return {

	ACTIONFAIL =
	{
        REPAIR =
        {
            WRONGPIECE = "Yeah, that ain't right.",
        },
        BUILD =
        {
            MOUNTED = "Not from up here pally.",
            HASPET = "I already got one!",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "No way I'm shavin' dat thing.",
			GENERIC = "Frickin' unshaveable.",
			NOBITS = "Can't shave the skin.",
		},
		STORE =
		{
			GENERIC = "The thing's full!",
			NOTALLOWED = "Can't go in there.",
			INUSE = "Yo, you frickin' done yet?",
		},
		RUMMAGE =
		{	
			GENERIC = "It's full'a frickin' crap!",
			INUSE = "Oh, I'm sorry, I didn't mean to push ya... No, wait, yeah I did. Move!",
		},
		USEKLAUSSACKKEY =
        {
        	WRONGKEY = "You gotta be kiddin' me!",
        	KLAUS = "I cannot believe this!",
        },
        COOK =
        {
            GENERIC = "You have got to be kidding!",
            INUSE = "Nah no big deal, just starvin' over here.",
            TOOFAR = "Can't frickin' reach that far!",
        },
        GIVE =
        {
            GENERIC = "Uh, no!",
            DEAD = "This is a real frickin' embarrassment.",
            SLEEPING = "Get up ya stupid bum!",
            BUSY = "Wassamatter, y'freakin' stupid?",
            ABIGAILHEART = "Could've sworn I had dat...",
            GHOSTHEART = "You knuckleheads ain't even worth the effort.",
            NOTGEM = "What the hell was that crap?",
            WRONGGEM = "This sucks!",
            NOTSTAFF = "Kay, this does not look good here, um...",
            MUSHROOMFARM_NEEDSSHROOM = "Where's the frickin' mushrooms?",
            MUSHROOMFARM_NEEDSLOG = "Hey anybody got a scary log over here?",
            SLOTFULL = "Yo, I think my idea's better over here.",
            DUPLICATE = "Got dat one!",
            NOTSCULPTABLE = "Wassamatter, y'freakin' stupid?",
            NOTATRIUMKEY = "Is this even a key?",
            CANTSHADOWREVIVE = "Work, dammit!",
            WRONGSHADOWFORM = "What the hell is this guy's problem?",
        },
        GIVETOPLAYER =
        {
            FULL = "Empty your pockets, pal.",
            DEAD = "You're like a car crash in slow motion. It's like I'm watchin' ya fly through a windshield.",
            SLEEPING = "Yo, wake up sleepy head!",
            BUSY = "Hey, yeah, yeah! ...How's it going there?",
        },
        GIVEALLTOPLAYER =
        {
            FULL = "Got too many stuff, pally.",
            DEAD = "You wimps suck!",
            SLEEPING = "Wake up!",
            BUSY = "Got a bucket of chicken... Let's do this.",
        },
        WRITE =
        {
            GENERIC = "Why ain't it workin'?",
            INUSE = "Move over, I can write somethin' better.",
        },
        DRAW =
        {
            NOIMAGE = "What am I supposed to be drawin'? Air? I can do dat.",
        },
        CHANGEIN =
        {
            GENERIC = "What kind'a wardrobe ain't got any hats!?",
            BURNING = "Save the hats!",
            INUSE = "Yo, move over, my hats are better.",
        },
        ATTUNE =
        {
            NOHEALTH = "Hey, I'm dyin' here!",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "Get over here, dammit!",
            INUSE = "Yo, you gonna be hoggin' it all day?",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "I got it, I got it, I got it!",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "Oohh, I got all'a dat one.",
            CANTLEARN = "I can't frickin' read this crap!",

            --MapRecorder/MapExplorer
            WRONGWORLD = "Why am I tryin' to read dis thing?",
        },
        WRAPBUNDLE =
        {
            EMPTY = "You chuckleheads better be thankful for my gift of nuthin'!",
        },
	},
	ACTIONFAIL_GENERIC = "Can't do that.",
	ANNOUNCE_DIG_DISEASE_WARNING = "I'm doin' ya a favor, plant.",
	ANNOUNCE_PICK_DISEASE_WARNING = "This thing smells awful!",
	ANNOUNCE_ADVENTUREFAIL = "Reports of my death were bullcrap!",
    ANNOUNCE_MOUNT_LOWHEALTH = "It's got all the health in th'world, what's the matter?",
	ANNOUNCE_BEES = "Gah! Not the bees!",
	ANNOUNCE_BOOMERANG = "Ohh, my beautiful head!",
	ANNOUNCE_CHARLIE = "Oh this ain't good.",
	ANNOUNCE_CHARLIE_ATTACK = "GAH! Are you freakin' kidding me!?",
	ANNOUNCE_COLD = "Real cold over here!",
	ANNOUNCE_HOT = "Oh I'm burnin', I'm-I'm burnin'!",
	ANNOUNCE_CRAFTING_FAIL = "I ain't got the stuff.",
	ANNOUNCE_DEERCLOPS = "What the...?",
	ANNOUNCE_CAVEIN = "Yo, incoming!",
	ANNOUNCE_ANTLION_SINKHOLE = 
    {
        "This did not just happen!",
        "Incoming!",
        "You can't catch me, ya stupid sink-holes!",
    },
	ANNOUNCE_ANTLION_TRIBUTE =
	{
        "Take that, ya dumb, bib-wearin' dope!",
        "Yeah, yeah! No need ta thank me.",
        "You earned it, bucket-of-chicken pal! You earned it! Don't let nobody take it away from you!",
	},
	ANNOUNCE_SACREDCHEST_YES = "Hey-hey, yeah! Sweet!",
	ANNOUNCE_SACREDCHEST_NO = "Could've sworn I had dat...",
	ANNOUNCE_DUSK = "Hey, I was just gettin' started!",
	ANNOUNCE_EAT =
	{
		GENERIC = "Sweet.",
		PAINFUL = "Dat tasted... Horrible! I feel horrible!",
		SPOILED = "Guh! That's how failure tastes!",
		STALE = "That tasted like crap!",
		INVALID = "I ain't eatin' dat!",
		YUCKY = "I ain't puttin' dat in my mouth!",
	},
    ANNOUNCE_ENCUMBERED =
    {
        "Time to kill some calories!",
        "You don't get to look like dis...without a bit of dis...and a whole lotta dis!",
        "Note to self: you...are...da best...at exercise!",
        "Grass grows, birds fly, and brudda...Scout exercises!",
        "Gettin' that sweat on! Feelin' dat burn!",
        "Feel dat burn! Feelin' it! Keep feelin' it! Oh yeah, yeah I'm feelin' it!",
        "Never stop! Never stop believin' in your dreams!",
        "Don't you do it! Don't stop believin' in dem dreams!",
        "Yeah! Who's fat now, ma! Who's fat now!",
    },
	ANNOUNCE_ATRIUM_DESTABILIZING = 
    {
		"It's happening! Oh God! It's happening!",
		"We toiled in God's domain!",
		"Oh no! I knew this would happen! I foresaw dis!",
	},
	ANNOUNCE_SCOUT_RESURRECTION = 
    {
        "Death is stoopid!",
        "Boom! Back from da dead!",
        "Eh, dyin' ain't nuthin'!",
		"Screw you, Death!",
		"I'm too handsome to die!",
		"Reports of my death were bullcrap!",
		"Dat...really freakin' hurt!",
		"Boom! I'm back, dummy!",
    },
	ANNOUNCE_BASEBALL_RETURNED = 
    {
        "Got da ball back!",
        "Play Ball!!",
        "Found my ball!",
		"Oh dere's my ball!",
		"I love my ball!",
    },
	ANNOUNCE_SCOUT_BAT_KILL = 
    {
        "Bonk!",
        "Boink!",
        "Say goodbye to ya kneecaps, chucklehead!",
		"Yo, batter up!",
		"Yo, I oughta' be on a baseball card!",
		"I'm battin' a thousand!",
		"Ya head's a freakin' bat magnet!",
		"'Ey, is somebody keepin' track of my heads batted in?",
		"How's that feel, wimp?",
		"I wasted you!",
		"If you order now, I'll throw in a second beatin', absolutely free.",
    },
	ANNOUNCE_SCOUT_FIRE_KILL = 
    {
		"Ey, who's on fire now?",
		"Is-is anybody even payin' attention ta me?",
		"What's the matter? You freaking stupid?",
		"I did it!",
		"I wasted you!",
		"Hohohohohh! You got owned!",
    },
	ANNOUNCE_SCOUT_KILL = 
    {
        "Bonk!",
        "Boink!",
        "Say goodbye to ya kneecaps, chucklehead!",
		"How's that feel, wimp?",
		"I wasted you!",
		"If you order now, I'll throw in a second beatin', absolutely free.",
		"Yeah, that's right!",
		"You're like a car crash in slow motion. It's like I'm watchin' ya fly through a wind-shield!",
		"How do ya like me now, blockhead?",
		"Ya like that, chucklenuts?",
		"Don't you ever cross me again!",
		"What have we learned? I always win!",
		"Who's the tough guy now, huh, tough guy?",
		"Still think you're funny, funny-man?",
		"Bang! I make it look easy!",
		"Wassamatter, y'freakin' stupid?",
		"Ya got anything smart ta say now?",
		"You knuckleheads ain't even worth the effort.",
		"Not so tough now are ya? Are ya?!",
		"That's what I'm talking about!",
    },
	ANNOUNCE_THROW = 
    {
        "Yo, heads up!",
        "Hey, wimps!",
        "Catch dis!",
    },
	ANNOUNCE_HOMERUN = 
    {
        "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did.",
        "Oh, dat's a skull fracture for sure!",
        "Ooh, I got all'a dat one.",
		"How's that feel, wimp?",
		"Dere's a dingah for ya!",
		"Downtown!",
		"Home-frickin'-run!",
		"Gotta nice piece a dat!",
		"Nice catch, knucklehead!",
		"Good 'ands, buddy!",
		"Good catch, dummy!",
		"Way to duck!",
		"Nice hustle!",
		"Ding-dong!",
		"Think fast, chucklenuts!",
		"Real smooth, dummy!",
    },
	ANNOUNCE_SANDMAN_SWING = 
    {
        "Batter up!",
        "Batta swing!",
        "Major League!",
		"Catch dis.",
    },
	ANNOUNCE_BONK_DRINK = 
    {
        "Un-freakin'-touchable!",
        "Ya can't hit what ain't dere!",
        "Wananananana...",
		"I'm a freakin' blur here!",
		"Look at me!",
    },
	ANNOUNCE_CRITACOLA_DRINK = 
    {
        "You morons are about to catch a real beatin'.",
        "You seein' dis!?",
        "That's what I'm talking about!",
    },
    ANNOUNCE_RUINS_RESET = "Boom! The beasts are back guys!",
    ANNOUNCE_SNARED = "Ah, jeez!",
	ANNOUNCE_REPELLED = "Well, dat sucks.",
	ANNOUNCE_ENTER_DARK = "Kay, this does not look good here, um...",
	ANNOUNCE_ENTER_LIGHT = "Dat's what I'm talking about!",
	ANNOUNCE_FREEDOM = "Heh heh, hey! I'm free!",
	ANNOUNCE_HIGHRESEARCH = "Who's the smart guy now, huh, smart guy?",
	ANNOUNCE_HOUNDS = "What the hell is that crap?",
	ANNOUNCE_WORMS = "Oh, oh not good.",
	ANNOUNCE_HUNGRY = "This is a real frickin' embarrassment.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I'm comin' for ya chucklenuts!",
	ANNOUNCE_HUNT_LOST_TRAIL = "Where'd the frickin' track go?",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Man, mud is stupid!",
	ANNOUNCE_INV_FULL = "I am full of freakin' stuff!",
	ANNOUNCE_KNOCKEDOUT = "Feels like I got my head batted in! I wouldn't know how that feels of course.",
	ANNOUNCE_LOWRESEARCH = "This sucks!",
	ANNOUNCE_MOSQUITOS = "Auugghh!",
    ANNOUNCE_NOWARDROBEONFIRE = "Gotta save the hats! Gotta save the hats!",
    ANNOUNCE_NODANGERGIFT = "Go away ya stupid monsters!",
    ANNOUNCE_NOMOUNTEDGIFT = "Lemme get down there.",
	ANNOUNCE_NODANGERSLEEP = "Can't frickin' sleep! Can't do it!",
	ANNOUNCE_NODAYSLEEP = "What am I? Some kind'a camper?",
	ANNOUNCE_NODAYSLEEP_CAVE = "I ain't sleepin' down here!",
	ANNOUNCE_NOHUNGERSLEEP = "I'm freakin' starvin'!",
	ANNOUNCE_NOSLEEPONFIRE = "That sucks.",
	ANNOUNCE_NODANGERSIESTA = "I hate monsters so much!",
	ANNOUNCE_NONIGHTSIESTA = "Naps are stupid!",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I ain't gonna sleep on some rocks!",
	ANNOUNCE_NOHUNGERSIESTA = "Yo, I'm frickin' starvin' over here!",
	ANNOUNCE_NODANGERAFK = "Yeah, I dare ya, rage quit. C'mon, make us both happy.",
	ANNOUNCE_NO_TRAP = "Atta boy!",
	ANNOUNCE_PECKED = "Bluh!",
	ANNOUNCE_QUAKE = "It's happening! Oh God! It's happening!",
	ANNOUNCE_RESEARCH = "Yeah, well dat's what happens when you're a genius.",
	ANNOUNCE_SHELTER = "Yeah, yeah, thanks!",
	ANNOUNCE_THORNS = "Guh!",
	ANNOUNCE_BURNT = "Real hot!",
	ANNOUNCE_TORCH_OUT = "Aw crap.",
	ANNOUNCE_THURIBLE_OUT = "Dis thing sucks!",
	ANNOUNCE_FAN_OUT = "Did my freakin' fan just burst?",
    ANNOUNCE_COMPASS_OUT = "What'd I make it for!?",
	ANNOUNCE_TRAP_WENT_OFF = "Not good.",
	ANNOUNCE_UNIMPLEMENTED = "It ain't freakin' ready!",
	ANNOUNCE_WORMHOLE = "I'm not even winded!",
	ANNOUNCE_TOWNPORTALTELEPORT = "I'm back baby!",
	ANNOUNCE_CANFIX = "\nLet's fix this thing already!",
	ANNOUNCE_ACCOMPLISHMENT = "I'll put it in my trophy room with the othas.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "I don't know who to thank first... oh, I know, me!'",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Eat it up, plant!",
	ANNOUNCE_TOOL_SLIP = "Ah, crap! Nobody saw dat, right?",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Missed me!",
	ANNOUNCE_TOADESCAPING = "Yeah, you better run, you shroom-wavin' moron!",
	ANNOUNCE_TOADESCAPED = "Get out here, shroomcakes!",

	ANNOUNCE_DAMP = "Man, water is stupid!",
	ANNOUNCE_WET = "This sucks on ice.",
	ANNOUNCE_WETTER = "I'm soakin' here!",
	ANNOUNCE_SOAKED = "This is a real frickin' embarrassment!",
	
	ANNOUNCE_BECOMEGHOST = "Booooo!",
	ANNOUNCE_GHOSTDRAIN = "I hate ghosts so much...",
	ANNOUNCE_PETRIFED_TREES = "What the crap was that?",
	ANNOUNCE_KLAUS_ENRAGE = "No seriously, you all suck!",
	ANNOUNCE_KLAUS_UNCHAINED = "Yeah, come get some, you frickin' wuss!",
	ANNOUNCE_KLAUS_CALLFORHELP = "Help ain't gonna save you, pancakes!",

	BATTLECRY =
	{
		GENERIC = "Play ball!",
		PIG = "Say goodbye to ya kneecaps, chucklehead!",
		PREY = "Eat my dust!",
		SPIDER = "Let's waste 'em!",
		SPIDER_WARRIOR = "Ooooh yeah, you're real scary!",
		DEER = "I'm gonna headbutt cha', I'm gonna headbutt cha', I'm gonna headbutt cha'!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Yeah, I dare ya, rage quit. C'mon, make us both happy!",
		PIG = "Wassamatter, y'freakin' stupid?",
		PREY = "Hey knucklehead, you ain't gonna win.",
		SPIDER = "I will never... stop... killing you!",
		SPIDER_WARRIOR = "C'mon, tough guy!",
	},
	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "I don't even know where to start with this thing.",
		
		--Scout items
		TF2SCOUTBAG = "Yo, I oughta' be on a baseball card!",
		TF2SCOUTCAP = "Go Scout! Go Scout!",
		TF2SCOUTBAT = "Come on, Bat. Let's go introduce you to some skulls.",
		BONKPUNCH = "Un-freakin'-touchable!",
		TF2SANDMAN = "Yo, batter up!",
		CRIT_COLA = "You morons are about to catch a real beatin'.",
		HOLY_MACKEREL = "Is-is anybody even payin' attention ta me?",
		TF2HOT_DOGGER = "Hey, look at me, look at me!",
		TF2MADMILK = "Yo, heads up!",
		BASEBALL = "I love my ball!",
		TF2BOSTONBASHER = "Man, your skulls are so soft it's makin' this easy!",
		--Engineer items
		ESENTRY = "We got a Sentry up here!",
		DISPENSER = "Need a Dispenser here!",
		ETELEPORTER = "Yo, to the front!",
		ETELEPORTER_EXIT = "Hey good job there, hardhat!",
		TF2WRENCH = "Whataya gonna do? Repair me to death? Pfft!",
		GIBUS = "It's... perfect!",
		EHARDHAT = "Lotta good that hardhat did ya!",
		SCRAP = "This is all garbage!",
		--Medic items
		BONESAW = "Doctor, doctor, doctor...",
		UBERSAW = "Hey, let me show you clowns how to saw!",
		AMPUTATOR = "Diagnosis: you suck!",
		VITASAW = "Real nice effort, Deutsch-bag!",
		BLOWDART_HEALTH = "Ooh hoo hoo, your gun shoots medicine! It's intimidatin'!",
		SMALL_MEDKIT = "All right, I feel good.",
		MED_MEDKIT = "Yeah, thanks, doc.",
		LARGE_MEDKIT = "Thanks, doc.",
	    --Spy items
		INVISWATCH = "You're about to turn into a dead guy here real soon!",
		KNIFE = "Why'd I get stuck in hell with YOU?",
		GOLDENKNIFE = "Oh great, he's got his fancy weapons too.",
		HAT_BOX = "Yo, Spy, this is stupid.",
		SPYKUNAI = "You see Spy, only I can make this thing look good.",
		SPYCICLE = "You can't be for real here.",
		
		ANTLION = 
		{
			GENERIC = "You ain't gettin' my hats, pally.",
			VERYHAPPY = "You're good now? Good, make us both happy and stop takin' our stuff!",
			UNHAPPY = "What, you forget your hat? What're we waitin' for here?",
		},
		ANTLIONTRINKET = "A beach bucket outta nowhere? Happens all the time around here. In this beach.",
		SANDSPIKE = "Too slow!",
        SANDBLOCK = "De-nied!",
        GLASSSPIKE = "This looks ugly. I didn't want to say it, but it does.",
        GLASSBLOCK = "Must. Resist. Urge to. Smash with bat!",
		ABIGAIL_FLOWER = 
		{ 
			GENERIC ="Yup, that-that sure is a flower.",
			LONG = "Is anybody gonna say it? That thing's cursed.",
			MEDIUM = "Yo, this thing's smellin' like dead people.",
			SOON = "Yo, um, should I say somethin' here?",
			HAUNTED_POCKET = "Get this frickin' thing outta here!",
			HAUNTED_GROUND = "That... that's really frickin' weird.",
		},

		BALLOONS_EMPTY = "Party at Mid when we take da point!",
		BALLOON = "Everyone else here is too scared to say it, but I'll just say what everyone's thinkin'! We're all best friends.",

		BERNIE_INACTIVE =
		{
			BROKEN = "It got even more broken. Makes ya kinda sad, y'know?",
			GENERIC = "Who lost their broken-up bear thing?",
		},

		BERNIE_ACTIVE = "What the crap? Is that thing movin'!?",
		
		BOOK_BIRDS = "I can't read dis, not that I can't read it-it's just boring!",
		BOOK_TENTACLES = "Tentick-TintUCK, no-no wait I got this. Tintuckless.",
		BOOK_GARDENING = "Readin's freakin' stupid!",
		BOOK_SLEEP = "Where's the freakin' caffeine book?",
		BOOK_BRIMSTONE = "Yo, I don't need no brime-stoonei book!",
	    BOOK_METEOR = "I don't need a book about meatballs!",

        PLAYER =
        {
            GENERIC = "Yo, %s!",
            ATTACKER = "That freakin' %s's a Spy!",
            MURDERER = "C'mon, tough guy! Put 'em up!",
            REVIVER = "Alright, yeah, that's- naw, that's a pretty good job.",
            GHOST = "Haha! Look at you! You look like you ran through traffic!",
            FIRESTARTER = "Keep burnin' and you'll meet my bat!",
        },
		WILSON = 
		{
			GENERIC = "Yo what's up %s?",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "This map ain't big enough for the two of us.",
			REVIVER = "Way ta go, slugger!",
			GHOST = "Oh what, you gonna cry? You gonna cry now?",
			FIRESTARTER = "Hit the bricks, pal. You're done.",
		},
		WOLFGANG = 
		{
			GENERIC = "Hey, %s! What's up?",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "Nice hustle, 'tons-a-fun'! Next time, eat a salad!",
			REVIVER = "Not bad, pal. Not bad at all.",
			GHOST = "Hey, lard-fat, those hard arteries don't stop monsters, do they?",
			FIRESTARTER = "Today ain't yer day, pancakes!",
		},
		WAXWELL = 
		{
			GENERIC = "Yo, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "We're gonna make you wish you never entered the Dark Arts!",
			REVIVER = "Heads up history schools! 'Cause history just happened!",
			GHOST = "Lotta good the shadows did ya.",
			FIRESTARTER = "How 'bout I burn your stuff? How do ya like that ya rat?",
		},
		WX78 = 
		{
			GENERIC = "Uh-What's up, %s.",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "I kill your kind for breakfast, bolt-brains!",
			REVIVER = "We are winnin' machines, baby!",
			GHOST = "Real smooth, dummy!",
			FIRESTARTER = "Can't trust those bots! Can't trust 'em!",
		},
		WILLOW = 
		{
			GENERIC = "Yo, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "You're about to get burned %s!",
			REVIVER = "'Bout time we got a little recognition around here!",
			GHOST = "It's startin' to bore me how much you suck.",
			FIRESTARTER = "Yeah, nice moves, lighter!",
		},
		WENDY = 
		{
			GENERIC = "Hey, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "What're ya gonna do kid? Ghost me to death? Don't think so pal.",
			REVIVER = "Nice work, kid!",
			GHOST = "I was doin' ya a favor pal.",
			FIRESTARTER = "You're creepin' me out, kid.",
		},
		WOODIE = 
		{
			GENERIC = "Yo, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "I think I'll take Lucy out for a steak dinner tonight. What'aya think about that?",
			REVIVER = "Dat was all you!",
			GHOST = "What is your major malfunction, brother?",
			BEAVER = "Would you look at you? I mean, look at you!",
			BEAVERGHOST = "Ain't so hard now, are ya, fatcakes?",
			FIRESTARTER = "I... eat... your...logs! I eat 'em up!",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "Hey, %s! How's it goin'?",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "Don't bring books to a gunfight, %s!",
			REVIVER = "We are officially in da record books!",
			GHOST = "Lotta good those books did ya!",
			FIRESTARTER = "Hey book-store! You suck!",
		},
		WES = 
		{
			GENERIC = "Yo, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "Eat it ya mute frickin' moron!",
			REVIVER = "Yeah-yeah, good work there %s.",
			GHOST = "Yo, if you didn't want me to kill ya, ya shoulda said somethin'!",
			FIRESTARTER = "Did ya light a real fire or an invisible one?",
		},
		WEBBER = 
		{
			GENERIC = "Uhh, Hey, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "Is that all you got, kid?",
			REVIVER = "Nice work, kid!",
			GHOST = "Dude, you'd get a closed casket at the ugly cemetery!",
			FIRESTARTER = "Bad! Bad spider kid!",
		},
		WATHGRITHR = 
		{
			GENERIC = "Hey, %s!",
			ATTACKER = "That freakin' %s's a Spy!",
			MURDERER = "You wantin' to fight? I don't even need a helmet!",
			REVIVER = "I-I've been noticin' this...and, uh, I wanted to compliment you on your work.",
			GHOST = "You just got freakin' dominated, knucklehead, all right let's do this!",
			FIRESTARTER = "Yo, tone it down there. Stop the fire stuff.",
		},
		ENGINEER = 
        {
	        GENERIC = "Yo, %s! Hey!",
	        ATTACKER = "That freakin' %s's a Spy!",
	        MURDERER = "Don't bring a wrench to a gunfight!",
	        REVIVER = "Holy crap, we are awesome!",
	        GHOST = "Here's something you shoulda built: a not-dyin' machine!",
	        FIRESTARTER = "Here's a schematic for ya: my ass!",
        },
		MEDIC = 
        {
	        GENERIC = "Yo, %s! Good to see ya!",
	        ATTACKER = "That freakin' %s's a Spy!",
	        MURDERER = "Where's your precious Hippo-crates now?",
	        REVIVER = "Thanks, doc.",
	        GHOST = "If you order now, I'll throw in a second beatin', absolutely free.",
	        FIRESTARTER = "I... hate... doctors!",
        },
		SPY = 
        {
	        GENERIC = "%s.",
	        ATTACKER = "That Spy ain't one of us!",
	        MURDERER = "Hard to stab a guy in the back when he's beatin' your frickin' head in, huh?",
	        REVIVER = "Alright, yeah, that's- naw, that's a pretty good job.",
	        GHOST = "Hehey, look, you shapeshifted into a dead guy!",
	        FIRESTARTER = "What the? Stop burnin' my stuff ya rat!",
        },
	    DEMOMAN =
        {
            GENERIC = "Yo, %s!",
            ATTACKER = "That freakin' %s's a Spy!",
            MURDERER = "The best man here is me, ya bomb-throwin' drunk!",
            REVIVER = "Dat ain't just good, dat is historical good!",
            GHOST = "Yeah, next time, try two eyes!",
			FIRESTARTER = "Depth perception, pal. Look into it.",
        },
		TF2SOLDIER =
        {
            GENERIC = "Yo what's up, %s!",
            ATTACKER = "That freakin' %s's a Spy!",
            MURDERER = "Yo, I'm not even wearin' a helmet!",
            REVIVER = "Finally, somebody noticed us crushin' it!",
            GHOST = "Drop dead and gimme 20!",
			FIRESTARTER = "You're a disgrace to the uniform, pal!",
        },
		TF2SCOUT =
        {
            GENERIC = "I am the Scout here!",
            ATTACKER = "No otha' class gonna do dat!",
            MURDERER = "Hit the road, bozo! Let a real Scout get to work!",
            REVIVER = "Grass grows, birds fly, sun shines...and brother, we are the freakin' best!",
            GHOST = "You... are... terrible!",
			FIRESTARTER = "Hey knucklehead, you ain't gonna win.",
        },
        MIGRATION_PORTAL = 
        {
            GENERIC = "Yo, maybe my old team's somewhere in there.",
            OPEN = "Yo, anybody in there?",
            FULL = "Pfft, I didn't wanna go over there anyway.",
        },

		GLOMMER = "Oh man, this guy's da best!",
		GLOMMERFLOWER = 
		{
			GENERIC = "Yeah, that's a pretty impressive flower!",
			DEAD = "Dat's a dead flower.",
		},
		GLOMMERWINGS = "Who did dis? Who hurt my friend!",
		GLOMMERFUEL = "Dat-dat smells awful.",
		BELL = "This ring a bell, dummy?",
		STATUEGLOMMER = 
		{	
			GENERIC = "It'd look betta with my face on it!",
			EMPTY = "Could'a smashed it better with my bat.",
		},

        LAVA_POND_ROCK = "Nuthin' beats a rock!",

		WEBBERSKULL = "Dude, you'd get a closed casket at the ugly cemetery.",
		WORMLIGHT = "Dat's a fruit in the ground 'dere.",
		WORMLIGHT_LESSER = "I ain't eatin' a cave raisin!",
		WORM =
		{
		    PLANT = "Yeah, lookin' safe over here!",
		    DIRT = "Yup, dat's definitely dirt there.",
		    WORM = "It's a worm!",
		},
        WORMLIGHT_PLANT = "Yeah, lookin' safe over here!",
		MOLE =
		{
			HELD = "Nice try, pal!",
			UNDERGROUND = "Dummy's lookin' for other dumb stuff.",
			ABOVEGROUND = "Get your ugly mole face outta here!",
		},
		MOLEHILL = "Ya live in a... dirt hole?",
		MOLEHAT = "You seein' dis?",

		EEL = "Ya see where I flipped ya?",
		EEL_COOKED = "Bang! I make it look easy.",
		UNAGI = "Oohoho! I'm gonna eat dis...dis.. what is dis again?",
		EYETURRET = "Whataya lookin' at ya freakin' freak a'nature?",
		EYETURRET_ITEM = "Don't wake dis.",
		MINOTAURHORN = "Gore that, ya frickin' coward!",
		MINOTAURCHEST = "Gimme da good hats! I ain't payin' for nuthin' ugly!",
		THULECITE_PIECES = "Those are some tiny gold bits!",
		POND_ALGAE = "I'll kick tha dirt over!",
		GREENSTAFF = "I'll break your stupid crap, morons!",
		GIFT = "Aw, fellas!",
        GIFTWRAP = "Yo, I'm I gonna be the only one giftin' here?",
		POTTEDFERN = "Yup, dat's a plant.",
        SUCCULENT_POTTED = "Why're we keepin' plants?",
		SUCCULENT_PLANT = "Plants are frickin' stupid! Stupid plants!",
		SUCCULENT_PICKED = "I ain't eatin' these!",
		SENTRYWARD = "That fancy scope of yours, betcha can get a real good view of me killin' ya!",
        TOWNPORTAL =
        {
			GENERIC = "I don't need no frickin' teleporter! Have you seen these feet!?",
			ACTIVE = "I'll get there fast by runnin'!",
		},
        TOWNPORTALTALISMAN = 
        {
			GENERIC = "I don't need a teleporter! Not dat I won't use dis of course.",
			ACTIVE = "Yo, you take dis and I'll run all the way to da end before ya get 'dere!",
		},
        WETPAPER = "Eugh! It's all frickin' wet!",
        WETPOUCH = "Yo, we sure this ain't a sewer or sumthin'?",
        MOONROCK_PIECES = "Yo move out, I'm boutta smash this thing!",
        MOONBASE =
        {
            GENERIC = "Naw naw, you guys are doin' dis thing all wrong. Lemme smash it up a bit again!",
            BROKEN = "Looks like it's beat in there! Dat sucks, movin' on.",
            STAFFED = "Yeah yeah, you guys can thank me later!",
            WRONGSTAFF = "Dat's wrong. I know dis 'cause it wasn't me who put it 'dere.",
            MOONSTAFF = "Yeah, staff well spent!",
        },
        MOONDIAL = 
        {
			GENERIC = "Yeah, it's for moon stuff.",
			NIGHT_NEW = "The moon's missin'!",
			NIGHT_WAX = "Dat moon's waxin', right?",
			NIGHT_FULL = "I ain't a scientist or nuthin', but dat's a full moon. Thank me later.",
			NIGHT_WANE = "Dat-dat's a moon. Y-yup, moon.",
			CAVE = "Yeah no, that's the freakin' cave ceiling ya morons!",
        },

		--MACHETE = "Yeah, hacky-hack!",
		--GOLDENMACHETE = "Yo, I'm gonna hack so many things wit'dis!",
		--OBSIDIANMACHETE = "Hot! Hot! Hot hackin'!",
		THULECITE = "What the... I thought Miss Pauling said all th'austrailium was gone!",
		ARMORRUINS = "Am I- Am I supposed ta run wit dis thing?",
		ARMORSKELETON = "Yeah, I wear my enemies bones. Pretty intimidatin'.",
		RUINS_BAT = "'Ey, is somebody keepin' track of my heads batted in?",
		RUINSHAT = "Yup, dis-dis crown is light as air!",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
			CALM = "Lookin' Good!",	--Calm phase
			WARN = "Alright, it's goin'!",	--Before nightmare
			WAXING = "Oh, it's magic time!", --Nightmare Phase first 33%
			STEADY = "It's da Witchin' Hour! Let's go!", --Nightmare 33% - 66%
			WANING = "It's too much magic! It's too much magic!", --Nightmare 66% +
			DAWN = "I'm gonna be havin' nightmares about dat one.", --After nightmare
			NOMAGIC = "Work dammit!", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "Lookin' pretty bad 'dere, ya bolt bucket.",
		ROOK_NIGHTMARE = "Someone's gotta do it but, you're lookin' pretty ugly there.",
		KNIGHT_NIGHTMARE = "Looks like ya already met my bat! We meet before?",
		MINOTAUR = "You'll never hit me! You'll never hit my tiny head! It's so tiny I got a frickin'- such a tiny li'l head!",
		SPIDER_DROPPER = "Come down from your baby webs and fight my bat, wuss!",
		NIGHTMARELIGHT = "Dat-dat is not comforting. Why do we have dis?",
		NIGHTSTICK = "Ohh I'm gonna bat-in so many wet guys!",
		GREENGEM = "What kind'a leprechaun did this belong to?",
		RELIC = "How about you meet my bat! Smashy-smash!",
		MULTITOOL_AXE_PICKAXE = "Add a bat to 'dis and I'll never have to use another weapon!",
		ORANGESTAFF = "I don't need no stupid staff! I like runnin'!",
		YELLOWAMULET = "Yo, look at me! I'm glowin'! Are you lookin'?",
		GREENAMULET = "Yeah, I could use dis!",
		SLURPERPELT = "That's what ya get for slurpin' ME! Ya sluprin' rat!",	

		SLURPER = "Don't slurp my head! My beautiful head!",
		SLURPER_PELT = "That's what ya get for slurpin' ME! Ya sluprin' rat!",
		ARMORSLURPER = "I ain't wearin' DAT!",
		ORANGEAMULET = "Come to daddy!",
		YELLOWSTAFF = "Get ready for some wand-wavin' magic, morons!",
		YELLOWGEM = "This gem is yellow.",
		ORANGEGEM = "Lookin' orange.",
        OPALSTAFF = "Yo, I could smash a couple skulls in wit'dis!",
        OPALPRECIOUSGEM = "What kind'a fancy egg is dis?",
        TELEBASE = 
		{
			VALID = "You know what ta do!",
			GEMS = "Gimme some more of those stupid gems will ya?",
		},
		GEMSOCKET = 
		{
			VALID = "Oh, it's on!",
			GEMS = "We got any purple gems ovah here?",
		},
		STAFFLIGHT = "I can feel my skin burnin'! Is-is dat a good thing?",
        STAFFCOLDLIGHT = "Imma 'bout to start shakin' over 'ere!",

        ANCIENT_ALTAR = "Get a load'a dis old crap!",

        ANCIENT_ALTAR_BROKEN = "A couple more bat swings oughta make it better!",

        ANCIENT_STATUE = "I-I ain't even gonna question dat.",

        LICHEN = "Frickin' moldy!",
		CUTLICHEN = "This thing's freakin' fallin' apart in my hands!",

		CAVE_BANANA = "Awwe, it's all frickin' soggy!",
		CAVE_BANANA_COOKED = "Do people eat dis stuff? This a delicacy?",
		CAVE_BANANA_TREE = "'Ey! Whataya know, bananas do grow on trees! Hahe-no, wait.",
		ROCKY = "Yo, you ever hit stuff with a bat Rocky?",
		
		COMPASS =
		{
			GENERIC="How'bout you point da way home, huh fancy man?",
			N = "Go North!",
			S = "Yeah let's go to the South!",
			E = "Alright, go East!",
			W = "To the West!",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "Looks like another notch for my lucky skull bat!",
        ARMORSNURTLESHELL = "This'd bog down my joggin'!",
        BAT = "Hey Bat! Lemme introduce you to my friend, Bat!",
        BATBAT = "I'm battin' a thousand!",
        BATWING = "Ya head's a freakin' bat magnet!",
        BATWING_COOKED = "I'm gonna eat a bat! Don't like, Bat!",
        BATCAVE = "Wake up ding-dongs and taste my bat!",
        BEDROLL_FURRY = "Yeah, now we're talkin'!",
        BUNNYMAN = "You wanna taste of this bat ya furry salad-eatin' freaks!",
        FLOWER_CAVE = "Dat's bright!",
        GUANO = "Get dis outta here! Stop keepin' dis around me!",
        LANTERN = "Yeah, who needs a stupid torch? Not me! I am not a cave man!",
        LIGHTBULB = "It's like a glowy baseball!",
        MANRABBIT_TAIL = "Your skull's as soft as ya tail, chucklenuts!",
        MUSHROOMHAT = "Look at me! I'm wearin' a mushroom on my head!",
        MUSHROOM_LIGHT2 =
        {
            ON = "I ain't got time to look at fancy lights!",
            OFF = "Don't be all surprised if ya see a bunch'a bat dents in it.",
            BURNT = "Whataya think'd happen? It's light!",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Watch dis, I'm gonna knock a baseball right into the bulb parts!",
            OFF = "How can you not take a swing at dis thing?",
            BURNT = "Yo, it burnt itself up!",
        },
		SLEEPBOMB = "Come take some naps, dummies!",
        MUSHROOMBOMB = "Dat's a bomb! Get away from the mushy bombs!",
        SHROOM_SKIN = "This ain't worth dentin' in some big slimy marshmallow!",
        TOADSTOOL_CAP =
        {
            EMPTY = "Yo, anything in here?",
            INGROUND = "Don't think I don't see you in 'dere!",
            GENERIC = "When did mushrooms get dis big!? And purple!",
        },
        TOADSTOOL =
        {
            GENERIC = "Come at me and my bat ya big green mashmallow! I dare ya!",
            RAGE = "Can't hit me, I'm running circles around ya!",
        },
        MUSHROOMSPROUT =
        {
            GENERIC = "My bat'll take care of dis!",
            BURNT = "Eugh! Which one of you dummies burnt that thing!?",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "Mushrooms should not be dat tall!",
            BLOOM = "Eugh, it's breakin' wind over here!",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "Mushrooms can't be taller than me! Dis-dis is a fake!",
            BLOOM = "Yo, captain mutant-mush, you smell like crap!",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "Why is it so big!?",
            BLOOM = "Eugh! Stop tryin' ta reproduce around me!",
        },
        MUSHTREE_TALL_WEBBED = "The spiders are actin' like dis one is important.",
        SPORE_TALL =
        {
            GENERIC = "It's just a floatin' dummy.",
            HELD = "It's floatin' in my pockets now!",
        },
        SPORE_MEDIUM =
        {
            GENERIC = "I'd float faster than that, ya dum-dums!",
            HELD = "It's floatin' in my pockets now!",
        },
        SPORE_SMALL =
        {
            GENERIC = "A pretty floatin' dummy.",
            HELD = "It's floatin' in my pockets now!",
        },
        RABBITHOUSE =
        {
            GENERIC = "I ain't bitin' into that!",
            BURNT = "Ya dum-dums need a health kit or sumthin'?",
        },
        SLURTLE = "I'll bash ya little shell in, how ya feel about that?",
        SLURTLE_SHELLPIECES = "Pieces I broke smashin' that thing up.",
        SLURTLEHAT = "I smash ya and then I wear your ugly butt on my head! Yeah I do!",
        SLURTLEHOLE = "You're all askin' for a real beatin'!",
        SLURTLESLIME = "I didn't sign up for slime when smashin'!",
        SNURTLE = "Oh, you want some shell bashin' too?",
        SPIDER_HIDER = "You hide in the ceiling cause you're scared of ME!",
        SPIDER_SPITTER = "I'll knock those spit balls back with my baseball bat! Batta swing!",
        SPIDERHOLE = "It got some nasty webbing on it!",
        SPIDERHOLE_ROCK = "Eugh! It got some nasty webbing on it!",
        STALAGMITE = "Yup, dat-dat's a rock.",
        STALAGMITE_TALL = "Is dat a rock? Yeah, dat's a rock.",
        TREASURECHEST_TRAP = "Finally some recognition presents for me! The Scout!",

        TURF_CARPETFLOOR = "I didn't even see much'a this back home!",
        TURF_CHECKERFLOOR = "Are checkers still in style? Nah whatevas I'll use 'em anyway.",
        TURF_DIRT = "Yup, dat's some dirt. That is big news.",
        TURF_FOREST = "Ground, yup, that is big news.",
        TURF_GRASS = "Ground, yup, that is big news.",
        TURF_MARSH = "Ground, yup, that is big news.",
        TURF_ROAD = "Good track for runnin' and stuff!",
        TURF_ROCKY = "Ground, yup, that is big news.",
        TURF_SAVANNA = "Ground, yup, that is big news.",
        TURF_WOODFLOOR = "What'er we doin'? Makin' a dock or somethin'?",

		TURF_CAVE="Ground, yup, that is big news.",
		TURF_FUNGUS="Ground, yup, that is big news.",
		TURF_SINKHOLE="Ground, yup, that is big news.",
		TURF_UNDERROCK="Ground, yup, that is big news.",
		TURF_MUD="Ground, yup, that is big news.",

		TURF_DECIDUOUS = "Ground, yup, that is big news.",
		TURF_SANDY = "Ground, yup, that is big news.",
		TURF_BADLANDS = "Badlands? That sound familiar to anybody else?",
		TURF_DESERTDIRT = "All I do I see dis stuff everywhere.",
		TURF_FUNGUS_GREEN = "Ground, yup, that is big news.",
		TURF_FUNGUS_RED = "Ground, yup, that is big news.",
		TURF_DRAGONFLY = "Lookin' fire proof over here!",

		POWCAKE = "Who teleported some bread? What have we learned?",
        CAVE_ENTRANCE = "Yo, no big deal. I can move dis with my bare hands! Move ovah!",
        CAVE_ENTRANCE_RUINS = "Looks like we found the secret stash of all that Austrailium!",
       
       	CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "No goin' divin' today, dat sucks. Well, anyway.",
            OPEN = "I ain't goin' down there myself! Not dat I'm scared or anything! Shut up!",
            FULL = "Nah, they're doin' good down there.",
        },
        CAVE_EXIT = 
        {
            GENERIC = "What the!? Lemme up! Guys! This ain't funny, alright? C'mon man!",
            OPEN = "Yeah-yeah, let's get outta here!",
            FULL = "What the!? Lemme up! Guys! This ain't funny, alright? C'mon man!",
        },

		MAXWELLPHONOGRAPH = "Are those Latin rhythms? I love Latin rhythms!",
		BOOMERANG = "You'll never hit me! You'll never hit my tiny head!",
		PIGGUARD = "I'm gonna beat on your skull 'till I hit tonsils!",
		ABIGAIL = "Just be solid already!",
		ADVENTURE_PORTAL = "I ain't walkin' in there! I'll smash it up with my bat though!",
		AMULET = "Oh! Dat is beautiful!",
		ANIMAL_TRACK = "Your stompin' days are numbered, pal.",
		ARMORGRASS = "Camouflage! I'll blend in wit da idiots!",
		ARMORMARBLE = "I-I got dis...hhUgh! No-no! I got dis, let's go! Ughh!",
		ARMORWOOD = "I can't play ball in dis stupid thing!",
		ARMOR_SANITY = "I'm freakin' losin' it!",
		ASH =
		{
			GENERIC = "Dat's da end of dat.",
			REMAINS_GLOMMERFLOWER = "Is Pyro here!? Frickin' mushed-mouth freaks!",
			REMAINS_EYE_BONE = "Can't teleport wit' my buddies.",
			REMAINS_THINGIE = "Dat got all burnt up!",
		},
		AXE = "I'm gonna swing dis at so many trees!",
		BABYBEEFALO = 
		{
			GENERIC = "Ya ain't got nuthin' on dis! I'm the cute one here!",
		    SLEEPING = "Sleep while ya can, dum-dum.",
        },
        BUNDLE = "Lil' messaging bag full'a stuff.",
        BUNDLEWRAP = "I'd never wrap you up, Bat.",
		BACKPACK = "Backpacks weigh ya down too much! Let yourself be free!",
		BACONEGGS = "Oohh! I'm eatin' you all up! Come to daddy!",
		BANDAGE = "I don't need no stupid bandages! I'm too fast for them! Too fast!",
		BASALT = "My bat ain't dentin' it!",
		BEARDHAIR = "Yup, dis is all mine. From my face. Yeah I can grow a beard, you just haven't seen me with it!",
		BEARGER = "C'mon, tough guy! You 'n me!",
		BEARGERVEST = "You won't be laughin' when you're freezin' and I'm cavin' ya skull in at da same time!",
		ICEPACK = "It's like a portable fridge! My fridge is runnin'!",
		BEARGER_FUR = "It's soft, like all these monster's skulls!",
		BEDROLL_STRAW = "I'm not sleepin' on dat!",
		BEEQUEEN = "Come get some honey-queen!",
		BEEQUEENHIVE = 
		{
			GENERIC = "Stop gettin' your gunk all over my shoes!",
			GROWING = "Where'd dis come from?",
		},
        BEEQUEENHIVEGROWN = "Reminds me of dis story about the Bats and da Bees. Pretty sure da bats won.",
        BEEGUARD = "One swing and ya fall, nice try pally!",
        HIVEHAT = "You won't be laughin' when ya Queen bashes in ya skull!",
        MINISIGN =
        {
            GENERIC = "Nice drawin' there, pally!",
            UNDRAWN = "Oh no, I got dis, hold on. I'm good at dis drawing stuff.",
        },
        MINISIGN_ITEM = "Could we place dis or somethin'?",
		BEE =
		{
			GENERIC = "You sting and I'll swing, fatty!",
			HELD = "You sting, I swing!",
		},
		BEEBOX =
		{
			READY = "It's full'a freakin' honey!",
			FULLHONEY = "It's full'a freakin' honey!",
			GENERIC = "We got da bees, boys!",
			NOHONEY = "Nuthin' in 'dere! Is this even worth the effort?",
			SOMEHONEY = "Lookin' like some honey!",
			BURNT = "Dat-dat is not how you cook honey!",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "We got a whole log full'a freakin' shrooms!",
			LOTS = "We're eatin' mushroom soup tonight guys! Wait, dat actually sounds gross. Nevermind.",
			SOME = "I'm seein' some shrooms!",
			EMPTY = "Somebody should probably put a mushroom or somethin' in 'dere.",
			ROTTEN = "Dat log ain't lookin' too good.",
			BURNT = "Why ain't dey growin'? Oh right, you burnt them!",
			SNOWCOVERED = "Grow dammit! Snow is no excuse!",
		},
		BEEFALO =
		{
			FOLLOWER = "We're-we're best of friends!",
			GENERIC = "I could clippity-clop faster den you! Try me!",
			NAKED = "Put on some pants ya moron!",
			SLEEPING = "Aw jeez, it's slobberin' all over da place!",
            --Domesticated states:
            DOMESTICATED = "Best of da best! And best friends!",
            ORNERY = "Don't worry pally, I can outrun ya no sweat.",
            RIDER = "Saddle up, our speeds combined will make us da speed 'a sound!",
            PUDGY = "He's tryin' his best, his dumb best.",
		},

		BEEFALOHAT = "It's a friend hat. Made of friends.",
		BEEFALOWOOL = "My beef pal would'a wanted me to have dis.",
		BEEHAT = "Bees'll think I'm one of dem with dis!",
        BEESWAX = "Is dis how you clean bats or sumthin'?",
		BEEHIVE = "Dat's full'a bees.",
		BEEMINE = "'Dese are some angry bees in a jar.",
		BEEMINE_MAXWELL = "Can't hit me with dem tricks!",
		BERRIES = "These are da safe kind, right?",
		BERRIES_COOKED = "Don't look full'a poison to me!",
        BERRIES_JUICY = "Runnin' fast to spoil!",
        BERRIES_JUICY_COOKED = "Stupid spoiled berries!",
		BERRYBUSH =
		{
			BARREN = "Could use some poop or sumthin'.",
			WITHERED = "Can't take da heat, get outta my way!",
			GENERIC = "A bunch'a berries are in dat bush!",
			PICKED = "Now it's just a bush.",
			DISEASED = "That-that's lookin' pretty bad.",
			DISEASING = "Should I say somethin'? Those berries are lookin' pretty ugly.",
			BURNING = "Fire! Fire! Fire!",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "Could use some poop, probably.",
			WITHERED = "Can't take da heat, get outta my way! Dat's how the sayin' goes right?",
			GENERIC = "Those are lookin' pretty ripe there.",
			PICKED = "No berries no use!",
			DISEASED = "Dat bush is lookin' pretty bad.",
			DISEASING = "Uhh, dat bush is lookin' bad.",
			BURNING = "Dat-dat's on fire. Anyone?",
		},
		BIGFOOT = "Don't squish me, I'm too tiny and handsome to die!",
		BIRDCAGE =
		{
			GENERIC = "Could probably use a bird, or somethin'. Not my place ta judge.",
			OCCUPIED = "They don't know it, but we're best of friends!",
			SLEEPING = "He's takin' a lil' dumb bird nap.",
			HUNGRY = "Da bird's lookin' hungry.",
			STARVING = "Anybody else gonna feed you?",
			DEAD = "Yup, he's dead. Dat's one dead bird.",
			SKELETON = "THis is actually freakin' embarrassing.",
		},
		BIRDTRAP = "Birds love getting trapped! They love it!",
		CAVE_BANANA_BURNT = "Smells like burnt bananas alright.",
		BIRD_EGG = "We got an egg over here!",
		BIRD_EGG_COOKED = "This-this is gonna be a good breakfast.",
		BISHOP = "I will break your bulbs, bolt-brains!",
		BLOWDART_FIRE = "It spits little fire bits.",
		BLOWDART_SLEEP = "Yeah but what if I miss? Nah, scratch that. I won't.",
		BLOWDART_PIPE = "I could probably dodge one'a these. I'm not gonna try or anythin'.",
		BLOWDART_YELLOW = "I run fast so I can probably spit fast too!",
		BLUEAMULET = "'Dis is da coolest amulet outta dem all.",
		BLUEGEM = "Lookin' BLU.",
		BLUEPRINT = 
		{ 
            COMMON = "Yeah, yeah. I can totally read dis! Yeah sure, I got dis! Um.",
            RARE = "Not dat I can't read or nuthin' but, uh, what does dis one say?",
        },
        SKETCH = "Looks like some fancy sculpture I can smash.",
		--BELL_BLUEPRINT = "Looks like a big foot, yeah dis one I get.",
		BLUE_CAP = "Can't trust those BLUs! Can't trust 'em!",
		BLUE_CAP_COOKED = "Blue mushrooms are stupid!",
		BLUE_MUSHROOM =
		{
			GENERIC = "Dat's a mushroom. Yup.",
			INGROUND = "I'll step on it runnin'!",
			PICKED = "Better not get my foot stuck in there.",
		},
		BOARDS = "These boards are borin' me to death!",
		BONESHARD = "Oh, dat's a skull fracture for sure!",
		BONESTEW = "Dis-dis is a dish for a man! A man! I got dis.",
		BUGNET = "No bug'll escape DIS net! Watch out bug people!",
		BUSHHAT = "I've worn stupider hats den dis.",
		BUTTER = "It's so slippery!",
		BUTTERFLY =
		{
			GENERIC = "Can't beat in any skulls if there ain't any in it!",
			HELD = "Don't worry, you'll love it here. In my pocket.",
		},
		BUTTERFLYMUFFIN = "Miss Pauling would'a loved dis, I bet.",
		BUTTERFLYWINGS = "Yo, maybe I can make my bat fly with 'dese things!",
		BUZZARD = "You'll never get my meat if I ain't die! I'm too handsome!",

		SHADOWDIGGER = "While you studied the shadows I studied the bat to cave in your frickin' skull!",

		CACTUS = 
		{
			GENERIC = "It ain't fast enough ta stab me! I'm too fast! And handsome!",
			PICKED = "Hope ya liked the sharp spines, moron!",
		},
		CACTUS_MEAT_COOKED = "Is 'dis what you all eat out 'ere?",
		CACTUS_MEAT = "I could probably hit dis like a baseball wit' my bat. They'd have ta clean you off da walls!",
		CACTUS_FLOWER = "That's a-that's a pretty nice flower 'dere.",

		COLDFIRE =
		{
			EMBERS = "It's runnin' out, all my fast runnin' around it's comin' back!",
			GENERIC = "Better den dyin'.",
			HIGH = "We don't got any trees around do we?",
			LOW = "Da fire's gettin' low guys!",
			NORMAL = "Yeah, dat's good.",
			OUT = "Dat's over.",
		},
		CAMPFIRE =
		{
			EMBERS = "It's runnin' out, all my fast runnin' around it's comin' back!",
			GENERIC = "Better den dyin'.",
			HIGH = "We don't got any trees around do we?",
			LOW = "Da fire's gettin' low guys!",
			NORMAL = "Yeah, dat's good.",
			OUT = "Well, dat's dat.",
		},
		CANE = "Yeah, dis is how winners run!",
		CATCOON = "Make way, pally cat!",
		CATCOONDEN = 
		{
			GENERIC = "I wouldn't sleep in dat thing.",
			EMPTY = "Nobody's home.",
		},
		CATCOONHAT = "The guy's would make fun'a me wearin' dis.",
		COONTAIL = "Dis-dis is just kinda gross.",
		CARROT = "Dis thing's from the frickin' ground! I ain't eatin' dat!",
		CARROT_COOKED = "Better den cooked dirt.",
		CARROT_PLANTED = "Is dat a carrot? Oh yeah, I'm a professional in those. All kinds!",
		CARROT_SEEDS = "It's like a seed, for da earth.",
		CARTOGRAPHYDESK = 
		{	
			GENERIC = "Now I can show everyone what I found!",
			BURNING = "So much for that.",
			BURNT = "Who needs a good bat beatin'?",
		},
		WATERMELON_SEEDS = "Dat's a watermelon seed.",
		CAVE_FERN = "I step on your kind, plant! I step on 'em!",
		CHARCOAL = "Dat wood was probably useless anyway.",
        CHESSPIECE_PAWN = 
        {
			GENERIC = "I ain't no pawn!",
		},
        CHESSPIECE_ROOK = 
        {
			GENERIC = "I can carry dis! No one else can, only me! The Scout, sculpture carrier!",
			STRUGGLE = "What's goin' on wit'dose sculpture things!?",
		},
        CHESSPIECE_KNIGHT = 
        {
			GENERIC = "It's me! Y'see cause I'm fast. Like a horse!",
			STRUGGLE = "What's goin' on wit'dose sculpture things!?",
		},
        CHESSPIECE_BISHOP = 
        {
			GENERIC = "My bat could probably bash this thing in good.",
			STRUGGLE = "What's goin' on wit'dose sculpture things!?",
		},
		CHESSPIECE_MUSE = "Hey there... Good lookin'.",
        CHESSPIECE_FORMAL = "I... hate... dis piece.",
        CHESSPIECE_HORNUCOPIA = "Yo, I'm hungry now, where's the food at over here?",
        CHESSPIECE_PIPE = "Oh yeah, I smoke! Of course I do, like all da cool kids!",
		CHESSPIECE_DEERCLOPS = "Look at dat scary beast!",
        CHESSPIECE_BEARGER = "Do we-do we gotta have this hangin' around like dat?",
        CHESSPIECE_MOOSEGOOSE = "Anybody mind if I smash dis thing in wit my bat?",
        CHESSPIECE_DRAGONFLY = "Dat fire looks real! It ain't though.",
        CHESSJUNK1 = "Is 'dere any cash in these bits left?",
        CHESSJUNK2 = "We sure showed those bots! Are-are these the same bots?",
        CHESSJUNK3 = "I oughta hit 'em wit my bat a couple more times. Just to make sure.",
		CHESTER = "Dis 'ere is my pal. Yeah, he stores my stuff.",
		CHESTER_EYEBONE =
		{
			GENERIC = "Is-is it lookin' at me?",
			WAITING = "It's dead or somethin'.",
		},
		COOKEDMANDRAKE = "Dat's what ya get, stupid plant.",
		COOKEDMEAT = "You only get grilled meat DIS good from Scout! Tell your friends!",
		COOKEDMONSTERMEAT = "I-I didn't cook dat, wasn't me. I don't cook gross stuff!",
		COOKEDSMALLMEAT = "You see dis? Yeah, I cooked dat. You can applaud now.",
		COOKPOT =
		{
			COOKING_LONG = "You smell dat? Dat's my cookin'. Not terrible and tastes delicious!",
			COOKING_SHORT = "Cooking THIS genius only comes from the mind of a Scout!",
			DONE = "Check it out! I cooked dat! All on me!",
			EMPTY = "I'd look better full'a food.",
			BURNT = "Dat ain't how you cook.",
		},
		CORN = "Corn? Who gives a crap about corn?",
		CORN_COOKED = "Could use a striped bag full'a 'dese things.",
		CORN_SEEDS = "It's a corn seed, for corn stuff.",
        CANARY =
		{
			GENERIC = "What are you lookin at?!",
			HELD = "Get a load o'my bag, bird!",
		},
        CANARY_POISONED = "Don't sneeze all over my stuff!",

		CRITTERLAB = "I think I see somethin' in 'dere!",
        CRITTER_GLOMLING = "You... are... da... cutest! Don't tell ya friends I said dat.",
        CRITTER_DRAGONLING = "I think da sounds it makes mean it's my best friend.",
		CRITTER_LAMB = "You are my best friend and nobody can say no to dat!",
        CRITTER_PUPPY = "Dis is my best friend, no other friend can compare! You're da best!",
        CRITTER_KITTEN = "We're best friends!",
        CRITTER_PERDLING = "How can we eat you, you are da bestest friend!",

		CROW =
		{
			GENERIC = "Don't you got some scarecrows to go eat or sumthin'?",
			HELD = "Grass grows, sun shines, and birds get caught by da Scout!",
		},
		CUTGRASS = "Got some kicked ovah tufts here.",
		CUTREEDS = "I should make me a new baseball mit with these things!",
		CUTSTONE = "Stones are frickin' boring!",
		DEADLYFEAST = "This frickin' dish is killer! Really, it is. Don't eat dis.",
		DEER =
		{
			GENERIC = "You can't out run the Scout morons! Try me!",
			ANTLER = "Can't impale what ya can't catch, dummy!",
		},
        DEER_ANTLER = "Got your horn, dummy!",
        DEER_GEMMED = "Haha! Dummy's being told to kill! Pfft!",
		DEERCLOPS = "What are you lookin' at!? Come get some, cyclops!",
		DEERCLOPS_EYEBALL = "Yeah, next time try two eyes!",
		EYEBRELLAHAT =	"Your eye makes a good hat, cyclops!",
		DEPLETED_GRASS =
		{
			GENERIC = "Dat ain't grass.",
		},
        GOGGLESHAT = "Aw yeah, goggles only look good on ya head not ya eyes. I'm livin' proof!",
        DESERTHAT = "I could go flyin'!",
		DEVTOOL = "Smells like I could eat it, but I can't. This sucks!",
		DEVTOOL_NODEV = "Not strong enough to wield it my bum! Watch 'dis!",
		DIRTPILE = "I'll kick dis dirt over! Yeah dat's right.",
		DIVININGROD =
		{
			COLD = "Nuthin' over here! Come on, move it up!",
			GENERIC = "Does dis stupid thing get any good tunes on it?",
			HOT = "It's happening! Oh God! It's happening!",
			WARM = "We're gettin' 'dere! I am the lord of all magic!",
			WARMER = "So much magic!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I ain't got a clue on what dis does.",
			READY = "Oh, I got dis one! Anybody got a key or a few dollahs?",
			UNLOCKED = "Yeah we did it! At least I did it. You bozos wouldn't have done it without me.",
		},
		DIVININGRODSTART = "Somethin's tellin' me I should grab dat.",
		DRAGONFLY = "Yeah, come get some, you frickin' wuss!",
		ARMORDRAGONFLY = "Dis stuff's on fire! Not really tho', it-it's just really hot.",
		DRAGON_SCALES = "Dis is what we win when ya let da Scout on your team! Hehe, yeah!",
		DRAGONFLYCHEST = "Try and steal my stuff now, dummies!",
		DRAGONFLYFURNACE = 
		{
			HAMMERED = "Looks like it took a good beatin' from my bat.",
			GENERIC = "Dat's one fancy furnace.", --no gems
			NORMAL = "How 'bout I knock out da other eye with my bat Who's with me?", --one gem
			HIGH = "It's lit, it's hot! Fire, baby!", --two gems
		},
        
        HUTCH = "Hutch Dumbfish, I'll love ya forever.",
        HUTCH_FISHBOWL =
        {
            GENERIC = "'Dese lil' guys never lasted too long.",
            WAITING = "Call Ma up for a replacement again.",
        },
		LAVASPIT = 
		{
			HOT = "Gah, burnin'!",
			COOL = "Ain't so hot now are ya?",
		},
		LAVA_POND = "I ain't gonna go skinny dippin' in dat or anything.",
		LAVAE = "Lil' guy's bouta get a real heated beatin'!",
		LAVAE_COCOON = "Tappin' on it wit' my bat, it ain't movin'. Is it dead?",
		LAVAE_PET = 
		{
			STARVING = "Feed da lava squid!",
			HUNGRY = "You hungry? Yeah well me too, get in line buddy.",
			CONTENT = "I'll just love ya from a distance.",
			GENERIC = "I 'lava' you lil' guy! See what I did 'dere?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "It's feelin' like a friend! A best friend.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "Is-is it supposed to be blue like dat?",
			COMFY = "Lookin' comfy over here.",
		},
		LAVAE_TOOTH = "What in da what tooth? Eh, I'll put it on my lucky skull bat anyway.",

		DRAGONFRUIT = "Now dis, dis is da Scout fruit!",
		DRAGONFRUIT_COOKED = "Hot, like the Scout! It's da Scout fruit. Yeah, I named it.",
		DRAGONFRUIT_SEEDS = "Seeds for fruitin' stuff.",
		DRAGONPIE = "This is da pie you feed winners!",
		DRUMSTICK = "Anybody got a bucket over here?",
		DRUMSTICK_COOKED = "'Dis and a bucket and I'm golden, forevah.",
		DUG_BERRYBUSH = "One of you plant this stupid thing!",
		DUG_BERRYBUSH_JUICY = "One of you plant this stupid thing!",
		DUG_GRASS = "One of you plant this stupid thing!",
		DUG_MARSH_BUSH = "Someone plant dis stupid plant.",
		DUG_SAPLING = "One of you plant this stupid thing!",
		DURIAN = "Oh, dat smells-dat smells awful!",
		DURIAN_COOKED = "That smell's beatin' my nostrils in with a bat! A smelly bat!",
		DURIAN_SEEDS = "Plant seeds, for plant stuff or sumthin'.",
		EARMUFFSHAT = "Only I can make these look good!",
		EGGPLANT = "Eggs have plants?",
		EGGPLANT_COOKED = "Dat doesn't look like a cooked egg.",
		EGGPLANT_SEEDS = "You plant these things, not me of course.",
		
		ENDTABLE = 
		{
			BURNT = "Can't do nuthin' wit' a burnt table.",
			GENERIC = "One'a my baseball are gonna put a hole in dis stupid thing!",
			EMPTY = "Put some bats in 'dere, make it look like somethin'. Somethin' good!",
			WILTED = "You guys are horrible at decoration!",
			FRESHLIGHT = "Go spot to batta swing!",
			OLDLIGHT = "I ain't puttin' in new bulbs. One of you other dummies do dat.", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE = 
		{
			BURNING = "Tree's on fire! Fire!",
			BURNT = "Wasn't me. I don't do dat stuff.",
			CHOPPED = "Dat is how you chop a tree!",
			POISON = "This is the enemies ya have me fightin' now? A bunch'a angry trees?",
			GENERIC = "I have nevah seen a tree love leaves dat much.",
		},
		ACORN = "Dis thing would make a fancy lil' ball.",
        ACORN_SAPLING = "Grow dammit!",
		ACORN_COOKED = "We eatin' tree nuts now guys? Nah, I'm cool wit it. I'm da master of eatin' pinecones!",
		BIRCHNUTDRAKE = "I'll knock ya outta da park, chucklenuts!",
		EVERGREEN =
		{
			BURNING = "Fire! Fire! Fire!",
			BURNT = "Ya can't blame me for dat. I don't do dat stuff.",
			CHOPPED = "Dat's how you chop, pal!",
			GENERIC = "Yeah dat's right! A tree! I know plenty of stuff about trees! Yeah!",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Dat wasn't me!",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "We make choppin' look easy!",
			GENERIC = "Another one of 'dese? Oh wait 'dis one looks different. Stupid trees!",
		},
		TWIGGYTREE = 
		{
			BURNING = "Who's burnin' these freakin' stupid plants?",
			BURNT = "Was dat tree even worth da fire?",
			CHOPPED = "Not too shabby!",
			GENERIC = "Yeah, boom! Tree stuff!",			
			DISEASED = "Get dis ugly tree outta here!",
		},
		TWIGGY_NUT_SAPLING = "Grow up and be a good bat one day, tree.",
        TWIGGY_OLD = "'Dis tree has only been here for three days and it's already dyin'. Weak!",
		TWIGGY_NUT = "Dat's a twig nut. How do i know? I'm a master of trees, look it up!",
		EYEPLANT = "What are you lookin' at?",
		INSPECTSELF = "Classic Scout. So handsome, too handsome! Just enough handsome.",
		FARMPLOT =
		{
			GENERIC = "I don't grow, I run! Wait no, I don't grow plants- not. Nevermind.",
			GROWING = "Runnin' and growin', all 'dere good for!",
			NEEDSFERTILIZER = "Could use a spot of poop or sumthin', look, I dunno.",
			BURNT = "Farmin' is stoopid!",
		},
		FEATHERHAT = "Yeah, laugh it up! You know what girls love? BIRDS! Look it up!",
		FEATHER_CROW = "Dis feather ain't as light of my feet! Heheh!",
		FEATHER_ROBIN = "My feet are lighter 'den a feather!",
		FEATHER_ROBIN_WINTER = "Look at dis guys, a feather, like my feet! Heheh.",
		FEATHER_CANARY = "Yeah, dat's a bird feather.",
		FEATHERPENCIL = "I could probably write stuff, but I won't.",
		FEM_PUPPET = "Got a bucket of chicken... is dis not a good time?",
		FIREFLIES =
		{
			GENERIC = "Glow while ya can, ya stupid bugs!",
			HELD = "Glowin' pocket bugs! Dat-dat's kinda gross.",
		},
		FIREHOUND = "Got somethin' to say, huh, tough guy?",
		FIREPIT =
		{
			EMBERS = "It's runnin' out, all my fast runnin' around it's comin' back!",
			GENERIC = "Better than dyin'.",
			HIGH = "Now 'dis is proper campin'! Scout campin'!",
			LOW = "Da fire's gettin' low guys!",
			NORMAL = "Yeah, dat's good.",
			OUT = "Just a pit full'a rocks.",
		},
		COLDFIREPIT =
		{
			EMBERS = "It's runnin' out, all my fast runnin' around it's comin' back!",
			GENERIC = "Better den dyin'.",
			HIGH = "Now 'dis is proper campin'! You're welcome.",
			LOW = "Da fire's gettin' low guys!",
			NORMAL = "Yeah, dat's good.",
			OUT = "Just a pit full'a rocks.",
		},
		FIRESTAFF = "Gonna swing fire balls at you guys! Da enemy guys!",
		FIRESUPPRESSOR = 
		{	
			ON = "Oh, it is on!",
			OFF = "Yup, it's off alright.",
			LOWFUEL = "Dat thing's gettin' empty.",
		},

		FISH = "Now we're eatin'!",
		FISHINGROD = "Watch dis guys, I'm gonna catch SO MANY fish!",
		FISHSTICKS = "Yeah I made 'dese, of course I did Imma genius!",
		FISHTACOS = "Dis is da official food of eatin' sumthin' country or whatever.",
		FISH_COOKED = "See dis? I caught dis. No one else did, I'm the only pro fisher here!",
		FLINT = "Dat's a sharp rock. Sharp like me! 'Cause I'm awesome.",
		FLOWER = 
		{
            GENERIC = "I step on these all da time.",
            ROSE = "Oh man, Miss Pauling would'a loved 'dese things! Lemme grab a few'a these.",
        },
        FLOWER_WITHERED = "A pretty flower ain't a burnt one, pal.",
		FLOWERHAT = "Do I look handsome and manly wit 'dis on? Naw, 'course I do!",
		FLOWER_EVIL = "Dat is one nasty flower!",
		FOLIAGE = "Lunch for a bunny or somethin'.",
		FOOTBALLHAT = "Dis da cloest to a baseball hat around here?",
        FOSSIL_PIECE = "A buncha dumb bones.",
        FOSSIL_STALKER =
        {
			GENERIC = "Yup, a pile a' bones, big news.",
			FUNNY = "Are you knuckleheads even tryin'?",
			COMPLETE = "See, dis is how you do it! Scout did dis! Tell ya friends.",
        },
        STALKER = "Man, your skull's so soft you're makin' this easy!",
        STALKER_ATRIUM = "My bat'll have no problems cavin' in ya soft skull, blockhead!",
        STALKER_MINION = "Bat practice! Boink!",
        THURIBLE = "What kind'a stupid bat is 'dis?",
        ATRIUM_OVERGROWTH = "Those-those are words, on a thing.",
		FROG =
		{
			DEAD = "I wasted you!",
			GENERIC = "You're lookin' for a real beatin', pal.",
			SLEEPING = "How do you guys think dat ugly thing is cute?",
		},
		FROGGLEBUNWICH = "It's a chicken sandwich, it's a chicken sandwich! You got dis, Scout!",
		FROGLEGS = "I ain't eatin' stupid frog legs!",
		FROGLEGS_COOKED = "Dat-dat ain't chicken.",
		FRUITMEDLEY = "A bunch'a freakin' fruits!",
		FURTUFT = "Who needs this much fur!?", 
		GEARS = "Oh yeah, I see 'dese all da time. I'm da best at battin' in bot skulls.",
		GHOST = "I hate ghosts so much. Just be solid already, stupid ghosts!",
		GOLDENAXE = "Now dis is an axe only a Scout could chop with!",
		GOLDENPICKAXE = "Now dis is a Scout pickaxe! For Scout!",
		GOLDENPITCHFORK = "'Ey, maybe I oughta look into all dat farmin' stuff!",
		GOLDENSHOVEL = "Only I'm allowed to dig wit'dis! Scouts only!",
		GOLDNUGGET = "'Bout time we got a little recognition around here!",
		GRASS =
		{
			BARREN = "I ain't a farmer or anythin', but dat looks like it could use some poop.",
			WITHERED = "It's lookin' a bit hot 'dere. Not-not in da attractive way, it's just sweatin'.",
			BURNING = "It-it's really on fire now.",
			GENERIC = "Bunch'a grass, for grass stuff.",
			PICKED = "Yeah, we're pretty great!",
			DISEASED = "Dat is not lookin' good.",
			DISEASING = "We should probably get dat thing outta da patch.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "Can't run faster 'den me, ya stupid lizards!",	
			DISEASED = "Yeah, dat's what happens when ya slow.",
		},
		GREEN_CAP = "Lookin' like a mushroom. Dat's good right?",
		GREEN_CAP_COOKED = "It's the same stupid mushroom but it's like different or sumthin'.",
		GREEN_MUSHROOM =
		{
			GENERIC = "Dat's-dat's a mushroom.",
			INGROUND = "Sleep tight, shroom buddy.",
			PICKED = "No shrooms in dis hole.",
		},
		GUNPOWDER = "Now gimme back my gun and I'm good in dis world.",
		HAMBAT = "Batta swing! Boom, dis is da best beatin' bat!",
		HAMMER = "Just try'n stop me from swingin' dis!",
		HEALINGSALVE = "I'm not drinkin' no spider juice!",
		HEATROCK =
		{
			FROZEN = "It's frickin' cold!",
			COLD = "This is gonna hurt some skulls!",
			GENERIC = "Dis is a weird baseball.",
			WARM = "Dis wouldn't throw well, too lumpy.",
			HOT = "I've never seen a hot so hot! Like-like on fire.",
		},
		HOME = "Open up, dummies!",
		HOMESIGN =
		{
			GENERIC = "Those-those are words, dat I can read. Words!",
            UNWRITTEN = "Nothin', phew! I was scared I'd have ta read somethin'.",
			BURNT = "Dat looks burnt ta me.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "Now dis is a good sign, shaped like what it's telling me! 'Dis way!",
            UNWRITTEN = "It's pointin' ta nowhere. Den what's da point of dis sign!?",
			BURNT = "Lookin' pretty burnt.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "Now dis is a good sign, shaped like what it's telling me! 'Dis way!",
            UNWRITTEN = "It's pointin' ta nowhere. Den what's da point of dis sign!?",
			BURNT = "Lookin' pretty burnt.",
		},
		HONEY = "It's juice from da-from da bees.",
		HONEYCOMB = "Looks like da bats won dis round'a bats and bees!",
		HONEYHAM = "Dat's a lot to eat before runnin'.",
		HONEYNUGGETS = "A couple'a nuggets won't hurt ya! Unlike my bats!",
		HORN = "You mess with da horse? You get da horn!",
		HOUND = "You're about to catch a real beatin'!",
		HOUNDBONE = "Those ain't no normal bones from a bat beatin'.",
		HOUNDMOUND = "I think I'll pass on dat.",
		ICEBOX = "It's da coolest box outta all da other boxes!",
		ICEHAT = "This sucks on ice!",
		ICEHOUND = "Ya frozen skull ain't hard enough for my bat!",
		INSANITYROCK =
		{
			ACTIVE = "Can't. Stop. Da magic!",
			INACTIVE = "What? You tryin' to trip me or somethin'?",
		},
		JAMMYPRESERVES = "Who made dis pile of fruit crap!?",

		KABOBS = "Oh yeah, we had plenty of 'dese back home.",
		KILLERBEE =
		{
			GENERIC = "That stinger's gonna get ya swung by my bat, pally!",
			HELD = "Bees are stupid!",
		},
		KNIGHT = "I've batted in harder bots den you, tough guy!",
		KOALEFANT_SUMMER = "Aw, y-ya know what would hit the spot? Your meats! They're delicious!",
		KOALEFANT_WINTER = "We ain't gonna have ta cut it open and live in it are we?",
		KRAMPUS = "Get away from my stuff ya bag-creepin' dope!",
		KRAMPUS_SACK = "Dis-dis is a lesson on why ya never mess wit'da Scout!",
		LEIF = "I've never smashed up a tree with my bat before! Think-fast chucklenuts!",
		LEIF_SPARSE = "I'm-I'm fightin' freakin' trees now?",
		LIGHTER  = "Dis ain't my lighter, not dat I have my own or anythin'.",
		LIGHTNING_ROD =
		{
			CHARGED = "Ya wouldn't have dat lightning stuff without da Scout on your team!",
			GENERIC = "Yeah, let's catch some freakin' lightning!",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "It's tryin' ta say somethin'. Baaa, Baaaah. Yeah, I don't speak goat, pal.",
			CHARGED = "I never bashed in a goat skull before, watch it buddy!",
		},
		LIGHTNINGGOATHORN = "Got da goat horn.",
		GOATMILK = "I can't throw dis! Not strong enough!",
		LITTLE_WALRUS = "You'll never be as handsome as me!",
		LIVINGLOG = "Is-is dis log breathin'?",
		LOG =
		{
			BURNING = "Dat is not how you start a campfire.",
			GENERIC = "Bats are made outta dis stuff. I know dis, I'm a bat professional over here.",
		},
		LUCY = "You got nuthin' on my Bat!",
		LUREPLANT = "You can't lure me in with your dumb tricks, dummy! Hey is dat chicken?",
		LUREPLANTBULB = "Does everything have meat in dem nowadays?",
		MALE_PUPPET = "How's that feel, wimp?",

		MANDRAKE_ACTIVE = "You're not annoying, pal! You're just like da Scout! Maybe a little less handsome.",
		MANDRAKE_PLANTED = "Is dis a new plant? I mean, of course it is, I'm a master of plants!",
		MANDRAKE = "Smells like a bat, a bat wit no clumps'a hair. Nuthin'.",

		MANDRAKESOUP = "Dis a soup for a winnin' team! We are dat team!",
		MANDRAKE_COOKED = "It doesn't look any more handsome. Unlike me!",
		MAPSCROLL = "Who cares about a blank map?",
		MARBLE = "Gotta nice piece a dat!",
		MARBLEBEAN = "Stupid beans! Beans are stoopid!",
		MARBLEBEAN_SAPLING = "Why the stupid freakin' crap are we growin' marble beans!?",
        MARBLESHRUB = "I don't wanna let your hopes up, but dat's pretty frickin' stoopid!",
		MARBLEPILLAR = "I ain't from Rome!",
		MARBLETREE = "My bats'll dent that in good!",
		MARSH_BUSH =
		{
			BURNING = "What am I supposed to do? Cry about dat? Cry!?",
			GENERIC = "Get a load'a this stupid sharp plant!",
			PICKED = "Stupid sharp plant, I'll show you!",
		},
		BURNT_MARSH_BUSH = "What am I supposed to do? Cry about dat? Cry!?",
		MARSH_PLANT = "Boring!",
		MARSH_TREE =
		{
			BURNING = "Aw, crap. Dat's weird.",
			BURNT = "It's somethin' outta a scary place!",
			CHOPPED = "See dat? We did dat, we are da best team on da island!",
			GENERIC = "Stupid tree has no right bein' that stupid and sharp!",
		},
		MAXWELL = "I'm gonna cave your little ghost skull in, magic man!",
		MAXWELLHEAD = "Nobody likes wizards, ya hear me? You're doomed to die alone.",
		MAXWELLLIGHT = "Stupid magical lights. Magic's freakin' stoopid!",
		MAXWELLLOCK = "Dere's not even a crate! Where's the free crap?",
		MAXWELLTHRONE = "That's where ya sit when you're a huge moron, wimps!",
		MEAT = "We did it! Now we're gonna eat all'a dem!",
		MEATBALLS = "These for me? If not, I'm gonna eat dem anyway.",
		MEATRACK =
		{
			DONE = "Ho, ho, ho, nice! We finally get dat done?",
			DRYING = "We're dryin' the freakin' crap outta dat thing!",
			DRYINGINRAIN = "Dis rain is bein' a freakin' pain!",
			GENERIC = "It's a meat rack, you dry meats and stuff on it. I think.",
			BURNT = "That ain't what we were supposed to be dryin'.",
		},
		MEAT_DRIED = "Dis is da perfect snack!",
		MERM = "You lookin' to be a fresh meal or somethin', fish-sticks?",
		MERMHEAD = 
		{
			GENERIC = "I could knock dis thing outta da park!",
			BURNT = "Why'd ya freakin' do dat? It smells awful!",
		},
		MERMHOUSE = 
		{
			GENERIC = "Looks about the right livin' place for a frickin' moron!",
			BURNT = "Frickin' burnt.",
		},
		MINERHAT = "Only I make dis look good! I don't even need overalls!",
		MONKEY = "Stupid monkeys!",
		MONKEYBARREL = "I can hear a bunch'a dummies in there.",
		MONSTERLASAGNA = "Who's da 'Master Chef' cookin' up death over here?",
		FLOWERSALAD = "It's-it's just a bunch'a freakin' flowers!",
        ICECREAM = "Sweet!",
        WATERMELONICLE = "Who thought puttin' a watermelon in ice would be good food!?",
        TRAILMIX = "Dis is da only food you'll be eatin' if ya work a job like me!",
        HOTCHILI = "Dis thing's gonna have me runnin'!",
        GUACAMOLE = "Did I miss da birthday party?",
		MONSTERMEAT = "On second thought, ya can keep your meat, pal.",
		MONSTERMEAT_DRIED = "Dat jerky's frickin' spoiled!",
		MOOSE = "Ya know what, you're not scary, you're just weird.",
		MOOSE_NESTING_GROUND = "Baby playground. For da babies.",
		MOOSEEGG = "I-I don't even know where to start with you.",
		MOSSLING = "Fuzzy electricity? Yeah, come get some ya freakin' wuss!",
		FEATHERFAN = "Now we get da luxury we deserve.",
        MINIFAN = "I'm so fast, this thing is gonna be like a real fan!",
		GOOSE_FEATHER = "Dat's what ya get for tryin' to honk at da Scout!",
		STAFF_TORNADO = "Da one thing scarier than me runnin' circles around ya is me running circles around ya wit'a tornado!",
		MOSQUITO =
		{
			GENERIC = "I hate you stupid bugs!",
			HELD = "You're about ta get a real squishin', pal.",
		},
		MOSQUITOSACK = "Stupid bugs, stealin' my blood! Dat's my blood!",
		MOUND =
		{
			DUG = "Did we dig another one of these? Oh man, we are so good!",
			GENERIC = "Move over pal, let a real Scout dig up those bones.",
		},
		NIGHTLIGHT = "Wicked!",
		NIGHTMAREFUEL = "Da stuff of nightmares!",
		NIGHTSWORD = "Dat's good and all, but where's the shadow bats!?",
		NITRE = "More dumb rocks!",
		ONEMANBAND = "Hey, let me show you clowns how ta Conga!",
		OASISLAKE = "Dis supposed to be here? Am I seein' 'dese things?",
		PANDORASCHEST = "Gimme da good loot, ya stupid chest!",
		PANFLUTE = "Yo, have you heard my sick beats? I'm a master at sick beats!",
		PAPYRUS = "Get ya paper here!",
        WAXPAPER = "Paper!",
		PENGUIN = "Are 'dose-are 'dose freakin' penguins!?",
		PERD = "You're about to get a real beatin' for 'dose berries ya stole, wimp!",
		PEROGIES = "A meal like Ma would make! What?",
		PETALS = "A bunch'a stupid petals.",
		PETALS_EVIL = "'Dese petals here are makin' me sick ta da stomach.",
		PHLEGM = "Oh, yeah that's, that's nasty.",
		PICKAXE = "Sure, make da Scout work da mines. I'll work it better den all'a you!",
		PIGGYBACK = "Stupid pig pack, too damn heavy!",
		PIGHEAD = 
		{	
			GENERIC = "Do ya think I could knock dis thing down town wit' my bat?",
			BURNT = "That-that's real gross.",
		},
		PIGHOUSE =
		{
			FULL = "If da stupid pigs can make a house, den we can! Let's go team!",
			GENERIC = "Stupid pigs and their stupid houses, I'll bash 'em all in!",
			LIGHTSOUT = "If da stupid pigs can make a house, den we can! Let's go team!",
			BURNT = "Dat's what ya get! let Scout live in 'dere next time!",
		},
		PIGKING = "Would you look at you? I mean, look at you.",
		PIGMAN =
		{
			DEAD = "Eat it, fatty!",
			FOLLOWER = "No one can resist da Scout!",
			GENERIC = "You're all losers!",
			GUARD = "I'm gonna beat on your skull 'till I hit tonsils!",
			WEREPIG = "Oh, now you're gettin' a real beatin', pal!",
		},
		PIGSKIN = "Make me some sports balls outta dis thing!",
		PIGTENT = "Smells like 'dose pigs.",
		PIGTORCH = "How about I beat you fancy lil' torches in! Whataya think about that?",
		PINECONE = "A tree made dis. I know dat 'cause, um, trees and stuff.",
        PINECONE_SAPLING = "Grow faster dammit!",
        LUMPY_SAPLING = "Dat works.",
		PITCHFORK = "I am NOT a farmer!",
		PLANTMEAT = "Freakin' stupid plants and their stupid plant meat.",
		PLANTMEAT_COOKED = "It's just a bunch'a cooked stupid leaves!",
		PLANT_NORMAL =
		{
			GENERIC = "Stupid plants. So stupid!",
			GROWING = "Why don't you just grow fast, stupid plant!",
			READY = "About time ya grew, stupid plant.",
			WITHERED = "Plant never stood a chance, stupid plant!",
		},
		POMEGRANATE = "Dat's a fruit. Sure is.",
		POMEGRANATE_COOKED = "Looks like someone after I'm done wit'smashin' in 'dere brains!",
		POMEGRANATE_SEEDS = "Plant stuff.",
		POND = "Is dat as clean as it gets around 'ere?",
		POOP = "What the hell is this crap?",
		PORTABLECOOKPOT_ITEM = "Yeah, nice cookin' there!",
		FERTILIZER = "This sucks!",
		PUMPKIN = "Get ready for a smashin'!",
		PUMPKINCOOKIE = "Oh man, I missed ya, cookies!",
		PUMPKIN_COOKED = "It woulda looked better smashed in with my bat.",
		PUMPKIN_LANTERN = "Is it dat time again? I'll get da silly hats.",
		PUMPKIN_SEEDS = "Seeds for seed stuff.",
		PURPLEAMULET = "I don't like dis one, guys.",
		PURPLEGEM = "I'm gonna break dis thing.",
		RABBIT =
		{
			GENERIC = "How can I be called dat? It's not nearly as handsome!",
			HELD = "Don't tell anybody else dis but you are still very hadnsome.",
		},
		RABBITHOLE = 
		{
			GENERIC = "Stupid stuff for stupid stuff that stupid bunnies do.",
			SPRING = "It's just a clump up stupid dirt.",
		},
		RAINOMETER = 
		{	
			GENERIC = "Make sure it always say it's jogging weather!",
			BURNT = "That sucks.",
		},
		RAINCOAT = "This'll keep me runnin' in da rain!",
		RAINHAT = "Gotta say it, dis is a pretty stupid hat.",
		RATATOUILLE = "Dat's a hearty meal.",
		RAZOR = "I use this, to shave my face! Yeah, I grow beards.",
		REDGEM = "This gem's on my side! Alright!",
		RED_CAP = "Is it supposed to smell like dat?",
		RED_CAP_COOKED = "I don't know how you guys tell a difference in 'dese things.",
		RED_MUSHROOM =
		{
			GENERIC = "Mushroom, from da ground.",
			INGROUND = "Sleepin'.",
			PICKED = "Empty hole, I ain't got a use for dis!",
		},
		REEDS =
		{
			BURNING = "Fire! Fire!",
			GENERIC = "A bunch'a boring reed-stuff.",
			PICKED = "We cut more again? Eh, throw it on the pile.",
		},
        RELIC = 
        {
            GENERIC = "Must resist... urge to... smash with bat!",
            BROKEN = "My job's been done already!",
        },
        RUINS_RUBBLE = "I could probably fix dat, I won't, but I could.",
        RUBBLE = "Who gives a crap about broken glass?",
		RESEARCHLAB = 
		{	
			GENERIC = "Yeah, I heard all about dis science crap. Up-in-comin'.",
			BURNT = "That sucks.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Did-did you guys know dat I am a science WHIZ when it comes to dis stuff? 'Course ya did!",
			BURNT = "Aw, jeez.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "I am the lord of all magic!",
			BURNT = "I don't even know what dat was.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Nice lookin' hat 'dere.",
			BURNT = "Ya just can't go burning everything!",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "Screw you, Death!",
			BURNT = "Eh, dying ain't nuthin'!",
		},		
		RESURRECTIONSTONE = "I'm too handsome ta die!",
		ROBIN =
		{
			GENERIC = "Yup, birds fly! And guess what? Sun still shines, brother!",
			HELD = "Birds love it in my pockets!",
		},
		ROBIN_WINTER =
		{
			GENERIC = "The bird's are still flyin'!",
			HELD = "It ain't flyin' now.",
		},
		ROBOT_PUPPET = "Ya got anything smart ta say now?",
		ROCK_LIGHT =
		{
			GENERIC = "Stupid lava crust!",
			OUT = "Weak!",
			LOW = "It's crustin' over somethin'.",
			NORMAL = "Yup, dat-dat sure is lava stuff.",
		},
        CAVEIN_BOULDER =
        {
            GENERIC = "I can lift all'a 'dese for you guys. Thank me later.",
            RAISED = "Lemme just-Um, yeah no it's stuck.",
        },
		ROCK = "I can move dat, yeah no problem. I'm the Scout, baby!",
		PETRIFIED_TREE = "Stupid tree got frickin' rolled!",
		ROCK_PETRIFIED_TREE = "Stupid tree got frickin' rolled!",
		ROCK_PETRIFIED_TREE_OLD = "Haha, stupid trees got rolled!",
		ROCK_ICE = 
		{
			GENERIC = "That sucks on ice!",
			MELTED = "We just gonna leave all dat water?",
		},
		ROCK_ICE_MELTED = "We just gonna leave all dat water?",
		ICE = "This sucks on ice!",
		ROCKS = "Heh ha! Rocks! Smashy-smash!",
        ROOK = "I'm gonna headbutt cha', I'm gonna headbutt cha', I'm gonna headbutt cha'!",
		ROPE = "You use dis to tie stuff up, yeah I'm a master knot tier.",
		ROTTENEGG = "Get dis away from da camp!",
		ROYAL_JELLY = "Is dat shaving cream? 'Cause ya know, I use dat stuff. For my beards.",
        JELLYBEAN = "Oh yeah, gimme all'a 'dese.",
        SADDLE_BASIC = "Ridin' animals would just make me go slower!",
        SADDLE_RACE = "You can't put a saddle on me, brotha! I am like red wind.",
        SADDLE_WAR = "You guys ride dis inta battle, I'll meet ya there!",
        SADDLEHORN = "For when you guys decide you'll never beat me in races.",
        SALTLICK = "Trust me, 'dose things taste awful!",
        BRUSH = "Heheh, yeah! Brushy-brush!",
		SANITYROCK =
		{
			ACTIVE = "It's full'a freakin' magic!",
			INACTIVE = "Am I missin' somethin' 'ere?",
		},
		SAPLING =
		{
			BURNING = "Plant's on fire! Plant's on fire!",
			WITHERED = "It's like, dyin' over here.",
			GENERIC = "Yup, dat's a plant. How do I know? Well I'm a professional in plants. Like dat one.",
			PICKED = "Yeah, we sure picked dat plant good! Good work, guys.",
			DISEASED = "Eugh! Nasty!",
			DISEASING = "Get that plant outta the bunch of other plants!",
		},
   		SCARECROW = 
   		{
			GENERIC = "Dat's a nice look on ya, ya mush-mouthed freak!",
			BURNING = "Dat's scary stuff.",
			BURNT = "Can we like, get rid of dis or somethin'?",
   		},
   		SCULPTINGTABLE=
   		{
			EMPTY = "For da losers makin' arts and stuffs.",
			BLOCK = "Move outta da way, watch this!",
			SCULPTURE = "Dat is beautiful!",
			BURNT = "Yeah, dat ain't sculptin', guys.",
   		},
        SCULPTURE_KNIGHTHEAD = "Guys, don't make me carry this myself! Let's all try this time! Do it for Scout!",
		SCULPTURE_KNIGHTBODY = 
		{
			COVERED = "Fancy lookin' stuff there.",
			UNCOVERED = "Am I gonna hafta sculpt this thing by myself?",
			FINISHED = "Yeah, we're doing pretty good!",
			READY = "Uh oh, what's dat thing doing?",
		},
        SCULPTURE_BISHOPHEAD = "It's ours now!",
		SCULPTURE_BISHOPBODY = 
		{
			COVERED = "Am I supposed to be admirin' this thing or sumthin'?",
			UNCOVERED = "Just winnin' another match. No big whoop.",
			FINISHED = "Crap, we did it!",
			READY = "Uh oh, what's dat thing doing?",
		},
        SCULPTURE_ROOKNOSE = "I got it, I got it! No problem!",
		SCULPTURE_ROOKBODY = 
		{
			COVERED = "Anybody know what dis is?",
			UNCOVERED = "Hey, I was just gettin' started!",
			FINISHED = "Yeah, boom! Dat's right! We did dat!",
			READY = "Is it-is it shakin'? Maybe it's just dancin'!",
		},
        GARGOYLE_HOUND = "How 'bout I smash that thing's face in.",
        GARGOYLE_WEREPIG = "Dat's good bat smashin' practice.",
		SEEDS = "A bunch'a stupid seeds for doin' stupid seed stuff.",
		SEEDS_COOKED = "Yup, those are still seeds.",
		SEWING_KIT = "I got dis, I'm a profess-Ow! ..I-It's all good guys, jus-just stabbed myself, wit da needle.",
		SEWING_TAPE = "Yeah I know dis stuff. Put it on my bats all da time.",
		SHOVEL = "I'm so good at diggin'! I am da master at diggin'!",
		SILK = "Dis is how we make hats, right guys?",
		SKELETON = "Nice try, pal!",
		SCORCHED_SKELETON = "Oh hey! You suck.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "Grow up and be as great as da Scout! You won't be as handsome though.",
			HUNGRY = "He's gettin' a lil hungry.",
			STARVING = "Starving? In my base? Don't think so, pal.",
		},
		SMALLMEAT = "Dat's one reward for bashin' some little creature.",
		SMALLMEAT_DRIED = "Now DIS is Scout snackin'!",
		SPAT = "Don't get slime all over my bat when I'm bashin' ya brains in!",
		SPEAR = "I'd like to see you all come at me NOW!",
		SPEAR_WATHGRITHR = "Yo, my bat's better 'den dis!",
		WATHGRITHRHAT = "Yo, I don't even need a helmet!",
		SPIDER =
		{
			DEAD = "Hohohoho! You got owned!",
			GENERIC = "Ooooh yeah, you're real scary! Taste bat!",
			SLEEPING = "I'll wait till ya wake up, so you can feel me killin' ya!",
		},
		SPIDERDEN = "Your homes are freakin' nasty!",
		SPIDEREGGSACK = "These aren't the hatchin' kind, right?",
		SPIDERGLAND = "Thanks for the gland, dummy!",
		SPIDERHAT = "Dis is an ugly hat, but damn if I don't look awesome!",
		SPIDERQUEEN = "Gah! Running!",
		SPIDER_WARRIOR =
		{
			DEAD = "Not so tough now are ya? Are ya?!",
			GENERIC = "Return to freakin' sender!",
			SLEEPING = "I'll wait till ya wake up, so you can feel me killin' ya!",
		},
		SPOILED_FOOD = "That sucks.",
        STAGEHAND =
        {
			AWAKE = "What da hell's going on?",
			HIDING = "I ain't trustin' dat thing. I'm gonna smash it in wit' my bat.",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "It'd look better with my bat smashin' it in!",
            TYPE1 = "Aw, man. It already has the best part to smash missin'.",
            TYPE2 = "Dat's a statue. Good for smashin'.",
        },
		STATUEHARP = "You saw me comin' to hit ya head off wit my bat already?",
		STATUEMAXWELL = "Where's my statue? Where's the statue for the Scout!",
		STEELWOOL = "Bunch'a scratchy stuff. Scratchy-scratch!",
		STINGER = "Bet it don't sting harder than my bat!",
		STRAWHAT = "I got my baseball hat to cool me down durin' a game.",
		STUFFEDEGGPLANT = "See dat? I stuffed dat. Full'a food!",
		--SUNKBOAT = " ",
		SWEATERVEST = "I look good in dis! You don't, but I do!",
		REFLECTIVEVEST = "Aw jeez, I'm like walkin' target wit dis thing!",
		HAWAIIANSHIRT = "Lime green, just like how I like my shirts!",
		TAFFY = "Nobody around to tell me I can't eat mouthfuls of dis stuff!",
		TALLBIRD = "Say goodbye to ya kneecaps, chucklehead!",
		TALLBIRDEGG = "Is dis thing even edible?",
		TALLBIRDEGG_COOKED = "Only a Scout can cook a giant egg DAT good!",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Am I the only loving parent taking care of you!?",
			GENERIC = "Yeah, dat's our egg. Our egg son.",
			HOT = "Is that thing frickin' sweating?",
			LONG = "Do eggs always take dis long to hatch?",
			SHORT = "I feel it hatchin'! Oh, I feel it!",
		},
		TALLBIRDNEST =
		{
			GENERIC = "Why is dat-why is dat egg so huge!?",
			PICKED = "Bunch'a bird crap.",
		},
		TEENBIRD =
		{
			GENERIC = "Okay, now say Bonk! Can you say dat for daddy? Bonk!",
			HUNGRY = "We should like, feed it or somethin'.",
			STARVING = "Feed it! Feed it!",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Is dis the way back? Back to my friends?",
			GENERIC = "I ain't got words for dis magic-science thingy.",
			LOCKED = "Its got stuff missin'.",
			PARTIAL = "Yeah, we're gettin' there! Gettin' there!",
		},
		TELEPORTATO_BOX = "Yup, dat's a box alright.",
		TELEPORTATO_CRANK = "You crank stuff wit dis, I'm thinkin'.",
		TELEPORTATO_POTATO = "Dis ain't an actual potato is it?",
		TELEPORTATO_RING = "Dat's a ring, or somethin'.",
		TELESTAFF = "I could run there faster than I teleport 'dere!",
		TENT = 
		{
			GENERIC = "Dis world tires me out, dis doesn't usually happen.",
			BURNT = "I'm gettin' real mad right about now.",
		},
		SIESTAHUT = 
		{
			GENERIC = "Yeah, I could go for a nap right about now.",
			BURNT = "Freakin' unbelievable!",
		},
		TENTACLE = "Ya can't hit what ain't dere!",
		TENTACLESPIKE = "Thanks for the new bat, slimy!",
		TENTACLESPOTS = "I think these were its genitalia.",
		TENTACLE_PILLAR = "Wanna see a winner run a circle around ya!?",
        TENTACLE_PILLAR_HOLE = "Downtown!",
		TENTACLE_PILLAR_ARM = "Nice hustle!",
		TENTACLE_GARDEN = "Dere's a dingah for ya!",
		TOPHAT = "This hat's so great, I'M jealous of me!",
		TORCH = "Night ain't got nuthin' on us when I'm swingin' dis thing!",
		TRANSISTOR = "Dat's science stuff.",
		TRAP = "They'll never see dis comin'! Watch dis!",
		TRAP_TEETH = "Oh man, makin' swingin' easy!",
		TRAP_TEETH_MAXWELL = "Can't snag me, I'm too fast! Way too fast!",
		TREASURECHEST = 
		{
			GENERIC = "Dat's where I store my bats.",
			BURNT = "Not the bats!",
		},
		TREASURECHEST_TRAP = "Awe, fellas!",
		SACRED_CHEST = 
		{
			GENERIC = "Yo, guys! Come check out this dumb old chest!",
			LOCKED = "Are-are you frickin' judgin' me!? What's there to judge!? I'm perfect!",
		},
		TREECLUMP = "Get outta the way, dummy!",
		
		TRINKET_1 = "What's the freakin' point if they can't roll!?", --Melted Marbles
		TRINKET_2 = "I can totally play dis thing, it's not fake at all!", --Fake Kazoo
		TRINKET_3 = "This could make a good baseball!", --Gord's Knot
		TRINKET_4 = "What are you lookin' at?", --Gnome
		TRINKET_5 = "I can't escape on dis tiny thing!", --Toy Rocketship
		TRINKET_6 = "Looks like a robot after I'm done wit'em!", --Frazzled Wires
		TRINKET_7 = "I could play dis thing for hours!", --Ball and Cup
		TRINKET_8 = "Oh yeah, lemme just use this, on my bathtub. In da forest.", --Rubber Bung
		TRINKET_9 = "Ugly, ugly buttons! So ugly!", --Mismatched Buttons
		TRINKET_10 = "I don't need these! My teeth are too perfect!", --Dentures
		TRINKET_11 = "Can't trust 'dose robots! Can't trust dem!", --Lying Robot
		TRINKET_12 = "I-I don't even know where to start wit dis.", --Dessicated Tentacle
		TRINKET_13 = "What are you lookin' at?", --Gnomette
		TRINKET_14 = "Better put dis thing outta its misery. Smashy-smash!", --Leaky Teacup
		TRINKET_15 = "Nah, dis ain't mine.", --Pawn
		TRINKET_16 = "Not mine, don't care!", --Pawn
		TRINKET_17 = "I remember these! I eat wit these all da time!", --Bent Spork
		TRINKET_18 = "Nice work there, wooden horse!", --Trojan Horse
		TRINKET_19 = "This thing sucks!", --Unbalanced Top
		TRINKET_20 = "Get ya backscratchers 'ere! Got all da good ones!", --Backscratcher
		TRINKET_21 = "This egg thing took a real beatin'!", --Egg Beater
		TRINKET_22 = "It's like a soft, weak baseball!", --Frayed Yarn
		TRINKET_23 = "Can't touch these shoes, horn!", --Shoehorn
		TRINKET_24 = "Come to my bat, get a good smashin' in!", --Lucky Cat Jar
		TRINKET_25 = "Stupid hard hats, can't even keep their stupid sent-trees up!", --Air Unfreshener
		TRINKET_26 = "Oh man, dis thing is so useful!", --Potato Cup
		TRINKET_27 = "Yeah dat's cool and all but where's da hats?", --Coat Hanger
		TRINKET_28 = "For some stupid nerd game or somethin'.", --Rook
        TRINKET_29 = "For some stupid nerd game or somethin'.", --Rook
        TRINKET_30 = "Giddy up, pal!", --Knight
        TRINKET_31 = "Giddy up, pal!", --Knight
        TRINKET_32 = "Tell my future! Oh, what's dat? I'm super hot and attractive? Tell me somethin' new, ball!", --Cubic Zirconia Ball
        TRINKET_33 = "'Dere's a ring for ya.", --Spider Ring
        TRINKET_34 = "I wish... dat I have a billion handsome hats and dat Spy dies. Thanks monkey hand!", --Monkey Paw
        TRINKET_35 = "Dis... almost looks like a bat!", --Empty Elixir
        TRINKET_36 = "My teeth are too beautiful for fangs!", --Faux fangs
        TRINKET_37 = "Stab dat, ya disappearin' dope!.", --Broken Stake

        HALLOWEENCANDY_1 = "Now dis a treat for da Scout!",
        HALLOWEENCANDY_2 = "I hate 'dese things!",
        HALLOWEENCANDY_3 = "Who cares about corn? It's frickin' corn!",
        HALLOWEENCANDY_4 = "Get a load'a dis, spiders! Numnuymnum, you're dead!",
        HALLOWEENCANDY_5 = "It ain't made outta catcoons or nuthin' is it?",
        HALLOWEENCANDY_6 = "Who brings 'dese ugly store-brand crap ta a Halloween party?",
        HALLOWEENCANDY_7 = "These... are... terrible!",
        HALLOWEENCANDY_8 = "At least ghosts aren't stupid if they're gettin' eatin'!",
        HALLOWEENCANDY_9 = "I ain't eatin' no worms!",
        HALLOWEENCANDY_10 = "Dis could go wit' some big league chewin'.",
        HALLOWEENCANDY_11 = "I could get used to dis!",
        CANDYBAG = "I keep my treats in 'dere.",

        DRAGONHEADHAT = "'Dis is my piece, y'know cause I'm the handsome!",
        DRAGONBODYHAT = "No way am I havin' my gorgeous face cover by you morons in front!",
        DRAGONTAILHAT = "I ain't bein' da bum, alright?",
        PERDSHRINE =
        {
            GENERIC = "Yeah, it's askin' for somethin' alright.",
            EMPTY = "Yo, can we get a bush over 'ere?",
            BURNT = "Dat sucks.",
        },
        REDLANTERN = "Dis lantern is da most important lantern!",
        LUCKY_GOLDNUGGET = "'Ey, of course I'd get dis! I'm da luckiest!",
        FIRECRACKERS = "Yeah, look at all da fun you guys are havin'!",
        PERDFAN = "Dis fan's made outta da birds.",
        REDPOUCH = "Yo, knock it open let's see!",

		BISHOP_CHARGE_HIT = "What the!?",
		TRUNKVEST_SUMMER = "Dis-dis is survival ladies, don't be laughin'!",
		TRUNKVEST_WINTER = "I'm lookin' more handsome 'den ever in dis!",
		TRUNK_COOKED = "I can like-like smell da pores.",
		TRUNK_SUMMER = "We sure showed dat stupid elephant thing!",
		TRUNK_WINTER = "It never saw it comin'! And it never will!",
		TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
		TURKEYDINNER = "Is it turkey time already ready? Oh yeah!",
		TWIGS = "I could make stuff wit'dese things!",
		UMBRELLA = "I don't need no umbrellas! I'm so fast they rain can't even catch me!",
		GRASS_UMBRELLA = "I don't need no umbrellas! I'm so fast they rain can't even catch me!",
		UNIMPLEMENTED = "Dis thing, basically doesn't even exist.",
		WAFFLES = "Now DIS is breakfast!",
		WALL_HAY = 
		{	
			GENERIC = "I gotta say it guys, dis defense, is horrible! It's terrible!",
			BURNT = "Now what did we learn? Scout's always right!",
		},
		WALL_HAY_ITEM = "That's some pretty bad defense 'dere.",
		WALL_STONE = "That's a nice wall.",
		WALL_STONE_ITEM = "What? Am I gonna hafta defend this thing by myself?",
		WALL_RUINS = "Dis base, is goin' in da history books!",
		WALL_RUINS_ITEM = "Yep, dat's in da history books.",
		WALL_WOOD = 
		{
			GENERIC = "One Pyro and dis whole base is goin' down.",
			BURNT = "Is-is anybody even surprised?",
		},
		WALL_WOOD_ITEM = "Nice defense, dummies!",
		WALL_MOONROCK = "Dat's from space alright.",
		WALL_MOONROCK_ITEM = "I got dis, from da martians.",
		FENCE = "I can hope ovah 'dis in no time!",
        FENCE_ITEM = "I'm buildin' over here, who's with me?",
        FENCE_GATE = "Yep, dat-dat's a gate.",
        FENCE_GATE_ITEM = "I'm buildin' over here, who's with me?",
		WALRUS = "I'll knock ya teeth in, pal!",
		WALRUSHAT = "I don't even need an eye-patch to make dis look good!",
		WALRUS_CAMP =
		{
			EMPTY = "Nice moves, dummy.",
			GENERIC = "Lemme in or I'll break ya windows open!",
		},
		WALRUS_TUSK = "See dis? This is what happens when ya mess with da Scout, baby!",
		WARDROBE = 
		{
			GENERIC = "Oh man, I bet it has a lotta good hats in 'dere.",
            BURNING = "Save da hats! Da hats!",
			BURNT = "We save all our hats, guys?",
		},
		WARG = "My bat's taken on tougher guys than you, pal.",
		WASPHIVE = "Nothin' my bat ain't afraid of! I am kinda afraid of dem though, myself.",
		WATERBALLOON = "Catch this, ya wimps!",
		WATERMELON = "Ya either eat it or I'm bashin' it wit' my bat.",
		WATERMELON_COOKED = "Yup that is, that is grilled watermelon.",
		WATERMELONHAT = "I even look handsome with a melon on my face! What's up, ladies?",
		WAXWELLJOURNAL = "Nobody likes wizards, ya hear me? You're doomed to die alone.",
		WETGOOP = "I-I didn't cook that, I only cook da good stuff!",
        WHIP = "I don't need a whip to tame animals, I got my bat!",
		WINTERHAT = "I'll be lookin' handsome even in da winter!",
		WINTEROMETER = 
		{
			GENERIC = "Yup, I understand all'a dat.",
			BURNT = "I sure understand it now!",
		},

        WINTER_TREE =
        {
            BURNT = "How could you do dat to Smissmas!?",
            BURNING = "Smissmas is ruined!",
            CANDECORATE = "Yo, Merry Smissmas!",
            YOUNG = "We don't have to fight some Australian guy do we?",
        },
		WINTER_TREESTAND = 
		{
			GENERIC = "We need a tree first, guys.",
            BURNT = "That sucks.",
		},
        WINTER_ORNAMENT = "Gimme some left ovah wrappin' paper, I'm gonna swing dis thing good!",
        WINTER_ORNAMENTLIGHT = "Do da bulbs sting harder if they're full'a electricity?",
        WINTER_ORNAMENTBOSS = "Alright, I wont smash dis one.",

        WINTER_FOOD1 = "Bread man, meet my mouth!", --gingerbread cookie
        WINTER_FOOD2 = "You're gonna be thankful, bein' eatin' by da Scout an all.", --sugar cookie
        WINTER_FOOD3 = "Get me a larger one'a these and I got myself a good bat!", --candy cane
        WINTER_FOOD4 = "That is... really freakin' gross!", --fruitcake
        WINTER_FOOD5 = "Oh yeah, dig in, Scout!", --yule log cake
        WINTER_FOOD6 = "Welcome ta my mouth, plum-cakes!", --plum pudding
        WINTER_FOOD7 = "Dis full'a beer? 'Cause I'm into dat stuff, like-like da cool guys.", --apple cider
        WINTER_FOOD8 = "It's full'a marshmallows! Just da way I like 'em!", --hot cocoa
        WINTER_FOOD9 = "No time for talkin' while I'm juggin' dis thing!", --eggnog

        KLAUS = "I am gonna mess...you...up!",
        KLAUS_SACK = "Woo-hoo-hoo! Let's go get some free crap!",
		KLAUSSACKKEY = "Dat ain't for a crate.",
		WORMHOLE =
		{
			GENERIC = "What da crap is dat over 'dere!?",
			OPEN = "Yeah, I'll jump inta anything!",
		},
		WORMHOLE_LIMITED = "That is... really frickin' gross.",
		ACCOMPLISHMENT_SHRINE = "You see dat? Dat's all Scout's, baby!",        
		LIVINGTREE = "You wantin' a couple bat swings, mush-mouth?",
		ICESTAFF = "I'll hit people wit' cold, like a bat!",
		REVIVER = "Crawl back ta Scout, dis is gonna show dem 'dey need me!",
		SHADOWHEART = "Hey-hey, look! It's Spy's heart!",
        ATRIUM_RUBBLE = 
        {
			LINE_1 = "Looks like a buncha dumb people.",
			LINE_2 = "I can't read dis crap!",
			LINE_3 = "Those stupid dum-dums are bein' eatin' by something!",
			LINE_4 = "Those people are-Ugh, dat's really frickin' gross.",
			LINE_5 = "Yo, it looks like Australia!",
		},
        ATRIUM_STATUE = "For the first time in my life, I'm at a loss for words.",
        ATRIUM_LIGHT = 
        {
			ON = "Dat light is makin' my knees jitter. And dey never do dat!",
			OFF = "Somethin' probably has to go in 'dere, just a thought.",
		},
        ATRIUM_GATE =
        {
			ON = "Crap, we did it!",
			OFF = "Yup, dat's ancient crap alright.",
			CHARGING = "What's dat freakin' thing doin'!?",
			DESTABILIZING = "What's happening? Oh god what's happening!?",
			COOLDOWN = "Yeah, let's-let's leave dat thing alone, alright?",
        },
        ATRIUM_KEY = "Wave goodbye to your secret crap, dumbass!",
		LIFEINJECTOR = "I HATE needles!",
		SKELETON_PLAYER =
		{
			MALE = "%s. Nice try pal, next time look out for %s. Ya moron!",
			FEMALE = "%s. Nice try wuss, next time look out for %s. Ya wimp!",
			ROBOT = "%s. Nice try dummy, next time try dodgin' %s.",
			DEFAULT = "%s. Nice try dummy, next time try dodgin' %s.",
		},
		ROCK_MOON = "This rock swung from da moon!",
		MOONROCKNUGGET = "I know dis one, I hit it so hard wit my bat it flew into space!",
		MOONROCKCRATER = "What's dat stupid bat-sized hole doin' 'dere?",

        REDMOONEYE = "Dat's a red target, perfect for aimin' my bat!",
        PURPLEMOONEYE = "What? Am I gonna hafta defend this thing by myself?",
        GREENMOONEYE = "Get over here and help me defend!",
        ORANGEMOONEYE = "Yo, I need help cappin'!",
        YELLOWMOONEYE = "Stand on the freakin' point, you moron!",
        BLUEMOONEYE = "Defend the freakin' point!",
	},
	DESCRIBE_GENERIC = "Yup, dat-dat's somethin'.",
	DESCRIBE_TOODARK = "I cannot even see right now!",
	DESCRIBE_SMOLDERING = "Dat thing's about to catch fire!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Mmm. Really gross..",
	},
}