!"
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.ANNOUNCE_BASEBALL_RETURNED = "Got the wee ball back!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.ANNOUNCE_BASEBALL_RETURNED = "What was that? You have the baseball back? Godspeed."
end

GLOBAL.STRINGS.CHARACTERS.GENERIC.ANNOUNCE_HOMERUN = "A Home Run!"
GLOBAL.STRINGS.CHARACTERS.WILLOW.ANNOUNCE_HOMERUN = "Smacked! Haha!"
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.ANNOUNCE_HOMERUN = "I did it!"
GLOBAL.STRINGS.CHARACTERS.WENDY.ANNOUNCE_HOMERUN = "You will receive a swift death."
GLOBAL.STRINGS.CHARACTERS.WX78.ANNOUNCE_HOMERUN = "TARGET HIT"
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.ANNOUNCE_HOMERUN = "Oh, I didn't know I had it in me!"
GLOBAL.STRINGS.CHARACTERS.WOODIE.ANNOUNCE_HOMERUN = "Just like swingin' a hockey stick!"
GLOBAL.STRINGS.CHARACTERS.WAXWELL.ANNOUNCE_HOMERUN = "It's just basic calculation."
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.ANNOUNCE_HOMERUN = "I have delivered a swift knock-out!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.ANNOUNCE_HOMERUN = "Did we swing too hard?"
        if GLOBAL.STRINGS.CHARACTERS.MEDIC then
GLOBAL.STRINGS.CHARACTERS.MEDIC.ANNOUNCE_HOMERUN = "Stupendous!"
end
        if GLOBAL.STRINGS.CHARACTERS.SPY then
GLOBAL.STRINGS.CHARACTERS.SPY.ANNOUNCE_HOMERUN = "Top Shelf!"
end
        if GLOBAL.STRINGS.CHARACTERS.ENGINEER then
GLOBAL.STRINGS.CHARACTERS.ENGINEER.ANNOUNCE_HOMERUN = "That'll cut'cha back down to size."
end
        if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.ANNOUNCE_HOMERUN = "I had me good eye on you the whole time!"
end
        if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.ANNOUNCE_HOMERUN = "Roger that!"
end

GLOBAL.STRINGS.ACTIONS.CASTSPELL.SANDMAN = "Home Run!"


STRINGS.CHARACTERS.GENERIC.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
			FIRESTARTER = "Are you running around setting fires, %s?",
}
STRINGS.CHARACTERS.WILLOW.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "Hi %s!",
            ATTACKER = "Brisk movement snuffs fires, %s.",
            MURDERER = "Murderer! I'll snuff your fires out!",
            REVIVER = "You're running straight into our hearts, %s!",
            GHOST = "%s must be sprinting to get a heart.",
			FIRESTARTER = "Didn't know you had it in you, %s! Fast Fire!",
}
STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "Is tiny fast man, %s! Hello!",
            ATTACKER = "Small thin man %s wants to fight!",
            MURDERER = "%s is no match for Wolfgang! Drop bat and fight!",
            REVIVER = "%s swings bat too much but is still nice.",
            GHOST = "Ha ha! Fast feet did not save you. I will get heart.",
			FIRESTARTER = "Is tiny fast man %s running from fires?",
}
STRINGS.CHARACTERS.WENDY.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s has done dastardly things with that bat, he will do it again.",
            MURDERER = "The more things change, the more they stay the same.",
            REVIVER = "I am weary of your past, %s. But Abigail trusts you.",
            GHOST = "You told me about respawning before. When does it happen?",
			FIRESTARTER = "Fire won't protect you, %s.",
}
STRINGS.CHARACTERS.WX78.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "DETECTING... %s!",
            ATTACKER = "YOU RUN AND I WILL RUN MY EXECUTABLES ON YOU, %s",
            MURDERER = "YOU CANNOT RUN FROM YOUR DEATH, %s!",
            REVIVER = "%s HAS PROVEN HIMSELF USEFUL",
            GHOST = "YOUR RUNNING DIDN'T SAVE YOU, %s? SHOCKING",
			FIRESTARTER = "%s HAS BEEN BURNING THINGS. NICE.",
}
STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "You like to test boundaries, don't you dear?",
            MURDERER = "You WILL respect your elders, %s!",
            REVIVER = "You're a fine young man, %s.",
            GHOST = "Poor dear. %s needs a heart to anchor him to this plane.",
			FIRESTARTER = "Don't cry to me when you burn yourself, dear.",
}
STRINGS.CHARACTERS.WOODIE.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "%s! Hey bud!",
            ATTACKER = "%s could learn some manners...",
            MURDERER = "Here comes the wildfire!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "With a heart you'll be tip-top in no time, %s.",
			FIRESTARTER = "Keep those flames away from my trees!",
}
STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TF2SCOUT = 
{
            GENERIC = "Greetings, Mr. %s.",
            ATTACKER = "%s is not my ally...",
            MURDERER = "Murderous fiendish mercenary! You cannot escape!",
            REVIVER = "%s is an effective ally.",
            GHOST = "Let's find a heart, %s. I'll prepare my incantations.",
			FIRESTARTER = "%s, you're not here to burn. We both know that.",
}
STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.TF2SCOUT = 
{
	        GENERIC = "Good health and swiftness to you, %s!",
	        ATTACKER = "Your honor wavers, %s.",
	        MURDERER = "May we meet again in Valhalla!",
	        REVIVER = "Zoran smiles on %s.",
	        GHOST = "Return with Sleipnir's swiftness, quick-footed one.",
	        FIRESTARTER = "%s has turned to strife and war of flame!",
}
STRINGS.CHARACTERS.WEBBER.DESCRIBE.TF2SCOUT = 
{
	        GENERIC = "Hey! Hi %s!",
	        ATTACKER = "Hey %s, you look upset about something.",
	        MURDERER = "You need to treat people nicer, %s!",
	        REVIVER = "%s is a super fast guy!",
	        GHOST = "We'll help you get back on your feet, %s!",
	        FIRESTARTER = "Maybe they didn't know fire is dangerous to us.",
}
--<default>'s TF2 characters
    if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.TF2SCOUT = 
{
	        GENERIC = "That %s is a bloody spy!",
	        ATTACKER = "That %s is a bloody traitor!",
	        MURDERER = "Yer like a little bunny! Scurryin' around, eatin' up yer lettuce and berries!",
	        REVIVER = "Thanks fer that, twinkle-toes!",
	        GHOST = "Grow some hair on yer face, and come and try me again, lad.",
	        FIRESTARTER = "Don't come wide with me, ye pint-sized mutt!",
}
end
    if GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER then
GLOBAL.STRINGS.CHARACTERS.TF2SOLDIER.DESCRIBE.TF2SCOUT = 
{
	       GENERIC = "That %s is a spy!",
	       ATTACKER = "Never bring a bat to a battlefield, war is not a game.",
	       MURDERER = "Never send a boy to fight a man's war!",
	       REVIVER = "You have served me well, city-boy.",
	       GHOST = "You were in a big fat hurry to die, son.",
	       FIRESTARTER = "You kids today don't know how to set fire!",
}
end