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	MojoKraft version v10 BETA-1 (for Minecraft 1.8)

	HIGH DETAILED PHOTO REALISTIC texturepack 
	with mobs by Dieluther (some random mobs done by anonymous)
	& new horse mobs by MISA

update/discussion thread:
	http://www.minecraftforum.net/topic/1560150-

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(C) 2012-2015 by MojoKraft
You are NOT allowed under any circumstances to distribute ths pack nor its files in any form 
for money making pourposes, like using money earning links, or any sort of advertisement 
services, or to accept donations or payment for anything that makes use of my work and/or 
the remaining parts from other sources that are included.

If anyone wants to include some of my stuff in his/her pack:
    - PLEASE CONTACT ME FIRST - MojoKraft@freenet.de
_________________________________________________________________

NEW IN MojoKraft v10:
+ works ONLY with MC 1.8  (use MojoKraft v9 for Minecraft 1.6 / 1.7)
+ updated CTM for new block"ID" properties
+ new blocks/items: wooden doors/fences/gates, prismarine, red sandstone, granit/diorit/andesit, iron trapdoor, slime, sponge
+ new entities/items: armorstand, banner
+ new mobs: endermite, guardian; todo: rabbit
+ many more fixes and updates

NOT WORKING:
- high res banners yet not possible (or all white; no coloring)
- CMT renderpass option currently don't work (transparent cobbweb, default glass)
- fancy HD clouds not possible (MC bug: broken edge transparency; cloud overhaul announced for MC1.9)
- NOT compatible with default "custom block models" -> TURN OFF
- NOT compatible with "alternating block textures (natural textures)" -> TURN OFF
- VRAM-KILLER solution: set mipmaps=0 to reduce graphics memory usage (VRAM), if your game crashes (or resets to default pack) and you are trying to use higher resolutions (256x should always work with a 1gb graphics card and mipmaps=max). 

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MojoKraft -- the power of mojo
	"Mojo" is a voodoo term, a powerful magic in a bag and used like an amulett.


The MojoKraft texture pack features the following pack versions with terrain pixel resolutions of:

512x512	for owners of >1,5 graphic cards:
	- the original full HD master
	- NEEDS Minecraft mod MCpatcher(HDpatches) OR Optifine
	- NEEDS "FANCY" graphics setting
	- Java(64bit) & Java memory tweaking up to 3gb suggested!

384x384	for owners of >1,2 GB graphic cards:
	- NEEDS Minecraft mod MCpatcher(HDpatches) OR Optifine
	- NEEDS "FANCY" graphics setting
	- Java(64bit) & Java memory tweaking up to 2-3gb suggested!

256x256	for owners of <=1 GB graphic cards:
	- NEEDS Minecraft mod MCpatcher(HDpatches) OR Optifine
	- NEEDS "FANCY" graphics setting
	- suitable for 1GB and fullscreen anti alias
	- works with plain minecraft, but use of MCpatcher/Optifine is heavily suggested
	- Java(64bit) & Java memory tweaking up to 2gb suggested but not needed

128x128 for owners of lesser MB graphic cards:
	- works with plain minecraft
	- NEEDS "FANCY" graphics setting
	  (*OR* load special "FAST" graphics setting PACK-VERSION!)
	- USE MCpatcher/Optifine to get CTM-support and better performance
	- no Java memory tweaking required

64x64	for slow PCs/notebooks with low resources:
	- works with plain minecraft
	- USE MCpatcher/Optifine to get CTM-support and better performance
	- no Java memory tweaking required

Plain Minecraft since 1.6 supports HD textures ressources, BUT the performance still isn't the best.
To gain performance *AND* extra quality you _STILL_HAVE_TO_MOD_ Minecraft with MCpatcher OR OptiFine.
Both include support for advanced important HD features like:
  HD fonts, CTM (custom texture mods), random mobs, custom colors, better gras/glas/sky.
Mojokraft like other packs use many of this features. So it's still a big deal to mod your Minecraft.

MCpatcher (HDpatches + CTM mod):
   http://www.minecraftforum.net/topic/1496369-
   CTM = Custom Textures Mod (connected/random textures mod, random mods, custom colors, better gras/glas/sky & more)
Optifine:
   http://www.minecraftforum.net/topic/249637-
   (while updating to any new Minecraft version, some of the HD features may have issues, or do not work at all)

----------------------------------
HD textures usage / tipps (old):
----------------------------------
Minecraft eats memory like popcorn and doesn't even try to spare anything. 
Alas the bigger the resolution, the more memory will be needed (java system AND graphic cards memory!).
For bigger resolution you will need a potent computer. Notebooks with small graphic cards may simply fail.
Therefore loading times of 10-40 seconds in summary may apply once you start.
Minecraft will show a freezed picture or black screen in meantime - JUST BE PATIENT!

Fullscreen anti alias modes supplied by graphic drivers eat lot of memory too.
So deactivate them in graphics setting, if you get a TOO choppy/laggy movement.

If you use a pack which is wasting more memory than your card supplies, 
your FPS may drop to 2-3 and you get an extrem laggy/slow movement.
Eventually Minecraft will crash, showing some graphic cards driver "out of memory" exception.
Then just downgrade to the next lower version of the texture pack on next try.

Suggested MINECRAFT configuration (for 384x/512x):
- needed settung: GRAPHICS=FANCY  (or some jungle/swamp leaves may be transparent)
- MC 1.7:  mipmapping =off or 1
- anisotroph filtering =off 

Suggested OPTIFINE configuration:
   set anything common to ON/HIGH/FANCY, view range=NORMAL with exception of:
   - details: clouds FAST  - or cloud borders may look artifical
   - quality: connected textures ON - needed for all nice features!
   - quality: natural textures OFF  - NOT needed
   - quality: antialiasing OFF  - saves memory & performance (or ON if you like)

Common hints for Windows (all types):
- use Java7(64bit) on a 64bit Windows to gain performance/efficiancy
- start Minecraft with MORE then 1,5GB memory assigned than standard Java will do:
   You need at least 3-4gb PC main memory.
   Create a link to minecraft.exe (i.e. ALT drag&drop to desktop), then edit link properties:
   Set aim/source to the following line, if Java is installed in that path (replace 2GB by 3GB or 4GB):
	%ProgramFiles%\Java\jre7\bin\javaw.exe -Xincgc -Xms2GB -Xmx2GB -jar "%APPDATA%\.minecraft\minecraft.exe"
   Set path to the following line:
	%APPDATA%\.minecraft
- 256x resolution and above: unzip the pack into a directory named like the zip;
  direct file loading *may* be faster and uses lesser memory

------------------------
supported Mods:
------------------------
Optifine OR MCpatcher - the usage of ether one is heavily suggested (but NOT both together!)
- HD fonts -> full
- CTM (custom texture mod) -> full
- random mods  -> full
- better gras/glas -> full
- custom colors -> full
- GLSL Shaders -> worked once ago in old 1.4.x/1.5.x

-----------------------------
How to Install / uninstall:
-----------------------------
Put texture pack file into "%APPDATA%\.minecraft\resourcepacks"; select pack in Minecraft.
Delete texture pack file or move it to a diffrent folder; then restart Minecraft.

--------------------------------
SOURCES NOT made by myself:
--------------------------------
- mobs\* & armor\* by dieluter (used with permission; some random variations were done by anonymous artists)
	http://minecraft.de/showthread.php?32696-
- horse-mobs from famous MISA pack (entitiy/horse/*); used with legal permission (see legal information)
	http://www.minecraftforum.net/topic/69354- 

------------------------
About the style...
------------------------
The theme is going to have a classic/rustic with a light medival touch, but nothing modern styled.
It was developed in common singleplayer survival/adventure mode, giving your exploring more realism.
It's not intented to give common plain/smooth textures for large scaled buildings in multiplayer/server projects, 
where too much details may be look disturbing. But if you take care of the details, you will benefit from them 
and be able to build huge buildings&stuff which texturing really nice blends together.

More style intentions: It's a realistic pack, meaning that I'm interpreting the "original" minecraft spirit 
as being somehow rustic with only a slightly tend to be medival while not being too modern. And I included 
many details to give some eyecandy. Lightning should show off contrast, i.e. real bright/fiery glowstones, 
torches and fire, while darkness should be allowed to remain dark.

The realism style is beeing derived from using/merging photos and do not to self paint stuff.  And I spend a huge 
amount of testing time to gain an overall "fitting" harmonic look of all elements/blocks/materials, so you could 
build really cool stuff, which blends nicely together, instead of disturb/scare each other because of bad 
colors/contrasts/saturation.

I've created all in native 512 and downscale it directly to other resolutions. For my luck the lower res packs 
preserve most of the details (but the higher are still better :-).

Using native 512x res means, textures have plenty space to include small details and variations in structures. 
So not anything simply look like equal to other, or too smooth, or too boring, or too artifical (i.e. rough 
granit rock, ores featuring diffrent mineral types, many diffrent wood structures, higher valued material for 
special themes like endstone/chest).

------------------------
old v1.4.x HIGHLIGHTS:
------------------------
The development of this pack began in july'12 with MC125 and went till november'12 when MC142 came out.
- anything is made out from photo pictures, showing REAL materials and stuff
- all important textures are made continuous, so nearly nothing should look blocky anymore
- lighting is realistic - not to dark or to bright; natural stuff not to colorful
- 7 NEW main custom animations - created from scratch with an unique look
- support for basic CTM connected textures

BLOCKS:
- rock is rough cut granit, giving caves and mountains a much less blocky look
- cobblestone is a rough puzzled brick type, instead of an artifical regular one
- stone slabs are turned into white marble, which blends very nice with ALL other stone/brick/colors
- mossy cobblestone is a real beauty now; worth to raid every dungeon you can find!
- sandstone: alas, raw looks unnatural as brickwall, but then high valuable for nice buildings
- enderstone is a another big beauty, worth as a REAL reward to go for in the endgame!
- stronghold bricks got an very ancient touch: smooth but covered with scratches
- netherrock is a coral like material, allowing flames to burn forever; soulsand consists of bones
- redstone is no longer just plain dust, but small crystals, which look much more shiny/interesting/realistic
- rails have a slight 3d-look, but still preserve the original blocky MC style
- all ore types and their according blocks are now realistic textures
- wood vary in structure and color still blends nicely together
- wood objects differ slightly in color to deliver much more interesting furnitures
- real doors for diffrent purposes
- all plants use realistic textures
- light emitting blocks&torches looks really bright (but not in daylight)
- bed is made of a nice pillar and a rough sheep blanket
- while the cettle got a 3d-look, the brewing stand shows a complex beer browing device
- trip wire is nearly unvisible like in reality, but show clear markings on dark materials like gras
- the working desk shows ALL the tools, yet NOT available in MC ;-)

OBJECTS:
- small and large chests are diffrent, giving more varieties of furnitures
- the enderchest reensembles a high decorative youth styled mosaic
- the minecart is made out of a REAL minecart :-)
- cacao shows not single beans but the whole fruit, matching the earned husks from trees

"ISSUES":
- lower texture packs terrain/items/gui/etc are simply downscaled from original 512x; no tiles are resolution optimized
- wool has bad texture banding seen from distance (MC doesn't support LOD'ing)
- the standard tree (nowadays called "oak") is a wild mixture of: dark oak bark, pine slice cut, beech sapling
- cake shows tasty strawberrys, which are yet not available in MC
- while furnace is made of stone, it looks like a precious iron stove ;-)

--------------------------
Versions:
--------------------------
1.4	initial release 11/11/2012
1.4.1	major update 18/11/2012:
	removed: modified custom_* animations removed & linked to original instead
	new animations: explosion, water, lava, fire (cheap placeholders)
	new particles: now all replaced - 100% new
	new terrain: light sand, brickwall, netherrack, bedrock - now all replaced - 100% new
	changed terrain: cobblestone slightly lesser contrast/darker, clay seemless
	changed item: xporb pattern reordered
	81 new item icons:
	- apple/golden, egg, fireball, snowball, flint, cowleather, saddle, magmacreme, raw pork, chicken raw/fried, bowl empty/full, bone, slime blob
	- pumpkin seeds, melon seeds/slice/glowing, sheep scissor, cookie, coal, clay, bread, feather, 3 books
	- ender orb/eye, sugarcane, paper, blaze stuff/powder, lighter, 4 buckets, steak, fish, blackpowder, wheat, brick, nugget, lapis, glowdust, gold,iron,watch
	- ink sack, 13 colors, 16 vinyl plates
1.4.2	new animations: 7 new HQ created: fire, lava, water, portal
	new enderdragon power crystal anim (mob/enderdragon/crystal.png)
	new connected textures mod support (currently only basic: glas, bookshelf, sandstone)
	new terrain: new raw sandstone, clay without ripples & some minor fixes
	8 new items: spawn eggs, 4 flasks, stick, ferm. spider eye
	~20 enhanced items: buckets, gold/iron bar, clock & some minor fixes
	changed art: 3 pictures replaced
1.4.3	new xmas stuff: 2 xmas chests (but yet no skies)
	new xmas items: fireworks, enchanted book; new bread
	new icons: bread/hunger, diving
	new particles: note, white halo
	changed: sun
	fix: ctm bookshelf missing bottom line
	fix: still water animation with some lesser contrast/brightness (same for underwater)
v5	Minecraft 1.5 redstone update:
	stiched terrain/items to single tiles
	reorganized animations: lava,water,portal,fire,clock,compass,carot/potato
	new: quartz*,redstoneblock,comparator,activator rails,trap chests,hopper,dropper,lightsensor
	minecarts & new blocks item icons
	FULL CTM support: connected glas with panes, block variations
	block updates: obsidian,chiseld brickwall,farmland,rose,oak wood colors,art 
	gui updates: furnace,beacon,hopper
	and several minor fixes+changes
v6:  (for Minecraft 1.5+)
     FIXES:
	+ optimized 128x/64x pack: sharper resized blocks and block/item edge bluring removed
	+ fix: mcpatcher short range rendering issue with transparent edges
	+ fix: white spider/enderman/eyes
	+ fix: dark theEnd environment colors
     NEW:
	+ ~60 new item icons: 
	   all new sets of armour, sword, bow, pickax, shovel, hatched, hoe & some minor fixes
	+ new wood blocks: continuous planks/parket structures (like original MC)
	+ new furnace animation 
	+ biom depending "oak" leaves: beech (forest/plain/hill), jungle brush, swamp willow
	+ some optimized blocks like grate/fence, diamond, pumpkin face
	+ CUSTOM COLORS MOD: adjusted colors for sheeps, biom leaves & more
	+ ADVANCED CTM (custom texture mod):
	   + enhanced bambus/sugarcane
	   + enhanced nether: random netherrack with pox, new tiled stonebricks (turns outside nether into default)
	   + new biom specific oak leaves: beech trees, jungle brush (swamp/cold/hot bioms remain old leave type)
	   + more random blocks: flower, mushroom, grass top, stone
	+ EXTENDED CTM: "specialized double slabs"
	   (can simply be switched off by removing the folder ctm\#doubleslabs from the pack)
	   12 new stylish double slabs: 7 new ornamental stone, 5 new wood blocks:
	   Double slabs on default look/behave exactly like their blocks, which is a complete waste.
	   Now they have own textures, giving you 12 NEW MATERIALs to build with:
	   - wood:  4 new types to build poles/vertical; mixing with old gives stylish floor/wall patterns
	   - old wooden "stone steps":  long wood planks
	   - cobblestone:  a very ornamental cobble pattern
	   - marble (smooth rock):  smooth marble block
	   - smooth brickwall:  stronghold pillars like quartz
	   - sandstone:  a chiseled bug 
	   - quartz:  old MC chiseled style
	   - nether:  ornamental eye
	   - brick:  a chimney!

v7:  (for Minecraft 1.6+)
	+ new MC.1.6 ressource pack system
	+ new McPatcher system for: CTM, random mods, etc.
	+ new horse related stuff & lead
	+ horses mobs (by MISA: using modfied entitiy/horse/* from famous MISA pack)
	+ 19 new blocks: hardend clay, colored terracotta, coal, hay
	+ 6 new items: horse armour, tag, lead, charcoal
	+ fix: grassblock side too light (@fast graphics settings) in all resolutions
	+ changed portal animation
	+ some minor changes/updates
	NOT working:
	- McPatcher/Optifine: HD clouds with transparency are currently not working at all (would show awful flickering)
	- Optifine (B4): renderpass 2+3 still don't work (glass panes layer, transparent cobbwebs/diamond)
	- Optifine (B4): custom lead texture not supported yet

v8:   (for Minecraft 1.7+)
    FIX:
	+ gui/icons (wither/horse hearts)
	+ blocks: mossstone, cobbweb(dark), carot/potato bottoms, farm, colored log tops
	+ glittering melon & splash potion item
	+ horsearmour colors
	+ bigger smoke particle
	+ 2 paintings fixed
    NEW:
	+ 4 items (fish)
	+ 16 colored hardend clay (natural structured)
	+ 16 colored glass panes (natural structured)
	+ 3 biom blocks: podzol, redsand, packed ice
	+ 2 trees acacia/darkoak: log, leaves, sapling, block
	+ 4 extra doubleslabs: acacia, darkoak, oak, sandstone
	+ 8 flowers (and CTM variants): orchid, allium, daisy, houstonia, 4 tulip
	+ 6 big plants: rose bush, paeony, lilac, sunflower, tall grass, tall fern
	+ vines (new default ivy; diffrent swamp/jungle vines by CTM)
	+ lilypad (+CTM variants)
	+ biom coloring adjusted to new system: grass/leaves
	+ reeds biom coloring deactivated
	+ add on: 2 hardend clay variant set 
	+ add on: double slabs upgrade for other packs
    UNFIXED MINECRAFT BUGS:
	- HD clouds with resolution >256x do flicker badly (no fix yet available)
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MK v9 (for Minecraft 1.6 / 1.7 / 1.8pre):
+ updated HD font: new international special characters added (ß, international languages umlauts)
+ gui icons: half horse heart mirrored 
+ gui icons: wither heart black instead of blue (1.row heart#7; was light blue)
+ fix: mob spider/ender/dragon-eyes fixed (black background to transparent again; GLShader)
+ fix: lost xmas chests added again
+ new: bookshelf top/bottom: wood changed like fence, not block [CTM]
+ new: red/brown mushrooms: harvested stem's with diffrent colors [CTM]
+ new: gold / iron block (ornament patterns)
+ new: coal "ore" with horizontal connections [CTM]
+ new: redstone block animation: decent glowing 
+ fix: redstone_dust_line/cross_overlay minimized/empty
+ new: wheat stage7 variation [CTM]
+ fix: big flowers lesser saturated colors
+ fix: smoother classic glass panes [CTM]
+ fix: carrots more diffrent growing stages (brightness, carot visibility)
+ fix: potato darker final stage3
+ new: melon plants/stems (unique to pumkin)
+ new: smooth red sand (no gravel)
+ fix: cobblestone smoother
+ fix: quartz 128x/64x: better(?) textures downscale
+ new: willow leaves/vines more diffrent [CTM]
+ new: colored glass panes: borderless (blocks with borders) [CTM]
+ fix?: biom coloring: swamp gras not so dark (more brown like in MC1.7?)
+ fix: stone plate/button polished pattern instead of random stone [CTM]
+ new: dried earth (mesa,taiga)
+ new: stronghold wall bricks cracked/mossy
+ new: lapislazuli block
+ compatibility with MC 1.6 & 1.7 & 1.8: fish/cooked, biom colors; (1zip)

MC1.8pre:
+ 3 new granite blocks (granite, diorite, andesite: raw/polished)
+ new slime block
+ iron trapdoor

OPTIFINE D1 compatibility with current MC 1.7.4 / McPatcher:
- OF bug: in pots NO random flowers
- OF bug: wheat_stage_7 don't work (worked with OF C8)
- OF bug stonestep wood: item inventory/hold wrong image (/give <playername> 44 64 2)
- missing OF features: lead/line, transparent cobbweb/diamond, spawner backside

support for all additional hidden special blocks:
+ singleslabs stonestep wood:    /give <playername> 44 64 2
- doubleslabs stonestep wood:    /give <playername> 43 64 10
- doubleslabs smooth marble:     /give <playername> 43 64 8
- doubleslabs smooth sandstone:  /give <playername> 43 64 9
_________________________
MC 1.8.0 / 1.8.1-pre3:
+ works ONLY with MC 1.8  (use MojoKraft v9 for Minecraft 1.6 / 1.7)
+ updated CTM for new block"ID" properties
+ new blocks/items: wooden doors/fences/gates, prismarine, red sandstone, granit/diorit/andesit, iron trapdoor, slime, sponge
+ new entities/items: armorstand, banner
+ new mobs: endermite, guardian; todo: rabbit
+ many more fixes and updates

NOT WORKING:
- high res banners yet not possible (or all white; no coloring)
- CMT renderpass option currently don't work (transparent cobbweb, default glass)
- fancy HD clouds not possible (MC bug: broken edge transparency; cloud overhaul announced for MC1.9)
- NOT compatible with default "custom block models" -> TURN OFF
- NOT compatible with "alternating block textures (natural textures)" -> TURN OFF
- VRAM-KILLER solution: set mipmaps=0 to reduce graphics memory usage (VRAM), 
    if your game crashes (or resets to default pack) and you are trying to use higher resolutions 
    (256x should always work with a 1gb graphics card and mipmaps=max; 
     384x should always work with a 2gb graphics card and mipmaps=max;
     512x needs a >=3gb graphics card even with mipmaps=0, but then allows mipmaps=max). 

TODO LATER OR NEVER:
- HD banner shapes
- custom block models


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