new entry "Projectile_StaffOfMagus"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "StaffWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "None"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_StaffOfMagus_DisplayName"
data "DisplayNameRef" "Staff Of Magus"
data "Description" "Projectile_StaffOfMagus_Description"
data "DescriptionRef" "Launch a magical missile from your staff that deals [1] damage."
data "StatsDescription" "Projectile_StaffOfMagus_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>The first offensive spell every Source Hunter must learn. Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Cannot target terrain."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_StaffOfMagus_Prepare_Hands_A:Dummy_R_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_StaffOfMagus_Cast_Hands_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_StaffOfMagus_1"
type "SkillData"
using "Projectile_StaffOfMagus"
data "Level" "1"

new entry "Projectile_StaffOfJahan"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "StaffWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "None"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_StaffOfJahan_DisplayName"
data "DisplayNameRef" "Staff Of The Tempest"
data "Description" "Projectile_StaffOfJahan_Description"
data "DescriptionRef" "Launch a magical missile from your staff that deals [1] damage."
data "StatsDescription" "Projectile_StaffOfJahan_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Jahan's final offensive when pushed to the brink. Learned in the brutal hills of Tanaroth after a near-fatal encounter with Sourcerers, Jahan swore he'd never find himself caught without a spell up his sleeve. The better his staff, the better the damage. Cannot target terrain."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_StaffOfMagus_Prepare_Hands_A:Dummy_R_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_StaffOfMagus_Cast_Hands_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_StaffOfJahan_1"
type "SkillData"
using "Projectile_StaffOfJahan"
data "Level" "1"

new entry "Projectile_EnemyStaffOfMagusFire"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "Fire"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_EnemyStaffOfMagusFire_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Fire) {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 L Forearm:Bip001 R Forearm"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Generic_A_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyStaffOfMagusFire_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusFire"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusWater"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "Water"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_EnemyStaffOfMagusWater_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Water) {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 L Forearm:Bip001 R Forearm"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Generic_A_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyStaffOfMagusWater_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusWater"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusAir"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "Air"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_EnemyStaffOfMagusAir_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Air) {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 L Forearm:Bip001 R Forearm"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Generic_A_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyStaffOfMagusAir_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusAir"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusEarth"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "80"
data "Damage Range" "0"
data "DamageType" "Earth"
data "TargetRadius" "15"
data "DeathType" "None"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_EnemyStaffOfMagusEarth_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Earth) {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 L Forearm:Bip001 R Forearm"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Generic_A_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyStaffOfMagusEarth_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusEarth"
data "Level" "-1"

new entry "Projectile_PoisonDartStart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,40,2;CreateSurface,1,3,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Skill_Earth_PoisonDart"
data "DisplayName" "Projectile_PoisonDartStart_DisplayName"
data "DisplayNameRef" "Magical Poison Dart"
data "Description" "Projectile_PoisonDartStart_Description"
data "DescriptionRef" "Cast a magical poisonous dart that does [1] damage."
data "StatsDescription" "Projectile_PoisonDartStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target terrain to create ooze surface."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_PoisonDartStart"

new entry "Projectile_PoisonDartStart_2"
type "SkillData"
using "Projectile_PoisonDartStart"
data "Level" "2"

new entry "Projectile_PoisonDart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "130"
data "Damage Range" "15"
data "DamageType" "Poison"
data "SkillProperties" "Poison,70,3;CreateSurface,1,4,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Skill_Earth_PoisonArrow"
data "DisplayName" "Projectile_PoisonDart_DisplayName"
data "DisplayNameRef" "Magical Poison Arrow"
data "Description" "Projectile_PoisonDart_Description"
data "DescriptionRef" "Cast a poisonous magical arrow that does [1] damage."
data "StatsDescription" "Projectile_PoisonDart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target terrain to create ooze surface."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Projectile_PoisonDart"

new entry "Projectile_PoisonDart_9"
type "SkillData"
using "Projectile_PoisonDart"
data "Level" "9"

new entry "Projectile_EnemyPoisonDart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "Poison,50,3;CreateSurface,1,4,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyPoisonDart_DisplayName"
data "DisplayNameRef" "Magical Poison Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyPoisonDart_-1"
type "SkillData"
using "Projectile_EnemyPoisonDart"
data "Level" "-1"

new entry "Projectile_DeadlySpores"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "8"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,30,3;CreateSurface,1,3,Ooze,50;TargetCreateSurface,2,3,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "5"
data "ProjectileDelay" "0"
data "Template" "532dfc5f-ec83-4797-99c5-de9ace75bb0f"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_DeadlySpores_DisplayName"
data "DisplayNameRef" "Deadly Spores"
data "Description" "Projectile_DeadlySpores_Description"
data "DescriptionRef" "Launch multiple poisonous spores that deal [1] damage each."
data "StatsDescription" "Projectile_DeadlySpores_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Does area damage. Can target terrain to create ooze surface."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_DeadlySpores"

new entry "Projectile_DeadlySpores_11"
type "SkillData"
using "Projectile_DeadlySpores"
data "Level" "11"

new entry "Projectile_DeadlySporesBySummon"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,30,3;CreateSurface,1,3,Ooze,50;TargetCreateSurface,2,3,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "5"
data "ProjectileDelay" "0"
data "Template" "532dfc5f-ec83-4797-99c5-de9ace75bb0f"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_DeadlySporesBySummon_DisplayName"
data "DisplayNameRef" "Elemental's Deadly Spores"
data "Description" "Projectile_DeadlySporesBySummon_Description"
data "DescriptionRef" "Launch multiple poisonous spores that deal [1] damage each."
data "StatsDescription" "Projectile_DeadlySporesBySummon_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Does area damage. Can target terrain to create ooze surface."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_DeadlySporesBySummon_-1"
type "SkillData"
using "Projectile_DeadlySporesBySummon"
data "Level" "-1"

new entry "Projectile_EnemySmallDeadlySpores"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "Poison,40,2;CreateSurface,1,3,Ooze,50"
data "TargetRadius" "20"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "532dfc5f-ec83-4797-99c5-de9ace75bb0f"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_EnemySmallDeadlySpores_DisplayName"
data "DisplayNameRef" "Small Deadly Spores {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemySmallDeadlySpores_-1"
type "SkillData"
using "Projectile_EnemySmallDeadlySpores"
data "Level" "-1"

new entry "Projectile_EnemyBigDeadlySpores"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "Poison,60,3;CreateSurface,1,3,Ooze,50"
data "TargetRadius" "20"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "3"
data "ProjectileDelay" "0"
data "Template" "532dfc5f-ec83-4797-99c5-de9ace75bb0f"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_EnemyBigDeadlySpores_DisplayName"
data "DisplayNameRef" "Big Deadly Spores {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyBigDeadlySpores_-1"
type "SkillData"
using "Projectile_EnemyBigDeadlySpores"
data "Level" "-1"

new entry "Projectile_Flare"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "130"
data "Damage Range" "15"
data "DamageType" "Fire"
data "SkillProperties" "Burning,50,3;Ignite,100,2,50;Melt,100,4,100;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "2"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "Icon" "Skill_Fire_Flare"
data "DisplayName" "Projectile_Flare_DisplayName"
data "DisplayNameRef" "Burning Blaze"
data "Description" "Projectile_Flare_Description"
data "DescriptionRef" "Cast 2 projectiles of magical fire that deal [1] damage each."
data "StatsDescription" "Projectile_Flare_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Projectile_Flare"

new entry "Projectile_Flare_9"
type "SkillData"
using "Projectile_Flare"
data "Level" "9"

new entry "Projectile_EnemyFlare"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "130"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,55,2;Ignite,100,2,50;Melt,100,4,100;Knockdown,15,2;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd730"
data "Icon" "Skill_Fire_Flare"
data "DisplayName" "Projectile_EnemyFlare_DisplayName"
data "DisplayNameRef" "Burning Blaze {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"

new entry "Projectile_EnemyFlare_-1"
type "SkillData"
using "Projectile_EnemyFlare"
data "Level" "-1"

new entry "Projectile_FlareBySummon"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,60,2;Ignite,100,2,50;Melt,100,4,100;Knockdown,15,2;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "2"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "Icon" "Skill_Fire_Flare"
data "DisplayName" "Projectile_FlareBySummon_DisplayName"
data "DisplayNameRef" "Elemental Blaze"
data "Description" "Projectile_FlareBySummon_Description"
data "DescriptionRef" "Cast 2 projectiles of magical fire that deal [1] damage each."
data "StatsDescription" "Projectile_FlareBySummon_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"

new entry "Projectile_FlareBySummon_-1"
type "SkillData"
using "Projectile_FlareBySummon"
data "Level" "-1"

new entry "Projectile_FlareStart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "135"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Warm,100,3;Ignite,100,2,50;Melt,100,4,100;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "Icon" "Skill_Fire_FlareStart"
data "DisplayName" "Projectile_FlareStart_DisplayName"
data "DisplayNameRef" "Flare"
data "Description" "Projectile_FlareStart_Description"
data "DescriptionRef" "Cast magical heat that does [1] damage."
data "StatsDescription" "Projectile_FlareStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can burn targets that are already warm. Can target terrain to create a fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_FlareStart"

new entry "Projectile_FlareStart_2"
type "SkillData"
using "Projectile_FlareStart"
data "Level" "2"

new entry "Projectile_InfectiousFlame"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "9"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "110"
data "Damage Range" "15"
data "DamageType" "Fire"
data "SkillProperties" "Burning,70,2;Ignite,100,2,50;Melt,100,4,100;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "AreaRadius" "7"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "MaxForkCount" "5"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Fire_InfectiousFlame"
data "DisplayName" "Projectile_InfectiousFlame_DisplayName"
data "DisplayNameRef" "Infectious Flame"
data "Description" "Projectile_InfectiousFlame_Description"
data "DescriptionRef" "Cast a magical flame that forks on impact and does [1] damage to each target."
data "StatsDescription" "Projectile_InfectiousFlame_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Forks up to [2] times looking for next target in a [3] radius<br><br>Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;MaxForkCount;AreaRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_InfectiousFlame"

new entry "Projectile_InfectiousFlame_16"
type "SkillData"
using "Projectile_InfectiousFlame"
data "Level" "16"

new entry "Projectile_EnemyInfectiousFlame"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "110"
data "Damage Range" "15"
data "DamageType" "Fire"
data "SkillProperties" "Burning,60,2;Ignite,100,2,50;Melt,100,4,100;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "AreaRadius" "7"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "MaxForkCount" "5"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Fire_InfectiousFlame"
data "DisplayName" "Projectile_EnemyInfectiousFlame_DisplayName"
data "DisplayNameRef" "Infectious Flame {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"

new entry "Projectile_EnemyInfectiousFlame_-1"
type "SkillData"
using "Projectile_EnemyInfectiousFlame"
data "Level" "-1"

new entry "Projectile_Fireball"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "7"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,35,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,2,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_Fireball_DisplayName"
data "DisplayNameRef" "Small Fireball"
data "Description" "Projectile_Fireball_Description"
data "DescriptionRef" "Cast an explosive ball of fire that does [1] damage to anything within [2] from impact."
data "StatsDescription" "Projectile_Fireball_StatsDescription"
data "StatsDescriptionRef" "Range: [3]<br><br>Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Projectile_Fireball"

new entry "Projectile_Fireball_5"
type "SkillData"
using "Projectile_Fireball"
data "Level" "5"

new entry "Projectile_EnemyFireball"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,35,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,2,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyFireball_DisplayName"
data "DisplayNameRef" "Fireball {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"

new entry "Projectile_EnemyFireball_-1"
type "SkillData"
using "Projectile_EnemyFireball"
data "Level" "-1"

new entry "Projectile_TrapFireball"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,0,2;Ignite,100,4,100;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "45300209-75d4-44e1-99f8-16b47939260c"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireball_DisplayName"
data "DisplayNameRef" "Fireball {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"

new entry "Projectile_TrapFireball_-1"
type "SkillData"
using "Projectile_TrapFireball"
data "Level" "-1"

new entry "Projectile_TrapFireballNoIgnite"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,0,2;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "2aea4a1e-7bb6-445f-bcd2-02c7ad804c27"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballNoIgnite_DisplayName"
data "DisplayNameRef" "Fireball {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"

new entry "Projectile_TrapFireballNoIgnite_-1"
type "SkillData"
using "Projectile_TrapFireballNoIgnite"
data "Level" "-1"

new entry "Projectile_TrapFireballWithSurface"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,2,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "45300209-75d4-44e1-99f8-16b47939260c"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballWithSurface_DisplayName"
data "DisplayNameRef" "Fireball {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"

new entry "Projectile_TrapFireballWithSurface_-1"
type "SkillData"
using "Projectile_TrapFireballWithSurface"
data "Level" "-1"

new entry "Projectile_SuicideBomberExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,90,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,3,3,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_SuicideBomberExplosion_DisplayName"
data "DisplayNameRef" "Suicide {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Projectile_SuicideBomberExplosion_-1"
type "SkillData"
using "Projectile_SuicideBomberExplosion"
data "Level" "-1"

new entry "Projectile_BickyBomberExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "200"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,90,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,3,3,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "6"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_BickyBomberExplosion_DisplayName"
data "DisplayNameRef" "Suicide {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Projectile_BickyBomberExplosion_-1"
type "SkillData"
using "Projectile_BickyBomberExplosion"
data "Level" "-1"

new entry "Projectile_EnemyPoisonball"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,1,3,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "dd40508c-fa1c-4125-82cc-2b50981aba1a"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyPoisonball_DisplayName"
data "DisplayNameRef" "Poisonball {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyPoisonball_-1"
type "SkillData"
using "Projectile_EnemyPoisonball"
data "Level" "-1"

new entry "Projectile_IceShardStart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Water"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Chilled,50,3;CreateSurface,1,3,Ice,25;Freeze,100,1,25,1"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "0"
data "MaxPierceCount" "1"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_IceShardStart_DisplayName"
data "DisplayNameRef" "Ice Shard"
data "Description" "Projectile_IceShardStart_Description"
data "DescriptionRef" "Shoot a chilling shard of ice that deals [1] damage."
data "StatsDescription" "Projectile_IceShardStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can freeze targets that are already chilled. Can target terrain to create ice surface or freeze water."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_IceShardStart"

new entry "Projectile_IceShardStart_4"
type "SkillData"
using "Projectile_IceShardStart"
data "Level" "4"

new entry "Projectile_IceShard"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Water"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "5"
data "DamageType" "Water"
data "SkillProperties" "Freeze,100,2,25,1;CreateSurface,1,3,Ice,25;Frozen,70,1"
data "TargetRadius" "15"
data "AreaRadius" "10"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "2"
data "Icon" "Skill_Water_IceShard_Piercing"
data "DisplayName" "Projectile_IceShard_DisplayName"
data "DisplayNameRef" "Piercing Ice Shard"
data "Description" "Projectile_IceShard_Description"
data "DescriptionRef" "Shoot a freezing shard of ice that deals [1] damage."
data "StatsDescription" "Projectile_IceShard_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>[2] chance to pierce up to [3] time(s)<br><br>Can target terrain to create ice surface or freeze water."
data "StatsDescriptionParams" "Damage;ChanceToPierce;MaxPierceCount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Projectile_IceShard"

new entry "Projectile_IceShard_9"
type "SkillData"
using "Projectile_IceShard"
data "Level" "9"

new entry "Projectile_IceShardBySummon"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "5"
data "DamageType" "Water"
data "SkillProperties" "Freeze,100,2,25,1;CreateSurface,1,3,Ice,25;Frozen,55,1"
data "TargetRadius" "15"
data "AreaRadius" "10"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "2"
data "Icon" "Skill_Water_IceShard_Piercing"
data "DisplayName" "Projectile_IceShardBySummon_DisplayName"
data "DisplayNameRef" "Elemental's Piercing Ice Shard"
data "Description" "Projectile_IceShardBySummon_Description"
data "DescriptionRef" "Shoot a freezing shard of ice that deals [1] damage."
data "StatsDescription" "Projectile_IceShardBySummon_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>[2] chance to pierce up to [3] time(s)<br><br>Can target terrain to create ice surface or freeze water."
data "StatsDescriptionParams" "Damage;ChanceToPierce;MaxPierceCount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_IceShardBySummon_-1"
type "SkillData"
using "Projectile_IceShardBySummon"
data "Level" "-1"

new entry "Projectile_EnemyIceShard"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "5"
data "DamageType" "Water"
data "SkillProperties" "Freeze,100,2,25,1;CreateSurface,1,3,Ice,25;Frozen,70,1"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "2"
data "Icon" "Skill_Water_IceShard"
data "DisplayName" "Projectile_EnemyIceShard_DisplayName"
data "DisplayNameRef" "Ice Shard {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyIceShard_-1"
type "SkillData"
using "Projectile_EnemyIceShard"
data "Level" "-1"

new entry "Projectile_Enemy_PoisonHailAttack"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "Poison,60,2;CreateSurface,1,3,Ooze,25"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "5"
data "ProjectileDelay" "250"
data "Template" "a33d6b84-e6f6-4b1a-a909-8d812e0c0174"
data "ChanceToPierce" "100"
data "MaxPierceCount" "1"
data "Icon" "Skill_Water_HailAttack"
data "DisplayName" "Projectile_Enemy_PoisonHailAttack_DisplayName"
data "DisplayNameRef" "Poisonous Flurry {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PoisonDart_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_Enemy_PoisonHailAttack_-1"
type "SkillData"
using "Projectile_Enemy_PoisonHailAttack"
data "Level" "-1"

new entry "Projectile_BlitzBoltStart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "140"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,50;Stun,35,1"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_BlitzBoltStart_DisplayName"
data "DisplayNameRef" "Blitz Bolt"
data "Description" "Projectile_BlitzBoltStart_Description"
data "DescriptionRef" "Shoot a bolt of electricity that deals [1] damage."
data "StatsDescription" "Projectile_BlitzBoltStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target water and blood surfaces to electrify them. Electrified surfaces can stun enemies (and allies)"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A;FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A;FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_BlitzBoltStart"

new entry "Projectile_BlitzBoltStart_3"
type "SkillData"
using "Projectile_BlitzBoltStart"
data "Level" "3"

new entry "Projectile_BlitzBolt"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "140"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,65,3"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_BlitzBolt_DisplayName"
data "DisplayNameRef" "Lightning Bolt"
data "Description" "Projectile_BlitzBolt_Description"
data "DescriptionRef" "Shoot a stunning bolt of lightning that deals [1] damage."
data "StatsDescription" "Projectile_BlitzBolt_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target water and blood surfaces to electrify them. Electrified surfaces can stun enemies (and allies)"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A;FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A;FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Projectile_BlitzBolt"

new entry "Projectile_BlitzBolt_12"
type "SkillData"
using "Projectile_BlitzBolt"
data "Level" "12"

new entry "Projectile_EnemyBlitzBolt"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "140"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,55,3"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_EnemyBlitzBolt_DisplayName"
data "DisplayNameRef" "Lightning Bolt {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyBlitzBolt_-1"
type "SkillData"
using "Projectile_EnemyBlitzBolt"
data "Level" "-1"

new entry "Projectile_BlitzBoltBySummon"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,35,1"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_BlitzBoltBySummon_DisplayName"
data "DisplayNameRef" "Elemental's Blitz Bolt"
data "Description" "Projectile_BlitzBoltBySummon_Description"
data "DescriptionRef" "Shoot a stunning bolt of lightning that deals [1] damage."
data "StatsDescription" "Projectile_BlitzBoltBySummon_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can target water and blood surfaces to electrify them. Electrified surfaces can stun enemies (and allies)"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_BlitzBoltBySummon_-1"
type "SkillData"
using "Projectile_BlitzBoltBySummon"
data "Level" "-1"

new entry "Projectile_ChainLightning"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "9"
data "Cooldown" "16"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,70,1"
data "TargetRadius" "15"
data "AreaRadius" "7"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "Icon" "Skill_Air_ChainLightning"
data "DisplayName" "Projectile_ChainLightning_DisplayName"
data "DisplayNameRef" "Chain Lightning"
data "Description" "Projectile_ChainLightning_Description"
data "DescriptionRef" "Shoot a stunning bolt of lightning that forks on impact and deals [1] damage to each target."
data "StatsDescription" "Projectile_ChainLightning_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Splits up to [2] times and looks for next target within a [3] radius<br><br>Can target terrain to electrify water."
data "StatsDescriptionParams" "Damage;ForkLevels;AreaRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A;FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A;FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_ChainLightning"

new entry "Projectile_ChainLightning_18"
type "SkillData"
using "Projectile_ChainLightning"
data "Level" "18"

new entry "Projectile_EnemyChainLightning"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,60,1"
data "TargetRadius" "15"
data "AreaRadius" "7"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "Icon" "Skill_Air_ChainLightning"
data "DisplayName" "Projectile_EnemyChainLightning_DisplayName"
data "DisplayNameRef" "Chain Lightning {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyChainLightning_-1"
type "SkillData"
using "Projectile_EnemyChainLightning"
data "Level" "-1"

new entry "Projectile_EnemyLowStunBlitzBolt"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "140"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,15,2"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_EnemyLowStunBlitzBolt_DisplayName"
data "DisplayNameRef" "Blitz Bolt {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyLowStunBlitzBolt_-1"
type "SkillData"
using "Projectile_EnemyLowStunBlitzBolt"
data "Level" "-1"

new entry "Projectile_UnlockMagic"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "3"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Unlock,100,1,,50"
data "TargetRadius" "15"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "TargetConditions" "Locked"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "4186289f-a747-4b9f-a108-a264d2ea674d"
data "Icon" "Skill_Ranger_Unlock"
data "DisplayName" "Projectile_UnlockMagic_DisplayName"
data "DisplayNameRef" "Unlock Magic"
data "Description" "Projectile_UnlockMagic_Description"
data "DescriptionRef" "Unlock a magically locked door or container."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_unlockmagicdoor_start"
data "PrepareAnimationLoop" "skill_unlockmagicdoor_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 L Forearm"
data "CastAnimation" "skill_unlockmagicdoor_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_UnlockMagicDoor_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_UnlockMagic"

new entry "Projectile_UnlockMagic_5"
type "SkillData"
using "Projectile_UnlockMagic"
data "Level" "5"

new entry "Projectile_SplittingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "30"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "45"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "Icon" "Skill_Ranger_SplittingArrow"
data "DisplayName" "Projectile_SplittingArrow_DisplayName"
data "DisplayNameRef" "Arrow Spray"
data "Description" "Projectile_SplittingArrow_Description"
data "DescriptionRef" "Fire multiple arrows in a wide arc, each arrow dealing [2] damage if it hits."
data "StatsDescription" "Projectile_SplittingArrow_StatsDescription"
data "StatsDescriptionRef" "Range: [3]<br>Angle: [1] degrees<br>Amount of arrows: 16<br><br>This skill requires a fast and steady hand. And lots of arrows. And some ballet lessons."
data "StatsDescriptionParams" "Angle;Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_splittingarrows_start"
data "PrepareAnimationLoop" "skill_splittingarrows_loop"
data "PrepareEffect" "FX_Skills_Ranger_SplittingArrows_Prepare_A"
data "CastAnimation" "skill_splittingarrows_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SplittingArrows_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Ranger_SplittingArrow"

new entry "Projectile_SplittingArrow_13"
type "SkillData"
using "Projectile_SplittingArrow"
data "Level" "13"

new entry "Projectile_Ricochet"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "TargetRadius" "15"
data "AreaRadius" "8"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "MaxForkCount" "1"
data "ForkLevels" "4"
data "ForkChance" "100"
data "Icon" "Skill_Ranger_Ricochet"
data "DisplayName" "Projectile_Ricochet_DisplayName"
data "DisplayNameRef" "Ricochet"
data "Description" "Projectile_Ricochet_Description"
data "DescriptionRef" "Fire a normal arrow that deals [3] damage and then forks off to the next target."
data "StatsDescription" "Projectile_Ricochet_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Looks for next unique target up to [1] times, in a radius of [2]<br><br>The only way to shoot around a corner."
data "StatsDescriptionParams" "ForkLevels;AreaRadius;Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Ricochet_Prepare_A;FX_Skills_Ranger_Ricochet_Prepare_Hand_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Ricochet_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Ranger_Projectile_Ricochet"

new entry "Projectile_Ricochet_2"
type "SkillData"
using "Projectile_Ricochet"
data "Level" "2"

new entry "Projectile_EnemyRicochet"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "TargetRadius" "12"
data "AreaRadius" "8"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "MaxForkCount" "1"
data "ForkLevels" "4"
data "ForkChance" "100"
data "Icon" "Skill_Ranger_Ricochet"
data "DisplayName" "Projectile_EnemyRicochet_DisplayName"
data "DisplayNameRef" "Ricochet {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Ricochet_Prepare_A;FX_Skills_Ranger_Ricochet_Prepare_Hand_A:Dummy_L_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Ricochet_Cast_A"
data "Magic Cost" "0"

new entry "Projectile_EnemyRicochet_-1"
type "SkillData"
using "Projectile_EnemyRicochet"
data "Level" "-1"

new entry "Projectile_Multishot"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "8"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage Multiplier" "60"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "TargetRadius" "12"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "Icon" "Skill_Ranger_Multishot"
data "DisplayName" "Projectile_Multishot_DisplayName"
data "DisplayNameRef" "Barrage"
data "Description" "Projectile_Multishot_Description"
data "DescriptionRef" "Fire multiple arrows in a straight line, each dealing [1] damage."
data "StatsDescription" "Projectile_Multishot_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Thank the gods the arrow supply is unlimited."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_splittingarrows_start"
data "PrepareAnimationLoop" "skill_splittingarrows_loop"
data "PrepareEffect" "FX_Skills_Ranger_SplittingArrows_Prepare_A"
data "CastAnimation" "skill_multishot_lvl2_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SplittingArrows_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Ranger_Multishot"

new entry "Projectile_Multishot_6"
type "SkillData"
using "Projectile_Multishot"
data "Level" "6"

new entry "Projectile_Silence"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Mute,100,3"
data "TargetRadius" "16"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "fce3d80c-76d8-4fb0-abd0-bfc103e75da2"
data "Icon" "Skill_Ranger_Silence"
data "DisplayName" "Projectile_Silence_DisplayName"
data "DisplayNameRef" "Mute"
data "Description" "Projectile_Silence_Description"
data "DescriptionRef" "Mute a target."
data "StatsDescription" "Projectile_Silence_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Mute status prevents a character from using any spells or scrolls."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_silence_start"
data "PrepareAnimationLoop" "skill_silence_loop"
data "PrepareEffect" "FX_Skills_Ranger_Silence_Prepare_Hand_A:Dummy_L_Hand"
data "CastAnimation" "skill_silence_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Silence_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Ranger_Silence"

new entry "Projectile_Silence_7"
type "SkillData"
using "Projectile_Silence"
data "Level" "7"

new entry "Projectile_EnemySilence"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Mute,65,1"
data "TargetRadius" "15"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "fce3d80c-76d8-4fb0-abd0-bfc103e75da2"
data "Icon" "Skill_Ranger_Silence"
data "DisplayName" "Projectile_EnemySilence_DisplayName"
data "DisplayNameRef" "Silence {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Silence_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Silence_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemySilence_-1"
type "SkillData"
using "Projectile_EnemySilence"
data "Level" "-1"

new entry "Projectile_RamonSilence"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Mute,135,3"
data "TargetRadius" "15"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "fce3d80c-76d8-4fb0-abd0-bfc103e75da2"
data "Icon" "Skill_Ranger_Silence"
data "DisplayName" "Projectile_RamonSilence_DisplayName"
data "DisplayNameRef" "Ramon's Kiss {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Silence_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Silence_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_RamonSilence_-1"
type "SkillData"
using "Projectile_RamonSilence"
data "Level" "-1"

new entry "Projectile_Charm"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Charm,100,3"
data "TargetRadius" "15"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e7fb0ca2-eda3-4408-bd35-d05eeee1f09e"
data "Icon" "Skill_Ranger_Charm"
data "DisplayName" "Projectile_Charm_DisplayName"
data "DisplayNameRef" "Rapture"
data "Description" "Projectile_Charm_Description"
data "DescriptionRef" "Charm a target."
data "StatsDescription" "Projectile_Charm_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_charm_start"
data "PrepareAnimationLoop" "skill_charm_loop"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_A"
data "CastAnimation" "skill_charm_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Charm_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Ranger_Charm"

new entry "Projectile_Charm_10"
type "SkillData"
using "Projectile_Charm"
data "Level" "10"

new entry "Projectile_CharmStart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Charm,50,2"
data "TargetRadius" "14"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e7fb0ca2-eda3-4408-bd35-d05eeee1f09e"
data "Icon" "Skill_Ranger_Charm"
data "DisplayName" "Projectile_CharmStart_DisplayName"
data "DisplayNameRef" "Minor Charm"
data "Description" "Projectile_CharmStart_Description"
data "DescriptionRef" "Charm a target."
data "StatsDescription" "Projectile_CharmStart_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_charm_start"
data "PrepareAnimationLoop" "skill_charm_loop"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_A"
data "CastAnimation" "skill_charm_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Charm_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Ranger_Projectile_CharmStart"

new entry "Projectile_CharmStart_2"
type "SkillData"
using "Projectile_CharmStart"
data "Level" "2"

new entry "Projectile_EnemyCharm"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Charm,65,2"
data "TargetRadius" "15"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e7fb0ca2-eda3-4408-bd35-d05eeee1f09e"
data "Icon" "Skill_Ranger_Charm"
data "DisplayName" "Projectile_EnemyCharm_DisplayName"
data "DisplayNameRef" "Charm {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Charm_Cast_A"
data "Magic Cost" "1"

new entry "Projectile_EnemyCharm_-1"
type "SkillData"
using "Projectile_EnemyCharm"
data "Level" "-1"

new entry "Projectile_StunningArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,100,1"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7948db18-90ec-4863-9407-346f8e428701"
data "Icon" "Item_WPN_Arrow_Stunning_A"
data "DisplayName" "Projectile_StunningArrow_DisplayName"
data "DisplayNameRef" "Stunning Arrow"
data "Description" "Projectile_StunningArrow_Description"
data "DescriptionRef" "Stuns a target and deals [1] damage."
data "StatsDescription" "Projectile_StunningArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Like a small lightning bolt in an arrow head. Can target terrain to electrify."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_StunningArrow_-1"
type "SkillData"
using "Projectile_StunningArrow"
data "Level" "-1"

new entry "Projectile_EnemyStunningArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,75;Stun,99,1"
data "TargetRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7948db18-90ec-4863-9407-346f8e428701"
data "Icon" "Item_WPN_Arrow_Stunning_A"
data "DisplayName" "Projectile_EnemyStunningArrow_DisplayName"
data "DisplayNameRef" "Stunning Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyStunningArrow_-1"
type "SkillData"
using "Projectile_EnemyStunningArrow"
data "Level" "-1"

new entry "Projectile_EnemySilverArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Sunder"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_EnemySilverArrow_DisplayName"
data "DisplayNameRef" "Silver Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySilverArrow_-1"
type "SkillData"
using "Projectile_EnemySilverArrow"
data "Level" "-1"

new entry "Projectile_EnemySilverArrowBarrage"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite,100,2,75;Burning,20,2;CreateSurface,2,8,Fire,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "2"
data "ProjectileDelay" "100"
data "Angle" "45"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_EnemySilverArrowBarrage_DisplayName"
data "DisplayNameRef" "Fire Barrage {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_splittingarrows_start"
data "PrepareAnimationLoop" "skill_splittingarrows_loop"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_splittingarrows_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySilverArrowBarrage_-1"
type "SkillData"
using "Projectile_EnemySilverArrowBarrage"
data "Level" "-1"

new entry "Projectile_SteamCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Blind,25,2;CreateSurface,4,2,CloudSteam,100;TargetCreateSurface,4,2,CloudSteam,100"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "eb9ca525-e430-4d8a-a4aa-f1edb7e3a5d6"
data "Icon" "Item_WPN_Arrow_Steam_Cloud_A"
data "DisplayName" "Projectile_SteamCloudArrow_DisplayName"
data "DisplayNameRef" "Steam Arrow"
data "Description" "Projectile_SteamCloudArrow_Description"
data "DescriptionRef" "Creates a steam cloud and deals [1] damage."
data "StatsDescription" "Projectile_SteamCloudArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>When aimed at a character, has a chance of blinding."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_SteamCloudArrow_-1"
type "SkillData"
using "Projectile_SteamCloudArrow"
data "Level" "-1"

new entry "Projectile_EnemySteamCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Blind,15,2;CreateSurface,4,2,CloudSteam,100;TargetCreateSurface,4,2,CloudSteam,100"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "eb9ca525-e430-4d8a-a4aa-f1edb7e3a5d6"
data "Icon" "Item_WPN_Arrow_Steam_Cloud_A"
data "DisplayName" "Projectile_EnemySteamCloudArrow_DisplayName"
data "DisplayNameRef" "Steam Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySteamCloudArrow_-1"
type "SkillData"
using "Projectile_EnemySteamCloudArrow"
data "Level" "-1"

new entry "Projectile_PoisonedCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Poison,100,1;CreateSurface,4,2,CloudPoison,100;TargetCreateSurface,4,2,CloudPoison,100"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "91b0be70-974d-4106-aa2d-ef644c2e6e5e"
data "Icon" "Item_WPN_Arrow_Poison_Cloud_A"
data "DisplayName" "Projectile_PoisonedCloudArrow_DisplayName"
data "DisplayNameRef" "Poison Cloud Arrow"
data "Description" "Projectile_PoisonedCloudArrow_Description"
data "DescriptionRef" "Creates a poisonous cloud and deals [1] damage."
data "StatsDescription" "Projectile_PoisonedCloudArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>When aimed at a character, has a chance of poisoning."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_PoisonedCloudArrow_-1"
type "SkillData"
using "Projectile_PoisonedCloudArrow"
data "Level" "-1"

new entry "Projectile_EnemyPoisonedCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Poison,100,1;CreateSurface,4,2,CloudPoison,100;TargetCreateSurface,4,2,CloudPoison,100"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "91b0be70-974d-4106-aa2d-ef644c2e6e5e"
data "Icon" "Item_WPN_Arrow_Poison_Cloud_A"
data "DisplayName" "Projectile_EnemyPoisonedCloudArrow_DisplayName"
data "DisplayNameRef" "Poison Cloud Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyPoisonedCloudArrow_-1"
type "SkillData"
using "Projectile_EnemyPoisonedCloudArrow"
data "Level" "-1"

new entry "Projectile_CharmingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "0"
data "Damage Range" "5"
data "DamageType" "Piercing"
data "SkillProperties" "Charm,100,2"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3716a9c9-8cc8-4b13-99dd-f832c30ea5bd"
data "Icon" "Item_WPN_Arrow_Charming_A"
data "DisplayName" "Projectile_CharmingArrow_DisplayName"
data "DisplayNameRef" "Charming Arrow"
data "Description" "Projectile_CharmingArrow_Description"
data "DescriptionRef" "Charms a target."
data "StatsDescription" "Projectile_CharmingArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Unleashes the fumes of a charming potion on a target. Does no damage."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_CharmingArrow_-1"
type "SkillData"
using "Projectile_CharmingArrow"
data "Level" "-1"

new entry "Projectile_EnemyCharmingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "0"
data "Damage Range" "5"
data "DamageType" "Piercing"
data "SkillProperties" "Charm,99,2"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3716a9c9-8cc8-4b13-99dd-f832c30ea5bd"
data "Icon" "Item_WPN_Arrow_Charming_A"
data "DisplayName" "Projectile_EnemyCharmingArrow_DisplayName"
data "DisplayNameRef" "Charming Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyCharmingArrow_-1"
type "SkillData"
using "Projectile_EnemyCharmingArrow"
data "Level" "-1"

new entry "Projectile_BleedingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Bleeding,100,2"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "Icon" "Item_WPN_Arrow_Bleeding_A"
data "DisplayName" "Projectile_BleedingArrow_DisplayName"
data "DisplayNameRef" "Bleeding Arrow"
data "Description" "Projectile_BleedingArrow_Description"
data "DescriptionRef" "Inflicts bleeding and deals [1] damage."
data "StatsDescription" "Projectile_BleedingArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Sadistic arrow that inflicts a wound that bleeds out target"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_BleedingArrow_-1"
type "SkillData"
using "Projectile_BleedingArrow"
data "Level" "-1"

new entry "Projectile_KnockedOutArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "SkillProperties" "Knockdown,100,2"
data "TargetRadius" "15"
data "DeathType" "Crushing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c18e979b-b3be-4a62-bbec-cbe53fcf0e15"
data "Icon" "Item_WPN_Arrow_KO_A"
data "DisplayName" "Projectile_KnockedOutArrow_DisplayName"
data "DisplayNameRef" "Knock Out Arrow"
data "Description" "Projectile_KnockedOutArrow_Description"
data "DescriptionRef" "Can knock down a target and deals [1] damage."
data "StatsDescription" "Projectile_KnockedOutArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>An arrow so heavy, one wonders how it can even fly straight for more than one meter."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_KnockedOutArrow_-1"
type "SkillData"
using "Projectile_KnockedOutArrow"
data "Level" "-1"

new entry "Projectile_EnemyKnockedOutArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "SkillProperties" "Knockdown,99,2"
data "TargetRadius" "15"
data "DeathType" "Crushing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c18e979b-b3be-4a62-bbec-cbe53fcf0e15"
data "Icon" "Item_WPN_Arrow_KO_A"
data "DisplayName" "Projectile_EnemyKnockedOutArrow_DisplayName"
data "DisplayNameRef" "Knock Out Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyKnockedOutArrow_-1"
type "SkillData"
using "Projectile_EnemyKnockedOutArrow"
data "Level" "-1"

new entry "Projectile_SmokescreenArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "CreateSurface,4,3,CloudSmoke"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "71d30aee-40d8-4cad-b7d4-87eb6502ca37"
data "Icon" "Item_WPN_Arrow_SmokeScreen_A"
data "DisplayName" "Projectile_SmokescreenArrow_DisplayName"
data "DisplayNameRef" "Smokescreen Arrow"
data "Description" "Projectile_SmokescreenArrow_Description"
data "DescriptionRef" "Target terrain to create a smokescreen."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_SmokescreenArrow_-1"
type "SkillData"
using "Projectile_SmokescreenArrow"
data "Level" "-1"

new entry "Projectile_EnemySmokescreenArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "CreateSurface,4,3,CloudSmoke"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "71d30aee-40d8-4cad-b7d4-87eb6502ca37"
data "Icon" "Item_WPN_Arrow_SmokeScreen_A"
data "DisplayName" "Projectile_EnemySmokescreenArrow_DisplayName"
data "DisplayNameRef" "Smokescreen Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySmokescreenArrow_-1"
type "SkillData"
using "Projectile_EnemySmokescreenArrow"
data "Level" "-1"

new entry "Projectile_StaticCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Blind,25,2;CreateSurface,4,2,CloudStatic,100;TargetCreateSurface,4,2,CloudStatic,80"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b99a0c6a-a244-4bc8-8a84-e0c74b47696d"
data "Icon" "Item_WPN_Arrow_Static_Cloud_A"
data "DisplayName" "Projectile_StaticCloudArrow_DisplayName"
data "DisplayNameRef" "Static Cloud Arrow"
data "Description" "Projectile_StaticCloudArrow_Description"
data "DescriptionRef" "Creates a static cloud."
data "StatsDescription" "Projectile_StaticCloudArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>A static cloud has a very high chance of stunning, and a low chance of blinding the target. Can target terrain."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_StaticCloudArrow_-1"
type "SkillData"
using "Projectile_StaticCloudArrow"
data "Level" "-1"

new entry "Projectile_EnemyStaticCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Blind,15,2;CreateSurface,4,2,CloudStatic,100;TargetCreateSurface,4,2,CloudStatic,80"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b99a0c6a-a244-4bc8-8a84-e0c74b47696d"
data "Icon" "Item_WPN_Arrow_Static_Cloud_A"
data "DisplayName" "Projectile_EnemyStaticCloudArrow_DisplayName"
data "DisplayNameRef" "Static Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Smoke_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyStaticCloudArrow_-1"
type "SkillData"
using "Projectile_EnemyStaticCloudArrow"
data "Level" "-1"

new entry "Projectile_FireArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,2;CreateSurface,2,2,Fire,50;Ignite,100,4,50;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9ed3c555-d1c8-418c-ad27-22f147145148"
data "Icon" "Item_WPN_Arrow_Fire_A"
data "DisplayName" "Projectile_FireArrow_DisplayName"
data "DisplayNameRef" "Fire Arrow"
data "Description" "Projectile_FireArrow_Description"
data "DescriptionRef" "Can burn a target and deals [1] damage."
data "StatsDescription" "Projectile_FireArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Fire_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_FireArrow_-1"
type "SkillData"
using "Projectile_FireArrow"
data "Level" "-1"

new entry "Projectile_EnemyFireArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,99,2;CreateSurface,2,2,Fire,50;Ignite,100,4,50;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9ed3c555-d1c8-418c-ad27-22f147145148"
data "Icon" "Item_WPN_Arrow_Fire_A"
data "DisplayName" "Projectile_EnemyFireArrow_DisplayName"
data "DisplayNameRef" "Fire Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Fire_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyFireArrow_-1"
type "SkillData"
using "Projectile_EnemyFireArrow"
data "Level" "-1"

new entry "Projectile_WaterArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,2;CreateSurface,2,2,Water,50;Douse,2;TargetCreateSurface,2,2,Water,50"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b99a0c6a-a244-4bc8-8a84-e0c74b47696d"
data "Icon" "Item_WPN_Arrow_Water_A"
data "DisplayName" "Projectile_WaterArrow_DisplayName"
data "DisplayNameRef" "Water Arrow"
data "Description" "Projectile_WaterArrow_Description"
data "DescriptionRef" "A water arrow?! It deals [1] damage"
data "StatsDescription" "Projectile_WaterArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>An arrow with a flask of water in the head. Can target terrain to create water surface or douse fire."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Water_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_WaterArrow_-1"
type "SkillData"
using "Projectile_WaterArrow"
data "Level" "-1"

new entry "Projectile_SlowDownArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Slowed,100,4"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "259313de-afd3-4d26-81eb-e7c747ab2869"
data "Icon" "Item_WPN_Arrow_Slowdown_A"
data "DisplayName" "Projectile_SlowDownArrow_DisplayName"
data "DisplayNameRef" "Sticky Arrow"
data "Description" "Projectile_SlowDownArrow_Description"
data "DescriptionRef" "Slows down a target and deals [1] damage."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_SlowDownArrow_-1"
type "SkillData"
using "Projectile_SlowDownArrow"
data "Level" "-1"

new entry "Projectile_EnemySlowDownArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Slowed,90,4"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "259313de-afd3-4d26-81eb-e7c747ab2869"
data "Icon" "Item_WPN_Arrow_SlowDown_A"
data "DisplayName" "Projectile_EnemySlowDownArrow_DisplayName"
data "DisplayNameRef" "Slow Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySlowDownArrow_-1"
type "SkillData"
using "Projectile_EnemySlowDownArrow"
data "Level" "-1"

new entry "Projectile_FreezingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "30"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Frozen,100,2;CreateSurface,2,2,Ice,25;Freeze,100,4,90"
data "TargetRadius" "15"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c93629e4-021d-4e24-b128-45011e11ab1f"
data "Icon" "Item_WPN_Arrow_Freezing_A"
data "DisplayName" "Projectile_FreezingArrow_DisplayName"
data "DisplayNameRef" "Freezing Arrow"
data "Description" "Projectile_FreezingArrow_Description"
data "DescriptionRef" "Can freeze a target and does [1] damage."
data "StatsDescription" "Projectile_FreezingArrow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Can target terrain to freeze water or create ice surface."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Frost_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_FreezingArrow_-1"
type "SkillData"
using "Projectile_FreezingArrow"
data "Level" "-1"

new entry "Projectile_EnemyFreezingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "30"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Frozen,99,2;CreateSurface,2,2,Ice,25;Freeze,100,4,90"
data "TargetRadius" "15"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c93629e4-021d-4e24-b128-45011e11ab1f"
data "Icon" "Item_WPN_Arrow_Freezing_A"
data "DisplayName" "Projectile_EnemyFreezingArrow_DisplayName"
data "DisplayNameRef" "Freezing Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Frost_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyFreezingArrow_-1"
type "SkillData"
using "Projectile_EnemyFreezingArrow"
data "Level" "-1"

new entry "Projectile_WellCraftedArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Sunder"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd710"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_WellCraftedArrow_DisplayName"
data "DisplayNameRef" "Silver Arrow"
data "Description" "Projectile_WellCraftedArrow_Description"
data "DescriptionRef" "Breaks armour and does [1] damage."
data "StatsDescription" "Projectile_WellCraftedArrow_StatsDescription"
data "StatsDescriptionRef" "Target suffers [2] penalty to Armour for 2 turns."
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_Sunder:Armor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_WellCraftedArrow_-1"
type "SkillData"
using "Projectile_WellCraftedArrow"
data "Level" "-1"

new entry "Projectile_SilverArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Sunder"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_SilverArrow_DisplayName"
data "DisplayNameRef" "Silver Arrow"
data "Description" "Projectile_SilverArrow_Description"
data "DescriptionRef" "Breaks armour and does [1] damage."
data "StatsDescription" "Projectile_SilverArrow_StatsDescription"
data "StatsDescriptionRef" "Target suffers [2] penalty to Armour for 2 turns."
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_Sunder:Armor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Lightning_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_SilverArrow_-1"
type "SkillData"
using "Projectile_SilverArrow"
data "Level" "-1"

new entry "Projectile_EnemyIronDart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_EnemyIronDart_DisplayName"
data "DisplayNameRef" "Iron Dart {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyIronDart_-1"
type "SkillData"
using "Projectile_EnemyIronDart"
data "Level" "-1"

new entry "Projectile_EnemyChitinDart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_EnemyChitinDart_DisplayName"
data "DisplayNameRef" "Chitinous Stinger {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyChitinDart_-1"
type "SkillData"
using "Projectile_EnemyChitinDart"
data "Level" "-1"

new entry "Projectile_ExplosionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,55,2;CreateSurface,2,2,Fire,80;Ignite,100,4,100;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d24ae62b-a02a-4c2c-8057-8037d3caf851"
data "Icon" "Item_WPN_Arrow_Explosive_A"
data "DisplayName" "Projectile_ExplosionArrow_DisplayName"
data "DisplayNameRef" "Explosive Arrow"
data "Description" "Projectile_ExplosionArrow_Description"
data "DescriptionRef" "Archer's version of a grenade. Does [1] damage to all within [2] from impact."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Fire_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_ExplosionArrow_-1"
type "SkillData"
using "Projectile_ExplosionArrow"
data "Level" "-1"

new entry "Projectile_EnemyExplosionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,55,2;CreateSurface,2,2,Fire,80;Ignite,100,4,100;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d24ae62b-a02a-4c2c-8057-8037d3caf851"
data "Icon" "Item_WPN_Arrow_Explosive_A"
data "DisplayName" "Projectile_EnemyExplosionArrow_DisplayName"
data "DisplayNameRef" "Explosive Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Fire_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyExplosionArrow_-1"
type "SkillData"
using "Projectile_EnemyExplosionArrow"
data "Level" "-1"

new entry "Projectile_ArrowExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,55,2;CreateSurface,2,2,Fire,80;Ignite,100,4,100;Melt,100,4,100"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d24ae62b-a02a-4c2c-8057-8037d3caf851"
data "Icon" "Item_WPN_Arrow_Explosive_A"
data "DisplayName" "Projectile_ArrowExplosion_DisplayName"
data "DisplayNameRef" "Explosive Arrow"
data "Description" "Projectile_ArrowExplosion_Description"
data "DescriptionRef" "Archer's version of a grenade. Does [1] damage to all within [2] from impact."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Fire_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_ArrowExplosion_-1"
type "SkillData"
using "Projectile_ArrowExplosion"
data "Level" "-1"

new entry "Projectile_PoisonArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,85,2;CreateSurface,2,2,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_PoisonArrow_DisplayName"
data "DisplayNameRef" "Poison Arrow"
data "Description" "Projectile_PoisonArrow_Description"
data "DescriptionRef" "Can poison a target. Does [1] damage."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_PoisonArrow_-1"
type "SkillData"
using "Projectile_PoisonArrow"
data "Level" "-1"

new entry "Projectile_EnemyPoisonArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,85,2;CreateSurface,2,2,Ooze,50"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_EnemyPoisonArrow_DisplayName"
data "DisplayNameRef" "Poison Arrow {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyPoisonArrow_-1"
type "SkillData"
using "Projectile_EnemyPoisonArrow"
data "Level" "-1"

new entry "Projectile_EnemyPoisonHair"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,20,2; Blind,20,2"
data "TargetRadius" "15"
data "DeathType" "DoT"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_EnemyPoisonHair_DisplayName"
data "DisplayNameRef" "Barbed Hair {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyPoisonHair_-1"
type "SkillData"
using "Projectile_EnemyPoisonHair"
data "Level" "-1"

new entry "Projectile_EnemySporeSpit"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "Poison,20,2; Diseased,20,2"
data "TargetRadius" "15"
data "DeathType" "DoT"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_EnemySporeSpit_DisplayName"
data "DisplayNameRef" "Spore Spit {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemySporeSpit_-1"
type "SkillData"
using "Projectile_EnemySporeSpit"
data "Level" "-1"

new entry "Projectile_EnemyVoidShard"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "TargetRadius" "15"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_EnemyVoidShard_DisplayName"
data "DisplayNameRef" "Void Shard {E}"
data "FXScale" "100"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyVoidShard_-1"
type "SkillData"
using "Projectile_EnemyVoidShard"
data "Level" "-1"

new entry "Projectile_DebuffStrengthArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffStrength"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Strength_A"
data "DisplayName" "Projectile_DebuffStrengthArrow_DisplayName"
data "DisplayNameRef" "Weakening Arrow"
data "Description" "Projectile_DebuffStrengthArrow_Description"
data "DescriptionRef" "Lowers your target's strength. Does [1] damage."
data "StatsDescription" "Projectile_DebuffStrengthArrow_StatsDescription"
data "StatsDescriptionRef" "Strength: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffStrength:Strength"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffStrengthArrow_-1"
type "SkillData"
using "Projectile_DebuffStrengthArrow"
data "Level" "-1"

new entry "Projectile_DebuffIntelligenceArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffIntelligence"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Intelligence_A"
data "DisplayName" "Projectile_DebuffIntelligenceArrow_DisplayName"
data "DisplayNameRef" "Arrow Of Ignorance"
data "Description" "Projectile_DebuffIntelligenceArrow_Description"
data "DescriptionRef" "Lowers your target's intelligence. Does [1] damage."
data "StatsDescription" "Projectile_DebuffIntelligenceArrow_StatsDescription"
data "StatsDescriptionRef" "Intelligence: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffIntelligence:Intelligence"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffIntelligenceArrow_-1"
type "SkillData"
using "Projectile_DebuffIntelligenceArrow"
data "Level" "-1"

new entry "Projectile_DebuffConstitutionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffConstitution"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Constitution_A"
data "DisplayName" "Projectile_DebuffConstitutionArrow_DisplayName"
data "DisplayNameRef" "Withering Arrow"
data "Description" "Projectile_DebuffConstitutionArrow_Description"
data "DescriptionRef" "Lowers your target's constitution. Does [1] damage."
data "StatsDescription" "Projectile_DebuffConstitutionArrow_StatsDescription"
data "StatsDescriptionRef" "Constitution: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffConstitution:Constitution"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffConstitutionArrow_-1"
type "SkillData"
using "Projectile_DebuffConstitutionArrow"
data "Level" "-1"

new entry "Projectile_DebuffDexterityArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffDexterity"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Dexterity_A"
data "DisplayName" "Projectile_DebuffDexterityArrow_DisplayName"
data "DisplayNameRef" "Hindering Arrow"
data "Description" "Projectile_DebuffDexterityArrow_Description"
data "DescriptionRef" "Lowers your target's dexterity. Does [1] damage."
data "StatsDescription" "Projectile_DebuffDexterityArrow_StatsDescription"
data "StatsDescriptionRef" "Dexterity: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffDexterity:Dexterity"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffDexterityArrow_-1"
type "SkillData"
using "Projectile_DebuffDexterityArrow"
data "Level" "-1"

new entry "Projectile_DebuffSpeedArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffSpeed"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Speed_A"
data "DisplayName" "Projectile_DebuffSpeedArrow_DisplayName"
data "DisplayNameRef" "Slowness Arrow"
data "Description" "Projectile_DebuffSpeedArrow_Description"
data "DescriptionRef" "Lowers your target's speed. Does [1] damage."
data "StatsDescription" "Projectile_DebuffSpeedArrow_StatsDescription"
data "StatsDescriptionRef" "Speed: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffSpeed:Speed"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffSpeedArrow_-1"
type "SkillData"
using "Projectile_DebuffSpeedArrow"
data "Level" "-1"

new entry "Projectile_DebuffPerceptionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffPerception"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Perception_A"
data "DisplayName" "Projectile_DebuffPerceptionArrow_DisplayName"
data "DisplayNameRef" "Blinding Arrow"
data "Description" "Projectile_DebuffPerceptionArrow_Description"
data "DescriptionRef" "Lowers your target's perception. Does [1] damage."
data "StatsDescription" "Projectile_DebuffPerceptionArrow_StatsDescription"
data "StatsDescriptionRef" "Perception: [2] for 2 turns"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffPerception:Perception"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffPerceptionArrow_-1"
type "SkillData"
using "Projectile_DebuffPerceptionArrow"
data "Level" "-1"

new entry "Projectile_DebuffAllArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffAll"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_All_A"
data "DisplayName" "Projectile_DebuffAllArrow_DisplayName"
data "DisplayNameRef" "Cursing Arrow"
data "Description" "Projectile_DebuffAllArrow_Description"
data "DescriptionRef" "Lowers all of your target's primary stats. Does [1] damage."
data "StatsDescription" "Projectile_DebuffAllArrow_StatsDescription"
data "StatsDescriptionRef" "Duration: 2 turns<br>Strength: [2]<br>Dexterity: [3]<br>Intelligence: [4]<br>Constitution: [5]<br>Speed: [6]<br>Perception: [7]"
data "StatsDescriptionParams" "Damage;Stats:SKILLBOOST_DebuffAll:Strength;Stats:SKILLBOOST_DebuffAll:Dexterity;Stats:SKILLBOOST_DebuffAll:Intelligence;Stats:SKILLBOOST_DebuffAll:Constitution;Stats:SKILLBOOST_DebuffAll:Speed;Stats:SKILLBOOST_DebuffAll:Perception"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_DebuffAllArrow_-1"
type "SkillData"
using "Projectile_DebuffAllArrow"
data "Level" "-1"
data "Requirement" "RangedWeapon"

new entry "Projectile_EnemyDebuffStrengthArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffStrength"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Strength_A"
data "DisplayName" "Projectile_EnemyDebuffStrengthArrow_DisplayName"
data "DisplayNameRef" "Weakening Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffStrengthArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffStrengthArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffIntelligenceArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffIntelligence"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Intelligence_A"
data "DisplayName" "Projectile_EnemyDebuffIntelligenceArrow_DisplayName"
data "DisplayNameRef" "Arrow Of Ignorance {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffIntelligenceArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffIntelligenceArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffConstitutionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffConstitution"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Constitution_A"
data "DisplayName" "Projectile_EnemyDebuffConstitutionArrow_DisplayName"
data "DisplayNameRef" "Withering Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffConstitutionArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffConstitutionArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffDexterityArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffDexterity"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Dexterity_A"
data "DisplayName" "Projectile_EnemyDebuffDexterityArrow_DisplayName"
data "DisplayNameRef" "Hindering Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffDexterityArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffDexterityArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffSpeedArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffSpeed"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Speed_A"
data "DisplayName" "Projectile_EnemyDebuffSpeedArrow_DisplayName"
data "DisplayNameRef" "Slowness Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffSpeedArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffSpeedArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffPerceptionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffPerception"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_Perception_A"
data "DisplayName" "Projectile_EnemyDebuffPerceptionArrow_DisplayName"
data "DisplayNameRef" "Blinding Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffPerceptionArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffPerceptionArrow"
data "Level" "-1"

new entry "Projectile_EnemyDebuffAllArrow"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DebuffAll"
data "TargetRadius" "15"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Item_WPN_Arrow_Debuf_All_A"
data "DisplayName" "Projectile_EnemyDebuffAllArrow_DisplayName"
data "DisplayNameRef" "Cursing Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Weakening_Prepare_Arrow_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDebuffAllArrow_-1"
type "SkillData"
using "Projectile_EnemyDebuffAllArrow"
data "Level" "-1"

new entry "Projectile_ArhuKillingSpell"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "200"
data "Damage Range" "1"
data "DamageType" "Air"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "4"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_ArhuKillingSpell_DisplayName"
data "DisplayNameRef" "Zzap! {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "0"

new entry "Projectile_ArhuKillingSpell_-1"
type "SkillData"
using "Projectile_ArhuKillingSpell"
data "Level" "-1"

new entry "Projectile_MangothSacrificeSpell"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "10"
data "Damage Range" "1"
data "DamageType" "Air"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_MangothSacrificeSpell_DisplayName"
data "DisplayNameRef" "Sacrificer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "0"

new entry "Projectile_MangothSacrificeSpell_-1"
type "SkillData"
using "Projectile_MangothSacrificeSpell"
data "Level" "-1"

new entry "Projectile_TurretFire"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,4,2,Fire,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretFire_DisplayName"
data "DisplayNameRef" "Fire attack [T] {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A"
data "Magic Cost" "0"

new entry "Projectile_TurretFire_-1"
type "SkillData"
using "Projectile_TurretFire"
data "Level" "-1"

new entry "Projectile_TurretAir"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "40"
data "DamageType" "Air"
data "SkillProperties" "CreateSurface,4,2,Electrified,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretAir_DisplayName"
data "DisplayNameRef" "Air attack [T] {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_A"
data "Magic Cost" "0"

new entry "Projectile_TurretAir_-1"
type "SkillData"
using "Projectile_TurretAir"
data "Level" "-1"

new entry "Projectile_TurretWater"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "40"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,4,2,Ice,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretWater_DisplayName"
data "DisplayNameRef" "Water attack [T] {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_TurretWater_-1"
type "SkillData"
using "Projectile_TurretWater"
data "Level" "-1"

new entry "Projectile_TurretEarth"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "40"
data "DamageType" "Earth"
data "SkillProperties" "CreateSurface,4,2,Ooze,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretEarth_DisplayName"
data "DisplayNameRef" "Earth attack [T] {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_TurretEarth_-1"
type "SkillData"
using "Projectile_TurretEarth"
data "Level" "-1"

new entry "Projectile_TurretBillehgahr"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "10000"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,10;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,2,Fire,100"
data "TargetRadius" "100"
data "AreaRadius" "20"
data "DeathType" "Incinerate"
data "ExplodeRadius" "10"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "2"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TurretBillehgahr_DisplayName"
data "DisplayNameRef" "Billeh Gahr's turret attack {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "Magic Cost" "0"

new entry "Projectile_TurretBillehgahr_15"
type "SkillData"
using "Projectile_TurretBillehgahr"
data "Level" "15"

new entry "Projectile_SpiderBoss_PoisonMeteor"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,2,4,Ooze,100"
data "TargetRadius" "20"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "944728e0-b51e-4f61-892f-ac0221c65659"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_SpiderBoss_PoisonMeteor_DisplayName"
data "DisplayNameRef" "Poison Meteors {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_PoisonDart_Prepare_A:Dummy_L_Hand;FX_Skills_Earth_PoisonDart_Prepare_A:Dummy_R_Hand"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_Animal_Spider_Boss_B_Attack_A"
data "Magic Cost" "1"

new entry "Projectile_SpiderBoss_PoisonMeteor_-1"
type "SkillData"
using "Projectile_SpiderBoss_PoisonMeteor"
data "Level" "-1"

new entry "Projectile_TutorialBlackRockDart"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "20"
data "Damage Range" "1"
data "DamageType" "None"
data "TargetRadius" "15"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "eb9ca525-e430-4d8a-a4aa-f1edb7e3a5d6"
data "Icon" "Item_WPN_Arrow_Debuf_Dexterity_A"
data "DisplayName" "Projectile_TutorialBlackRockDart_DisplayName"
data "DisplayNameRef" "Tenebrium Arrow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Ranger_Silence_Prepare_A"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Silence_Cast_A"
data "Magic Cost" "0"

new entry "Projectile_TutorialBlackRockDart_-1"
type "SkillData"
using "Projectile_TutorialBlackRockDart"
data "Level" "-1"

new entry "Projectile_TotemKillingSpell"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "200"
data "Damage Range" "1"
data "DamageType" "None"
data "TargetRadius" "30"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TotemKillingSpell_DisplayName"
data "DisplayNameRef" "Heavenly Strike {E}"
data "FXScale" "100"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "0"

new entry "Projectile_TotemKillingSpell_16"
type "SkillData"
using "Projectile_TotemKillingSpell"
data "Level" "16"

new entry "Projectile_IcaraKillingSpell"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "200"
data "Damage Range" "1"
data "DamageType" "Water"
data "TargetRadius" "15"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "10"
data "ProjectileDelay" "200"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "1"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_IcaraKillingSpell_DisplayName"
data "DisplayNameRef" "Diamond Dust {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "0"

new entry "Projectile_IcaraKillingSpell_16"
type "SkillData"
using "Projectile_IcaraKillingSpell"
data "Level" "16"

new entry "Projectile_WeaverKillingSpell"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "200"
data "Damage Range" "1"
data "DamageType" "Air"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd740"
data "MaxForkCount" "5"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_WeaverKillingSpell_DisplayName"
data "DisplayNameRef" "Disruptive Thread {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_R_Hand"
data "TargetEffect" "FX_Skills_Air_BlitzBolt_Target_A"
data "Magic Cost" "0"

new entry "Projectile_WeaverKillingSpell_16"
type "SkillData"
using "Projectile_WeaverKillingSpell"
data "Level" "16"

new entry "Projectile_EnemySuicideExplosionFire"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "500"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,2;CreateSurface,5,2,Fire,100;Ignite,100,4,100;Melt,100,4,100"
data "TargetRadius" "0"
data "DeathType" "Incinerate"
data "ExplodeRadius" "10"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d24ae62b-a02a-4c2c-8057-8037d3caf851"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemySuicideExplosionFire_DisplayName"
data "DisplayNameRef" "Burning Conclusion {E}"
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Projectile_Fireball"

new entry "Projectile_EnemySuicideExplosionFire_-1"
type "SkillData"
using "Projectile_EnemySuicideExplosionFire"
data "Level" "-1"

new entry "Projectile_EnemySuicideExplosionIce"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Water"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "500"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Frozen,100,2;CreateSurface,5,2,Ice,100;Freeze,100,4,90"
data "TargetRadius" "0"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "10"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c93629e4-021d-4e24-b128-45011e11ab1f"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemySuicideExplosionIce_DisplayName"
data "DisplayNameRef" "Ice-Shattering Conclusion {E}"
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A:Dummy_CastFX"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Projectile_Fireball"

new entry "Projectile_EnemySuicideExplosionIce_-1"
type "SkillData"
using "Projectile_EnemySuicideExplosionIce"
data "Level" "-1"

new entry "Projectile_EnemySuicideExplosionAir"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "500"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Blind,100,2;CreateSurface,5,2,Electrified,100;TargetCreateSurface,4,2,CloudStatic,80"
data "TargetRadius" "0"
data "DeathType" "Electrocution"
data "ExplodeRadius" "10"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b99a0c6a-a244-4bc8-8a84-e0c74b47696d"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemySuicideExplosionAir_DisplayName"
data "DisplayNameRef" "Electrifying Conclusion {E}"
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A:Dummy_CastFX"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Projectile_Fireball"

new entry "Projectile_EnemySuicideExplosionAir_-1"
type "SkillData"
using "Projectile_EnemySuicideExplosionAir"
data "Level" "-1"

new entry "Projectile_EnemySuicideExplosionEarth"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "500"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "Poison,60,3;Petrify,60,3;CreateSurface,5,3,Ooze,100"
data "TargetRadius" "0"
data "DeathType" "Crushing"
data "ExplodeRadius" "10"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a33d6b84-e6f6-4b1a-a909-8d812e0c0174"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemySuicideExplosionEarth_DisplayName"
data "DisplayNameRef" "Down-To-Earth Conclusion {E}"
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_earthquake_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Earth_Earthquake_Cast_A:Dummy_CastFX"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Projectile_Fireball"

new entry "Projectile_EnemySuicideExplosionEarth_-1"
type "SkillData"
using "Projectile_EnemySuicideExplosionEarth"
data "Level" "-1"

new entry "Projectile_EnemyDragonProjectile"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Crushing"
data "SkillProperties" "Fear,75,1;"
data "TargetRadius" "50"
data "AreaRadius" "10"
data "DeathType" "Crushing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b9bde583-56fe-4723-b4d0-debbe49a80a2"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyDragonProjectile_DisplayName"
data "DisplayNameRef" "Wrath of the Void {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Void_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDragonProjectile_-1"
type "SkillData"
using "Projectile_EnemyDragonProjectile"
data "Level" "-1"

new entry "Projectile_EnemyDragonProjectileFire"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,75,1;"
data "TargetRadius" "50"
data "AreaRadius" "10"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3a8f54eb-dc44-4fd6-b96f-a8e583a9dd61"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyDragonProjectileFire_DisplayName"
data "DisplayNameRef" "Scorching Fury {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Fire_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDragonProjectileFire_-1"
type "SkillData"
using "Projectile_EnemyDragonProjectileFire"
data "Level" "-1"

new entry "Projectile_EnemyDragonProjectileIce"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Frozen,75,1;"
data "TargetRadius" "50"
data "AreaRadius" "10"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "de241186-5081-43bf-a4a9-76780a12f52c"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyDragonProjectileIce_DisplayName"
data "DisplayNameRef" "Veil of Frost {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Ice_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDragonProjectileIce_-1"
type "SkillData"
using "Projectile_EnemyDragonProjectileIce"
data "Level" "-1"

new entry "Projectile_EnemyDragonProjectileAir"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Stun,75,1;"
data "TargetRadius" "50"
data "AreaRadius" "10"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b7de4984-5c6d-466c-a068-2e1d930bf73a"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyDragonProjectileAir_DisplayName"
data "DisplayNameRef" "Primordial Storm {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Lightning_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDragonProjectileAir_-1"
type "SkillData"
using "Projectile_EnemyDragonProjectileAir"
data "Level" "-1"

new entry "Projectile_EnemyDragonProjectileEarth"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "Petrified,75,1;"
data "TargetRadius" "50"
data "AreaRadius" "10"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3b1b3a19-f91c-4b8a-8419-f8db0fb91f08"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyDragonProjectileEarth_DisplayName"
data "DisplayNameRef" "Decaying Winds {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Earth_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyDragonProjectileEarth_-1"
type "SkillData"
using "Projectile_EnemyDragonProjectileEarth"
data "Level" "-1"

new entry "ProjectileStrike_MeteorShower"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "9"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "115"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,3,Fire,100"
data "TargetRadius" "15"
data "AreaRadius" "6"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "StrikeCount" "8"
data "StrikeDelay" "350"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_MeteorStrike"
data "DisplayName" "ProjectileStrike_MeteorShower_DisplayName"
data "DisplayNameRef" "Meteor Shower"
data "Description" "ProjectileStrike_MeteorShower_Description"
data "DescriptionRef" "[3] fireballs come crashing from the sky. Each does [1] damage to anything within a [2] range from impact."
data "StatsDescription" "ProjectileStrike_MeteorShower_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br><br>Summon a veritable storm of fireballs from the sky. Creates fire surfaces, melts ice surfaces, sets ooze and oil surfaces on fire."
data "StatsDescriptionParams" "Damage;ExplodeRadius;StrikeCount;TargetRadius;SkillProperties"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_MeteorStrike"

new entry "ProjectileStrike_MeteorShower_19"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "Level" "19"

new entry "ProjectileStrike_HailAttack"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "Ability" "Offensive"
data "Element" "Water"
data "ActionPoints" "9"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Freeze,100,2,25;CreateSurface,1,3,Ice,25;Frozen,80,2"
data "TargetRadius" "15"
data "AreaRadius" "6"
data "DeathType" "Piercing"
data "ExplodeRadius" "1"
data "StrikeCount" "8"
data "StrikeDelay" "350"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "Icon" "Skill_Water_HailStorm"
data "DisplayName" "ProjectileStrike_HailAttack_DisplayName"
data "DisplayNameRef" "Hail Attack"
data "Description" "ProjectileStrike_HailAttack_Description"
data "DescriptionRef" "[3] ice shards rain from the sky, each doing [1] damage to anything with a [4] range from impact."
data "StatsDescription" "ProjectileStrike_HailAttack_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br><br>Shards of ice will come down from the sky. Creates ice surfaces and freezes water and blood."
data "StatsDescriptionParams" "Damage;ExplodeRadius;StrikeCount;TargetRadius;SkillProperties"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceShard_Cast_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_HailAttack"

new entry "ProjectileStrike_HailAttack_19"
type "SkillData"
using "ProjectileStrike_HailAttack"
data "Level" "19"

new entry "ProjectileStrike_EnemyMeteorShower"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "Damage" "6"
data "Damage Multiplier" "115"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,85,2;Ignite,100,4,100;Melt,100,4,100;CreateSurface,2,3,Fire,100"
data "TargetRadius" "15"
data "AreaRadius" "6"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "StrikeCount" "8"
data "StrikeDelay" "350"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "ProjectileStrike_EnemyMeteorShower_DisplayName"
data "DisplayNameRef" "Burning Skies {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireball_start"
data "PrepareAnimationLoop" "skill_fireball_loop"
data "PrepareEffect" "FX_Skills_Fire_Fireball_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_fireball_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Fireball_Cast_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "Magic Cost" "1"

new entry "ProjectileStrike_EnemyMeteorShower_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower"
data "Level" "-1"

new entry "ProjectileStrike_BoulderBash"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "Knockdown,80,2;CreateSurface,2,2,Ooze,100"
data "TargetRadius" "15"
data "AreaRadius" "0"
data "DeathType" "Crushing"
data "ExplodeRadius" "2"
data "StrikeCount" "1"
data "StrikeDelay" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "TargetProjectiles" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "8b6354c3-13c7-4eca-aaa6-252cce2ed82f"
data "Icon" "Skill_Earth_BoulderDash"
data "DisplayName" "ProjectileStrike_BoulderBash_DisplayName"
data "DisplayNameRef" "Boulder Bash"
data "Description" "ProjectileStrike_BoulderBash_Description"
data "DescriptionRef" "A Boulder comes crashing from the sky. It does [1] damage to anything within a [2] range from impact."
data "StatsDescription" "ProjectileStrike_BoulderBash_StatsDescription"
data "StatsDescriptionRef" "Range: [3]<br><br>Summon a giant boulder that crushes anything it lands on. Creates an ooze surface on impact."
data "StatsDescriptionParams" "Damage;ExplodeRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "PrepareEffect" "FX_Skills_Earth_BoulderDash_Prepare_A"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Boulder_BoulderBash"

new entry "ProjectileStrike_BoulderBash_6"
type "SkillData"
using "ProjectileStrike_BoulderBash"
data "Level" "6"

new entry "ProjectileStrike_EnemyBoulderBash"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "Knockdown,80,2;CreateSurface,2,2,Ooze,100"
data "TargetRadius" "15"
data "AreaRadius" "0"
data "DeathType" "Crushing"
data "ExplodeRadius" "2"
data "StrikeCount" "1"
data "StrikeDelay" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "TargetProjectiles" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "8b6354c3-13c7-4eca-aaa6-252cce2ed82f"
data "Icon" "Skill_Earth_BoulderDash"
data "DisplayName" "ProjectileStrike_EnemyBoulderBash_DisplayName"
data "DisplayNameRef" "Boulder Bash {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Earth_BoulderDash_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "1"

new entry "ProjectileStrike_EnemyBoulderBash_-1"
type "SkillData"
using "ProjectileStrike_EnemyBoulderBash"
data "Level" "-1"

new entry "Target_Resurrect"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "10"
data "Cooldown" "30"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Resurrect,500,20"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Party;Dead;NonSummon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Ranger_Resurrect"
data "DisplayName" "Target_Resurrect_DisplayName"
data "DisplayNameRef" "Resurrect"
data "Description" "Target_Resurrect_Description"
data "DescriptionRef" "Resurrect a dead ally to 20% of its health."
data "StatsDescription" "Target_Resurrect_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Some call it necromancy, others call it Intervention Of The Seven."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_resurrect_start"
data "PrepareAnimationLoop" "skill_resurrect_loop"
data "PrepareEffect" "FX_Skills_Ranger_Resurrect_Prepare_A"
data "CastAnimation" "skill_resurrect_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Resurrect_Cast_A"
data "TargetHitEffect" "FX_Skills_Ranger_Resurrect_Impact_A"
data "Skillbook" "SKILLBOOK_Resurrect"

new entry "Target_Resurrect_16"
type "SkillData"
using "Target_Resurrect"
data "Level" "16"

new entry "Target_EnemyResurrect"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Resurrect,100,20"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Ally;Dead;NonSummon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Ranger_Resurrect"
data "DisplayName" "Target_EnemyResurrect_DisplayName"
data "DisplayNameRef" "Resurrect {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Ranger_Resurrect_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Resurrect_Cast_A"
data "TargetHitEffect" "FX_Skills_Ranger_Resurrect_Impact_A"

new entry "Target_EnemyResurrect_-1"
type "SkillData"
using "Target_EnemyResurrect"
data "Level" "-1"

new entry "Target_EnemyResurrectLighthouse"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Resurrect,100,20"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Ranger_Resurrect"
data "DisplayName" "Target_EnemyResurrectLighthouse_DisplayName"
data "DisplayNameRef" "Resurrect {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Ranger_Resurrect_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Resurrect_Cast_A"
data "TargetHitEffect" "FX_Skills_Ranger_Resurrect_Impact_A"

new entry "Target_EnemyResurrectLighthouse_-1"
type "SkillData"
using "Target_EnemyResurrectLighthouse"
data "Level" "-1"

new entry "Target_Fortify"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "6"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Fortified,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_Fortify"
data "DisplayName" "Target_Fortify_DisplayName"
data "DisplayNameRef" "Fortify"
data "Description" "Target_Fortify_Description"
data "DescriptionRef" "Give a target magical armour."
data "StatsDescription" "Target_Fortify_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Fortified boosts Armor by +[1]<br><br>Draw magical iron from the ground and cover a character, or yourself, with it."
data "StatsDescriptionParams" "Stats:Stats_Fortified:Armor;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_earthshield_start"
data "PrepareAnimationLoop" "skill_earthshield_loop"
data "PrepareEffect" "FX_Skills_Earth_Fortify_Prepare_A"
data "CastAnimation" "skill_earthshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Fortify_Cast_A"
data "TargetHitEffect" "FX_Skills_Earth_Fortify_Summon_A"
data "Skillbook" "SKILLBOOK_Fortify"

new entry "Target_Fortify_3"
type "SkillData"
using "Target_Fortify"
data "Level" "3"

new entry "Target_Poison"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "5"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "SkillProperties" "Poison,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_VenomousStrike"
data "DisplayName" "Target_Poison_DisplayName"
data "DisplayNameRef" "Venomous Strike"
data "Description" "Target_Poison_Description"
data "DescriptionRef" "Poison your target. Deals [1] damage."
data "StatsDescription" "Target_Poison_StatsDescription"
data "StatsDescriptionRef" "<br><br>Attack an enemy with your regular weapon with a very high chance of poisoning. Requires a dagger."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Rogue_VenomousStrike_Prepare_A;FX_Skills_Rogue_VenomousStrike_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_VenomousStrike_Cast_A;FX_Skills_Rogue_VenomousStrike_Cast_Hand_A:Dummy_R_Hand"
data "Skillbook" "SKILLBOOK_Rogue_Target_Poison"

new entry "Target_Poison_5"
type "SkillData"
using "Target_Poison"
data "Level" "5"

new entry "Target_Bleed"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Slashing"
data "SkillProperties" "Bleeding,100,2"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Bleed"
data "DisplayName" "Target_Bleed_DisplayName"
data "DisplayNameRef" "Bloodletting"
data "Description" "Target_Bleed_Description"
data "DescriptionRef" "Make your target bleed. Deals [1] damage."
data "StatsDescription" "Target_Bleed_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Rip your target apart as if it were slashed with a sword. If it has blood, it will bleed."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Bloodletting_Prepare_A;FX_Skills_WitchCraft_Bloodletting_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Bloodletting_Cast_A;FX_Skills_WitchCraft_Bloodletting_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_Bloodletting_Impact_A"
data "Skillbook" "SKILLBOOK_Bleed"

new entry "Target_Bleed_2"
type "SkillData"
using "Target_Bleed"
data "Level" "2"

new entry "Target_AttenberahKillingSpell"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "150"
data "Damage Range" "1"
data "DamageType" "Water"
data "TargetRadius" "100"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_IceShard"
data "DisplayName" "Target_AttenberahKillingSpell_DisplayName"
data "DisplayNameRef" "Attenberah Wrath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Water_IceShard_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "FX_Skills_Water_IceShard_Impact_A"

new entry "Target_AttenberahKillingSpell_-1"
type "SkillData"
using "Target_AttenberahKillingSpell"
data "Level" "-1"

new entry "Target_FrederickKillingSpell"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "150"
data "Damage Range" "1"
data "DamageType" "Fire"
data "TargetRadius" "100"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_Flare"
data "DisplayName" "Target_FrederickKillingSpell_DisplayName"
data "DisplayNameRef" "Frederick Justice {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Dummy_L_Hand:Dummy_R_Hand"
data "TargetHitEffect" "FX_Skills_Fire_Flare_Impact_A"

new entry "Target_FrederickKillingSpell_-1"
type "SkillData"
using "Target_FrederickKillingSpell"
data "Level" "-1"

new entry "Target_PrisonGuardKillingSpell"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "300"
data "Damage Range" "1"
data "DamageType" "Piercing"
data "TargetRadius" "100"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Target_PrisonGuardKillingSpell_DisplayName"
data "DisplayNameRef" "Expeditive Justice {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_arrow_start"
data "PrepareAnimationLoop" "skill_arrow_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_Dummy_A:Dummy_L_Hand"
data "CastAnimation" "skill_arrow_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_BlitzBolt_Cast_Dummy_A:Dummy_L_Hand"
data "TargetHitEffect" "FX_GP_Arrow_Silver_Impact_A"

new entry "Target_PrisonGuardKillingSpell_-1"
type "SkillData"
using "Target_PrisonGuardKillingSpell"
data "Level" "-1"

new entry "Target_Blind"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "4"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Blind,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Blind"
data "DisplayName" "Target_Blind_DisplayName"
data "DisplayNameRef" "Blind"
data "Description" "Target_Blind_Description"
data "DescriptionRef" "Blind a target."
data "StatsDescription" "Target_Blind_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_silence_start"
data "PrepareAnimationLoop" "skill_silence_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Blind_Prepare_A"
data "CastAnimation" "skill_silence_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Blind_Cast_A"
data "TargetHitEffect" "FX_Skills_WitchCraft_Blind_Impact_A"
data "Skillbook" "SKILLBOOK_Blind"

new entry "Target_Blind_3"
type "SkillData"
using "Target_Blind"
data "Level" "3"

new entry "Target_TargetedBless"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "3"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Blessed,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_BlessTarget"
data "DisplayName" "Target_TargetedBless_DisplayName"
data "DisplayNameRef" "Bless"
data "Description" "Target_TargetedBless_Description"
data "DescriptionRef" "Bless a target."
data "StatsDescription" "Target_TargetedBless_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Blessed boosts Chance To Hit by +[1]"
data "StatsDescriptionParams" "Stats:Stats_Blessed:ChanceToHitBoost;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_airshield_start"
data "PrepareAnimationLoop" "skill_airshield_loop"
data "PrepareEffect" "FX_Skills_Earth_TargetedBless_Prepare_A;FX_Skills_Earth_TargetedBless_Prepare_Hand_A:Dummy_L_Hand:Dummy_R_Hand"
data "CastAnimation" "skill_airshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_TargetedBless_Cast_A"
data "Skillbook" "SKILLBOOK_TargetedBless"

new entry "Target_TargetedBless_3"
type "SkillData"
using "Target_TargetedBless"
data "Level" "3"

new entry "Target_Farsight"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "3"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,4,SKILLBOOST_Farsight"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_Farseer"
data "DisplayName" "Target_Farsight_DisplayName"
data "DisplayNameRef" "Farseer"
data "Description" "Target_Farsight_Description"
data "DescriptionRef" "Grant a target improved sight."
data "StatsDescription" "Target_Farsight_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Farseer boosts Sight by +5m"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_charm_start"
data "PrepareAnimationLoop" "skill_charm_loop"
data "PrepareEffect" "FX_Skills_Air_Farsight_Prepare_A"
data "CastAnimation" "skill_charm_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Farsight_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_Farsight_Impact_A"
data "Skillbook" "SKILLBOOK_FarSight"

new entry "Target_Farsight_4"
type "SkillData"
using "Target_Farsight"
data "Level" "4"

new entry "Target_EndureElements"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "6"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_EndureElements"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Endure"
data "DisplayName" "Target_EndureElements_DisplayName"
data "DisplayNameRef" "Absorb The Elements"
data "Description" "Target_EndureElements_Description"
data "DescriptionRef" "Grant higher resistances against the elements."
data "StatsDescription" "Target_EndureElements_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Earth, Wind, Fire and Water Resistances get a bonus of 50%"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireshield_start"
data "PrepareAnimationLoop" "skill_fireshield_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_AbsorbElements_Prepare_A"
data "CastAnimation" "skill_fireshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_AbsorbElements_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_AbsorbElements_Summon_A"
data "Skillbook" "SKILLBOOK_EndureElements"

new entry "Target_EndureElements_6"
type "SkillData"
using "Target_EndureElements"
data "Level" "6"

new entry "Target_DrainWillpower"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "3"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DrainWillpower"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_DrainWillpower"
data "DisplayName" "Target_DrainWillpower_DisplayName"
data "DisplayNameRef" "Drain Willpower"
data "Description" "Target_DrainWillpower_Description"
data "DescriptionRef" "Decrease a target's Willpower."
data "StatsDescription" "Target_DrainWillpower_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Decreases Willpower by [1]"
data "StatsDescriptionParams" "Stats:SKILLBOOST_DrainWillpower:Willpower;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DrainWillpower_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_DrainWillpower_Impact_B"
data "TargetHitEffect" "FX_Skills_WitchCraft_DrainWillpower_Impact_A"
data "Skillbook" "SKILLBOOK_DrainWillpower"

new entry "Target_DrainWillpower_10"
type "SkillData"
using "Target_DrainWillpower"
data "Level" "10"

new entry "Target_Enervation"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "8"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,1,SKILLBOOST_Enervation"
data "TargetRadius" "16"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Enervation"
data "DisplayName" "Target_Enervation_DisplayName"
data "DisplayNameRef" "Soulsap"
data "Description" "Target_Enervation_Description"
data "DescriptionRef" "Lower all of the target's powers and abilities."
data "StatsDescription" "Target_Enervation_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Enfeeble_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Enfeeble_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_Enfeeble_Impact_B"
data "TargetHitEffect" "FX_Skills_WitchCraft_Enfeeble_Impact_A"
data "Skillbook" "SKILLBOOK_Enervation"

new entry "Target_Enervation_14"
type "SkillData"
using "Target_Enervation"
data "Level" "14"

new entry "Target_InvisibilityTarget"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "8"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Invisible,100,5"
data "TargetRadius" "14"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_InvisibleTarget"
data "DisplayName" "Target_InvisibilityTarget_DisplayName"
data "DisplayNameRef" "Make Invisible"
data "Description" "Target_InvisibilityTarget_Description"
data "DescriptionRef" "Set Invisible status on a target."
data "StatsDescription" "Target_InvisibilityTarget_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br><br>Invisibility breaks when casting or attacking."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_airshield_start"
data "PrepareAnimationLoop" "skill_airshield_loop"
data "PrepareEffect" "FX_Skills_Air_InvisibilityTarget_Prepare_A"
data "CastAnimation" "skill_airshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_InvisibilityTarget_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_InvisibilityTarget_Impact_A"
data "Skillbook" "SKILLBOOK_InvisibilityTarget"

new entry "Target_InvisibilityTarget_16"
type "SkillData"
using "Target_InvisibilityTarget"
data "Level" "16"

new entry "Target_VampiricTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "4"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "SELF:OnHit:Heal,100,2,,5"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_VampiricTouch"
data "DisplayName" "Target_VampiricTouch_DisplayName"
data "DisplayNameRef" "Vampiric Touch"
data "Description" "Target_VampiricTouch_Description"
data "DescriptionRef" "Damage another, heal yourself"
data "StatsDescription" "Target_VampiricTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Sink your fangs into an enemy (or ally) within touch range and drain his life."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_VampiricTouch_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_VampiricTouch_Cast_A;FX_Skills_WitchCraft_VampiricTouch_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_VampiricTouch_Impact_A"
data "Skillbook" "SKILLBOOK_VampiricTouch"

new entry "Target_VampiricTouch_9"
type "SkillData"
using "Target_VampiricTouch"
data "Level" "9"

new entry "Target_FingerOfDeath"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "9"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "160"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_FingerOfDeath"
data "DisplayName" "Target_FingerOfDeath_DisplayName"
data "DisplayNameRef" "Death Punch"
data "Description" "Target_FingerOfDeath_Description"
data "DescriptionRef" "Deal [1] damage to a target near you."
data "StatsDescription" "Target_FingerOfDeath_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Concentrate all your magical energy and power in one fist and deal an impressive blow to a target within touch range."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DeathPunch_Cast_Hands_A:Bip001 R Forearm"
data "Skillbook" "SKILLBOOK_FingerOfDeath"

new entry "Target_FingerOfDeath_16"
type "SkillData"
using "Target_FingerOfDeath"
data "Level" "16"

new entry "Target_TargetedOilSurface"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "3"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "SkillProperties" "CreateSurface,2,5,Oil,100;TargetCreateSurface,2,5,Oil,100"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_OilSurface"
data "DisplayName" "Target_TargetedOilSurface_DisplayName"
data "DisplayNameRef" "Midnight Oil"
data "Description" "Target_TargetedOilSurface_Description"
data "DescriptionRef" "Create an oil surface."
data "StatsDescription" "Target_TargetedOilSurface_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Oil slows characters down and can be set on fire."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_stickysurface_start"
data "PrepareAnimationLoop" "skill_stickysurface_loop"
data "PrepareEffect" "FX_Skills_Earth_TargetedOilSurface_Prepare_A"
data "CastAnimation" "skill_stickysurface_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_TargetedOilSurface_Cast_A"
data "Skillbook" "SKILLBOOK_TargetedOilSurface"

new entry "Target_TargetedOilSurface_2"
type "SkillData"
using "Target_TargetedOilSurface"
data "Level" "2"

new entry "Target_TargetedDamageBoost"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "3"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_TargetedDamageBoost"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_BoostDamage"
data "DisplayName" "Target_TargetedDamageBoost_DisplayName"
data "DisplayNameRef" "Oath Of Desecration"
data "Description" "Target_TargetedDamageBoost_Description"
data "DescriptionRef" "Bestow a damage boost upon an ally"
data "StatsDescription" "Target_TargetedDamageBoost_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Damage of target increases by [2]%"
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_TargetedDamageBoost:DamageBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_inspire_start"
data "PrepareAnimationLoop" "skill_inspire_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_OathOfDesecration_Prepare_A"
data "CastAnimation" "skill_inspire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_OathOfDesecration_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_OathOfDesecration_Impact_A"
data "Skillbook" "SKILLBOOK_TargetedDamageBoost"

new entry "Target_TargetedDamageBoost_2"
type "SkillData"
using "Target_TargetedDamageBoost"
data "Level" "2"

new entry "Target_TargetedCurse"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "4"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Cursed,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_TargetedCurse"
data "DisplayName" "Target_TargetedCurse_DisplayName"
data "DisplayNameRef" "Malediction"
data "Description" "Target_TargetedCurse_Description"
data "DescriptionRef" "Curse an enemy"
data "StatsDescription" "Target_TargetedCurse_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Cursed lowers a target's chance to hit by [2]"
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Blessed:ChanceToHitBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_TargetedCurse_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_TargetedCurse_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_TargetedCurse_Impact_A"
data "Skillbook" "SKILLBOOK_TargetedCurse"

new entry "Target_TargetedCurse_3"
type "SkillData"
using "Target_TargetedCurse"
data "Level" "3"

new entry "Target_WeakeningTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "3"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_WeakeningTouch"
data "DisplayName" "Target_WeakeningTouch_DisplayName"
data "DisplayNameRef" "Enfeebling Touch"
data "Description" "Target_WeakeningTouch_Description"
data "DescriptionRef" "Weaken an enemy"
data "StatsDescription" "Target_WeakeningTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Weak lowers damage by [2]% and strength by [3]"
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Weak:DamageBoost;Stats:Stats_Weak:Strength"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_A;FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_EnfeeblingTouch_Cast_A;FX_Skills_WitchCraft_EnfeeblingTouch_Cast_Hands_A:Bip001 R Forearm"
data "Skillbook" "SKILLBOOK_WeakeningTouch"

new entry "Target_WeakeningTouch_2"
type "SkillData"
using "Target_WeakeningTouch"
data "Level" "2"

new entry "Target_MassWeakness"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "15"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_WeakenMass"
data "DisplayName" "Target_MassWeakness_DisplayName"
data "DisplayNameRef" "Mass Weakness"
data "Description" "Target_MassWeakness_Description"
data "DescriptionRef" "Weaken all enemies within an area"
data "StatsDescription" "Target_MassWeakness_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Weak lowers damage by [2] and strength by [3]"
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Weak:DamageBoost;Stats:Stats_Weak:Strength"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_MassWeakness_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_MassWeakness_Cast_A"
data "TargetEffect" "FX_Skills_Target_WitchCraft_MassWeakness_A"
data "TargetHitEffect" "FX_Skills_WitchCraft_MassWeakness_Impact_A"
data "Skillbook" "SKILLBOOK_MassWeakness"

new entry "Target_MassWeakness_12"
type "SkillData"
using "Target_MassWeakness"
data "Level" "12"

new entry "Target_MassDisease"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "7"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Diseased,100,2"
data "TargetRadius" "16"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_MassDisease"
data "DisplayName" "Target_MassDisease_DisplayName"
data "DisplayNameRef" "Mass Disease"
data "Description" "Target_MassDisease_Description"
data "DescriptionRef" "Disease all enemies within an area"
data "StatsDescription" "Target_MassDisease_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Disease lowers target's constitution by [2] and Bodybuilding ability by [3]"
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Diseased:Constitution;Stats:Stats_Diseased:BodyBuilding"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Water_MassDisease_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_MassDisease_Cast_A"
data "Skillbook" "SKILLBOOK_MassDisease"

new entry "Target_MassDisease_13"
type "SkillData"
using "Target_MassDisease"
data "Level" "13"

new entry "Target_ChillyWind"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "3"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Chilled,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ChillyWind"
data "DisplayName" "Target_ChillyWind_DisplayName"
data "DisplayNameRef" "Bitter Cold"
data "Description" "Target_ChillyWind_Description"
data "DescriptionRef" "Chill a target."
data "StatsDescription" "Target_ChillyWind_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells<br>Chilled has a negative impact on movement.<br><br>Instantaneously summon a bitter cold sensation over a character. Chilled targets that get chilled again, turn frozen."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_tornado_start"
data "PrepareAnimationLoop" "skill_tornado_loop"
data "PrepareEffect" "FX_Skills_Air_ChillyWind_Prepare_A"
data "CastAnimation" "skill_tornado_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ChillyWind_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_ChillyWind_Impact_A"
data "Skillbook" "SKILLBOOK_ChillyWind"

new entry "Target_ChillyWind_2"
type "SkillData"
using "Target_ChillyWind"
data "Level" "2"

new entry "Target_InstantPressure"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "130"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Blind,35,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_InstantPressure"
data "DisplayName" "Target_InstantPressure_DisplayName"
data "DisplayNameRef" "Headvice"
data "Description" "Target_InstantPressure_Description"
data "DescriptionRef" "A magical claw hold. Deals [1] damage."
data "StatsDescription" "Target_InstantPressure_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_stun_start"
data "PrepareAnimationLoop" "skill_stun_loop"
data "PrepareEffect" "FX_Skills_Air_InstantPressure_Prepare_A"
data "CastAnimation" "skill_stun_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_InstantPressure_Cast_A"
data "TargetCastEffect" "FX_Skills_Air_InstantPressure_Impact_A"
data "Skillbook" "SKILLBOOK_InstantPressure"

new entry "Target_InstantPressure_2"
type "SkillData"
using "Target_InstantPressure"
data "Level" "2"

new entry "Target_Slow"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Slowed,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_Slow"
data "DisplayName" "Target_Slow_DisplayName"
data "DisplayNameRef" "Slow Current"
data "Description" "Target_Slow_Description"
data "DescriptionRef" "Slow a target."
data "StatsDescription" "Target_Slow_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Slow status has a negative impact on target's movement and amount of action points<br><br>Magically slow down a target as if he were wading through a river."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_stickysurface_start"
data "PrepareAnimationLoop" "skill_stickysurface_loop"
data "PrepareEffect" "FX_Skills_Water_Slow_Prepare_A"
data "CastAnimation" "skill_stickysurface_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Slow_Cast_A"
data "Skillbook" "SKILLBOOK_Slow"

new entry "Target_Slow_2"
type "SkillData"
using "Target_Slow"
data "Level" "2"

new entry "Target_Haste"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "6"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Hasted,100,3;Warm,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_Haste"
data "DisplayName" "Target_Haste_DisplayName"
data "DisplayNameRef" "Wildfire"
data "Description" "Target_Haste_Description"
data "DescriptionRef" "Haste a target."
data "StatsDescription" "Target_Haste_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br><br>Maximum AP: +[1]<br>Starting AP: +[2]<br>Recovery AP: +[3]<br>Boosts movement<br><br>Awaken a fire within a character that grants him haste."
data "StatsDescriptionParams" "Stats:Stats_Hasted:APMaximum;Stats:Stats_Hasted:APStart;Stats:Stats_Hasted:APRecovery;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Fire_Haste_Prepare_A"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Haste_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_Haste_Impact_A"
data "Skillbook" "SKILLBOOK_Haste"

new entry "Target_Haste_3"
type "SkillData"
using "Target_Haste"
data "Level" "3"

new entry "Target_TargetedPerception"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "3"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_TargetedPerception;Warm,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_BoostPerception"
data "DisplayName" "Target_TargetedPerception_DisplayName"
data "DisplayNameRef" "Burn My Eyes"
data "Description" "Target_TargetedPerception_Description"
data "DescriptionRef" "Target gains a temporary perception bonus."
data "StatsDescription" "Target_TargetedPerception_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Boosts Perception by [2]"
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_TargetedPerception:Perception"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_charm_start"
data "PrepareAnimationLoop" "skill_charm_loop"
data "PrepareEffect" "FX_Skills_Fire_TargetedPerception_Prepare_A"
data "CastAnimation" "skill_charm_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_TargetedPerception_Cast_A"
data "TargetHitEffect" "FX_Skills_Fire_TargetedPerception_Impact_A"
data "Skillbook" "SKILLBOOK_TargetedPerceptionBoost"

new entry "Target_TargetedPerception_7"
type "SkillData"
using "Target_TargetedPerception"
data "Level" "7"

new entry "Target_BanishSummon"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "8"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "1000"
data "Damage Range" "0"
data "DamageType" "Crushing"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Summon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_BanishSummon"
data "DisplayName" "Target_BanishSummon_DisplayName"
data "DisplayNameRef" "Destroy Summon"
data "Description" "Target_BanishSummon_Description"
data "DescriptionRef" "Deal immense damage to a summoned creature."
data "StatsDescription" "Target_BanishSummon_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_icewall_start"
data "PrepareAnimationLoop" "skill_icewall_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm"
data "CastAnimation" "skill_icewall_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DestroySummon_Cast_A;FX_Skills_WitchCraft_DestroySummon_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_DestroySummon_Impact_A"
data "Skillbook" "SKILLBOOK_BanishSummon"

new entry "Target_BanishSummon_8"
type "SkillData"
using "Target_BanishSummon"
data "Level" "8"

new entry "Target_Immolate"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "110"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_Immolate"
data "DisplayName" "Target_Immolate_DisplayName"
data "DisplayNameRef" "Immolation"
data "Description" "Target_Immolate_Description"
data "DescriptionRef" "Instantly set a target on fire. Deals [2] damage."
data "StatsDescription" "Target_Immolate_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_firefly_start"
data "PrepareAnimationLoop" "skill_firefly_loop"
data "PrepareEffect" "FX_Skills_Fire_Immolate_Prepare_A;FX_Skills_Fire_Immolate_Prepare_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "CastAnimation" "skill_firefly_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Immolate_Cast_A;FX_Skills_Fire_Immolate_Cast_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "TargetHitEffect" "FX_Skills_Fire_Immolate_Impact_A"
data "Skillbook" "SKILLBOOK_Immolate"

new entry "Target_Immolate_13"
type "SkillData"
using "Target_Immolate"
data "Level" "13"

new entry "Target_Flurry"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "8"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_Flurry"
data "DisplayName" "Target_Flurry_DisplayName"
data "DisplayNameRef" "Flurry"
data "Description" "Target_Flurry_Description"
data "DescriptionRef" "Attack with a flurry of your weapon and deal [1] damage."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flurry_start"
data "PrepareAnimationLoop" "skill_flurry_loop"
data "PrepareEffect" "FX_Skills_Warrior_Flurry_Prepare_A"
data "CastAnimation" "skill_flurry_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Flurry_Cast_A"
data "WeaponBones" "Bone_Flurry_WPN_A;Bone_Flurry_WPN_B;Bone_Flurry_WPN_C;Bone_Flurry_WPN_D;Bone_Flurry_WPN_E"
data "Skillbook" "SKILLBOOK_Warrior_Flurry"

new entry "Target_Flurry_12"
type "SkillData"
using "Target_Flurry"
data "Level" "12"

new entry "Target_DaggersDrawn"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "8"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_DaggersDrawn"
data "DisplayName" "Target_DaggersDrawn_DisplayName"
data "DisplayNameRef" "Daggers Drawn"
data "Description" "Target_DaggersDrawn_Description"
data "DescriptionRef" "Erupt with a barrage of stabs and cuts and deal [1] damage."
data "StatsDescription" "Target_DaggersDrawn_StatsDescription"
data "StatsDescriptionRef" "<br><br>Requires a dagger."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flurry_start"
data "PrepareAnimationLoop" "skill_flurry_loop"
data "PrepareEffect" "FX_Skills_Rogue_DaggersDrawn_Prepare_A"
data "CastAnimation" "skill_flurry_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_DaggersDrawn_Cast_A"
data "WeaponBones" "Bone_Flurry_WPN_A;Bone_Flurry_WPN_B;Bone_Flurry_WPN_C;Bone_Flurry_WPN_D;Bone_Flurry_WPN_E"
data "Skillbook" "SKILLBOOK_Rogue_Target_DaggersDrawn"

new entry "Target_DaggersDrawn_11"
type "SkillData"
using "Target_DaggersDrawn"
data "Level" "11"

new entry "Target_StunStart"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "SkillProperties" "InstantKnockdown,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "DeathType" "Crushing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Warrior_Stun"
data "DisplayName" "Target_StunStart_DisplayName"
data "DisplayNameRef" "Crushing Fist"
data "Description" "Target_StunStart_Description"
data "DescriptionRef" "An enormous fist smashes your enemy and knocks him down. Deals [1] damage."
data "StatsDescription" "Target_StunStart_StatsDescription"
data "StatsDescriptionRef" "Range:[2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_stun_start"
data "PrepareAnimationLoop" "skill_stun_loop"
data "PrepareEffect" "FX_Skills_Warrior_Stun_Prepare_A"
data "CastAnimation" "skill_stun_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Stun_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_Stun_Impact_A"
data "Skillbook" "SKILLBOOK_Warrior_Target_StunStart"

new entry "Target_StunStart_2"
type "SkillData"
using "Target_StunStart"
data "Level" "2"

new entry "Target_RazorsEdge"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "4"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "SkillProperties" "Stun,100,2"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_RazorsEdge"
data "DisplayName" "Target_RazorsEdge_DisplayName"
data "DisplayNameRef" "Razor's Edge"
data "Description" "Target_RazorsEdge_Description"
data "DescriptionRef" "Stun a target. Deals [1] damage."
data "StatsDescription" "Target_RazorsEdge_StatsDescription"
data "StatsDescriptionRef" "Range:[2]<br><br>Attack the central nervous system. A tiny wound, but it stuns your enemy for a while. Requires a dagger."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_stun_start"
data "PrepareAnimationLoop" "skill_stun_loop"
data "PrepareEffect" "FX_Skills_Rogue_RazorsEdge_Prepare_A"
data "CastAnimation" "skill_stun_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_RazorsEdge_Cast_A"
data "TargetCastEffect" "FX_Skills_Rogue_RazorsEdge_Impact_A"
data "Skillbook" "SKILLBOOK_Rogue_Target_RazorsEdge"

new entry "Target_RazorsEdge_2"
type "SkillData"
using "Target_RazorsEdge"
data "Level" "2"

new entry "Target_Trip"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "4"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Crushing"
data "SkillProperties" "InstantKnockdown,100,2"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Crushing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Rogue_Trip"
data "DisplayName" "Target_Trip_DisplayName"
data "DisplayNameRef" "Trip"
data "Description" "Target_Trip_Description"
data "DescriptionRef" "Knock down a target. Deals [1] damage."
data "StatsDescription" "Target_Trip_StatsDescription"
data "StatsDescriptionRef" "Range:[2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Rogue_Trip_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_Trip_Cast_A;FX_Skills_Rogue_Trip_Cast_Hand_A:Dummy_L_Hand"
data "Skillbook" "SKILLBOOK_Rogue_Target_Trip"

new entry "Target_Trip_4"
type "SkillData"
using "Target_Trip"
data "Level" "4"

new entry "Target_CripplingBlow"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "5"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "Damage Range" "10"
data "SkillProperties" "Crippled,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_CripplingBlow"
data "DisplayName" "Target_CripplingBlow_DisplayName"
data "DisplayNameRef" "Crippling Blow"
data "Description" "Target_CripplingBlow_Description"
data "DescriptionRef" "Cripple a target. Deals [1] damage."
data "StatsDescription" "Target_CripplingBlow_StatsDescription"
data "StatsDescriptionRef" "<br><br>Crippled status has a negative impact on target's movement and Action Point recovery"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Warrior_CripplingBlow_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_CripplingBlow_Cast_A"
data "Skillbook" "SKILLBOOK_CripplingBlow"

new entry "Target_CripplingBlow_10"
type "SkillData"
using "Target_CripplingBlow"
data "Level" "10"

new entry "Target_PreciseIncision"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "5"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_PreciseIncision"
data "DisplayName" "Target_PreciseIncision_DisplayName"
data "DisplayNameRef" "Precise Incision"
data "Description" "Target_PreciseIncision_Description"
data "DescriptionRef" "Weaken a target. Deals [4] damage."
data "StatsDescription" "Target_PreciseIncision_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Weak lowers target's damage by [2] and strength by [3]<br><br>Rogues meticulously perform their craft... on your knee ligaments and other soft tissue.  Requires a dagger."
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Weak:DamageBoost;Stats:Stats_Weak:Strength;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Rogue_PreciseIncision_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_PreciseIncision_Cast_A"
data "Skillbook" "SKILLBOOK_Rogue_Target_PreciseIncision"

new entry "Target_PreciseIncision_9"
type "SkillData"
using "Target_PreciseIncision"
data "Level" "9"

new entry "Target_EyeGouge"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "4"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "SkillProperties" "Blind,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_EyeGouge"
data "DisplayName" "Target_EyeGouge_DisplayName"
data "DisplayNameRef" "Eye Gouge"
data "Description" "Target_EyeGouge_Description"
data "DescriptionRef" "Blind a target. Does [1] damage."
data "StatsDescription" "Target_EyeGouge_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Eye-gouging with a knife sounds barbaric, doesn't it? Requires a dagger."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Rogue_EyeGouge_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_EyeGouge_Cast_A"
data "Skillbook" "SKILLBOOK_Rogue_Target_EyeGouge"

new entry "Target_EyeGouge_7"
type "SkillData"
using "Target_EyeGouge"
data "Level" "7"

new entry "Target_DrawBlood"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "SkillProperties" "Bleeding,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_DrawBlood"
data "DisplayName" "Target_DrawBlood_DisplayName"
data "DisplayNameRef" "Draw Blood"
data "Description" "Target_DrawBlood_Description"
data "DescriptionRef" "Inflict a bleeding wound. Does [1] damage."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Warrior_DrawBlood_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_DrawBlood_Cast_A"
data "Skillbook" "SKILLBOOK_DrawBlood"

new entry "Target_DrawBlood_6"
type "SkillData"
using "Target_DrawBlood"
data "Level" "6"

new entry "Target_Lacerate"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "5"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "SkillProperties" "Bleeding,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "Slashing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_Lacerate"
data "DisplayName" "Target_Lacerate_DisplayName"
data "DisplayNameRef" "Lacerate"
data "Description" "Target_Lacerate_Description"
data "DescriptionRef" "Inflict bleeding. Does [1] damage."
data "StatsDescription" "Target_Lacerate_StatsDescription"
data "StatsDescriptionRef" "<br><br>The rogue's idea of painting a pretty picture on someone's skin. Requires a dagger."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Rogue_Lacerate_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_Lacerate_Cast_A"
data "Skillbook" "SKILLBOOK_Rogue_Target_Lacerate"

new entry "Target_Lacerate_3"
type "SkillData"
using "Target_Lacerate"
data "Level" "3"

new entry "Target_ErodingStrike"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "5"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "Damage Range" "10"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "None"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_ErodingStrike"
data "DisplayName" "Target_ErodingStrike_DisplayName"
data "DisplayNameRef" "Eroding Strike"
data "Description" "Target_ErodingStrike_Description"
data "DescriptionRef" "Weaken your target. Does [4] damage."
data "StatsDescription" "Target_ErodingStrike_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Weak lowers target's damage by [2] and strength by [3]<br><br>Aim for sinews and muscles of your target to weaken it."
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Weak:DamageBoost;Stats:Stats_Weak:Strength;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_powerattack_start"
data "PrepareAnimationLoop" "skill_powerattack_loop"
data "PrepareEffect" "FX_Skills_Warrior_ErodingStrike_Prepare_A"
data "CastAnimation" "skill_powerattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_ErodingStrike_Cast_A"
data "Skillbook" "SKILLBOOK_ErodingStrike"

new entry "Target_ErodingStrike_13"
type "SkillData"
using "Target_ErodingStrike"
data "Level" "13"

new entry "Target_Infect"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Diseased,100,4"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Ranger_Infect"
data "DisplayName" "Target_Infect_DisplayName"
data "DisplayNameRef" "Infect"
data "Description" "Target_Infect_Description"
data "DescriptionRef" "Plant a disease on a nearby target."
data "StatsDescription" "Target_Infect_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Disease lowers target's constitution by [2] and Bodybuilding ability by [3]"
data "StatsDescriptionParams" "TargetRadius;Stats:Stats_Diseased:Constitution;Stats:Stats_Diseased:BodyBuilding"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Ranger_Infect_Prepare_A;FX_Skills_Ranger_Infect_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Infect_Cast_A"
data "Skillbook" "SKILLBOOK_Infect"

new entry "Target_Infect_10"
type "SkillData"
using "Target_Infect"
data "Level" "10"

new entry "Target_ImmuneToFreeze"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Fire"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToFreezing"
data "TargetRadius" "5"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_ImmuneToFreezing"
data "DisplayName" "Target_ImmuneToFreeze_DisplayName"
data "DisplayNameRef" "Immune to Freezing"
data "Description" "Target_ImmuneToFreeze_Description"
data "DescriptionRef" "Make a target immune to being Frozen."
data "StatsDescription" "Target_ImmuneToFreeze_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Water Resistance: [2]<br>Fire Resistance: [3]<br>Duration: 2 turns<br><br>Target can still become chilled and still takes Water damage."
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_ImmuneToFreezing:WaterResistance;Stats:SKILLBOOST_ImmuneToFreezing:FireResistance"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Fire_ImmuneToFreeze_Prepare_A"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_ImmuneToFreeze_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_ImmuneToFreeze_Impact_A"
data "Skillbook" "SKILLBOOK_ImmuneToFreeze"

new entry "Target_ImmuneToFreeze_2"
type "SkillData"
using "Target_ImmuneToFreeze"
data "Level" "2"

new entry "Target_ImmuneToElectrifying"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToElectrifying"
data "TargetRadius" "5"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ImmuneToElectrified"
data "DisplayName" "Target_ImmuneToElectrifying_DisplayName"
data "DisplayNameRef" "Immune to Electrified"
data "Description" "Target_ImmuneToElectrifying_Description"
data "DescriptionRef" "Make a target immune to being Electrified."
data "StatsDescription" "Target_ImmuneToElectrifying_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Air Resistance: [2]<br>Earth Resistance: [3]<br>Duration: 2 turns<br><br>Target still takes Air damage."
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_ImmuneToElectrifying:AirResistance;Stats:SKILLBOOST_ImmuneToElectrifying:EarthResistance"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Air_ImmuneToElectrifying_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ImmuneToElectrifying_Cast_A"
data "TargetCastEffect" "FX_Skills_Air_ImmuneToElectrifying_Impact_A"
data "Skillbook" "SKILLBOOK_ImmuneToElectrify"

new entry "Target_ImmuneToElectrifying_9"
type "SkillData"
using "Target_ImmuneToElectrifying"
data "Level" "9"

new entry "Target_ImmuneToBurning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToBurning"
data "TargetRadius" "5"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_ImmuneToBurning"
data "DisplayName" "Target_ImmuneToBurning_DisplayName"
data "DisplayNameRef" "Immune to Burning"
data "Description" "Target_ImmuneToBurning_Description"
data "DescriptionRef" "Make a target immune to Burning."
data "StatsDescription" "Target_ImmuneToBurning_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Fire Resistance: [2]<br>Water Resistance: [3]<br>Duration: 2 turns<br><br>Target can still become warm and still takes Fire damage."
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_ImmuneToBurning:FireResistance;Stats:SKILLBOOST_ImmuneToBurning:WaterResistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Water_ImmuneToBurning_Prepare_A"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_ImmuneToBurning_Cast_A"
data "Skillbook" "SKILLBOOK_ImmuneToBurning"

new entry "Target_ImmuneToBurning_6"
type "SkillData"
using "Target_ImmuneToBurning"
data "Level" "6"

new entry "Target_ImmuneToPoisoning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToPoisoning"
data "TargetRadius" "5"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_ImmuneToPoisoned"
data "DisplayName" "Target_ImmuneToPoisoning_DisplayName"
data "DisplayNameRef" "Immune to Poisoning"
data "Description" "Target_ImmuneToPoisoning_Description"
data "DescriptionRef" "Make a target immune to being Poisoned."
data "StatsDescription" "Target_ImmuneToPoisoning_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Poison Resistance: [2]<br>Duration: 2 turns.<br><br>Target can still take Poison damage."
data "StatsDescriptionParams" "TargetRadius;Stats:SKILLBOOST_ImmuneToPoisoning:PoisonResistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Earth_ImmuneToPoisoning_Prepare_A;FX_Skills_Earth_ImmuneToPoisoning_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_ImmuneToPoisoning_Cast_A"
data "Skillbook" "SKILLBOOK_ImmuneToPoisoning"

new entry "Target_ImmuneToPoisoning_5"
type "SkillData"
using "Target_ImmuneToPoisoning"
data "Level" "5"

new entry "Target_CharmingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "16"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Charm,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Rogue_CharmingTouch"
data "DisplayName" "Target_CharmingTouch_DisplayName"
data "DisplayNameRef" "Charming Touch"
data "Description" "Target_CharmingTouch_Description"
data "DescriptionRef" "Charm a target."
data "StatsDescription" "Target_CharmingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Rogue_CharmingTouch_Prepare_A;FX_Skills_Rogue_CharmingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_CharmingTouch_Cast_A;FX_Skills_Rogue_CharmingTouch_Cast_Hand_A:Dummy_R_Hand"
data "Skillbook" "SKILLBOOK_Rogue_Target_CharmingTouch"

new entry "Target_CharmingTouch_6"
type "SkillData"
using "Target_CharmingTouch"
data "Level" "6"

new entry "Target_EnemyCharmingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Charm,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Rogue_CharmingTouch"
data "DisplayName" "Target_EnemyCharmingTouch_DisplayName"
data "DisplayNameRef" "Charming Touch {E}"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Fire_BurningTouch_Prepare_A;FX_Skills_Fire_BurningTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_BurningTouch_Cast_A;FX_Skills_Fire_BurningTouch_Cast_Hand_A:Dummy_R_Hand"

new entry "Target_EnemyCharmingTouch_-1"
type "SkillData"
using "Target_EnemyCharmingTouch"
data "Level" "-1"

new entry "Target_BurningTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "4"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,50,2"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_BurningTouch"
data "DisplayName" "Target_BurningTouch_DisplayName"
data "DisplayNameRef" "Burning Touch"
data "Description" "Target_BurningTouch_Description"
data "DescriptionRef" "Set fire to nearby target. Damage: [2]"
data "StatsDescription" "Target_BurningTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Fire_BurningTouch_Prepare_A;FX_Skills_Fire_BurningTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_BurningTouch_Cast_A;FX_Skills_Fire_BurningTouch_Cast_Hand_A:Dummy_R_Hand"
data "Skillbook" "SKILLBOOK_BurningTouch"

new entry "Target_BurningTouch_2"
type "SkillData"
using "Target_BurningTouch"
data "Level" "2"

new entry "Target_ShockingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "3"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Stun,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ShockingTouch"
data "DisplayName" "Target_ShockingTouch_DisplayName"
data "DisplayNameRef" "Shocking Touch"
data "Description" "Target_ShockingTouch_Description"
data "DescriptionRef" "Electrify a nearby target."
data "StatsDescription" "Target_ShockingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Air_ShockingTouch_Prepare_A;FX_Skills_Air_ShockingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ShockingTouch_Cast_A;FX_Skills_Air_ShockingTouch_Cast_Hand_A:Dummy_R_Hand"
data "TargetCastEffect" "FX_Skills_Air_ShockingTouch_Impact_A"
data "Skillbook" "SKILLBOOK_ShockingHands"

new entry "Target_ShockingTouch_6"
type "SkillData"
using "Target_ShockingTouch"
data "Level" "6"

new entry "Target_PetrifyingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "3"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Petrified,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_PetrifyingTouch"
data "DisplayName" "Target_PetrifyingTouch_DisplayName"
data "DisplayNameRef" "Petrifying Touch"
data "Description" "Target_PetrifyingTouch_Description"
data "DescriptionRef" "Turn a nearby target to stone."
data "StatsDescription" "Target_PetrifyingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Earth_PetrifyingTouch_Prepare_A;FX_Skills_Earth_PetrifyingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PetrifyingTouch_Cast_A"
data "Skillbook" "SKILLBOOK_PetrifyingTouch"

new entry "Target_PetrifyingTouch_8"
type "SkillData"
using "Target_PetrifyingTouch"
data "Level" "8"

new entry "Target_FreezingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "3"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Frozen,100,3"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_FreezingTouch"
data "DisplayName" "Target_FreezingTouch_DisplayName"
data "DisplayNameRef" "Freezing Touch"
data "Description" "Target_FreezingTouch_Description"
data "DescriptionRef" "Freeze a nearby target."
data "StatsDescription" "Target_FreezingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Water_FreezingTouch_Prepare_A;FX_Skills_Water_FreezingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_FreezingTouch_Cast_Hand_A:Dummy_R_Hand;FX_Skills_Water_FreezingTouch_Cast_A"
data "Skillbook" "SKILLBOOK_ChillingTouch"

new entry "Target_FreezingTouch_7"
type "SkillData"
using "Target_FreezingTouch"
data "Level" "7"

new entry "Target_EnemyFortify"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Fortified,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_Fortify"
data "DisplayName" "Target_EnemyFortify_DisplayName"
data "DisplayNameRef" "Fortify {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_Fortify_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Fortify_Cast_A"
data "TargetHitEffect" "FX_Skills_Earth_Fortify_Summon_A"

new entry "Target_EnemyFortify_-1"
type "SkillData"
using "Target_EnemyFortify"
data "Level" "-1"

new entry "Target_EnemyPoison"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "4"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage Multiplier" "30"
data "SkillProperties" "Poison,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Rogue_VenomousStrike"
data "DisplayName" "Target_EnemyPoison_DisplayName"
data "DisplayNameRef" "Venomous Strike {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Ranger_Poison_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Poison_Cast_A"

new entry "Target_EnemyPoison_-1"
type "SkillData"
using "Target_EnemyPoison"
data "Level" "-1"

new entry "Target_EnemyBleed"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Slashing"
data "SkillProperties" "Bleeding,100,3"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Bleed"
data "DisplayName" "Target_EnemyBleed_DisplayName"
data "DisplayNameRef" "Bloodletting {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Bloodletting_Prepare_A;FX_Skills_WitchCraft_Bloodletting_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Bloodletting_Cast_A;FX_Skills_WitchCraft_Bloodletting_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_Bloodletting_Impact_A"

new entry "Target_EnemyBleed_-1"
type "SkillData"
using "Target_EnemyBleed"
data "Level" "-1"

new entry "Target_EnemyBlind"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Blind,100,3"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Blind"
data "DisplayName" "Target_EnemyBlind_DisplayName"
data "DisplayNameRef" "Blind {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Blind_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Blind_Cast_A"
data "TargetHitEffect" "FX_Skills_WitchCraft_Blind_Impact_A"

new entry "Target_EnemyBlind_-1"
type "SkillData"
using "Target_EnemyBlind"
data "Level" "-1"

new entry "Target_EnemyTargetedBless"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Blessed,100,2"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_BlessTarget"
data "DisplayName" "Target_EnemyTargetedBless_DisplayName"
data "DisplayNameRef" "Bless {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_Enemy_TargetedBless_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Enemy_TargetedBless_Cast_A"
data "TargetEffect" "FX_GP_Status_Enemy_Blessed_Effect1"

new entry "Target_EnemyTargetedBless_-1"
type "SkillData"
using "Target_EnemyTargetedBless"
data "Level" "-1"

new entry "Target_EnemyEndureElements"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_EndureElements"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Endure"
data "DisplayName" "Target_EnemyEndureElements_DisplayName"
data "DisplayNameRef" "Absorb The Elements {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_AbsorbElements_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_AbsorbElements_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_AbsorbElements_Summon_A"

new entry "Target_EnemyEndureElements_-1"
type "SkillData"
using "Target_EnemyEndureElements"
data "Level" "-1"

new entry "Target_EnemyDrainWillpower"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_DrainWillpower"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_DrainWillpower"
data "DisplayName" "Target_EnemyDrainWillpower_DisplayName"
data "DisplayNameRef" "Drain Willpower {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DrainWillpower_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_DrainWillpower_Impact_B"
data "TargetHitEffect" "FX_Skills_WitchCraft_DrainWillpower_Impact_A"

new entry "Target_EnemyDrainWillpower_-1"
type "SkillData"
using "Target_EnemyDrainWillpower"
data "Level" "-1"

new entry "Target_EnemyEnervation"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,1,SKILLBOOST_Enervation"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_Enervation"
data "DisplayName" "Target_EnemyEnervation_DisplayName"
data "DisplayNameRef" "Enfeeble {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Enfeeble_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Enfeeble_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_Enfeeble_Impact_B"
data "TargetHitEffect" "FX_Skills_WitchCraft_Enfeeble_Impact_A"

new entry "Target_EnemyEnervation_-1"
type "SkillData"
using "Target_EnemyEnervation"
data "Level" "-1"

new entry "Target_EnemyInvisibilityTarget"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Invisible,100,5"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_InvisibleTarget"
data "DisplayName" "Target_EnemyInvisibilityTarget_DisplayName"
data "DisplayNameRef" "Make Invisible {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_InvisibilityTarget_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_InvisibilityTarget_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_InvisibilityTarget_Impact_A"

new entry "Target_EnemyInvisibilityTarget_-1"
type "SkillData"
using "Target_EnemyInvisibilityTarget"
data "Level" "-1"

new entry "Target_EnemyVampiricTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "SELF:OnHit:Heal,100,2,,5"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_VampiricTouch"
data "DisplayName" "Target_EnemyVampiricTouch_DisplayName"
data "DisplayNameRef" "Vampiric Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_VampiricTouch_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_VampiricTouch_Cast_A;FX_Skills_WitchCraft_VampiricTouch_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_VampiricTouch_Impact_A"

new entry "Target_EnemyVampiricTouch_-1"
type "SkillData"
using "Target_EnemyVampiricTouch"
data "Level" "-1"

new entry "Target_EnemyFingerOfDeath"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "160"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_FingerOfDeath"
data "DisplayName" "Target_EnemyFingerOfDeath_DisplayName"
data "DisplayNameRef" "Death Punch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DeathPunch_Cast_Hands_A:Bip001 R Forearm"

new entry "Target_EnemyFingerOfDeath_-1"
type "SkillData"
using "Target_EnemyFingerOfDeath"
data "Level" "-1"

new entry "Target_EnemyTargetedOilSurface"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "SkillProperties" "CreateSurface,2,5,Oil,100;TargetCreateSurface,2,5,Oil,100"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_OilSurface"
data "DisplayName" "Target_EnemyTargetedOilSurface_DisplayName"
data "DisplayNameRef" "Midnight Oil {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_TargetedOilSurface_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_TargetedOilSurface_Cast_A"

new entry "Target_EnemyTargetedOilSurface_-1"
type "SkillData"
using "Target_EnemyTargetedOilSurface"
data "Level" "-1"

new entry "Target_EnemyTargetedDamageBoost"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_TargetedDamageBoost"
data "TargetRadius" "8"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_BoostDamage"
data "DisplayName" "Target_EnemyTargetedDamageBoost_DisplayName"
data "DisplayNameRef" "Oath Of Desecration {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_OathOfDesecration_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_OathOfDesecration_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_OathOfDesecration_Impact_A"

new entry "Target_EnemyTargetedDamageBoost_-1"
type "SkillData"
using "Target_EnemyTargetedDamageBoost"
data "Level" "-1"

new entry "Target_EnemyTargetedCurse"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Cursed,100,3"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_TargetedCurse"
data "DisplayName" "Target_EnemyTargetedCurse_DisplayName"
data "DisplayNameRef" "Malediction {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_TargetedCurse_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_TargetedCurse_Cast_A"
data "TargetCastEffect" "FX_Skills_WitchCraft_TargetedCurse_Impact_A"

new entry "Target_EnemyTargetedCurse_-1"
type "SkillData"
using "Target_EnemyTargetedCurse"
data "Level" "-1"

new entry "Target_EnemyWeakeningTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_WeakeningTouch"
data "DisplayName" "Target_EnemyWeakeningTouch_DisplayName"
data "DisplayNameRef" "Enfeebling Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_A;FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_A;FX_Skills_WitchCraft_EnfeeblingTouch_Prepare_Hands_A:Bip001 R Forearm"

new entry "Target_EnemyWeakeningTouch_-1"
type "SkillData"
using "Target_EnemyWeakeningTouch"
data "Level" "-1"

new entry "Target_EnemyMassWeakness"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Weak,100,2"
data "TargetRadius" "14"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_WeakeningTouch"
data "DisplayName" "Target_EnemyMassWeakness_DisplayName"
data "DisplayNameRef" "Mass Weakness {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_MassWeakness_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_MassWeakness_Cast_A"
data "TargetEffect" "FX_Skills_Target_WitchCraft_MassWeakness_A"

new entry "Target_EnemyMassWeakness_-1"
type "SkillData"
using "Target_EnemyMassWeakness"
data "Level" "-1"

new entry "Target_EnemyMassDisease"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Diseased,100,2"
data "TargetRadius" "14"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_MassDisease"
data "DisplayName" "Target_EnemyMassDisease_DisplayName"
data "DisplayNameRef" "Mass Disease {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Water_MassDisease_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_MassDisease_Cast_A"

new entry "Target_EnemyMassDisease_-1"
type "SkillData"
using "Target_EnemyMassDisease"
data "Level" "-1"

new entry "Target_EnemyChillyWind"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Chilled,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ChillyWind"
data "DisplayName" "Target_EnemyChillyWind_DisplayName"
data "DisplayNameRef" "Bitter Cold {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_ChillyWind_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ChillyWind_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_ChillyWind_Impact_A"

new entry "Target_EnemyChillyWind_-1"
type "SkillData"
using "Target_EnemyChillyWind"
data "Level" "-1"

new entry "Target_EnemyInstantPressure"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "130"
data "Damage Range" "20"
data "DamageType" "Air"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_InstantPressure"
data "DisplayName" "Target_EnemyInstantPressure_DisplayName"
data "DisplayNameRef" "Headvice {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_InstantPressure_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_InstantPressure_Cast_A"
data "TargetHitEffect" "FX_Skills_Air_InstantPressure_Impact_A"

new entry "Target_EnemyInstantPressure_-1"
type "SkillData"
using "Target_EnemyInstantPressure"
data "Level" "-1"

new entry "Target_EnemySlow"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Slowed,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_Slow"
data "DisplayName" "Target_EnemySlow_DisplayName"
data "DisplayNameRef" "Slow Current {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Water_Slow_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Slow_Cast_A"

new entry "Target_EnemySlow_-1"
type "SkillData"
using "Target_EnemySlow"
data "Level" "-1"

new entry "Target_EnemyHaste"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Hasted,100,3;Warm,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_Haste"
data "DisplayName" "Target_EnemyHaste_DisplayName"
data "DisplayNameRef" "Wildfire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Haste_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Haste_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_Haste_Impact_A"

new entry "Target_EnemyHaste_-1"
type "SkillData"
using "Target_EnemyHaste"
data "Level" "-1"

new entry "Target_EnemyTargetedPerception"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_TargetedPerception;Warm,100,2"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_BoostPerception"
data "DisplayName" "Target_EnemyTargetedPerception_DisplayName"
data "DisplayNameRef" "Burn My Eyes {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_TargetedPerception_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_TargetedPerception_Cast_A"
data "TargetHitEffect" "FX_Skills_Fire_TargetedPerception_Impact_A"

new entry "Target_EnemyTargetedPerception_-1"
type "SkillData"
using "Target_EnemyTargetedPerception"
data "Level" "-1"

new entry "Target_EnemyBanishSummon"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "1000"
data "Damage Range" "0"
data "DamageType" "Crushing"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Summon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Source_BanishSummon"
data "DisplayName" "Target_EnemyBanishSummon_DisplayName"
data "DisplayNameRef" "Destroy Summon {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_DestroySummon_Cast_A;FX_Skills_WitchCraft_DestroySummon_Cast_Hands_A:Bip001 R Forearm"
data "TargetCastEffect" "FX_Skills_WitchCraft_DestroySummon_Impact_A"

new entry "Target_EnemyBanishSummon_-1"
type "SkillData"
using "Target_EnemyBanishSummon"
data "Level" "-1"

new entry "Target_EnemyImmolate"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "110"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,3"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_Immolate"
data "DisplayName" "Target_EnemyImmolate_DisplayName"
data "DisplayNameRef" "Immolation {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Immolate_Prepare_A;FX_Skills_Fire_Immolate_Prepare_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Immolate_Cast_A;FX_Skills_Fire_Immolate_Cast_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "TargetCastEffect" "FX_Skills_Fire_Immolate_Impact_A"

new entry "Target_EnemyImmolate_-1"
type "SkillData"
using "Target_EnemyImmolate"
data "Level" "-1"

new entry "Target_EnemyStun"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "SkillProperties" "InstantKnockdown,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "DeathType" "Crushing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Warrior_Stun"
data "DisplayName" "Target_EnemyStun_DisplayName"
data "DisplayNameRef" "Crushing Fist {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Warrior_Stun_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Stun_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_Stun_Impact_A"

new entry "Target_EnemyStun_-1"
type "SkillData"
using "Target_EnemyStun"
data "Level" "-1"

new entry "Target_EnemyStunStart"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "SkillProperties" "InstantKnockdown,100,3"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "DeathType" "Crushing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Warrior_Stun"
data "DisplayName" "Target_EnemyStunStart_DisplayName"
data "DisplayNameRef" "Crushing Fist {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Warrior_Stun_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Stun_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_Stun_Impact_A"

new entry "Target_EnemyStunStart_-1"
type "SkillData"
using "Target_EnemyStunStart"
data "Level" "-1"

new entry "Target_EnemyCripplingBlow"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "20"
data "Damage Range" "10"
data "SkillProperties" "Crippled,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_CripplingBlow"
data "DisplayName" "Target_EnemyCripplingBlow_DisplayName"
data "DisplayNameRef" "Crippling Blow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Warrior_CripplingBlow_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_CripplingBlow_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_CripplingBlow_Cast_A"

new entry "Target_EnemyCripplingBlow_-1"
type "SkillData"
using "Target_EnemyCripplingBlow"
data "Level" "-1"

new entry "Target_EnemyDrawBlood"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "20"
data "Damage Range" "10"
data "SkillProperties" "Bleeding,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_DrawBlood"
data "DisplayName" "Target_EnemyDrawBlood_DisplayName"
data "DisplayNameRef" "Draw Blood {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Warrior_DrawBlood_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_DrawBlood_Cast_A"
data "TargetHitEffect" "FX_Skills_Warrior_DrawBlood_Impact_A"

new entry "Target_EnemyDrawBlood_-1"
type "SkillData"
using "Target_EnemyDrawBlood"
data "Level" "-1"

new entry "Target_EnemyErodingStrike"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "20"
data "Damage Range" "10"
data "SkillProperties" "Weak,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "DeathType" "None"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "Icon" "Skill_Warrior_ErodingStrike"
data "DisplayName" "Target_EnemyErodingStrike_DisplayName"
data "DisplayNameRef" "Eroding Strike {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Warrior_ErodingStrike_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_ErodingStrike_Cast_A"

new entry "Target_EnemyErodingStrike_-1"
type "SkillData"
using "Target_EnemyErodingStrike"
data "Level" "-1"

new entry "Target_EnemyInfect"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Diseased,100,4"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Ranger_Infect"
data "DisplayName" "Target_EnemyInfect_DisplayName"
data "DisplayNameRef" "Infect {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Ranger_Infect_Prepare_A;FX_Skills_Ranger_Infect_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Infect_Cast_A"

new entry "Target_EnemyInfect_-1"
type "SkillData"
using "Target_EnemyInfect"
data "Level" "-1"

new entry "Target_EnemyImmuneToFreeze"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Fire"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToFreezing"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_ImmuneToFreezing"
data "DisplayName" "Target_EnemyImmuneToFreeze_DisplayName"
data "DisplayNameRef" "Cold Immunity {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_ImmuneToFreeze_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_ImmuneToFreeze_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_ImmuneToFreeze_Impact_A"

new entry "Target_EnemyImmuneToFreeze_-1"
type "SkillData"
using "Target_EnemyImmuneToFreeze"
data "Level" "-1"

new entry "Target_EnemyImmuneToElectrifying"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToElectrifying"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ImmuneToElectrified"
data "DisplayName" "Target_EnemyImmuneToElectrifying_DisplayName"
data "DisplayNameRef" "Electrified Immunity {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_ImmuneToElectrifying_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ImmuneToElectrifying_Cast_A"
data "TargetCastEffect" "FX_Skills_Air_ImmuneToElectrifying_Impact_A"

new entry "Target_EnemyImmuneToElectrifying_-1"
type "SkillData"
using "Target_EnemyImmuneToElectrifying"
data "Level" "-1"

new entry "Target_EnemyImmuneToBurning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToBurning"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_ImmuneToBurning"
data "DisplayName" "Target_EnemyImmuneToBurning_DisplayName"
data "DisplayNameRef" "Burning Immunity {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Water_ImmuneToBurning_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_ImmuneToBurning_Cast_A"

new entry "Target_EnemyImmuneToBurning_-1"
type "SkillData"
using "Target_EnemyImmuneToBurning"
data "Level" "-1"

new entry "Target_EnemyImmuneToPoisoning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_ImmuneToPoisoning"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_ImmuneToPoisoned"
data "DisplayName" "Target_EnemyImmuneToPoisoning_DisplayName"
data "DisplayNameRef" "Poisoning Immunity {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_ImmuneToPoisoning_Prepare_A;FX_Skills_Earth_ImmuneToPoisoning_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_ImmuneToPoisoning_Cast_A"

new entry "Target_EnemyImmuneToPoisoning_-1"
type "SkillData"
using "Target_EnemyImmuneToPoisoning"
data "Level" "-1"

new entry "Target_EnemyBurningTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,3"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Fire_BurningTouch"
data "DisplayName" "Target_EnemyBurningTouch_DisplayName"
data "DisplayNameRef" "Burning Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_BurningTouch_Prepare_A;FX_Skills_Fire_BurningTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_BurningTouch_Cast_A;FX_Skills_Fire_BurningTouch_Cast_Hand_A:Dummy_R_Hand"

new entry "Target_EnemyBurningTouch_-1"
type "SkillData"
using "Target_EnemyBurningTouch"
data "Level" "-1"

new entry "Target_EnemyShockingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Stun,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "DoT"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Air_ShockingTouch"
data "DisplayName" "Target_EnemyShockingTouch_DisplayName"
data "DisplayNameRef" "Shocking Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_ShockingTouch_Prepare_A;FX_Skills_Air_ShockingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_ShockingTouch_Cast_A;FX_Skills_Air_ShockingTouch_Cast_Hand_A:Dummy_R_Hand"

new entry "Target_EnemyShockingTouch_-1"
type "SkillData"
using "Target_EnemyShockingTouch"
data "Level" "-1"

new entry "Target_EnemyPetrifyingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Petrified,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Earth_PetrifyingTouch"
data "DisplayName" "Target_EnemyPetrifyingTouch_DisplayName"
data "DisplayNameRef" "Petrifying Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_PetrifyingTouch_Prepare_A;FX_Skills_Earth_PetrifyingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_PetrifyingTouch_Cast_A"

new entry "Target_EnemyPetrifyingTouch_-1"
type "SkillData"
using "Target_EnemyPetrifyingTouch"
data "Level" "-1"

new entry "Target_EnemyFreezingTouch"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Frozen,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Skill_Water_FreezingTouch"
data "DisplayName" "Target_EnemyFreezingTouch_DisplayName"
data "DisplayNameRef" "Freezing Touch {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Water_FreezingTouch_Prepare_A;FX_Skills_Water_FreezingTouch_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_FreezingTouch_Cast_Hand_A:Dummy_R_Hand;FX_Skills_Water_FreezingTouch_Cast_A"

new entry "Target_EnemyFreezingTouch_-1"
type "SkillData"
using "Target_EnemyFreezingTouch"
data "Level" "-1"

new entry "Target_VoodooDoll1"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "TargetRadius" "10"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_TOOL_Voodoodoll_A"
data "DisplayName" "Target_VoodooDoll1_DisplayName"
data "DisplayNameRef" "Voodoo Doll"
data "Description" "Target_VoodooDoll1_Description"
data "DescriptionRef" "Pierce your foe and deal [1] damage."
data "StatsDescription" "Target_VoodooDoll1_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "fx_gp_arrow_impact_a"

new entry "Target_VoodooDoll1_-1"
type "SkillData"
using "Target_VoodooDoll1"
data "Level" "-1"

new entry "Target_VoodooDoll2"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "6"
data "Damage Multiplier" "80"
data "Damage Range" "15"
data "DamageType" "Piercing"
data "TargetRadius" "12"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_TOOL_Voodoodoll_A"
data "DisplayName" "Target_VoodooDoll2_DisplayName"
data "DisplayNameRef" "Voodoo Doll"
data "Description" "Target_VoodooDoll2_Description"
data "DescriptionRef" "Pierce your foe and deal [1] damage."
data "StatsDescription" "Target_VoodooDoll2_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "fx_gp_arrow_impact_a"

new entry "Target_VoodooDoll2_-1"
type "SkillData"
using "Target_VoodooDoll2"
data "Level" "-1"

new entry "Target_VoodooDoll3"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Bleeding,20,2"
data "TargetRadius" "14"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_TOOL_Voodoodoll_A"
data "DisplayName" "Target_VoodooDoll3_DisplayName"
data "DisplayNameRef" "Voodoo Doll"
data "Description" "Target_VoodooDoll3_Description"
data "DescriptionRef" "Pierce your foe and deal [1] damage."
data "StatsDescription" "Target_VoodooDoll3_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "fx_gp_arrow_impact_a"

new entry "Target_VoodooDoll3_-1"
type "SkillData"
using "Target_VoodooDoll3"
data "Level" "-1"

new entry "Target_VoodooDoll4"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "8"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "Bleeding,40,2"
data "TargetRadius" "16"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_TOOL_Voodoodoll_A"
data "DisplayName" "Target_VoodooDoll4_DisplayName"
data "DisplayNameRef" "Voodoo Doll"
data "Description" "Target_VoodooDoll4_Description"
data "DescriptionRef" "Pierce your foe and deal [1] damage."
data "StatsDescription" "Target_VoodooDoll4_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "fx_gp_arrow_impact_a"

new entry "Target_VoodooDoll4_-1"
type "SkillData"
using "Target_VoodooDoll4"
data "Level" "-1"

new entry "Target_VoodooDoll5"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "9"
data "Damage Multiplier" "100"
data "Damage Range" "5"
data "DamageType" "Piercing"
data "SkillProperties" "Bleeding,75,2"
data "TargetRadius" "20"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Icon" "Item_TOOL_Voodoodoll_A"
data "DisplayName" "Target_VoodooDoll5_DisplayName"
data "DisplayNameRef" "Voodoo Doll"
data "Description" "Target_VoodooDoll5_Description"
data "DescriptionRef" "Pierce your foe and deal [1] damage."
data "StatsDescription" "Target_VoodooDoll5_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "TargetHitEffect" "fx_gp_arrow_impact_a"

new entry "Target_VoodooDoll5_-1"
type "SkillData"
using "Target_VoodooDoll5"
data "Level" "-1"

new entry "Target_FirstAid"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_FirstAid"
data "DisplayName" "Target_FirstAid_DisplayName"
data "DisplayNameRef" "First Aid"
data "Description" "Target_FirstAid_Description"
data "DescriptionRef" "Cures bleeding, crippled and diseased."
data "StatsDescription" "Target_FirstAid_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Ranger_FirstAid_Prepare_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_FirstAid_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_FirstAid_Impact_A"
data "CleanseStatuses" "Bleeding;Crippled;Diseased"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_Ranger_Cleanse_FirstAid"

new entry "Target_FirstAid_3"
type "SkillData"
using "Target_FirstAid"
data "Level" "3"

new entry "Target_Doctor"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_Doctor"
data "DisplayName" "Target_Doctor_DisplayName"
data "DisplayNameRef" "Doctor"
data "Description" "Target_Doctor_Description"
data "DescriptionRef" "Cures weak, blind, mute and infectious disease."
data "StatsDescription" "Target_Doctor_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Ranger_Doctor_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Doctor_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_Doctor_Impact_A"
data "CleanseStatuses" "Blind;Mute;InfectiousDiseased;Weak"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_Ranger_Cleanse_Doctor"

new entry "Target_Doctor_8"
type "SkillData"
using "Target_Doctor"
data "Level" "8"

new entry "Target_DeathKnightBane"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Unique_DeathKnightBane"
data "DisplayName" "Target_DeathKnightBane_DisplayName"
data "DisplayNameRef" "Death Knight Bane"
data "Description" "Target_DeathKnightBane_Description"
data "DescriptionRef" "Allows you to bypass the Death Knight immunity."
data "StatsDescription" "Target_DeathKnightBane_StatsDescription"
data "StatsDescriptionRef" "Remove Death Knight Immunity within [1]."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Fire_PurifyingFire_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_PurifyingFire_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_PurifyingFire_Impact_A"
data "CleanseStatuses" "Invulnerable"
data "StatusClearChance" "100"

new entry "Target_DeathKnightBane_10"
type "SkillData"
using "Target_DeathKnightBane"
data "Level" "10"

new entry "Target_TreatPoisoning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_TreatPoisoning"
data "DisplayName" "Target_TreatPoisoning_DisplayName"
data "DisplayNameRef" "Treat Poisoning"
data "Description" "Target_TreatPoisoning_Description"
data "DescriptionRef" "Cures poison."
data "StatsDescription" "Target_TreatPoisoning_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Ranger_TreatPoisoning_Prepare_A;FX_Skills_Ranger_TreatPoisoning_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_TreatPoisoning_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_TreatPoisoning_Impact_A"
data "CleanseStatuses" "Poison"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_Ranger_Cleanse_TreatPoisoning"

new entry "Target_TreatPoisoning_5"
type "SkillData"
using "Target_TreatPoisoning"
data "Level" "5"

new entry "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "TargetRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "TargetConditions" "Self"
data "Icon" "Item_CON_Potion_A_Purple_Mini"
data "DisplayName" "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_DisplayName"
data "DisplayNameRef" "Antidote Potion"
data "Description" "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_Description"
data "DescriptionRef" "Cures poison."
data "FXScale" "100"
data "TargetCastEffect" "FX_Skills_Ranger_TreatPoisoning_Impact_A"
data "CleanseStatuses" "Poison"
data "StatusClearChance" "100"
data "Autocast" "Yes"

new entry "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_5"
type "SkillData"
using "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning"
data "Level" "5"

new entry "Target_HelpingHand"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "TargetRadius" "10"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "TargetConditions" "NonSelf"
data "Icon" "Skill_Warrior_HelpingHand"
data "DisplayName" "Target_HelpingHand_DisplayName"
data "DisplayNameRef" "Helping Hand"
data "Description" "Target_HelpingHand_Description"
data "DescriptionRef" "Help a knocked down friend back up, or pat out a fire on a friend."
data "StatsDescription" "Target_HelpingHand_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Warrior_HelpingHand_Prepare_A;FX_Skills_Warrior_HelpingHand_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_HelpingHand_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_HelpingHand_Impact_A"
data "CleanseStatuses" "Knockdown;Burning"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_HelpingHand"

new entry "Target_HelpingHand_4"
type "SkillData"
using "Target_HelpingHand"
data "Level" "4"

new entry "Target_PurifyingFire"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "6"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Fire_PurifyingFire"
data "DisplayName" "Target_PurifyingFire_DisplayName"
data "DisplayNameRef" "Purifying Fire"
data "Description" "Target_PurifyingFire_Description"
data "DescriptionRef" "Removes burning, frozen, stun, charm, petrified, healing and shields."
data "StatsDescription" "Target_PurifyingFire_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Fire_PurifyingFire_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_PurifyingFire_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_PurifyingFire_Impact_A"
data "CleanseStatuses" "Burning;Frozen;Stun;Charm;Healing;Shield"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_Cleanse_PurifyingFire"

new entry "Target_PurifyingFire_11"
type "SkillData"
using "Target_PurifyingFire"
data "Level" "11"

new entry "Target_SelfMedicate"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "TargetRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "TargetConditions" "Self"
data "Icon" "Skill_Rogue_SelfMedicate"
data "DisplayName" "Target_SelfMedicate_DisplayName"
data "DisplayNameRef" "Self Medicate"
data "Description" "Target_SelfMedicate_Description"
data "DescriptionRef" "Removes bleeding, crippled, blinded and weakened status on self."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_purifyingfire_start"
data "PrepareAnimationLoop" "skill_purifyingfire_loop"
data "PrepareEffect" "FX_Skills_Rogue_SelfMedicate_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "skill_purifyingfire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_SelfMedicate_Cast_A"
data "TargetCastEffect" "FX_Skills_Rogue_SelfMedicate_Impact_A"
data "CleanseStatuses" "Bleeding;Crippled;Blind;Weak"
data "StatusClearChance" "100"
data "Autocast" "Yes"
data "Skillbook" "SKILLBOOK_Rogue_Cleanse_SelfMedicate"

new entry "Target_SelfMedicate_8"
type "SkillData"
using "Target_SelfMedicate"
data "Level" "8"

new entry "Target_EnemySelfMedicate"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "TargetConditions" "Self"
data "Icon" "Skill_Rogue_SelfMedicate"
data "DisplayName" "Target_EnemySelfMedicate_DisplayName"
data "DisplayNameRef" "Self Medicate {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Fire_PurifyingFire_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_PurifyingFire_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_PurifyingFire_Impact_A"
data "CleanseStatuses" "Bleeding;Crippled;Blind;Weak"
data "StatusClearChance" "100"
data "Autocast" "Yes"

new entry "Target_EnemySelfMedicate_-1"
type "SkillData"
using "Target_EnemySelfMedicate"
data "Level" "-1"

new entry "Target_CleansingWater"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "6"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Water_CleansingWater"
data "DisplayName" "Target_CleansingWater_DisplayName"
data "DisplayNameRef" "Cleansing Water"
data "Description" "Target_CleansingWater_Description"
data "DescriptionRef" "Cures blind, mute, disease, infectuous disease, bleeding, crippled."
data "StatsDescription" "Target_CleansingWater_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Water_CleansingWater_Prepare_A"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_CleansingWater_Cast_A"
data "TargetCastEffect" "FX_Skills_Water_CleansingWater_Impact_A"
data "CleanseStatuses" "Blind;Mute;InfectiousDiseased;Bleeding;Crippled;Diseased"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_CleansingWater"

new entry "Target_CleansingWater_11"
type "SkillData"
using "Target_CleansingWater"
data "Level" "11"

new entry "Target_RemovePetrification"
type "SkillData"
data "SkillType" "Target"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "6"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Air_RemovePetrified"
data "DisplayName" "Target_RemovePetrification_DisplayName"
data "DisplayNameRef" "Remove Petrification"
data "Description" "Target_RemovePetrification_Description"
data "DescriptionRef" "Cures petrification."
data "StatsDescription" "Target_RemovePetrification_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "PrepareEffect" "FX_Skills_Air_RemovePetrification_Prepare_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_RemovePetrification_Cast_A;FX_Skills_Air_RemovePetrification_Cast_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "TargetHitEffect" "FX_Skills_Air_RemovePetrification_Impact_A"
data "CleanseStatuses" "Petrified"
data "StatusClearChance" "100"
data "Skillbook" "SKILLBOOK_RemovePetrification"

new entry "Target_RemovePetrification_13"
type "SkillData"
using "Target_RemovePetrification"
data "Level" "13"

new entry "Target_FirstAidEnemy"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_FirstAid"
data "DisplayName" "Target_FirstAidEnemy_DisplayName"
data "DisplayNameRef" "First Aid {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Ranger_FirstAid_Prepare_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_FirstAid_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_FirstAid_Impact_A"
data "CleanseStatuses" "Bleeding;Crippled;Diseased;InfectiousDiseased"
data "StatusClearChance" "100"

new entry "Target_FirstAidEnemy_-1"
type "SkillData"
using "Target_FirstAidEnemy"
data "Level" "-1"

new entry "Target_DoctorEnemy"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_Doctor"
data "DisplayName" "Target_DoctorEnemy_DisplayName"
data "DisplayNameRef" "Field Medic {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Ranger_Doctor_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Doctor_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_Doctor_Impact_A"
data "CleanseStatuses" "Blind;Mute;InfectiousDiseased;Weak;Crippled;Bleeding;Diseased;Poison;Knockdown"
data "StatusClearChance" "100"

new entry "Target_DoctorEnemy_-1"
type "SkillData"
using "Target_DoctorEnemy"
data "Level" "-1"

new entry "Target_TreatPoisoningEnemy"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Ranger_TreatPoisoning"
data "DisplayName" "Target_TreatPoisoningEnemy_DisplayName"
data "DisplayNameRef" "Treat Poisoning {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Ranger_TreatPoisoning_Prepare_A;FX_Skills_Ranger_TreatPoisoning_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_TreatPoisoning_Cast_A"
data "TargetCastEffect" "FX_Skills_Ranger_TreatPoisoning_Impact_A"
data "CleanseStatuses" "Poison"
data "StatusClearChance" "100"

new entry "Target_TreatPoisoningEnemy_-1"
type "SkillData"
using "Target_TreatPoisoningEnemy"
data "Level" "-1"

new entry "Target_HelpingHandEnemy"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "TargetRadius" "10"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Warrior_HelpingHand"
data "DisplayName" "Target_HelpingHandEnemy_DisplayName"
data "DisplayNameRef" "Helping Hand {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Warrior_HelpingHand_Prepare_A;FX_Skills_Warrior_HelpingHand_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_HelpingHand_Cast_A"
data "TargetCastEffect" "FX_Skills_Warrior_HelpingHand_Impact_A"
data "CleanseStatuses" "Knockdown;Fear;Weak"
data "StatusClearChance" "100"

new entry "Target_HelpingHandEnemy_-1"
type "SkillData"
using "Target_HelpingHandEnemy"
data "Level" "-1"

new entry "Target_EnemyPurifyingFire"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Fire_PurifyingFire"
data "DisplayName" "Target_EnemyPurifyingFire_DisplayName"
data "DisplayNameRef" "Purifying Fire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Fire_PurifyingFire_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_PurifyingFire_Cast_A"
data "TargetCastEffect" "FX_Skills_Fire_PurifyingFire_Impact_A"
data "CleanseStatuses" "Burning;Frozen;Poison;Stun;Wet;Mute;Charm;Knockdown;Healing;Shield;Consume;Fear"
data "StatusClearChance" "100"

new entry "Target_EnemyPurifyingFire_-1"
type "SkillData"
using "Target_EnemyPurifyingFire"
data "Level" "-1"

new entry "Target_EnemyCleansingWater"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Water_CleansingWater"
data "DisplayName" "Target_EnemyCleansingWater_DisplayName"
data "DisplayNameRef" "Cleansing Water {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Water_CleansingWater_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_CleansingWater_Cast_A"
data "TargetCastEffect" "FX_Skills_Water_CleansingWater_Impact_A"
data "CleanseStatuses" "Blind;Mute;InfectiousDiseased;Bleeding;Crippled;Diseased"
data "StatusClearChance" "100"

new entry "Target_EnemyCleansingWater_-1"
type "SkillData"
using "Target_EnemyCleansingWater"
data "Level" "-1"

new entry "Target_EnemyRemovePetrification"
type "SkillData"
data "SkillType" "Target"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "1"
data "Icon" "Skill_Air_RemovePetrified"
data "DisplayName" "Target_EnemyRemovePetrification_DisplayName"
data "DisplayNameRef" "Remove Petrification {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Air_RemovePetrification_Prepare_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_RemovePetrification_Cast_A;FX_Skills_Air_RemovePetrification_Cast_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "TargetHitEffect" "FX_Skills_Air_RemovePetrification_Impact_A"
data "CleanseStatuses" "Petrified"
data "StatusClearChance" "100"

new entry "Target_EnemyRemovePetrification_-1"
type "SkillData"
using "Target_EnemyRemovePetrification"
data "Level" "-1"

new entry "Cone_WinterbreathMedium"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "Offensive"
data "Element" "Water"
data "ActionPoints" "8"
data "Cooldown" "15"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Frozen,100,2;CreateSurface,2,3,Ice,35"
data "Range" "7"
data "Angle" "60"
data "DeathType" "FrozenShatter"
data "SurfaceType" "Ice"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "1"
data "InRainCastEffect" "FX_Skills_Water_Winterbreath_Cast_B"
data "Icon" "Skill_Water_WinterBreath"
data "DisplayName" "Cone_WinterbreathMedium_DisplayName"
data "DisplayNameRef" "Winterblast"
data "Description" "Cone_WinterbreathMedium_Description"
data "DescriptionRef" "Freeze and hurt multiple targets for [1] damage."
data "StatsDescription" "Cone_WinterbreathMedium_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [2]<br>Length: [3]<br><br>Conjure up a dragon that breathes frost in a cone. Has a chance to freeze. More effective when it's raining."
data "StatsDescriptionParams" "Damage;Angle;Range"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "PrepareEffect" "FX_Skills_Water_Winterbreath_Prepare_A"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Winterbreath_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_WinterbreathMedium"

new entry "Cone_WinterbreathMedium_14"
type "SkillData"
using "Cone_WinterbreathMedium"
data "Level" "14"

new entry "Cone_EnemyWinterbreath"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Frozen,55,2"
data "Range" "7"
data "Angle" "45"
data "DeathType" "FrozenShatter"
data "SurfaceType" "Ice"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "1"
data "InRainCastEffect" "FX_Skills_Water_Winterbreath_Cast_B"
data "Icon" "Skill_Water_WinterBreath"
data "DisplayName" "Cone_EnemyWinterbreath_DisplayName"
data "DisplayNameRef" "Winterbreath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Water_EnemyWinterbreath_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_EnemyWinterbreath_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyWinterbreath_-1"
type "SkillData"
using "Cone_EnemyWinterbreath"
data "Level" "-1"

new entry "Cone_OozeSpray"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "8"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage" "6"
data "Damage Multiplier" "85"
data "Damage Range" "15"
data "DamageType" "Poison"
data "SkillProperties" "Poison,55,2"
data "Range" "7"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_OozeSpray_DisplayName"
data "DisplayNameRef" "Acid Breath"
data "Description" "Cone_OozeSpray_Description"
data "DescriptionRef" "Poison and damage multiple targets for [1] damage."
data "StatsDescription" "Cone_OozeSpray_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [2]<br>Length: [3]<br><br>Conjure up a venomous dragon that breathes acid in a cone."
data "StatsDescriptionParams" "Damage;Angle;Range"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "PrepareEffect" "FX_Skills_Earth_OozeThrow_Prepare_A"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_OozeThrow_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Cone_OozeSpray"

new entry "Cone_OozeSpray_12"
type "SkillData"
using "Cone_OozeSpray"
data "Level" "12"

new entry "Cone_EnemyOozeSpray"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "100"
data "Damage Range" "40"
data "DamageType" "Poison"
data "SkillProperties" "Poison,55,2"
data "Range" "7"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyOozeSpray_DisplayName"
data "DisplayNameRef" "Ooze Spray {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Earth_EnemyOozeSpray_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_EnemyOozeSpray_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyOozeSpray_-1"
type "SkillData"
using "Cone_EnemyOozeSpray"
data "Level" "-1"

new entry "Cone_DivineLight"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Fire"
data "SkillProperties" "Warm,100,3;Consume,100,3,SKILLBOOST_DivineLight"
data "Range" "6"
data "Angle" "60"
data "DeathType" "DoT"
data "SurfaceType" "None"
data "SurfaceLifetime" "1"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Warrior_DivineLight"
data "DisplayName" "Cone_DivineLight_DisplayName"
data "DisplayNameRef" "Divine Light"
data "Description" "Cone_DivineLight_Description"
data "DescriptionRef" "Decreases Willpower and Bodybuilding."
data "StatsDescription" "Cone_DivineLight_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [3]<br>Length: [2]<br>Decreases Bodybuilding and Willpower by [1]"
data "StatsDescriptionParams" "Stats:SKILLBOOST_DivineLight:Willpower;Range;Angle;Stats:SKILLBOOST_DivineLight:BodyBuilding"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "PrepareEffect" "FX_Skills_Warrior_DivineLight_Prepare_A"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_DivineLight_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Cone_DivineLight"

new entry "Cone_DivineLight_2"
type "SkillData"
using "Cone_DivineLight"
data "Level" "2"

new entry "Cone_EnemyArtilleryFlower"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Poison"
data "SkillProperties" "Poison,55,1"
data "Range" "7"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyArtilleryFlower_DisplayName"
data "DisplayNameRef" "Acid Artillery {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_AcidBlast_Cast_A"
data "Magic Cost" "0"

new entry "Cone_EnemyArtilleryFlower_-1"
type "SkillData"
using "Cone_EnemyArtilleryFlower"
data "Level" "-1"

new entry "Cone_EnemyBlackArtilleryFlower"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Crushing"
data "Range" "7"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Oil"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyBlackArtilleryFlower_DisplayName"
data "DisplayNameRef" "Black Nectar {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "skill_oozespray_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_AcidBlast_Cast_B"
data "Magic Cost" "0"

new entry "Cone_EnemyBlackArtilleryFlower_-1"
type "SkillData"
using "Cone_EnemyBlackArtilleryFlower"
data "Level" "-1"

new entry "Cone_SeaSpider_WaterAttack_01"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "10"
data "Damage Multiplier" "220"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "16"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SeaSpider_WaterAttack_01_DisplayName"
data "DisplayNameRef" "Wrath of the Sea (Alpha) {E}"
data "FXScale" "30"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "skill_oozespray_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_Animal_Spider_Boss_Attack_A"
data "Magic Cost" "0"

new entry "Cone_SeaSpider_WaterAttack_01_-1"
type "SkillData"
using "Cone_SeaSpider_WaterAttack_01"
data "Level" "-1"

new entry "Cone_SeaSpider_WaterAttack_02"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "9"
data "Damage Multiplier" "170"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "14"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SeaSpider_WaterAttack_02_DisplayName"
data "DisplayNameRef" "Wrath of the Sea (Beta) {E}"
data "FXScale" "30"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "skill_oozespray_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_Animal_Spider_Boss_Attack_B"
data "Magic Cost" "0"

new entry "Cone_SeaSpider_WaterAttack_02_-1"
type "SkillData"
using "Cone_SeaSpider_WaterAttack_02"
data "Level" "-1"

new entry "Cone_SeaSpider_WaterAttack_03"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "8"
data "Damage Multiplier" "120"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "10"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SeaSpider_WaterAttack_03_DisplayName"
data "DisplayNameRef" "Wrath of the Sea (Gamma) {E}"
data "FXScale" "30"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "skill_oozespray_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_Animal_Spider_Boss_Attack_C"
data "Magic Cost" "0"

new entry "Cone_SeaSpider_WaterAttack_03_-1"
type "SkillData"
using "Cone_SeaSpider_WaterAttack_03"
data "Level" "-1"

new entry "Cone_SeaSpider_WaterAttack_04"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "6"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SeaSpider_WaterAttack_04_DisplayName"
data "DisplayNameRef" "Wrath of the Sea (Delta) {E}"
data "FXScale" "30"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "skill_oozespray_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_Animal_Spider_Boss_Attack_D"
data "Magic Cost" "0"

new entry "Cone_SeaSpider_WaterAttack_04_-1"
type "SkillData"
using "Cone_SeaSpider_WaterAttack_04"
data "Level" "-1"

new entry "Cone_Enemy_WaterSpit"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "6"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Enemy_WaterSpit_DisplayName"
data "DisplayNameRef" "Salty Water {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Enemy_WaterSpit_Cast_A"
data "Magic Cost" "0"

new entry "Cone_Enemy_WaterSpit_-1"
type "SkillData"
using "Cone_Enemy_WaterSpit"
data "Level" "-1"

new entry "Cone_Enemy_WaterSpitSmaller"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "1"
data "Damage Multiplier" "40"
data "Damage Range" "40"
data "DamageType" "Water"
data "SkillProperties" "Wet,100,5;Douse"
data "Range" "6"
data "Angle" "45"
data "DeathType" "Crushing"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Enemy_WaterSpitSmaller_DisplayName"
data "DisplayNameRef" "Salty Water {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Enemy_WaterSpit_Cast_B"
data "Magic Cost" "0"

new entry "Cone_Enemy_WaterSpitSmaller_-1"
type "SkillData"
using "Cone_Enemy_WaterSpitSmaller"
data "Level" "-1"

new entry "Cone_SeaSpider_SwipeAttack"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Slashing"
data "SkillProperties" "Bleeding,25,1"
data "Range" "8"
data "Angle" "45"
data "DeathType" "Slashing"
data "SurfaceLifetime" "10"
data "SurfaceStatusChance" "1"
data "SurfaceGrowStep" "1"
data "SurfaceGrowInterval" "1"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SeaSpider_SwipeAttack_DisplayName"
data "DisplayNameRef" "Arachnid Claws {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_whirlwind_start"
data "PrepareAnimationLoop" "skill_whirlwind_loop"
data "CastAnimation" "skill_whirlwind_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "Cone_SeaSpider_SwipeAttack_-1"
type "SkillData"
using "Cone_SeaSpider_SwipeAttack"
data "Level" "-1"

new entry "Cone_EnemyFlamebreath"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,1;CreateSurface,2,2,Fire,65"
data "Range" "7"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "110"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyFlamebreath_DisplayName"
data "DisplayNameRef" "Flamebreath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_L_Hand;FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_FlameThrower_Short_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyFlamebreath_-1"
type "SkillData"
using "Cone_EnemyFlamebreath"
data "Level" "-1"

new entry "Cone_EnemyRoosterFlamebreath"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,1;CreateSurface,2,2,Fire,65"
data "Range" "7"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "110"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyRoosterFlamebreath_DisplayName"
data "DisplayNameRef" "Flamebreath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_L_Hand;FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_FlameThrower_Small_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyRoosterFlamebreath_-1"
type "SkillData"
using "Cone_EnemyRoosterFlamebreath"
data "Level" "-1"

new entry "Cone_FireChimeraFlamebreath"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,1;CreateSurface,2,2,Fire,65"
data "Range" "7"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "110"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_FireChimeraFlamebreath_DisplayName"
data "DisplayNameRef" "Flamebreath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_L_Hand;FX_Skills_Fire_Flare_Prepare_Dummy_A:Dummy_R_Hand"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "castFlamebreath"
data "CastEffect" "FX_GP_FlameThrower_Short_UndeadInfernal_A_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_FireChimeraFlamebreath_-1"
type "SkillData"
using "Cone_FireChimeraFlamebreath"
data "Level" "-1"

new entry "Cone_EnemyRobotFlamebreath"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "Burning,100,1;CreateSurface,2,2,Fire,65"
data "Range" "7"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "110"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyRobotFlamebreath_DisplayName"
data "DisplayNameRef" "Flamethrower {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_FlameThrower_Cast_A:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyRobotFlamebreath_-1"
type "SkillData"
using "Cone_EnemyRobotFlamebreath"
data "Level" "-1"

new entry "Cone_SuaFlame"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Fire"
data "Range" "7"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceLifetime" "10"
data "SurfaceStatusChance" "1"
data "SurfaceGrowStep" "1"
data "SurfaceGrowInterval" "1"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_SuaFlame_DisplayName"
data "DisplayNameRef" "Primordial Flame {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Creatures_Skills_IceKing_ChangeElement_Fire_Cast_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_GP_FlameThrower_Short_Cast_A"
data "Magic Cost" "0"

new entry "Cone_SuaFlame_-1"
type "SkillData"
using "Cone_SuaFlame"
data "Level" "-1"

new entry "Cone_EnemyDragonConeVoid"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Shadow"
data "SkillProperties" "Fear,25,1"
data "Range" "12"
data "Angle" "30"
data "DeathType" "Crushing"
data "SurfaceLifetime" "10"
data "SurfaceStatusChance" "1"
data "SurfaceGrowStep" "1"
data "SurfaceGrowInterval" "1"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDragonConeVoid_DisplayName"
data "DisplayNameRef" "Void Breath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Void_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_VoidBreath_Ground;FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_VoidBreath:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyDragonConeVoid_-1"
type "SkillData"
using "Cone_EnemyDragonConeVoid"
data "Level" "-1"

new entry "Cone_EnemyDragonConeFire"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Fire"
data "SkillProperties" "Burning,25,1;CreateSurface,2,2,Fire"
data "Range" "12"
data "Angle" "30"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDragonConeFire_DisplayName"
data "DisplayNameRef" "Burning Complaint {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Fire_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_FireBreath_Ground;FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_FireBreath:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyDragonConeFire_-1"
type "SkillData"
using "Cone_EnemyDragonConeFire"
data "Level" "-1"

new entry "Cone_EnemyDragonConeAir"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Air"
data "SkillProperties" "Stun,25,1;CreateSurface,2,2,Electrified"
data "Range" "12"
data "Angle" "30"
data "DeathType" "Electrocution"
data "SurfaceType" "Electrified"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDragonConeAir_DisplayName"
data "DisplayNameRef" "Thunderous Roar {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Lightning_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_AirBreath_Ground;FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_AirBreath:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyDragonConeAir_-1"
type "SkillData"
using "Cone_EnemyDragonConeAir"
data "Level" "-1"

new entry "Cone_EnemyDragonConeWater"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Water"
data "SkillProperties" "Frozen,25,1;CreateSurface,2,2,Ice"
data "Range" "12"
data "Angle" "30"
data "DeathType" "FrozenShatter"
data "SurfaceType" "Ice"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDragonConeWater_DisplayName"
data "DisplayNameRef" "Cold Embrace {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Ice_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_IceBreath_Ground;FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_IceBreath:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyDragonConeWater_-1"
type "SkillData"
using "Cone_EnemyDragonConeWater"
data "Level" "-1"

new entry "Cone_EnemyDragonConeEarth"
type "SkillData"
data "SkillType" "Cone"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "120"
data "Damage Range" "40"
data "DamageType" "Earth"
data "SkillProperties" "Petrified,25,1;CreateSurface,2,2,Ooze"
data "Range" "12"
data "Angle" "30"
data "DeathType" "PetrifiedShatter"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "InRainAdjustment" "0"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDragonConeEarth_DisplayName"
data "DisplayNameRef" "Stone Whisper {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Dragon_Astral_Earth_Prepare_A:Bip001_Jaw"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_EarthBreath_Ground;FX_Creatures_Skills_Dragon_Astral_Cast_Target_Cast_A_EarthBreath:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Cone_EnemyDragonConeEarth_-1"
type "SkillData"
using "Cone_EnemyDragonConeEarth"
data "Level" "-1"

new entry "MultiStrike_LightningStrike"
type "SkillData"
data "SkillType" "MultiStrike"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "8"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Stun,30,2"
data "TargetRadius" "15"
data "AreaRadius" "5"
data "DeathType" "Electrocution"
data "MaxAttacks" "3"
data "NextAttackChance" "100"
data "NextAttackChanceDivider" "1"
data "EndPosRadius" "2"
data "JumpDelay" "200"
data "Icon" "Skill_Air_LightningStrike"
data "DisplayName" "MultiStrike_LightningStrike_DisplayName"
data "DisplayNameRef" "Lightning Strike"
data "Description" "MultiStrike_LightningStrike_Description"
data "DescriptionRef" "Jump from one target to the other, stunning them and dealing [2] damage."
data "StatsDescription" "MultiStrike_LightningStrike_StatsDescription"
data "StatsDescriptionRef" "Range: [3]<br>Jumps from one to up to [1] nearby targets<br><br>Move like lightning from one enemy to the next, and go right through them dealing air damage. Cannot target terrain. Caster will be moved behind last target."
data "StatsDescriptionParams" "MaxAttacks;Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_lightningstrike_start"
data "PrepareAnimationLoop" "skill_lightningstrike_loop"
data "PrepareEffect" "FX_Skills_Air_LightningStrike_Prepare_A"
data "PrepareEffectBone" "Dummy_CastFX"
data "CastAnimation" "skill_lightningstrike_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_LightningStrike_Cast_A"
data "MaleImpactEffects" "FX_Skills_Air_LightningStrike_Impact_Male_A;FX_Skills_Air_LightningStrike_Impact_Male_B;FX_Skills_Air_LightningStrike_Impact_Male_C;FX_Skills_Air_LightningStrike_Impact_Male_D;FX_Skills_Air_LightningStrike_Impact_Male_E"
data "FemaleImpactEffects" "FX_Skills_Air_LightningStrike_Impact_Female_A;FX_Skills_Air_LightningStrike_Impact_Female_B;FX_Skills_Air_LightningStrike_Impact_Female_C;FX_Skills_Air_LightningStrike_Impact_Female_D;FX_Skills_Air_LightningStrike_Impact_Female_E"
data "ReappearEffect" "FX_Skills_Air_LightningStrike_Reappear_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_MultiStrike_LightningStrike"

new entry "MultiStrike_LightningStrike_7"
type "SkillData"
using "MultiStrike_LightningStrike"
data "Level" "7"

new entry "MultiStrike_EnemyLightningStrike"
type "SkillData"
data "SkillType" "MultiStrike"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "80"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Stun,20,2"
data "TargetRadius" "15"
data "AreaRadius" "5"
data "DeathType" "Electrocution"
data "MaxAttacks" "5"
data "NextAttackChance" "100"
data "NextAttackChanceDivider" "1"
data "EndPosRadius" "2"
data "JumpDelay" "333"
data "Icon" "Skill_Air_LightningStrike"
data "DisplayName" "MultiStrike_EnemyLightningStrike_DisplayName"
data "DisplayNameRef" "Lightning Strike {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Air_LightningStrike_Prepare_A"
data "PrepareEffectBone" "Dummy_CastFX"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "MaleImpactEffects" "FX_Skills_Air_LightningStrike_Impact_Male_A;FX_Skills_Air_LightningStrike_Impact_Male_B;FX_Skills_Air_LightningStrike_Impact_Male_C;FX_Skills_Air_LightningStrike_Impact_Male_D;FX_Skills_Air_LightningStrike_Impact_Male_E"
data "FemaleImpactEffects" "FX_Skills_Air_LightningStrike_Impact_Female_A;FX_Skills_Air_LightningStrike_Impact_Female_B;FX_Skills_Air_LightningStrike_Impact_Female_C;FX_Skills_Air_LightningStrike_Impact_Female_D;FX_Skills_Air_LightningStrike_Impact_Female_E"
data "ReappearEffect" "FX_Skills_Air_LightningStrike_Reappear_A"
data "Magic Cost" "0"

new entry "MultiStrike_EnemyLightningStrike_-1"
type "SkillData"
using "MultiStrike_EnemyLightningStrike"
data "Level" "-1"

new entry "Quake_Earthquake"
type "SkillData"
data "SkillType" "Quake"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "9"
data "Cooldown" "16"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "Knockdown,80,1"
data "TotalSurfaceCells" "12"
data "AreaRadius" "15"
data "SurfaceMinSpawnRadius" "5"
data "DeathType" "DoT"
data "ShockWaveDuration" "1000"
data "MinSurfaces" "4"
data "MaxSurfaces" "7"
data "SurfaceType" "Ooze"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "10"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "Icon" "Skill_Earth_Earthquake"
data "DisplayName" "Quake_Earthquake_DisplayName"
data "DisplayNameRef" "Earthquake"
data "Description" "Quake_Earthquake_Description"
data "DescriptionRef" "Knocks down characters, deals [1] damage, and creates random ooze surfaces."
data "StatsDescription" "Quake_Earthquake_StatsDescription"
data "StatsDescriptionRef" "Radius: [2]"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_earthquake_start"
data "PrepareAnimationLoop" "skill_earthquake_loop"
data "PrepareEffect" "FX_Skills_Earth_Earthquake_Prepare_A"
data "CastAnimation" "skill_earthquake_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Earthquake_Cast_A"
data "LandingEffect" "FX_Skills_Earth_Earthquake_Land_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Quake_Earthquake"

new entry "Quake_Earthquake_19"
type "SkillData"
using "Quake_Earthquake"
data "Level" "19"

new entry "Quake_EnemyEarthquake"
type "SkillData"
data "SkillType" "Quake"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "80"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "Knockdown,80,1"
data "TotalSurfaceCells" "12"
data "AreaRadius" "15"
data "SurfaceMinSpawnRadius" "5"
data "DeathType" "DoT"
data "ShockWaveDuration" "1000"
data "MinSurfaces" "4"
data "MaxSurfaces" "7"
data "SurfaceType" "Ooze"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "10"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "Icon" "Skill_Earth_Earthquake"
data "DisplayName" "Quake_EnemyEarthquake_DisplayName"
data "DisplayNameRef" "Earthquake {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Earth_Earthquake_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Earthquake_Cast_A"
data "LandingEffect" "FX_Skills_Earth_Earthquake_Land_A"
data "Magic Cost" "0"

new entry "Quake_EnemyEarthquake_-1"
type "SkillData"
using "Quake_EnemyEarthquake"
data "Level" "-1"

new entry "Quake_EnemyEarthquakeDummy"
type "SkillData"
data "SkillType" "Quake"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "TotalSurfaceCells" "12"
data "AreaRadius" "15"
data "SurfaceMinSpawnRadius" "5"
data "DeathType" "None"
data "ShockWaveDuration" "1000"
data "MinSurfaces" "0"
data "MaxSurfaces" "0"
data "SurfaceGrowStep" "0"
data "SurfaceGrowInterval" "0"
data "SurfaceLifetime" "1"
data "SurfaceStatusChance" "0"
data "Icon" "Skill_Earth_Earthquake"
data "DisplayName" "Quake_EnemyEarthquakeDummy_DisplayName"
data "DisplayNameRef" "Earthquake {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_ice_start"
data "PrepareAnimationLoop" "skill_summon_ice_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "skill_summon_ice_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "Magic Cost" "0"

new entry "Quake_EnemyEarthquakeDummy_-1"
type "SkillData"
using "Quake_EnemyEarthquakeDummy"
data "Level" "-1"

new entry "Storm_Lightning"
type "SkillData"
data "SkillType" "Storm"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "9"
data "Cooldown" "16"
data "ChargeDuration" "0"
data "Damage" "7"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Stun,90,2;Electrify,100,1,90"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "DeathType" "Electrocution"
data "HitRadius" "1"
data "Lifetime" "2"
data "MinHitsPerTurn" "1"
data "MaxHitsPerTurn" "3"
data "HitDelay" "0"
data "Requirements" "Intelligence 12"
data "Icon" "Skill_Air_Storm"
data "DisplayName" "Storm_Lightning_DisplayName"
data "DisplayNameRef" "Storm"
data "Description" "Storm_Lightning_Description"
data "DescriptionRef" "Create a lightning storm that randomly picks targets and deals [1] damage."
data "StatsDescription" "Storm_Lightning_StatsDescription"
data "StatsDescriptionRef" "Range: [6]<br>Strikes [4] to [5] targets<br>Storm duration: 2 turns<br>Area: [3]<br><br>Can electrify water surfaces."
data "StatsDescriptionParams" "Damage;Lifetime;AreaRadius;MinHitsPerTurn;MaxHitsPerTurn;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_storm_start"
data "PrepareAnimationLoop" "skill_storm_loop"
data "PrepareEffect" "FX_Skills_Air_Storm_Prepare_A;FX_Skills_Air_Storm_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_storm_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Storm_Cast_A;FX_Skills_Air_Storm_Cast_Dummy_A:Dummy_CastFX"
data "TargetEffect" "FX_GP_Target_Air_A"
data "StormEffect" "FX_Skills_Air_Storm_Summon_A"
data "ImpactEffect" "FX_Skills_Air_Storm_Impact_A"
data "Skillbook" "SKILLBOOK_Storm_Lightning"

new entry "Storm_Lightning_19"
type "SkillData"
using "Storm_Lightning"
data "Level" "19"

new entry "Storm_EnemyLightning"
type "SkillData"
data "SkillType" "Storm"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "6"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Stun,60,1;Electrify,100,1,90"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "DeathType" "Electrocution"
data "HitRadius" "1"
data "Lifetime" "2"
data "MinHitsPerTurn" "1"
data "MaxHitsPerTurn" "3"
data "HitDelay" "0"
data "Icon" "Skill_Air_Storm"
data "DisplayName" "Storm_EnemyLightning_DisplayName"
data "DisplayNameRef" "Storm {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Storm_Prepare_A;FX_Skills_Air_Storm_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Storm_Cast_A;FX_Skills_Air_Storm_Cast_Dummy_A:Dummy_CastFX"
data "TargetEffect" "FX_GP_Target_Air_A"
data "StormEffect" "FX_Skills_Air_Storm_Summon_A"
data "ImpactEffect" "FX_Skills_Air_Storm_Impact_A"

new entry "Storm_EnemyLightning_-1"
type "SkillData"
using "Storm_EnemyLightning"
data "Level" "-1"

new entry "Rush_EnemyRush"
type "SkillData"
data "SkillType" "Rush"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "SkillProperties" "Knockdown,50,1"
data "DeathType" "Crushing"
data "TargetRadius" "15"
data "HitRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ContinueOnKill" "No"
data "Icon" "Skill_Warrior_RushAttack"
data "DisplayName" "Rush_EnemyRush_DisplayName"
data "DisplayNameRef" "Battering Ram {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rushattack_start"
data "PrepareAnimationLoop" "skill_rushattack_loop"
data "PrepareEffect" "FX_Skills_Warrior_RushAttack_Prepare_A"
data "CastAnimation" "skill_rushattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_RushAttack_Cast_A"
data "Magic Cost" "0"
data "TargetHitEffect" "FX_Skills_Warrior_RushAttack_Impact_A"
data "StartTextEvent" "move_start"
data "StopTextEvent" "move_stop"

new entry "Rush_EnemyRush_-1"
type "SkillData"
using "Rush_EnemyRush"
data "Level" "-1"

new entry "Rush_RushStart"
type "SkillData"
data "SkillType" "Rush"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "SkillProperties" "Knockdown,50,1"
data "DeathType" "Crushing"
data "TargetRadius" "15"
data "HitRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "ContinueOnKill" "No"
data "Icon" "Skill_Warrior_RushAttack"
data "DisplayName" "Rush_RushStart_DisplayName"
data "DisplayNameRef" "Battering Ram"
data "Description" "Rush_RushStart_Description"
data "DescriptionRef" "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage."
data "StatsDescription" "Rush_RushStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rushattack_start"
data "PrepareAnimationLoop" "skill_rushattack_loop"
data "PrepareEffect" "FX_Skills_Warrior_RushAttack_Prepare_A"
data "CastAnimation" "skill_rushattack_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_RushAttack_Cast_A"
data "Magic Cost" "0"
data "TargetHitEffect" "FX_Skills_Warrior_RushAttack_Impact_A"
data "StartTextEvent" "move_start"
data "StopTextEvent" "move_stop"
data "Skillbook" "SKILLBOOK_Warrior_Rush_RushStart"

new entry "Rush_RushStart_2"
type "SkillData"
using "Rush_RushStart"
data "Level" "2"

new entry "Jump_PhoenixDive"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "SkillProperties" "CreateSurface,3,3,Fire"
data "TargetRadius" "15"
data "HitRadius" "3"
data "DeathType" "Incinerate"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_PhoenixDive_DisplayName"
data "DisplayNameRef" "Phoenix Dive"
data "Description" "Jump_PhoenixDive_Description"
data "DescriptionRef" "Teleport to another spot, leaving behind a fire surface."
data "StatsDescription" "Jump_PhoenixDive_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Fire_PhoenixDive_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Fire_PhoenixDive_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Fire_PhoenixDive_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Jump_PhoenixDive"

new entry "Jump_PhoenixDive_8"
type "SkillData"
using "Jump_PhoenixDive"
data "Level" "8"

new entry "Jump_LightHousePhoenixDive"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "2"
data "Damage Multiplier" "60"
data "Damage Range" "30"
data "DamageType" "Fire"
data "SkillProperties" "Knockdown,20,2"
data "TargetRadius" "15"
data "HitRadius" "3"
data "DeathType" "Incinerate"
data "Damage On Jump" "Yes"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_LightHousePhoenixDive_DisplayName"
data "DisplayNameRef" "Wolf Channel Teleport {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Fire_PhoenixDive_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Fire_PhoenixDive_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Fire_PhoenixDive_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"

new entry "Jump_LightHousePhoenixDive_-1"
type "SkillData"
using "Jump_LightHousePhoenixDive"
data "Level" "-1"

new entry "Jump_EnemyPhoenixDive"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "CreateSurface,3,3,Fire"
data "TargetRadius" "15"
data "HitRadius" "3"
data "DeathType" "Incinerate"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_EnemyPhoenixDive_DisplayName"
data "DisplayNameRef" "Phoenix Dive {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Fire_PhoenixDive_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Fire_PhoenixDive_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Fire_PhoenixDive_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"

new entry "Jump_EnemyPhoenixDive_-1"
type "SkillData"
using "Jump_EnemyPhoenixDive"
data "Level" "-1"

new entry "Jump_TacticalRetreatStart"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Ranger_TacticalRetreat"
data "DisplayName" "Jump_TacticalRetreatStart_DisplayName"
data "DisplayNameRef" "Tactical Retreat"
data "Description" "Jump_TacticalRetreatStart_Description"
data "DescriptionRef" "Jump out of a hazardous situation."
data "StatsDescription" "Jump_TacticalRetreatStart_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Ranger_TacticalRetreat_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Ranger_TacticalRetreat_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Ranger_TacticalRetreat_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Ranger_Jump_TacticalRetreatStart"

new entry "Jump_TacticalRetreatStart_2"
type "SkillData"
using "Jump_TacticalRetreatStart"
data "Level" "2"

new entry "Jump_EnemyTacticalRetreat"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Ranger_TacticalRetreat"
data "DisplayName" "Jump_EnemyTacticalRetreat_DisplayName"
data "DisplayNameRef" "Tactical Retreat {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Ranger_ScorchedEarth_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Ranger_ScorchedEarth_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Ranger_ScorchedEarth_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"

new entry "Jump_EnemyTacticalRetreat_-1"
type "SkillData"
using "Jump_EnemyTacticalRetreat"
data "Level" "-1"

new entry "Jump_CloakAndDagger"
type "SkillData"
data "SkillType" "Jump"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "SkillProperties" "CreateSurface,2,3,CloudSmoke"
data "TargetRadius" "15"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Rogue_CloakAndDagger"
data "DisplayName" "Jump_CloakAndDagger_DisplayName"
data "DisplayNameRef" "Cloak And Dagger"
data "Description" "Jump_CloakAndDagger_Description"
data "DescriptionRef" "Teleport, leaving behind a smokescreen."
data "StatsDescription" "Jump_CloakAndDagger_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Smokescreen radius: 2m"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_phoenixdive_start"
data "PrepareAnimationLoop" "skill_phoenixdive_loop"
data "PrepareEffect" "FX_Skills_Rogue_CloackDagger_Prepare_A"
data "CastAnimation" "skill_phoenixdive_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "FX_Skills_Rogue_CloackDagger_Cast_A"
data "TargetEffect" "FX_GP_Circle_Neutral"
data "LandingEffect" "FX_Skills_Rogue_CloackDagger_Land_A"
data "TeleportDelay" "830"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Rogue_Jump_CloakAndDagger"

new entry "Jump_CloakAndDagger_2"
type "SkillData"
using "Jump_CloakAndDagger"
data "Level" "2"

new entry "Tornado_Air"
type "SkillData"
data "SkillType" "Tornado"
data "Ability" "Offensive"
data "Element" "Air"
data "ActionPoints" "7"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "TargetRadius" "30"
data "HitRadius" "2"
data "RandomPoints" "5"
data "DeathType" "Crushing"
data "SurfaceType" "None"
data "SurfaceRadius" "2"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "PointsMaxOffset" "4"
data "Icon" "Skill_Air_Tornado"
data "DisplayName" "Tornado_Air_DisplayName"
data "DisplayNameRef" "Tornado"
data "Description" "Tornado_Air_Description"
data "DescriptionRef" "Removes surfaces from the battlefield."
data "StatsDescription" "Tornado_Air_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "HitRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_tornado_start"
data "PrepareAnimationLoop" "skill_tornado_loop"
data "PrepareEffect" "FX_Skills_Air_Tornado_Prepare_A;FX_Skills_Air_Tornado_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_tornado_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Tornado_Cast_A"
data "TargetEffect" "FX_GP_Target_Air_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Tornado_Air"

new entry "Tornado_Air_12"
type "SkillData"
using "Tornado_Air"
data "Level" "12"

new entry "Tornado_EnemyAir"
type "SkillData"
data "SkillType" "Tornado"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "TargetRadius" "30"
data "HitRadius" "2"
data "RandomPoints" "5"
data "DeathType" "Crushing"
data "SurfaceType" "None"
data "SurfaceRadius" "2"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "PointsMaxOffset" "4"
data "Icon" "Skill_Air_Tornado"
data "DisplayName" "Tornado_EnemyAir_DisplayName"
data "DisplayNameRef" "Tornado {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Tornado_Prepare_A;FX_Skills_Air_Tornado_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Tornado_Cast_A"
data "TargetEffect" "FX_GP_Target_Air_A"
data "Magic Cost" "0"

new entry "Tornado_EnemyAir_-1"
type "SkillData"
using "Tornado_EnemyAir"
data "Level" "-1"

new entry "Wall_Ice"
type "SkillData"
data "SkillType" "Wall"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "8"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Frozen,100,2"
data "TargetRadius" "15"
data "MaxDistance" "4"
data "DeathType" "FrozenShatter"
data "Lifetime" "2"
data "GrowSpeed" "10"
data "GrowTimeout" "100"
data "SurfaceType" "Ice"
data "TotalSurfaceCells" "20"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "Icon" "Skill_Water_IceWall"
data "DisplayName" "Wall_Ice_DisplayName"
data "DisplayNameRef" "Ice Wall"
data "Description" "Wall_Ice_Description"
data "DescriptionRef" "Create a wall to block off enemies or to lock them inside. Deals [1] damage."
data "StatsDescription" "Wall_Ice_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Length:[2]<br>Duration: [3]<br><br>Draw a line where you want the wall to appear."
data "StatsDescriptionParams" "Damage;MaxDistance;Lifetime;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_icewall_start"
data "PrepareAnimationLoop" "skill_icewall_loop"
data "PrepareEffect" "FX_Skills_Water_IceWall_Prepare_A"
data "CastAnimation" "skill_icewall_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceWall_Cast_A"
data "SourceTargetEffect" "FX_Skills_Water_IceWall_Target_A"
data "TargetTargetEffect" "FX_Skills_Water_IceWall_Impact_A"
data "Template1" "9a240004-c5da-409c-8357-914b4a586512"
data "Template2" "5b5c4201-9a7f-487b-aaaa-5ec15e325abf"
data "Template3" "9f8d96f7-cd0c-4f42-96be-70090684511c"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Wall_Ice"

new entry "Wall_Ice_10"
type "SkillData"
using "Wall_Ice"
data "Level" "10"

new entry "Wall_IceWallBySummon"
type "SkillData"
data "SkillType" "Wall"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Frozen,100,2"
data "TargetRadius" "14"
data "MaxDistance" "4"
data "DeathType" "FrozenShatter"
data "Lifetime" "2"
data "GrowSpeed" "10"
data "GrowTimeout" "100"
data "SurfaceType" "Ice"
data "TotalSurfaceCells" "20"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "Icon" "Skill_Water_IceWall"
data "DisplayName" "Wall_IceWallBySummon_DisplayName"
data "DisplayNameRef" "Elemental's Ice Wall"
data "Description" "Wall_IceWallBySummon_Description"
data "DescriptionRef" "Create a wall to block off enemies or to lock them inside. Deals [1] damage."
data "StatsDescription" "Wall_IceWallBySummon_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Length:[2]<br>Duration: [3]<br><br>Draw a line where you want the wall to appear."
data "StatsDescriptionParams" "Damage;MaxDistance;Lifetime;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_icewall_start"
data "PrepareAnimationLoop" "skill_icewall_loop"
data "PrepareEffect" "FX_Skills_Water_IceWall_Prepare_A"
data "CastAnimation" "skill_icewall_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_IceWall_Cast_A"
data "SourceTargetEffect" "FX_Skills_Water_IceWall_Target_A"
data "TargetTargetEffect" "FX_Skills_Water_IceWall_Impact_A"
data "Template1" "9a240004-c5da-409c-8357-914b4a586512"
data "Template2" "5b5c4201-9a7f-487b-aaaa-5ec15e325abf"
data "Template3" "9f8d96f7-cd0c-4f42-96be-70090684511c"
data "Magic Cost" "1"

new entry "Wall_IceWallBySummon_-1"
type "SkillData"
using "Wall_IceWallBySummon"
data "Level" "-1"

new entry "Boulder_BoulderDash"
type "SkillData"
data "SkillType" "Boulder"
data "Ability" "Offensive"
data "Element" "Earth"
data "ActionPoints" "7"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Earth"
data "TargetRadius" "15"
data "SurfaceRadius" "3"
data "DeathType" "Crushing"
data "ExplodeRadius" "2"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "RadiusMax" "5"
data "TravelSpeed" "15"
data "Template" "5b602a03-5a68-4031-bc10-3a64da9d56f1"
data "GrowOnSurface" "Ooze"
data "GrowSpeed" "1"
data "Icon" "Skill_Earth_BoulderDash"
data "DisplayName" "Boulder_BoulderDash_DisplayName"
data "DisplayNameRef" "Boulder Dash"
data "Description" "Boulder_BoulderDash_Description"
data "DescriptionRef" "Throw a boulder in a straight line, hitting all for [1] damage."
data "StatsDescription" "Boulder_BoulderDash_StatsDescription"
data "StatsDescriptionRef" "The boulder will deal damage to all in its path. It grows on ooze surfaces and can catch fire on fire surfaces."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_boulderdash_start"
data "PrepareAnimationLoop" "skill_boulderdash_loop"
data "PrepareEffect" "FX_Skills_Earth_BoulderDash_Prepare_A"
data "CastAnimation" "skill_boulderdash_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_BoulderDash_Cast_A"
data "TargetEffect" "FX_GP_Target_Earth_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Boulder_BoulderDash"

new entry "Boulder_BoulderDash_6"
type "SkillData"
using "Boulder_BoulderDash"
data "Level" "6"

new entry "Boulder_EnemyBoulderDash"
type "SkillData"
data "SkillType" "Boulder"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "TargetRadius" "15"
data "SurfaceRadius" "3"
data "DeathType" "Crushing"
data "ExplodeRadius" "2"
data "SurfaceType" "Ooze"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "50"
data "RadiusMax" "5"
data "TravelSpeed" "15"
data "Template" "5b602a03-5a68-4031-bc10-3a64da9d56f1"
data "GrowOnSurface" "Ooze"
data "GrowSpeed" "1"
data "Icon" "Skill_Earth_BoulderDash"
data "DisplayName" "Boulder_EnemyBoulderDash_DisplayName"
data "DisplayNameRef" "Boulder Dash {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "FX_Skills_Earth_BoulderDash_Prepare_A"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_BoulderDash_Cast_A"
data "TargetEffect" "FX_GP_Target_Earth_A"
data "Magic Cost" "1"

new entry "Boulder_EnemyBoulderDash_-1"
type "SkillData"
using "Boulder_EnemyBoulderDash"
data "Level" "-1"

new entry "Teleportation_FreeFall"
type "SkillData"
data "SkillType" "Teleportation"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "7"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Crushing"
data "Magic Cost" "1"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "DeathType" "Crushing"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "Icon" "Skill_Air_Teleportation"
data "DisplayName" "Teleportation_FreeFall_DisplayName"
data "DisplayNameRef" "Teleportation"
data "Description" "Teleportation_FreeFall_Description"
data "DescriptionRef" "Throw an item or character up high and drop it to the ground, dealing [1] damage."
data "StatsDescription" "Teleportation_FreeFall_StatsDescription"
data "StatsDescriptionRef" "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination."
data "StatsDescriptionParams" "Damage;AreaRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_teleportation_start"
data "PrepareAnimationLoop" "skill_teleportation_loop"
data "PrepareEffect" "FX_Skills_Air_Teleport_Prepare_A"
data "CastAnimation" "skill_teleportation_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Teleport_Cast_A"
data "TargetEffect" "FX_GP_Circle_Owner"
data "DisappearEffect" "FX_Skills_Air_Teleport_Disappear_A"
data "ReappearEffect" "FX_Skills_Air_Teleport_Reappear_A"
data "ImpactEffect" "FX_Skills_Air_Teleport_Impact_A"
data "Skillbook" "SKILLBOOK_Teleportation_FreeFall"

new entry "Teleportation_FreeFall_2"
type "SkillData"
using "Teleportation_FreeFall"
data "Level" "2"

new entry "Teleportation_FeatherFall"
type "SkillData"
data "SkillType" "Teleportation"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "4"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "Magic Cost" "1"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "Icon" "Skill_Air_Teleportation_FeatherDrop"
data "DisplayName" "Teleportation_FeatherFall_DisplayName"
data "DisplayNameRef" "Feather Drop"
data "Description" "Teleportation_FeatherFall_Description"
data "DescriptionRef" "Throw an item or character up high and land it safely on the floor."
data "StatsDescription" "Teleportation_FeatherFall_StatsDescription"
data "StatsDescriptionRef" "Damage: none.<br>Target range: [1]<br>Target can safely be moved [2] away from its position.<br><br>Select item or character first, then select its destination."
data "StatsDescriptionParams" "AreaRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_teleportation_start"
data "PrepareAnimationLoop" "skill_teleportation_loop"
data "PrepareEffect" "FX_Skills_Air_FeatherFall_Prepare_A"
data "CastAnimation" "skill_teleportation_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_FeatherFall_Cast_A"
data "TargetEffect" "FX_GP_Circle_Owner"
data "DisappearEffect" "FX_Skills_Air_FeatherFall_Disappear_A"
data "ReappearEffect" "FX_Skills_Air_FeatherFall_Reappear_A"
data "ImpactEffect" "FX_Skills_Air_FeatherFall_Impact_A"
data "Skillbook" "SKILLBOOK_FeatherFall"

new entry "Teleportation_FeatherFall_10"
type "SkillData"
using "Teleportation_FeatherFall"
data "Level" "10"

new entry "Teleportation_EnemyFreeFall"
type "SkillData"
data "SkillType" "Teleportation"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Crushing"
data "Magic Cost" "1"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "DeathType" "Crushing"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "Icon" "Skill_Air_Teleportation"
data "DisplayName" "Teleportation_EnemyFreeFall_DisplayName"
data "DisplayNameRef" "Teleportation {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Teleport_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Teleport_Cast_A"
data "TargetEffect" "FX_GP_Circle_Owner"
data "DisappearEffect" "FX_Skills_Air_Teleport_Disappear_A"
data "ReappearEffect" "FX_Skills_Air_Teleport_Reappear_A"
data "ImpactEffect" "FX_Skills_Air_Teleport_Impact_A"

new entry "Teleportation_EnemyFreeFall_-1"
type "SkillData"
using "Teleportation_EnemyFreeFall"
data "Level" "-1"

new entry "Teleportation_EnemyFeatherFall"
type "SkillData"
data "SkillType" "Teleportation"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "Magic Cost" "1"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "Icon" "Skill_Air_Teleportation_FeatherDrop"
data "DisplayName" "Teleportation_EnemyFeatherFall_DisplayName"
data "DisplayNameRef" "Feather Drop {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Teleport_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_FeatherFall_Cast_A"
data "TargetEffect" "FX_GP_Circle_Owner"
data "DisappearEffect" "FX_Skills_Air_FeatherFall_Disappear_A"
data "ReappearEffect" "FX_Skills_Air_FeatherFall_Reappear_A"
data "ImpactEffect" "FX_Skills_Air_FeatherFall_Impact_A"

new entry "Teleportation_EnemyFeatherFall_-1"
type "SkillData"
using "Teleportation_EnemyFeatherFall"
data "Level" "-1"

new entry "Teleportation_Resurrect"
type "SkillData"
data "SkillType" "Teleportation"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "10"
data "Cooldown" "30"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "Magic Cost" "1"
data "TargetRadius" "15"
data "AreaRadius" "10"
data "TeleportDelay" "500"
data "SkillProperties" "Resurrect,500,20"
data "TargetConditions" "Party;Dead;NonSummon"
data "Icon" "Skill_Ranger_Resurrect"
data "DisplayName" "Teleportation_Resurrect_DisplayName"
data "DisplayNameRef" "Resurrect"
data "Description" "Teleportation_Resurrect_Description"
data "DescriptionRef" "Resurrect a dead ally to 20% of its health at a location within [2]."
data "StatsDescription" "Teleportation_Resurrect_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Some call it necromancy, others call it Intervention Of The Seven."
data "StatsDescriptionParams" "TargetRadius;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_teleportation_start"
data "PrepareAnimationLoop" "skill_teleportation_loop"
data "PrepareEffect" "FX_Skills_Air_Teleport_Prepare_A"
data "CastAnimation" "skill_teleportation_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Teleport_Cast_A"
data "TargetEffect" "FX_GP_Circle_Owner"
data "DisappearEffect" "FX_Skills_Air_Teleport_Disappear_A"
data "ReappearEffect" "FX_Skills_Ranger_Resurrect_Impact_A"
data "ImpactEffect" "FX_Skills_Air_FeatherFall_Impact_A"

new entry "Teleportation_Resurrect_16"
type "SkillData"
using "Teleportation_Resurrect"
data "Level" "16"

new entry "Path_FireFly"
type "SkillData"
data "SkillType" "Path"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "5"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "SurfaceType" "Fire"
data "SurfaceRadius" "1"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "65"
data "SkillProperties" "Burning,100,2"
data "MaxDistance" "15"
data "Offset" "7"
data "HitRadius" "1"
data "Height" "1"
data "TravelSpeed" "7"
data "Icon" "Skill_Fire_Fly"
data "DisplayName" "Path_FireFly_DisplayName"
data "DisplayNameRef" "Firefly"
data "Description" "Path_FireFly_Description"
data "DescriptionRef" "Create a fire surface."
data "StatsDescription" "Path_FireFly_StatsDescription"
data "StatsDescriptionRef" "Surface radius: [1]<br>Length: [2]<br><br>Draw your own fire surface in a line. Line starts at your position. Click on the terrain to create a line until you have reached the line's maximum length."
data "StatsDescriptionParams" "HitRadius;MaxDistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_firefly_start"
data "PrepareAnimationLoop" "skill_firefly_loop"
data "PrepareEffect" "FX_Skills_Fire_FireFly_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_firefly_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_FireFly_Cast_Dummy_A:Dummy_CastFX"
data "TargetEffect" "FX_Skills_Fire_FireFly_Target_A"
data "FlyEffect" "FX_Skills_Fire_FireFly_Projectile_A"
data "ImpactEffect" "FX_Skills_Fire_FireFly_Impact_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Path_FireFly"

new entry "Path_FireFly_4"
type "SkillData"
using "Path_FireFly"
data "Level" "4"

new entry "Path_CreateSmokescreen"
type "SkillData"
data "SkillType" "Path"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "4"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "SurfaceType" "CloudSmoke"
data "SurfaceRadius" "1"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "65"
data "SkillProperties" "Blind,50,2"
data "MaxDistance" "15"
data "Offset" "7"
data "HitRadius" "1"
data "Height" "1"
data "TravelSpeed" "7"
data "Icon" "Skill_Fire_Smokescreen"
data "DisplayName" "Path_CreateSmokescreen_DisplayName"
data "DisplayNameRef" "Smokescreen"
data "Description" "Path_CreateSmokescreen_Description"
data "DescriptionRef" "Create a smokescreen."
data "StatsDescription" "Path_CreateSmokescreen_StatsDescription"
data "StatsDescriptionRef" "Surface radius: [1]<br>Length: [2]<br><br>Draw your own smokescreen in a line. Line starts at your position. Click on the terrain to create a line until you have reached the line's maximum length."
data "StatsDescriptionParams" "HitRadius;MaxDistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_firefly_start"
data "PrepareAnimationLoop" "skill_firefly_loop"
data "PrepareEffect" "FX_Skills_Fire_CreateSmokeScreen_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_firefly_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_CreateSmokeScreen_Cast_Dummy_A:Dummy_CastFX"
data "TargetEffect" "FX_Skills_Fire_CreateSmokeScreen_Target_A"
data "FlyEffect" "FX_Skills_Fire_CreateSmokeScreen_Projectile_A"
data "ImpactEffect" "FX_Skills_Fire_CreateSmokeScreen_Impact_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_CreateSmokescreen"

new entry "Path_CreateSmokescreen_9"
type "SkillData"
using "Path_CreateSmokescreen"
data "Level" "9"

new entry "Path_CreateLava"
type "SkillData"
data "SkillType" "Path"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "10"
data "Cooldown" "100"
data "ChargeDuration" "0"
data "SurfaceType" "Lava"
data "SurfaceRadius" "1"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "100"
data "SkillProperties" "Burning,100,4"
data "MaxDistance" "8"
data "Offset" "7"
data "HitRadius" "1"
data "Height" "1"
data "TravelSpeed" "8"
data "Icon" "Skill_Fire_CreateLava"
data "DisplayName" "Path_CreateLava_DisplayName"
data "DisplayNameRef" "Lava Core"
data "Description" "Path_CreateLava_Description"
data "DescriptionRef" "Create lava."
data "StatsDescription" "Path_CreateLava_StatsDescription"
data "StatsDescriptionRef" "Surface radius: [1]<br>Length: [2]<br><br>Draw your own lava surface in a line. Line starts at your position. Click on the terrain to create a line until you have reached the line's maximum length."
data "StatsDescriptionParams" "HitRadius;MaxDistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_firefly_start"
data "PrepareAnimationLoop" "skill_firefly_loop"
data "PrepareEffect" "FX_Skills_Fire_CreateLava_Prepare_Dummy_A:Dummy_CastFX"
data "CastAnimation" "skill_firefly_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_CreateLava_Cast_Dummy_A:Dummy_CastFX"
data "TargetEffect" "FX_Skills_Fire_CreateLava_Target_A"
data "FlyEffect" "FX_Skills_Fire_CreateLava_Projectile_A"
data "ImpactEffect" "FX_Skills_Fire_CreateLava_Impact_A"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_CreateLava"

new entry "Path_CreateLava_14"
type "SkillData"
using "Path_CreateLava"
data "Level" "14"

new entry "Barf_Ooze"
type "SkillData"
data "SkillType" "Barf"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "SurfaceType" "Ooze"
data "TotalSurfaceCells" "25"
data "SurfaceLifetime" "12000"
data "SurfaceGrowInterval" "10"
data "SurfaceGrowStep" "2"
data "SurfaceStatusChance" "50"
data "Range" "3"
data "Icon" "Skill_Earth_Barf"
data "DisplayName" "Barf_Ooze_DisplayName"
data "DisplayNameRef" "Poisonous Barf {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "SpatterEffect" "FX_GP_Barf_Spatters"

new entry "Barf_Ooze_1"
type "SkillData"
using "Barf_Ooze"
data "Level" "1"

new entry "Rain_Water"
type "SkillData"
data "SkillType" "Rain"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "100"
data "SkillProperties" "Wet,100,5;Douse,-1,5,,70"
data "TargetRadius" "15"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "AreaRadius" "20"
data "TotalSurfaceCells" "125"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "Icon" "Skill_Water_Rain"
data "DisplayName" "Rain_Water_DisplayName"
data "DisplayNameRef" "Rain"
data "Description" "Rain_Water_Description"
data "DescriptionRef" "Create water surfaces."
data "StatsDescription" "Rain_Water_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br>Duration: [2]<br><br>Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be electrified."
data "StatsDescriptionParams" "AreaRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Water_Rain_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Rain_Cast_A"
data "TargetEffect" "FX_GP_Target_Water_A"
data "Magic Cost" "1"
data "RainEffect" "FX_Skills_Water_Rain_A"
data "Atmosphere" "Rain"
data "ConsequencesStartTime" "1000"
data "Skillbook" "SKILLBOOK_Rain_Water"

new entry "Rain_Water_3"
type "SkillData"
using "Rain_Water"
data "Level" "3"

new entry "Rain_EnemyWater"
type "SkillData"
data "SkillType" "Rain"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SurfaceType" "Water"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "100"
data "SkillProperties" "Wet,100,5;Douse,-1,5,,70"
data "TargetRadius" "15"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "AreaRadius" "20"
data "TotalSurfaceCells" "125"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "Icon" "Skill_Water_Rain"
data "DisplayName" "Rain_EnemyWater_DisplayName"
data "DisplayNameRef" "Rain {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Water_Rain_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Rain_Cast_A"
data "TargetEffect" "FX_GP_Target_Water_A"
data "Magic Cost" "1"
data "RainEffect" "FX_Skills_Water_Rain_A"
data "Atmosphere" "Rain"
data "ConsequencesStartTime" "1000"

new entry "Rain_EnemyWater_-1"
type "SkillData"
using "Rain_EnemyWater"
data "Level" "-1"

new entry "Rain_EnemyBlood"
type "SkillData"
data "SkillType" "Rain"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SurfaceType" "Blood"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "100"
data "SkillProperties" "Slowed,100,4"
data "TargetRadius" "15"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "AreaRadius" "20"
data "TotalSurfaceCells" "125"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "DisplayName" "Rain_EnemyBlood_DisplayName"
data "DisplayNameRef" "Reign In Blood {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Bloodletting_Prepare_A;FX_Skills_WitchCraft_Bloodletting_Prepare_Hands_A:Bip001 R Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Bloodletting_Impact_A"
data "TargetEffect" "FX_GP_Target_Water_A"
data "Magic Cost" "1"
data "RainEffect" "FX_Env_RainBlood_A"
data "Atmosphere" "Rain"
data "ConsequencesStartTime" "1000"

new entry "Rain_EnemyBlood_-1"
type "SkillData"
using "Rain_EnemyBlood"
data "Level" "-1"

new entry "Rain_EnemyFire"
type "SkillData"
data "SkillType" "Rain"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SurfaceType" "Fire"
data "SurfaceLifetime" "12000"
data "SurfaceStatusChance" "100"
data "SkillProperties" "Burning,50,2"
data "TargetRadius" "15"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "AreaRadius" "20"
data "TotalSurfaceCells" "125"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "DisplayName" "Rain_EnemyFire_DisplayName"
data "DisplayNameRef" "Rain Of Fire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"
data "Magic Cost" "1"
data "RainEffect" "FX_Env_RainFire_A"
data "Atmosphere" "Rain"
data "ConsequencesStartTime" "1000"

new entry "Rain_EnemyFire_-1"
type "SkillData"
using "Rain_EnemyFire"
data "Level" "-1"

new entry "Rain_RainOfArrows"
type "SkillData"
data "SkillType" "Rain"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "6"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Lifetime" "0"
data "Damage Multiplier" "100"
data "TargetRadius" "15"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "AreaRadius" "10"
data "Icon" "Skill_Ranger_RainOfArrows"
data "DisplayName" "Rain_RainOfArrows_DisplayName"
data "DisplayNameRef" "Rain Of Arrows"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rainofarrows_start"
data "PrepareAnimationLoop" "skill_rainofarrows_loop"
data "PrepareEffect" "FX_Skills_Ranger_RainOfArrows_Prepare_A"
data "CastAnimation" "skill_rainofarrows_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_RainOfArrows_Cast_A"
data "TargetEffect" "FX_GP_Target_Water_A"
data "Magic Cost" "1"
data "RainEffect" "FX_Skills_Ranger_RainOfArrows_A"
data "ConsequencesStartTime" "500"
data "ConsequencesDuration" "1500"

new entry "Rain_RainOfArrows_14"
type "SkillData"
using "Rain_RainOfArrows"
data "Level" "14"

new entry "Summon_KickstarterPetWolf"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "95aec4e5-77c7-43af-a66c-eb052bd1377a"
data "TargetRadius" "5"
data "Icon" "Skill_Earth_SummonWolf"
data "DisplayName" "Summon_KickstarterPetWolf_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetWolf_1"
type "SkillData"
using "Summon_KickstarterPetWolf"
data "Level" "1"

new entry "Summon_KickstarterPetSpider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "fdc3ad7e-0bc2-4b33-ba56-dbb5de2c07a2"
data "TargetRadius" "10"
data "Icon" "Skill_Earth_SummonSpider"
data "DisplayName" "Summon_KickstarterPetSpider_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_air_start"
data "PrepareAnimationLoop" "skill_summon_air_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "skill_summon_air_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonSpider_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetSpider_1"
type "SkillData"
using "Summon_KickstarterPetSpider"
data "Level" "1"

new entry "Summon_KickstarterPetBlackboar"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "696b2003-5327-4fc1-a37a-2602144a4cfc"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Boar_A"
data "DisplayName" "Summon_KickstarterPetBlackboar_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBlackboar_1"
type "SkillData"
using "Summon_KickstarterPetBlackboar"
data "Level" "1"

new entry "Summon_KickstarterPetBlackcat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "57d08a22-5333-4ac5-91cf-0a9188c91dcf"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Cat_A_Black"
data "DisplayName" "Summon_KickstarterPetBlackcat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBlackcat_1"
type "SkillData"
using "Summon_KickstarterPetBlackcat"
data "Level" "1"

new entry "Summon_KickstarterPetBlackspider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "fdc3ad7e-0bc2-4b33-ba56-dbb5de2c07a2"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Spider_A"
data "DisplayName" "Summon_KickstarterPetBlackspider_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBlackspider_1"
type "SkillData"
using "Summon_KickstarterPetBlackspider"
data "Level" "1"

new entry "Summon_KickstarterPetBlackwolf"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "95aec4e5-77c7-43af-a66c-eb052bd1377a"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Wolf_A_Black"
data "DisplayName" "Summon_KickstarterPetBlackwolf_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBlackwolf_1"
type "SkillData"
using "Summon_KickstarterPetBlackwolf"
data "Level" "1"

new entry "Summon_KickstarterPetBlagdog"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "fb7a84e2-b1f7-472b-b9c6-db157f30a79c"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Dog_A_Black"
data "DisplayName" "Summon_KickstarterPetBlagdog_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBlagdog_1"
type "SkillData"
using "Summon_KickstarterPetBlagdog"
data "Level" "1"

new entry "Summon_KickstarterPetBrownboar"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "3a287c02-e3d1-4cb7-8b2b-72ffc0ee5f30"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Boar_A"
data "DisplayName" "Summon_KickstarterPetBrownboar_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBrownboar_1"
type "SkillData"
using "Summon_KickstarterPetBrownboar"
data "Level" "1"

new entry "Summon_KickstarterPetBrowncow"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "24a21ab3-b3ec-4842-948b-5692bf25105f"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Cow_A"
data "DisplayName" "Summon_KickstarterPetBrowncow_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBrowncow_1"
type "SkillData"
using "Summon_KickstarterPetBrowncow"
data "Level" "1"

new entry "Summon_KickstarterPetBrowndeer"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "31185cfb-5f8b-47af-a9d2-aad659cc1f06"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Deer_A"
data "DisplayName" "Summon_KickstarterPetBrowndeer_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBrowndeer_1"
type "SkillData"
using "Summon_KickstarterPetBrowndeer"
data "Level" "1"

new entry "Summon_KickstarterPetBrowndog"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "0f075fbf-976f-4152-b560-e15f3b635e78"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Dog_A"
data "DisplayName" "Summon_KickstarterPetBrowndog_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetBrowndog_1"
type "SkillData"
using "Summon_KickstarterPetBrowndog"
data "Level" "1"

new entry "Summon_KickstarterPetChicken"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "3ded611e-e5a5-4097-ac4c-7c5759f922c2"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Chicken_A"
data "DisplayName" "Summon_KickstarterPetChicken_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetChicken_1"
type "SkillData"
using "Summon_KickstarterPetChicken"
data "Level" "1"

new entry "Summon_KickstarterPetCowwithspots"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "8b1df719-1a43-4e70-bd46-fd81d6fcfafc"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Cow_B"
data "DisplayName" "Summon_KickstarterPetCowwithspots_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetCowwithspots_1"
type "SkillData"
using "Summon_KickstarterPetCowwithspots"
data "Level" "1"

new entry "Summon_KickstarterPetFemalesheep"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "f5a050c8-5be9-48ba-9354-18e41be909fe"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Sheep_B"
data "DisplayName" "Summon_KickstarterPetFemalesheep_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetFemalesheep_1"
type "SkillData"
using "Summon_KickstarterPetFemalesheep"
data "Level" "1"

new entry "Summon_KickstarterPetFleshyspider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "03d4b2f1-803a-4a38-ae46-3c25dc7c54e7"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Spider_A"
data "DisplayName" "Summon_KickstarterPetFleshyspider_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetFleshyspider_1"
type "SkillData"
using "Summon_KickstarterPetFleshyspider"
data "Level" "1"

new entry "Summon_KickstarterPetGiantblackrat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "12aef7da-6f24-4a15-b05a-08f87046ad4b"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rat_King_A"
data "DisplayName" "Summon_KickstarterPetGiantblackrat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetGiantblackrat_1"
type "SkillData"
using "Summon_KickstarterPetGiantblackrat"
data "Level" "1"

new entry "Summon_KickstarterPetGiantgreyrat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "7bbef850-317e-417e-9ebf-422ab4990207"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rat_King_A"
data "DisplayName" "Summon_KickstarterPetGiantgreyrat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetGiantgreyrat_1"
type "SkillData"
using "Summon_KickstarterPetGiantgreyrat"
data "Level" "1"

new entry "Summon_KickstarterPetGreycat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "95ad89ac-4bd7-433c-9817-de59b8a9d3bb"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Cat_A"
data "DisplayName" "Summon_KickstarterPetGreycat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetGreycat_1"
type "SkillData"
using "Summon_KickstarterPetGreycat"
data "Level" "1"

new entry "Summon_KickstarterPetGreyrabbit"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "256fa998-949d-4755-a4b1-d238537a02d0"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rabbit_A"
data "DisplayName" "Summon_KickstarterPetGreyrabbit_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetGreyrabbit_1"
type "SkillData"
using "Summon_KickstarterPetGreyrabbit"
data "Level" "1"

new entry "Summon_KickstarterPetMalesheep"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "dcf3b3d1-4d62-4c1e-8b4c-fbf5ae458d43"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Sheep_A"
data "DisplayName" "Summon_KickstarterPetMalesheep_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetMalesheep_1"
type "SkillData"
using "Summon_KickstarterPetMalesheep"
data "Level" "1"

new entry "Summon_KickstarterPetPig"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "df0b5f51-916c-4fe1-943c-8833fa7cafbc"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Pig_A"
data "DisplayName" "Summon_KickstarterPetPig_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetPig_1"
type "SkillData"
using "Summon_KickstarterPetPig"
data "Level" "1"

new entry "Summon_KickstarterPetPlantspider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "90b25f9e-cee7-4c9c-be42-591cc83ef14e"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Spider_C"
data "DisplayName" "Summon_KickstarterPetPlantspider_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetPlantspider_1"
type "SkillData"
using "Summon_KickstarterPetPlantspider"
data "Level" "1"

new entry "Summon_KickstarterPetRobotrat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "919e5867-6a2a-47ca-9bd0-4092d66f73dc"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rat_Mecha_Rodent_B"
data "DisplayName" "Summon_KickstarterPetRobotrat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetRobotrat_1"
type "SkillData"
using "Summon_KickstarterPetRobotrat"
data "Level" "1"

new entry "Summon_KickstarterPetRobotrooster"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "44bfd258-7333-410c-8195-88e440d6b7d1"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_RoosterMechanic_A"
data "DisplayName" "Summon_KickstarterPetRobotrooster_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetRobotrooster_1"
type "SkillData"
using "Summon_KickstarterPetRobotrooster"
data "Level" "1"

new entry "Summon_KickstarterPetRooster"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "124520b3-d2ed-4208-a646-64c135d503a3"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rooster_A"
data "DisplayName" "Summon_KickstarterPetRooster_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetRooster_1"
type "SkillData"
using "Summon_KickstarterPetRooster"
data "Level" "1"

new entry "Summon_KickstarterPetShepherd"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "49c0d7ac-2de6-417d-8bb9-93aaf57f8b0b"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Dog_B_Shepherd"
data "DisplayName" "Summon_KickstarterPetShepherd_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetShepherd_1"
type "SkillData"
using "Summon_KickstarterPetShepherd"
data "Level" "1"

new entry "Summon_KickstarterPetSmallrat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "0420ae07-365e-4d13-ab98-d0e37f4b91d9"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rat_A"
data "DisplayName" "Summon_KickstarterPetSmallrat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetSmallrat_1"
type "SkillData"
using "Summon_KickstarterPetSmallrat"
data "Level" "1"

new entry "Summon_KickstarterPetVilespider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "e24065f0-4f31-436d-a65f-071ad70b5c45"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Spider_A"
data "DisplayName" "Summon_KickstarterPetVilespider_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetVilespider_1"
type "SkillData"
using "Summon_KickstarterPetVilespider"
data "Level" "1"

new entry "Summon_KickstarterPetWhitecat"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "34a9413c-5557-4fed-b8b0-3a8a0c0a3f0c"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Cat_A"
data "DisplayName" "Summon_KickstarterPetWhitecat_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetWhitecat_1"
type "SkillData"
using "Summon_KickstarterPetWhitecat"
data "Level" "1"

new entry "Summon_KickstarterPetWhitedeer"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "6720f980-ce4b-4d70-aca0-4a8140114104"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Deer_A"
data "DisplayName" "Summon_KickstarterPetWhitedeer_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetWhitedeer_1"
type "SkillData"
using "Summon_KickstarterPetWhitedeer"
data "Level" "1"

new entry "Summon_KickstarterPetWhiterabbit"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "29f642e9-d943-4e55-9682-b99a82fe65f7"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Rabbit_A"
data "DisplayName" "Summon_KickstarterPetWhiterabbit_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetWhiterabbit_1"
type "SkillData"
using "Summon_KickstarterPetWhiterabbit"
data "Level" "1"

new entry "Summon_KickstarterPetWhitewolf"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "-1"
data "SummonLevel" "-1"
data "Template" "5f8d4044-bec6-4acc-b649-bc42f8f07004"
data "TargetRadius" "10"
data "Icon" "Skill_Animals_Wolf_A_White"
data "DisplayName" "Summon_KickstarterPetWhitewolf_DisplayName"
data "DisplayNameRef" "Summon Pet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_KickstarterPetWhitewolf_1"
type "SkillData"
using "Summon_KickstarterPetWhitewolf"
data "Level" "1"

new entry "Summon_Wolf"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Earth"
data "ActionPoints" "7"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Lifetime" "4"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "5bcc1df8-93b4-4e99-8e52-59daa5095c93"
data "TargetRadius" "5"
data "Icon" "Skill_Earth_SummonWolf"
data "DisplayName" "Summon_Wolf_DisplayName"
data "DisplayNameRef" "Summon Wolf"
data "Description" "Summon_Wolf_Description"
data "DescriptionRef" "Call forth a white wolf from the cold North."
data "StatsDescription" "Summon_Wolf_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] wolf within a [2] radius for [3]<br><br>The wolf is immune to Freezing, cannot be Chilled and takes no damage from Water attacks. It does, however, take extra damage from Fire attacks. Its ferocious bite has a 15% chance to set Bleeding status for 2 turns. Has Attack of Opportunity.  You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonWolf_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"
data "Skillbook" "SKILLBOOK_SummonWolf"

new entry "Summon_Wolf_10"
type "SkillData"
using "Summon_Wolf"
data "Level" "10"

new entry "Summon_Bloodswarm"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Earth"
data "ActionPoints" "7"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "ef37a9d8-06af-4bd7-ac9b-42b270b4cc4a"
data "TargetRadius" "15"
data "Icon" "Skill_Earth_SummonSwarm"
data "DisplayName" "Summon_Bloodswarm_DisplayName"
data "DisplayNameRef" "Summon Bloodswarm"
data "Description" "Summon_Bloodswarm_Description"
data "DescriptionRef" "Summon a swarm of Blood Wasps to control."
data "StatsDescription" "Summon_Bloodswarm_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] swarm in a [2] radius for [3]<br><br> You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_air_start"
data "PrepareAnimationLoop" "skill_summon_air_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonBloodSwarm_Prepare_A"
data "CastAnimation" "skill_summon_air_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonBloodSwarm_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonBloodSwarm_Summon_A"
data "TargetEffect" "FX_Skills_Ranger_SummonBloodSwarm_Target_A"
data "Skillbook" "SKILLBOOK_SummonBloodSwarm"

new entry "Summon_Bloodswarm_13"
type "SkillData"
using "Summon_Bloodswarm"
data "Level" "13"

new entry "Summon_Spider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Earth"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "6d16a931-5609-4555-9eea-b936ca16c563"
data "TargetRadius" "10"
data "Icon" "Skill_Earth_SummonSpider"
data "DisplayName" "Summon_Spider_DisplayName"
data "DisplayNameRef" "Summon Spider"
data "Description" "Summon_Spider_Description"
data "DescriptionRef" "A big spider joins you in battle."
data "StatsDescription" "Summon_Spider_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] spider in a [2] radius for [3]<br><br> The spider's fangs have a 10% chance to Poison its target and is very resistant to poison attacks itself. It is immune to Blinding attacks.  You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_air_start"
data "PrepareAnimationLoop" "skill_summon_air_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "skill_summon_air_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_Ranger_SummonSpider_Summon_A"
data "TargetEffect" "FX_GP_Target_Earth_A"
data "Skillbook" "SKILLBOOK_SummonSpider"

new entry "Summon_Spider_2"
type "SkillData"
using "Summon_Spider"
data "Level" "2"

new entry "Summon_BomberSummon"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "8"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "c7d7f51a-0816-4f4c-9f05-595139a94dea"
data "TargetRadius" "4"
data "Icon" "Skill_Rogue_SummonBomber"
data "DisplayName" "Summon_BomberSummon_DisplayName"
data "DisplayNameRef" "Wind-Up Toy"
data "Description" "Summon_BomberSummon_Description"
data "DescriptionRef" "A mechanical bomb that you can control remotely."
data "StatsDescription" "Summon_BomberSummon_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] bomb in a [2] radius for [3]<br><br> Press the button to go BOOM. You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_fire_start"
data "PrepareAnimationLoop" "skill_summon_fire_loop"
data "PrepareEffect" "FX_Skills_Rogue_WindUpToy_Prepare_A"
data "CastAnimation" "skill_summon_fire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_WindUpToy_Cast_A"
data "CastEffectTextEvent" "CastToy"
data "TargetCastEffect" "FX_Skills_Rogue_WindUpToy_Summon_A"
data "TargetEffect" "FX_GP_Target_Rogue_A"
data "Skillbook" "SKILLBOOK_Rogue_Summon_Bomber"

new entry "Summon_BomberSummon_13"
type "SkillData"
using "Summon_BomberSummon"
data "Level" "13"

new entry "Summon_Undead"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Source"
data "ActionPoints" "7"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "4"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "5b66f750-7c6a-4913-9b68-4990df0ff7e6"
data "TargetRadius" "10"
data "Icon" "Skill_Source_CreateUndead"
data "DisplayName" "Summon_Undead_DisplayName"
data "DisplayNameRef" "Summon Undead Warrior"
data "Description" "Summon_Undead_Description"
data "DescriptionRef" "Dark magic scours the battlefield and resurrects a long dead soldier."
data "StatsDescription" "Summon_Undead_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] skeleton in a [2] radius for [3]<br><br>The soldier's weak leather armour is worn and his axe is dull, but like all skeletons, he is immune to bleeding attacks, he cannot be poisoned and piercing weapons only do 75% damage. Has very low saving throws against physical and mental statuses. You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"
data "Skillbook" "SKILLBOOK_CreateUndead"

new entry "Summon_Undead_7"
type "SkillData"
using "Summon_Undead"
data "Level" "7"

new entry "Summon_GreaterUndead"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Source"
data "ActionPoints" "8"
data "Cooldown" "7"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "62c5957b-4e9c-4482-a1c4-bf20aae39d23"
data "TargetRadius" "12"
data "Icon" "Skill_Source_CreateUndeadGreater"
data "DisplayName" "Summon_GreaterUndead_DisplayName"
data "DisplayNameRef" "Summon Armoured Undead Decapitator"
data "Description" "Summon_GreaterUndead_Description"
data "DescriptionRef" "Animate a forgotten knight."
data "StatsDescription" "Summon_GreaterUndead_StatsDescription"
data "StatsDescriptionRef" "Summon a powerful level [1] skeleton in a [2] radius for [3]<br><br>The knight's two hander has a 10% chance to knock down its target. Most of his plate armour is rusty, yet intact, and arrows and daggers only do half damage. Like all skeletons, he is immune to bleeding attacks, and he cannot be poisoned.  Has medium saving throws against physical and mental statuses. Has the Attack Of Opportunity ability. You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"
data "Skillbook" "SKILLBOOK_CreateGreaterUndead"

new entry "Summon_GreaterUndead_11"
type "SkillData"
using "Summon_GreaterUndead"
data "Level" "11"

new entry "Summon_Ice"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Water"
data "ActionPoints" "7"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "dd619808-e60a-4b91-af03-aa0345dcd159"
data "TargetRadius" "15"
data "Icon" "Skill_Water_SummonIceElemental"
data "DisplayName" "Summon_Ice_DisplayName"
data "DisplayNameRef" "Summon Ice Elemental"
data "Description" "Summon_Ice_Description"
data "DescriptionRef" "Summon an Ice Elemental to fight for you."
data "StatsDescription" "Summon_Ice_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] elemental in a [2] radius for [3]<br><br>You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_ice_start"
data "PrepareAnimationLoop" "skill_summon_ice_loop"
data "PrepareEffect" "FX_Skills_Water_Summon_Prepare_A"
data "CastAnimation" "skill_summon_ice_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Water_A"
data "Skillbook" "SKILLBOOK_Summon_Ice"

new entry "Summon_Ice_8"
type "SkillData"
using "Summon_Ice"
data "Level" "8"

new entry "Summon_EnemyIce"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "dd619808-e60a-4b91-af03-aa0345dcd159"
data "TargetRadius" "15"
data "Icon" "Skill_Water_SummonIceElemental"
data "DisplayName" "Summon_EnemyIce_DisplayName"
data "DisplayNameRef" "Summon Ice Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Water_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Water_A"

new entry "Summon_EnemyIce_-1"
type "SkillData"
using "Summon_EnemyIce"
data "Level" "-1"

new entry "Summon_Fire"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Fire"
data "ActionPoints" "7"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "16cff133-55bf-4d70-a56b-7adccaf98a1d"
data "TargetRadius" "15"
data "Icon" "Skill_Fire_SummonFireElemental"
data "DisplayName" "Summon_Fire_DisplayName"
data "DisplayNameRef" "Summon Fire Elemental"
data "Description" "Summon_Fire_Description"
data "DescriptionRef" "Summon a Fire Elemental to fight for you."
data "StatsDescription" "Summon_Fire_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] elemental in a [2] radius for [3]<br><br>You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_fire_start"
data "PrepareAnimationLoop" "skill_summon_fire_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "skill_summon_fire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"
data "Skillbook" "SKILLBOOK_Summon_Fire"

new entry "Summon_Fire_6"
type "SkillData"
using "Summon_Fire"
data "Level" "6"

new entry "Summon_EnemyFire"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "16cff133-55bf-4d70-a56b-7adccaf98a1d"
data "TargetRadius" "15"
data "Icon" "Skill_Fire_SummonFireElemental"
data "DisplayName" "Summon_EnemyFire_DisplayName"
data "DisplayNameRef" "Summon Fire Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A:Dummy_CastFX"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"

new entry "Summon_EnemyFire_-1"
type "SkillData"
using "Summon_EnemyFire"
data "Level" "-1"

new entry "Summon_EnemyZombieBoar"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "6b27a576-9423-4ed3-9337-46b89768d006"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyZombieBoar_DisplayName"
data "DisplayNameRef" "Summon Zombie Boar {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Ranger_SummonWolf_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SummonWolf_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_EnemyZombieBoar_-1"
type "SkillData"
using "Summon_EnemyZombieBoar"
data "Level" "-1"

new entry "Summon_EnemySmallCrab"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Lifetime" "20"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "c816ba20-114b-47f2-b755-2ddcc9c40ea6"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemySmallCrab_DisplayName"
data "DisplayNameRef" "Summon Crab {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Water_Summon_Prepare_A_Hands_A:Dummy_L_Hand;FX_Creatures_Skills_Water_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Water_Summon_Cast_A_Hands_A:Dummy_CastFX;FX_Creatures_Skills_Water_Summon_Cast_A"
data "TargetCastEffect" "FX_Creatures_Skills_Water_Summon_Summon_A"

new entry "Summon_EnemySmallCrab_-1"
type "SkillData"
using "Summon_EnemySmallCrab"
data "Level" "-1"

new entry "Summon_EnemySpider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Lifetime" "20"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "ce0825e2-271c-46d7-9be0-9c692a3d9201"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemySpider_DisplayName"
data "DisplayNameRef" "Summon Spider {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_GP_Footstep_A_Large_Puddle"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"

new entry "Summon_EnemySpider_-1"
type "SkillData"
using "Summon_EnemySpider"
data "Level" "-1"

new entry "Summon_Earth"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Earth"
data "ActionPoints" "8"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "93287100-04cb-41f3-b548-cc63322d56cb"
data "TargetRadius" "15"
data "Icon" "Skill_Earth_SummonEarthElemental"
data "DisplayName" "Summon_Earth_DisplayName"
data "DisplayNameRef" "Summon Earth Elemental"
data "Description" "Summon_Earth_Description"
data "DescriptionRef" "Summon an Earth Elemental to fight for you for a while."
data "StatsDescription" "Summon_Earth_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] elemental in a [2] radius for [3]<br><br>You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A"
data "Skillbook" "SKILLBOOK_Summon_Earth"

new entry "Summon_Earth_16"
type "SkillData"
using "Summon_Earth"
data "Level" "16"

new entry "Summon_EnemyEarth"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "93287100-04cb-41f3-b548-cc63322d56cb"
data "TargetRadius" "15"
data "Icon" "Skill_Earth_SummonEarthElemental"
data "DisplayName" "Summon_EnemyEarth_DisplayName"
data "DisplayNameRef" "Summon Earth Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_EnemyEarth_-1"
type "SkillData"
using "Summon_EnemyEarth"
data "Level" "-1"

new entry "Summon_Air"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "Summon"
data "Element" "Air"
data "ActionPoints" "7"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "253d7921-5b23-47fd-8635-8ff0bc6a02ec"
data "TargetRadius" "15"
data "Icon" "Skill_Air_SummonAirElemental"
data "DisplayName" "Summon_Air_DisplayName"
data "DisplayNameRef" "Summon Air Elemental"
data "Description" "Summon_Air_Description"
data "DescriptionRef" "Summon an Air Elemental to fight for you for a while."
data "StatsDescription" "Summon_Air_StatsDescription"
data "StatsDescriptionRef" "Summon a level [1] elemental in a [2] radius for [3]<br><br>You can only have one summon at a time."
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_air_start"
data "PrepareAnimationLoop" "skill_summon_air_loop"
data "PrepareEffect" "FX_Skills_Air_Summon_Prepare_A"
data "CastAnimation" "skill_summon_air_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Air_A"
data "Skillbook" "SKILLBOOK_Summon_Air"

new entry "Summon_Air_14"
type "SkillData"
using "Summon_Air"
data "Level" "14"

new entry "Summon_EnemyAir"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "253d7921-5b23-47fd-8635-8ff0bc6a02ec"
data "TargetRadius" "15"
data "Icon" "Skill_Air_SummonAirElemental"
data "DisplayName" "Summon_EnemyAir_DisplayName"
data "DisplayNameRef" "Summon Air Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Air_A"

new entry "Summon_EnemyAir_-1"
type "SkillData"
using "Summon_EnemyAir"
data "Level" "-1"

new entry "Summon_EnemySkeleton"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "af38b6f6-fa9a-40de-a015-77cd917af021"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemySkeleton_DisplayName"
data "DisplayNameRef" "Summon Skeleton {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemySkeleton_-1"
type "SkillData"
using "Summon_EnemySkeleton"
data "Level" "-1"

new entry "Summon_EnemySkeletonArcher"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "21debf99-e029-412c-aea7-5eeaa166df3b"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemySkeletonArcher_DisplayName"
data "DisplayNameRef" "Summon Skeleton Archer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemySkeletonArcher_-1"
type "SkillData"
using "Summon_EnemySkeletonArcher"
data "Level" "-1"

new entry "Summon_EnemyZombie"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "a91a1ebd-7fad-4500-8ddc-1bf25a33acfa"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyZombie_DisplayName"
data "DisplayNameRef" "Summon Zombie {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A;FX_Skills_WitchCraft_Generic_A_Prepare_Hands:Bip001 R Forearm:Bip001 L Forearm"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyZombie_-1"
type "SkillData"
using "Summon_EnemyZombie"
data "Level" "-1"

new entry "Summon_EnemySmallElemental"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "05615b86-ca15-4737-a22f-22ea8bbcbfd3"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemySmallElemental_DisplayName"
data "DisplayNameRef" "Summon Small Fire Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"

new entry "Summon_EnemySmallElemental_-1"
type "SkillData"
using "Summon_EnemySmallElemental"
data "Level" "-1"

new entry "Summon_SeaSpider_Spiderling"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "b65fe247-66f4-403f-baa5-0ccc7af5fdeb"
data "TargetRadius" "50"
data "DisplayName" "Summon_SeaSpider_Spiderling_DisplayName"
data "DisplayNameRef" "Summon Spiderling {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Creatures_Skills_Spider_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_Spider_Summon_Cast_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_SeaSpider_Spiderling_-1"
type "SkillData"
using "Summon_SeaSpider_Spiderling"
data "Level" "-1"

new entry "Summon_EnemyShadowGrunt"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "eac641cd-9386-43fb-a10b-64cf5729ec74"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyShadowGrunt_DisplayName"
data "DisplayNameRef" "Summon Shadow Walker {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowGrunt_-1"
type "SkillData"
using "Summon_EnemyShadowGrunt"
data "Level" "-1"

new entry "Summon_EnemyShadowGhoul"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "39cf1cd3-94e7-4054-943e-ed70f273eb07"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyShadowGhoul_DisplayName"
data "DisplayNameRef" "Summon Shadow Wrath {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowGhoul_-1"
type "SkillData"
using "Summon_EnemyShadowGhoul"
data "Level" "-1"

new entry "Summon_EnemyShadowCaster"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "e613d744-5783-4ec0-9de1-11544cd371e4"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyShadowCaster_DisplayName"
data "DisplayNameRef" "Summon Shadow Wanderer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowCaster_-1"
type "SkillData"
using "Summon_EnemyShadowCaster"
data "Level" "-1"

new entry "Summon_EnemyShadowMage"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "727cf181-e895-41b2-9adf-2b1f06e0ad9a"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyShadowMage_DisplayName"
data "DisplayNameRef" "Summon Shadow Whisperer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowMage_-1"
type "SkillData"
using "Summon_EnemyShadowMage"
data "Level" "-1"

new entry "Summon_SpiderBoss_Spiderling"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "1b2355bb-8567-4bb3-8b45-0ab6e64b5daa"
data "TargetRadius" "50"
data "DisplayName" "Summon_SpiderBoss_Spiderling_DisplayName"
data "DisplayNameRef" "Summon Spiderling {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_SpiderBoss_Spiderling_-1"
type "SkillData"
using "Summon_SpiderBoss_Spiderling"
data "Level" "-1"

new entry "Summon_EnemyZombie_Crawl_K"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "38bccce5-982d-446d-b946-059f10ce3c08"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyZombie_Crawl_K_DisplayName"
data "DisplayNameRef" "Awaken Mutilated Sacrificed {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_Skills_Warrior_NullifyResistance_Prepare_A"

new entry "Summon_EnemyZombie_Crawl_K_-1"
type "SkillData"
using "Summon_EnemyZombie_Crawl_K"
data "Level" "-1"

new entry "Summon_EnemyZombie_Walk_K"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "2f99cd03-8930-4a21-843b-ebd4d8b6b3c7"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyZombie_Walk_K_DisplayName"
data "DisplayNameRef" "Awaken Sacrificed {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "TargetEffect" "FX_Skills_Warrior_NullifyResistance_Prepare_A"

new entry "Summon_EnemyZombie_Walk_K_-1"
type "SkillData"
using "Summon_EnemyZombie_Walk_K"
data "Level" "-1"

new entry "Summon_EnemyHellHound"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Lifetime" "3"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "c66713da-c5ee-4ecb-a762-5a60431f2f67"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyHellHound_DisplayName"
data "DisplayNameRef" "Summon Void Ram {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"

new entry "Summon_EnemyHellHound_-1"
type "SkillData"
using "Summon_EnemyHellHound"
data "Level" "-1"

new entry "Summon_EnemyBurningSkeletonArcher"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "92910821-e848-46d8-a94c-6bd62b31698d"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyBurningSkeletonArcher_DisplayName"
data "DisplayNameRef" "Summon Charred-Bone Archer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_EnemyBurningSkeletonArcher_-1"
type "SkillData"
using "Summon_EnemyBurningSkeletonArcher"
data "Level" "-1"

new entry "Summon_TutorialRanger"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Lifetime" "4"
data "SummonLevel" "2"
data "Magic Cost" "1"
data "TargetRadius" "10"
data "Icon" "Skill_Earth_SummonWolf"
data "DisplayName" "Summon_TutorialRanger_DisplayName"
data "DisplayNameRef" "Summon Cursed Servants {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_summon_earth_start"
data "PrepareAnimationLoop" "skill_summon_earth_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "skill_summon_earth_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A_OneShot"

new entry "Summon_TutorialRanger_1"
type "SkillData"
using "Summon_TutorialRanger"
data "Level" "1"

new entry "Summon_EnemyBoreasFire"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "36c0f2bf-ada2-4da8-bc5e-aea92e1994e3"
data "TargetRadius" "15"
data "Icon" "Skill_Fire_SummonFireElemental"
data "DisplayName" "Summon_EnemyBoreasFire_DisplayName"
data "DisplayNameRef" "Summon Fire Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Fire_A"

new entry "Summon_EnemyBoreasFire_-1"
type "SkillData"
using "Summon_EnemyBoreasFire"
data "Level" "-1"

new entry "Summon_EnemyBoreasIce"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "531ca1f7-ce72-479c-be31-dd5d5bb24423"
data "TargetRadius" "15"
data "Icon" "Skill_Water_SummonIceElemental"
data "DisplayName" "Summon_EnemyBoreasIce_DisplayName"
data "DisplayNameRef" "Summon Ice Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Water_Summon_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Water_A"

new entry "Summon_EnemyBoreasIce_-1"
type "SkillData"
using "Summon_EnemyBoreasIce"
data "Level" "-1"

new entry "Summon_EnemyBoreasAir"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "2786db19-54a1-4820-8490-3b00ab86d46f"
data "TargetRadius" "15"
data "Icon" "Skill_Air_SummonAirElemental"
data "DisplayName" "Summon_EnemyBoreasAir_DisplayName"
data "DisplayNameRef" "Summon Air Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Air_A"

new entry "Summon_EnemyBoreasAir_-1"
type "SkillData"
using "Summon_EnemyBoreasAir"
data "Level" "-1"

new entry "Summon_EnemyBoreasEarth"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "0"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "77836687-94be-4772-a131-41a66e5f8085"
data "TargetRadius" "15"
data "Icon" "Skill_Earth_SummonEarthElemental"
data "DisplayName" "Summon_EnemyBoreasEarth_DisplayName"
data "DisplayNameRef" "Summon Earth Elemental {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Earth_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_Earth_A"

new entry "Summon_EnemyBoreasEarth_-1"
type "SkillData"
using "Summon_EnemyBoreasEarth"
data "Level" "-1"

new entry "Summon_EnemyGhostlyMedusa"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "f7188d1e-d99a-4ccb-8585-7da3ef9dda81"
data "TargetRadius" "15"
data "DisplayName" "Summon_EnemyGhostlyMedusa_DisplayName"
data "DisplayNameRef" "Summon Ghostly Medusa {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_Skills_Air_LightningStrike_Impact_A"

new entry "Summon_EnemyGhostlyMedusa_-1"
type "SkillData"
using "Summon_EnemyGhostlyMedusa"
data "Level" "-1"

new entry "Summon_EnemyDeathKnight"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "a217ccb6-41f7-472e-80d9-4488eb5eab80"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyDeathKnight_DisplayName"
data "DisplayNameRef" "Summon Void Ram {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyDeathKnight_-1"
type "SkillData"
using "Summon_EnemyDeathKnight"
data "Level" "-1"

new entry "Summon_EnemyShadowSpider"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "25c1e827-dd1e-4f7b-ad26-fd7c599f4f28"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyShadowSpider_DisplayName"
data "DisplayNameRef" "Summon Void Ram {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowSpider_-1"
type "SkillData"
using "Summon_EnemyShadowSpider"
data "Level" "-1"

new entry "Summon_EnemyShadowMageEF"
type "SkillData"
data "SkillType" "Summon"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "b63de0c5-8e4d-4052-bc50-1c59092065f3"
data "TargetRadius" "50"
data "DisplayName" "Summon_EnemyShadowMageEF_DisplayName"
data "DisplayNameRef" "Summon Shadow Whisperer {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_Summon_Prepare_A"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Summon_Cast_A"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "FX_Skills_WitchCraft_Summon_Summon_A"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"

new entry "Summon_EnemyShadowMageEF_-1"
type "SkillData"
using "Summon_EnemyShadowMageEF"
data "Level" "-1"

new entry "Heal_RegenerateStart"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "HealAmount" "3"
data "Healing Multiplier" "90"
data "Lifetime" "3"
data "Magic Cost" "1"
data "DisplayName" "Heal_RegenerateStart_DisplayName"
data "DisplayNameRef" "Minor Heal"
data "TargetRadius" "15"
data "Icon" "Skill_Water_Regenerate_Minor"
data "Description" "Heal_RegenerateStart_Description"
data "DescriptionRef" "Heal [1] vitality on a target over 3 turns."
data "StatsDescription" "Heal_RegenerateStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "HealAmount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_regenerate_start"
data "PrepareAnimationLoop" "skill_regenerate_loop"
data "PrepareEffect" "FX_Skills_Water_Regenerate_Prepare_A"
data "CastAnimation" "skill_regenerate_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Regenerate_Cast_A"
data "Skillbook" "SKILLBOOK_RegenerateStart"

new entry "Heal_RegenerateStart_2"
type "SkillData"
using "Heal_RegenerateStart"
data "Level" "2"

new entry "Heal_CureWoundsKnight"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "HealAmount" "10"
data "Healing Multiplier" "110"
data "Lifetime" "1"
data "Magic Cost" "1"
data "DisplayName" "Heal_CureWoundsKnight_DisplayName"
data "DisplayNameRef" "Cure Wounds"
data "TargetRadius" "3"
data "Icon" "Skill_Warrior_CureWounds"
data "Description" "Heal_CureWoundsKnight_Description"
data "DescriptionRef" "Immediately heal a nearby target for [1] vitality."
data "StatsDescription" "Heal_CureWoundsKnight_StatsDescription"
data "StatsDescriptionRef" "Target must be within [2]"
data "StatsDescriptionParams" "HealAmount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "PrepareEffect" "FX_Skills_Warrior_CureWoundsKnight_Prepare_A;FX_Skills_Warrior_CureWoundsKnight_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_CureWoundsKnight_Cast_A;FX_Skills_Warrior_CureWoundsKnight_Cast_Hand_A:Dummy_R_Hand"
data "Skillbook" "SKILLBOOK_Warrior_Heal_CureWoundsKnight"

new entry "Heal_CureWoundsKnight_-1"
type "SkillData"
using "Heal_CureWoundsKnight"
data "Level" "-1"

new entry "Heal_EnemyCureWoundsKnight"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "HealAmount" "4"
data "Healing Multiplier" "100"
data "Lifetime" "1"
data "Magic Cost" "1"
data "DisplayName" "Heal_EnemyCureWoundsKnight_DisplayName"
data "DisplayNameRef" "Cure Wounds {E}"
data "TargetRadius" "3"
data "Icon" "Skill_Warrior_CureWounds"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Warrior_CureWoundsKnight_Prepare_A;FX_Skills_Warrior_CureWoundsKnight_Prepare_Hand_A:Dummy_R_Hand"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_CureWoundsKnight_Cast_A;FX_Skills_Warrior_CureWoundsKnight_Cast_Hand_A:Dummy_R_Hand"

new entry "Heal_EnemyCureWoundsKnight_-1"
type "SkillData"
using "Heal_EnemyCureWoundsKnight"
data "Level" "-1"

new entry "Heal_RegenerateMedium"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "HealAmount" "5"
data "Healing Multiplier" "110"
data "Lifetime" "2"
data "Magic Cost" "1"
data "DisplayName" "Heal_RegenerateMedium_DisplayName"
data "DisplayNameRef" "Strong Regenerate"
data "TargetRadius" "15"
data "Icon" "Skill_Water_Regenerate"
data "Description" "Heal_RegenerateMedium_Description"
data "DescriptionRef" "Heal [1] vitality on a target over 2 turns."
data "StatsDescription" "Heal_RegenerateMedium_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "HealAmount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_regenerate_start"
data "PrepareAnimationLoop" "skill_regenerate_loop"
data "PrepareEffect" "FX_Skills_Water_Regenerate_Prepare_A"
data "CastAnimation" "skill_regenerate_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Regenerate_Cast_A"
data "Skillbook" "SKILLBOOK_RegenerateMedium"

new entry "Heal_RegenerateMedium_9"
type "SkillData"
using "Heal_RegenerateMedium"
data "Level" "9"

new entry "Heal_RegenerateMajor"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "HealAmount" "10"
data "Healing Multiplier" "100"
data "Lifetime" "1"
data "Magic Cost" "1"
data "DisplayName" "Heal_RegenerateMajor_DisplayName"
data "DisplayNameRef" "Restoration"
data "TargetRadius" "15"
data "Icon" "Skill_Water_Restoration"
data "Description" "Heal_RegenerateMajor_Description"
data "DescriptionRef" "Immediately heal a target for [1] vitality."
data "StatsDescription" "Heal_RegenerateMajor_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "HealAmount;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_regenerate_start"
data "PrepareAnimationLoop" "skill_regenerate_loop"
data "PrepareEffect" "FX_Skills_Water_Regenerate_Prepare_A"
data "CastAnimation" "skill_regenerate_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Regenerate_Cast_A"
data "Skillbook" "SKILLBOOK_RegenerateMajor"

new entry "Heal_RegenerateMajor_14"
type "SkillData"
using "Heal_RegenerateMajor"
data "Level" "14"

new entry "Heal_EnemyRegenerate"
type "SkillData"
data "SkillType" "Heal"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "HealAmount" "4"
data "Healing Multiplier" "50"
data "Lifetime" "2"
data "Magic Cost" "1"
data "DisplayName" "Heal_EnemyRegenerate_DisplayName"
data "DisplayNameRef" "Regenerate {E}"
data "TargetRadius" "15"
data "Icon" "Skill_Water_Regenerate"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_ground_start"
data "PrepareAnimationLoop" "cast_ground_loop"
data "PrepareEffect" "FX_Skills_Water_Regenerate_Prepare_A"
data "CastAnimation" "cast_ground_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Regenerate_Cast_A"

new entry "Heal_EnemyRegenerate_-1"
type "SkillData"
using "Heal_EnemyRegenerate"
data "Level" "-1"

new entry "Shield_Water"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Water"
data "HitPointsPercent" "125"
data "Icon" "Skill_Water_Shield"
data "DisplayName" "Shield_Water_DisplayName"
data "DisplayNameRef" "Water Resistance Shield"
data "Description" "Shield_Water_Description"
data "DescriptionRef" "Enchant self or ally with a water shield."
data "StatsDescription" "Shield_Water_StatsDescription"
data "StatsDescriptionRef" "Immune to the Freezing status.<br>20% chance to Freeze melee attackers.<br>Duration: 3 turns<br>Fire resistance: [2]<br>Water resistance: +[3]<br>Range: [5]"
data "StatsDescriptionParams" "Lifetime;Stats:SKILLBOOST_Shield_Water:FireResistance;Stats:SKILLBOOST_Shield_Water:WaterResistance;HitPointsPercent;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_watershield_start"
data "PrepareAnimationLoop" "skill_watershield_loop"
data "PrepareEffect" "FX_Skills_Water_Shield_Prepare_A"
data "CastAnimation" "skill_watershield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Shield_Cast_A"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Water_Shield_Summon_A"
data "ShieldMaterial" "16100fd2-e7b2-4c21-9d3b-b7311f765e26"
data "ShieldEffect" "FX_Skills_Water_Shielded_A"
data "HealthBarColor" "3054334"
data "Skillbook" "SKILLBOOK_Shield_Water"

new entry "Shield_Water_12"
type "SkillData"
using "Shield_Water"
data "Level" "12"

new entry "Shield_Air"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Air"
data "HitPointsPercent" "125"
data "Icon" "Skill_Air_Shield"
data "DisplayName" "Shield_Air_DisplayName"
data "DisplayNameRef" "Air Resistance Shield"
data "Description" "Shield_Air_Description"
data "DescriptionRef" "Enchant self or ally with an air shield."
data "StatsDescription" "Shield_Air_StatsDescription"
data "StatsDescriptionRef" "Immune to being electrified.<br>20% chance to electrify melee attackers on contact.<br>Duration: 3 turns<br>Earth resistance: [2]<br>Air resistance: +[3]<br>Range: [5]"
data "StatsDescriptionParams" "Lifetime;Stats:SKILLBOOST_Shield_Air:EarthResistance;Stats:SKILLBOOST_Shield_Air:AirResistance;HitPointsPercent;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_airshield_start"
data "PrepareAnimationLoop" "skill_airshield_loop"
data "PrepareEffect" "FX_Skills_Air_Shield_Prepare_A"
data "CastAnimation" "skill_airshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Shield_Cast_A"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Air_Shield_Summon_A"
data "ShieldMaterial" "8aaf92ee-5cec-48e7-b739-47c0f3f611b5"
data "ShieldEffect" "FX_Skills_Air_Shielded_A"
data "HealthBarColor" "11133683"
data "Skillbook" "SKILLBOOK_Shield_Air"

new entry "Shield_Air_11"
type "SkillData"
using "Shield_Air"
data "Level" "11"

new entry "Shield_Fire"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "Defensive"
data "Element" "Fire"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Fire"
data "HitPointsPercent" "125"
data "Icon" "Skill_Fire_Shield"
data "DisplayName" "Shield_Fire_DisplayName"
data "DisplayNameRef" "Fire Resistance Shield"
data "Description" "Shield_Fire_Description"
data "DescriptionRef" "Enchant self or ally with a fire shield."
data "StatsDescription" "Shield_Fire_StatsDescription"
data "StatsDescriptionRef" "Immune to the Burning status.<br>20% chance to Burn melee attackers on contact.<br>Duration: 3 turns<br>Fire resistance: +[2]<br>Water resistance: [3]<br>Range: [5]"
data "StatsDescriptionParams" "Lifetime;Stats:SKILLBOOST_Shield_Fire:FireResistance;Stats:SKILLBOOST_Shield_Fire:WaterResistance;HitPointsPercent;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fireshield_start"
data "PrepareAnimationLoop" "skill_fireshield_loop"
data "PrepareEffect" "FX_Skills_Fire_Shield_Prepare_A"
data "CastAnimation" "skill_fireshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Shield_Cast_A;FX_Skills_Fire_Shield_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Fire_Shield_Summon_A"
data "ShieldMaterial" "88be8223-e145-49c1-b6c6-b2230ac723ba"
data "ShieldEffect" "FX_Skills_Fire_Shielded_A"
data "HealthBarColor" "16761626"
data "Skillbook" "SKILLBOOK_Shield_Fire"

new entry "Shield_Fire_10"
type "SkillData"
using "Shield_Fire"
data "Level" "10"

new entry "Shield_Earth"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Earth"
data "HitPointsPercent" "125"
data "Icon" "Skill_Earth_Shield"
data "DisplayName" "Shield_Earth_DisplayName"
data "DisplayNameRef" "Earth Resistance Shield"
data "Description" "Shield_Earth_Description"
data "DescriptionRef" "Enchant self or ally with an earth shield."
data "StatsDescription" "Shield_Earth_StatsDescription"
data "StatsDescriptionRef" "Immune to the Poisoned status.<br>20% chance to Poison melee attackers on contact.<br>Duration: 3 turns<br>Poison resistance: +[6]<br>Earth resistance: +[2]<br>Air resistance: [3]<br>Range: [5]"
data "StatsDescriptionParams" "Lifetime;Stats:SKILLBOOST_Shield_Earth:EarthResistance;Stats:SKILLBOOST_Shield_Earth:AirResistance;HitPointsPercent;TargetRadius;Stats:SKILLBOOST_Shield_Earth:PoisonResistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_earthshield_start"
data "PrepareAnimationLoop" "skill_earthshield_loop"
data "PrepareEffect" "FX_Skills_Earth_Shield_Prepare_A"
data "CastAnimation" "skill_earthshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Shield_Cast_A;FX_Skills_Earth_Shield_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Earth_Shield_Summon_A"
data "ShieldMaterial" "663f1e51-51fb-4bed-940b-4f71c6eb3d12"
data "ShieldEffect" "FX_Skills_Earth_Shielded_A"
data "HealthBarColor" "736011"
data "Skillbook" "SKILLBOOK_Shield_Earth"

new entry "Shield_Earth_7"
type "SkillData"
using "Shield_Earth"
data "Level" "7"

new entry "Shield_EnemyWater"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Water"
data "HitPointsPercent" "125"
data "Icon" "Skill_Water_Shield"
data "DisplayName" "Shield_EnemyWater_DisplayName"
data "DisplayNameRef" "Water Resistance Shield {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_self_start"
data "PrepareAnimationLoop" "cast_self_loop"
data "PrepareEffect" "FX_Skills_Water_Shield_Prepare_A"
data "CastAnimation" "cast_self_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_Shield_Cast_A"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Water_Shield_Summon_A"
data "ShieldMaterial" "16100fd2-e7b2-4c21-9d3b-b7311f765e26"
data "ShieldEffect" "FX_Skills_Water_Shielded_A"
data "HealthBarColor" "3054334"

new entry "Shield_EnemyWater_-1"
type "SkillData"
using "Shield_EnemyWater"
data "Level" "-1"

new entry "Shield_EnemyAir"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Air"
data "HitPointsPercent" "125"
data "Icon" "Skill_Air_Shield"
data "DisplayName" "Shield_EnemyAir_DisplayName"
data "DisplayNameRef" "Air Resistance Shield {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_self_start"
data "PrepareAnimationLoop" "cast_self_loop"
data "PrepareEffect" "FX_Skills_Air_Shield_Prepare_A"
data "CastAnimation" "cast_self_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Shield_Cast_A"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Air_Shield_Summon_A"
data "ShieldMaterial" "8aaf92ee-5cec-48e7-b739-47c0f3f611b5"
data "ShieldEffect" "FX_Skills_Air_Shielded_A"
data "HealthBarColor" "11133683"

new entry "Shield_EnemyAir_-1"
type "SkillData"
using "Shield_EnemyAir"
data "Level" "-1"

new entry "Shield_EnemyFire"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Fire"
data "HitPointsPercent" "125"
data "Icon" "Skill_Fire_Shield"
data "DisplayName" "Shield_EnemyFire_DisplayName"
data "DisplayNameRef" "Fire Resistance Shield {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_self_start"
data "PrepareAnimationLoop" "cast_self_loop"
data "PrepareEffect" "FX_Skills_Fire_Shield_Prepare_A"
data "CastAnimation" "cast_self_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Shield_Cast_A;FX_Skills_Fire_Shield_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Fire_Shield_Summon_A"
data "ShieldMaterial" "88be8223-e145-49c1-b6c6-b2230ac723ba"
data "ShieldEffect" "FX_Skills_Fire_Shielded_A"
data "HealthBarColor" "16761626"

new entry "Shield_EnemyFire_-1"
type "SkillData"
using "Shield_EnemyFire"
data "Level" "-1"

new entry "Shield_EnemyEarth"
type "SkillData"
data "SkillType" "Shield"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "TargetRadius" "15"
data "Lifetime" "3"
data "SkillBoost" "SKILLBOOST_Shield_Earth"
data "HitPointsPercent" "125"
data "Icon" "Skill_Earth_Shield"
data "DisplayName" "Shield_EnemyEarth_DisplayName"
data "DisplayNameRef" "Earth Resistance Shield {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_self_start"
data "PrepareAnimationLoop" "cast_self_loop"
data "PrepareEffect" "FX_Skills_Earth_Shield_Prepare_A"
data "CastAnimation" "cast_self_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_Shield_Cast_A;FX_Skills_Earth_Shield_Cast_Dummy_A:Dummy_CastFX"
data "Magic Cost" "1"
data "SummonEffect" "FX_Skills_Earth_Shield_Summon_A"
data "ShieldMaterial" "663f1e51-51fb-4bed-940b-4f71c6eb3d12"
data "ShieldEffect" "FX_Skills_Earth_Shielded_A"
data "HealthBarColor" "736011"

new entry "Shield_EnemyEarth_-1"
type "SkillData"
using "Shield_EnemyEarth"
data "Level" "-1"

new entry "Shout_Inspire"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "6"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Inspire"
data "AreaRadius" "15"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_Inspire_DisplayName"
data "DisplayNameRef" "Inspire"
data "Description" "Shout_Inspire_Description"
data "DescriptionRef" "Inspires allies around you."
data "StatsDescription" "Shout_Inspire_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Boosts Strength, Dexterity, Intelligence, Speed, Perception"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_inspire_start"
data "PrepareAnimationLoop" "skill_inspire_loop"
data "PrepareEffect" "FX_Skills_Warrior_Inspire_Prepare_A"
data "CastAnimation" "skill_inspire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Inspire_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Inspire"

new entry "Shout_Inspire_12"
type "SkillData"
using "Shout_Inspire"
data "Level" "12"

new entry "Shout_BeerMug"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "2"
data "Cooldown" "20"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_BeerMug"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Item_CON_Drink_Mug_A_Beer"
data "DisplayName" "Shout_BeerMug_DisplayName"
data "DisplayNameRef" "Nurrid Ovrur Never Empty Beer Mug"
data "Description" "Shout_BeerMug_Description"
data "DescriptionRef" "Take a swig!"
data "FXScale" "100"
data "Magic Cost" "0"

new entry "Shout_BeerMug_-1"
type "SkillData"
using "Shout_BeerMug"
data "Level" "-1"

new entry "Shout_Invulnerability"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Offensive"
data "Element" "Source"
data "ActionPoints" "9"
data "Cooldown" "100"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Invulnerable,100,2"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Source_Invulnerability"
data "DisplayName" "Shout_Invulnerability_DisplayName"
data "DisplayNameRef" "Invulnerability"
data "Description" "Shout_Invulnerability_Description"
data "DescriptionRef" "Make yourself invulnerable."
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Invulnerability_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Invulnerability"

new entry "Shout_Invulnerability_18"
type "SkillData"
using "Shout_Invulnerability"
data "Level" "18"

new entry "Shout_FastTrack"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "18"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Hasted,100,2"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Rogue_FastTrack"
data "DisplayName" "Shout_FastTrack_DisplayName"
data "DisplayNameRef" "Fast Track"
data "Description" "Shout_FastTrack_Description"
data "DescriptionRef" "Become hastened for a short while."
data "StatsDescription" "Shout_FastTrack_StatsDescription"
data "StatsDescriptionRef" "Maximum AP: +[1]<br>Starting AP: +[2]<br>Recovery AP: +[3]<br>Boosts movement"
data "StatsDescriptionParams" "Stats:Stats_Hasted:APMaximum;Stats:Stats_Hasted:APStart;Stats:Stats_Hasted:APRecovery"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_FastTrack_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Rogue_Shout_FastTrack"

new entry "Shout_FastTrack_2"
type "SkillData"
using "Shout_FastTrack"
data "Level" "2"

new entry "Shout_EnemyInvulnerability"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Invulnerable,100,2"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Source_Invulnerability"
data "DisplayName" "Shout_EnemyInvulnerability_DisplayName"
data "DisplayNameRef" "Invulnerability {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_Invulnerability_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyInvulnerability_-1"
type "SkillData"
using "Shout_EnemyInvulnerability"
data "Level" "-1"

new entry "Shout_ExplodeSelf"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,2,5,Fire,100;TargetCreateSurface,2,5,Fire,100"
data "AreaRadius" "6"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Fire_ExplodeSelf"
data "DisplayName" "Shout_ExplodeSelf_DisplayName"
data "DisplayNameRef" "Explode"
data "Description" "Shout_ExplodeSelf_Description"
data "DescriptionRef" "Deals [1] damage to yourself and those within [2] around you."
data "StatsDescription" "Shout_ExplodeSelf_StatsDescription"
data "StatsDescriptionRef" "<br><br>Creates a fire surface around you."
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_ExplodeSelf_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_ExplodeSelf"

new entry "Shout_ExplodeSelf_12"
type "SkillData"
using "Shout_ExplodeSelf"
data "Level" "12"

new entry "Shout_ExplodeSelfBomberSummon"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,2,5,Fire,100;TargetCreateSurface,2,5,Fire,100"
data "AreaRadius" "6"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Item_WPN_Undead_Bomb"
data "DisplayName" "Shout_ExplodeSelfBomberSummon_DisplayName"
data "DisplayNameRef" "GO BOOM"
data "Description" "Shout_ExplodeSelfBomberSummon_Description"
data "DescriptionRef" "CREATE FIRE! HURT PLENTY: [1]"
data "StatsDescription" "Shout_ExplodeSelfBomberSummon_StatsDescription"
data "StatsDescriptionRef" "BOOM RANGE: [2]"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_ExplodeSelf_Cast_A"
data "Magic Cost" "0"

new entry "Shout_ExplodeSelfBomberSummon_-1"
type "SkillData"
using "Shout_ExplodeSelfBomberSummon"
data "Level" "-1"

new entry "Shout_EnemyExplodeSelf"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,2,5,Fire,100;TargetCreateSurface,2,5,Fire,100"
data "AreaRadius" "6"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Fire_ExplodeSelf"
data "DisplayName" "Shout_EnemyExplodeSelf_DisplayName"
data "DisplayNameRef" "Explode {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_ExplodeSelf_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyExplodeSelf_-1"
type "SkillData"
using "Shout_EnemyExplodeSelf"
data "Level" "-1"

new entry "Shout_InspireStart"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_InspireStart"
data "AreaRadius" "15"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_InspireStart_DisplayName"
data "DisplayNameRef" "Encourage"
data "Description" "Shout_InspireStart_Description"
data "DescriptionRef" "Encourage allies around you."
data "StatsDescription" "Shout_InspireStart_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br><br>Boosts Strength, Dexterity, Intelligence"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_inspire_start"
data "PrepareAnimationLoop" "skill_inspire_loop"
data "PrepareEffect" "FX_Skills_Warrior_Encourage_Prepare_A"
data "CastAnimation" "skill_inspire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Encourage_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Shout_InspireStart"

new entry "Shout_InspireStart_2"
type "SkillData"
using "Shout_InspireStart"
data "Level" "2"

new entry "Shout_WaterOfLife"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,4,SKILLBOOST_WaterOfLife"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Water_FalseLife"
data "DisplayName" "Shout_WaterOfLife_DisplayName"
data "DisplayNameRef" "Water Of Life"
data "Description" "Shout_WaterOfLife_Description"
data "DescriptionRef" "Magically gain Constitution."
data "StatsDescription" "Shout_WaterOfLife_StatsDescription"
data "StatsDescriptionRef" "Duration: 4 turns<br>Constitution boosted by [1]"
data "StatsDescriptionParams" "Stats:SKILLBOOST_WaterOfLife:Constitution"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_WaterOfLife_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_WaterOfLife"

new entry "Shout_WaterOfLife_2"
type "SkillData"
using "Shout_WaterOfLife"
data "Level" "2"

new entry "Shout_EnemyWaterOfLife"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,4,SKILLBOOST_WaterOfLife"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Water_FalseLife"
data "DisplayName" "Shout_EnemyWaterOfLife_DisplayName"
data "DisplayNameRef" "Water Of Life {E}"
data "Description" "Shout_EnemyWaterOfLife_Description"
data "DescriptionRef" "Magically gain Constitution."
data "StatsDescription" "Shout_EnemyWaterOfLife_StatsDescription"
data "StatsDescriptionRef" "Duration: 4 turns<br>Constitution boosted by [1]"
data "StatsDescriptionParams" "Stats:SKILLBOOST_WaterOfLife:Constitution"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_WaterOfLife_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_WaterOfLife"

new entry "Shout_EnemyWaterOfLife_-1"
type "SkillData"
using "Shout_EnemyWaterOfLife"
data "Level" "-1"

new entry "Shout_Blink"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "3"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,3,SKILLBOOST_Blink"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Air_Blink"
data "DisplayName" "Shout_Blink_DisplayName"
data "DisplayNameRef" "Become Air"
data "Description" "Shout_Blink_Description"
data "DescriptionRef" "Absorb half of all physical damage dealt."
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Blink_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Blink"

new entry "Shout_Blink_5"
type "SkillData"
using "Shout_Blink"
data "Level" "5"

new entry "Shout_EnemyBlink"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Blink"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Air_Blink"
data "DisplayName" "Shout_EnemyBlink_DisplayName"
data "DisplayNameRef" "Become Air {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_Blink_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyBlink_-1"
type "SkillData"
using "Shout_EnemyBlink"
data "Level" "-1"

new entry "Shout_FireSurfaceSelf"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "CreateSurface,4,5,Fire,100"
data "AddWeaponRange" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Fire_FireSurfaceSelf"
data "DisplayName" "Shout_FireSurfaceSelf_DisplayName"
data "DisplayNameRef" "Self Immolation"
data "Description" "Shout_FireSurfaceSelf_Description"
data "DescriptionRef" "Create a fire surface around you, with you in the middle."
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_FireSurfaceSelf_Cast_A;FX_Skills_Fire_BurningTouch_Cast_Hand_A:Dummy_R_Hand:Dummy_L_Hand"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_FireSurfaceSelf"

new entry "Shout_FireSurfaceSelf_8"
type "SkillData"
using "Shout_FireSurfaceSelf"
data "Level" "8"

new entry "Shout_InvisibilitySelfRogue"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Rogue"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "SkillProperties" "Invisible,100,5"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Rogue_WalkInShadows"
data "DisplayName" "Shout_InvisibilitySelfRogue_DisplayName"
data "DisplayNameRef" "Walk In Shadows"
data "Description" "Shout_InvisibilitySelfRogue_Description"
data "DescriptionRef" "Become invisible."
data "StatsDescription" "Shout_InvisibilitySelfRogue_StatsDescription"
data "StatsDescriptionRef" "<br><br>Invisibility breaks when casting or attacking."
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Rogue_WalkInShadows_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue"

new entry "Shout_InvisibilitySelfRogue_2"
type "SkillData"
using "Shout_InvisibilitySelfRogue"
data "Level" "2"

new entry "Shout_InvisibilitySelf"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Air"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "SkillProperties" "Invisible,100,4"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Air_InvisibleSelf"
data "DisplayName" "Shout_InvisibilitySelf_DisplayName"
data "DisplayNameRef" "Invisibility"
data "Description" "Shout_InvisibilitySelf_Description"
data "DescriptionRef" "Become invisible."
data "StatsDescription" "Shout_InvisibilitySelf_StatsDescription"
data "StatsDescriptionRef" "<br><br>Invisibility breaks when casting or attacking."
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_InvisibilitySelf_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_InvisibilitySelf"

new entry "Shout_InvisibilitySelf_8"
type "SkillData"
using "Shout_InvisibilitySelf"
data "Level" "8"

new entry "Shout_NullResistance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_NullResistance"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_NullifyResistance"
data "DisplayName" "Shout_NullResistance_DisplayName"
data "DisplayNameRef" "Nullify Resistances"
data "Description" "Shout_NullResistance_Description"
data "DescriptionRef" "Decreases all physical and elemental resistances of enemies around you."
data "StatsDescription" "Shout_NullResistance_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_nullifyresistance_start"
data "PrepareAnimationLoop" "skill_nullifyresistance_loop"
data "PrepareEffect" "FX_Skills_Warrior_NullifyResistance_Prepare_A"
data "CastAnimation" "skill_nullifyresistance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_NullifyResistance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_NullResistance"

new entry "Shout_NullResistance_15"
type "SkillData"
using "Shout_NullResistance"
data "Level" "15"

new entry "Shout_NullResistanceStart"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_NullResistanceStart"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_NullifyResistance"
data "DisplayName" "Shout_NullResistanceStart_DisplayName"
data "DisplayNameRef" "Lower Resistances"
data "Description" "Shout_NullResistanceStart_Description"
data "DescriptionRef" "Decreases all physical and elemental resistances of enemies around you."
data "StatsDescription" "Shout_NullResistanceStart_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_nullifyresistance_start"
data "PrepareAnimationLoop" "skill_nullifyresistance_loop"
data "PrepareEffect" "FX_Skills_Warrior_NullifyResistance_Prepare_A"
data "CastAnimation" "skill_nullifyresistance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_NullifyResistance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Shout_NullResistanceStart"

new entry "Shout_NullResistanceStart_9"
type "SkillData"
using "Shout_NullResistanceStart"
data "Level" "9"

new entry "Shout_NaturesCurse"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "7"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "SkillProperties" "Cursed,100,2"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Earth_NaturesCurse"
data "DisplayName" "Shout_NaturesCurse_DisplayName"
data "DisplayNameRef" "Nature's Curse"
data "Description" "Shout_NaturesCurse_Description"
data "DescriptionRef" "Curse enemies around you."
data "StatsDescription" "Shout_NaturesCurse_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br><br>Curse lowers targets' chance to hit by [2]"
data "StatsDescriptionParams" "AreaRadius;Stats:Stats_Cursed:ChanceToHitBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_Earth_NaturesCurse_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_NaturesCurse_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_NaturesCurse"

new entry "Shout_NaturesCurse_14"
type "SkillData"
using "Shout_NaturesCurse"
data "Level" "14"

new entry "Shout_EnemyNaturesCurse"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Cursed,100,2"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Earth_NaturesCurse"
data "DisplayName" "Shout_EnemyNaturesCurse_DisplayName"
data "DisplayNameRef" "Nature's Curse {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_Earth_NaturesCurse_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_NaturesCurse_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyNaturesCurse_-1"
type "SkillData"
using "Shout_EnemyNaturesCurse"
data "Level" "-1"

new entry "Shout_Fear"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "ActionPoints" "7"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "SkillProperties" "Fear,60,2"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Fear"
data "DisplayName" "Shout_Fear_DisplayName"
data "DisplayNameRef" "Terror"
data "Description" "Shout_Fear_Description"
data "DescriptionRef" "Make enemies around you flee and cower."
data "StatsDescription" "Shout_Fear_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_Warrior_Fear_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Fear_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Fear"

new entry "Shout_Fear_16"
type "SkillData"
using "Shout_Fear"
data "Level" "16"

new entry "Shout_CauseFear"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Source"
data "ActionPoints" "6"
data "Cooldown" "9"
data "ChargeDuration" "0"
data "SkillProperties" "Fear,50,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_Fear"
data "DisplayName" "Shout_CauseFear_DisplayName"
data "DisplayNameRef" "Horrific Scream"
data "Description" "Shout_CauseFear_Description"
data "DescriptionRef" "Make enemies around you flee and cower."
data "StatsDescription" "Shout_CauseFear_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_fear_start"
data "PrepareAnimationLoop" "skill_fear_loop"
data "PrepareEffect" "FX_Skills_WitchCraft_HorrificScream_Prepare_A"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_WitchCraft_HorrificScream_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_CauseFear"

new entry "Shout_CauseFear_13"
type "SkillData"
using "Shout_CauseFear"
data "Level" "13"

new entry "Shout_BlessedEarth"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Earth"
data "ActionPoints" "7"
data "Cooldown" "8"
data "ChargeDuration" "0"
data "SkillProperties" "Blessed,100,3"
data "AreaRadius" "14"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Earth_BlessedEarth"
data "DisplayName" "Shout_BlessedEarth_DisplayName"
data "DisplayNameRef" "Blessed Earth"
data "Description" "Shout_BlessedEarth_Description"
data "DescriptionRef" "Bless allies around you."
data "StatsDescription" "Shout_BlessedEarth_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br><br>Blessed improves chance to hit by [2]"
data "StatsDescriptionParams" "AreaRadius;Stats:Stats_Blessed:ChanceToHitBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Earth_BlessedEarth_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_BlessedEarth_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_BlessedEarth"

new entry "Shout_BlessedEarth_13"
type "SkillData"
using "Shout_BlessedEarth"
data "Level" "13"

new entry "Shout_EnemyBlessedEarth"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Blessed,100,3"
data "AreaRadius" "14"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Earth_BlessedEarth"
data "DisplayName" "Shout_EnemyBlessedEarth_DisplayName"
data "DisplayNameRef" "Blessed Earth {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Earth_BlessedEarth_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Earth_BlessedEarth_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyBlessedEarth_-1"
type "SkillData"
using "Shout_EnemyBlessedEarth"
data "Level" "-1"

new entry "Shout_SlowMass"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Defensive"
data "Element" "Water"
data "ActionPoints" "8"
data "Cooldown" "12"
data "ChargeDuration" "0"
data "SkillProperties" "Slowed,100,3"
data "AreaRadius" "14"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Water_MassSlow"
data "DisplayName" "Shout_SlowMass_DisplayName"
data "DisplayNameRef" "Mass Slow"
data "Description" "Shout_SlowMass_Description"
data "DescriptionRef" "Slow enemies around you."
data "StatsDescription" "Shout_SlowMass_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br><br>Slow status has a negative impact on target's movement and amount of action points."
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Water_SlowMass_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_SlowMass_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_SlowMass"

new entry "Shout_SlowMass_16"
type "SkillData"
using "Shout_SlowMass"
data "Level" "16"

new entry "Shout_EnemySlowMass"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "SkillProperties" "Slowed,100,3"
data "AreaRadius" "14"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Water_MassSlow"
data "DisplayName" "Shout_EnemySlowMass_DisplayName"
data "DisplayNameRef" "Mass Slow {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_rain_start"
data "PrepareAnimationLoop" "skill_rain_loop"
data "PrepareEffect" "FX_Skills_Water_SlowMass_Prepare_A"
data "CastAnimation" "skill_rain_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Water_SlowMass_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemySlowMass_-1"
type "SkillData"
using "Shout_EnemySlowMass"
data "Level" "-1"

new entry "Shout_SurvivorsKarma"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Ranger"
data "Element" "None"
data "ActionPoints" "8"
data "Cooldown" "10"
data "ChargeDuration" "0"
data "SkillProperties" "Lucky,100,3"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Ranger_SurvivorsKarma"
data "DisplayName" "Shout_SurvivorsKarma_DisplayName"
data "DisplayNameRef" "Survivor's Karma"
data "Description" "Shout_SurvivorsKarma_Description"
data "DescriptionRef" "Increase your luck and that of your allies around you."
data "StatsDescription" "Shout_SurvivorsKarma_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_inspire_start"
data "PrepareAnimationLoop" "skill_inspire_loop"
data "PrepareEffect" "FX_Skills_Ranger_SurvivorsKarma_Prepare_A"
data "CastAnimation" "skill_inspire_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_SurvivorsKarma_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_SurvivorsKarma"

new entry "Shout_SurvivorsKarma_9"
type "SkillData"
using "Shout_SurvivorsKarma"
data "Level" "9"

new entry "Shout_EnemyInspire"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Inspire"
data "AreaRadius" "15"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_EnemyInspire_DisplayName"
data "DisplayNameRef" "Inspire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_Enemy_Inspire_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Enemy_Inspire_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyInspire_-1"
type "SkillData"
using "Shout_EnemyInspire"
data "Level" "-1"

new entry "Shout_EnemyNullResistance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,30,2,SKILLBOOST_NullResistance"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_NullifyResistance"
data "DisplayName" "Shout_EnemyNullResistance_DisplayName"
data "DisplayNameRef" "Nullify Resistance {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_NullifyResistance_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_NullifyResistance_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyNullResistance_-1"
type "SkillData"
using "Shout_EnemyNullResistance"
data "Level" "-1"

new entry "Shout_EnemyFear"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Fear,40,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Fear"
data "DisplayName" "Shout_EnemyFear_DisplayName"
data "DisplayNameRef" "Fear {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_Fear_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Fear_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyFear_-1"
type "SkillData"
using "Shout_EnemyFear"
data "Level" "-1"

new entry "Shout_InspireCYSHorror"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Inspire"
data "AreaRadius" "20"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_InspireCYSHorror_DisplayName"
data "DisplayNameRef" "Inspire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_Inspire_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Inspire_Cast_A"
data "Magic Cost" "0"

new entry "Shout_InspireCYSHorror_-1"
type "SkillData"
using "Shout_InspireCYSHorror"
data "Level" "-1"

new entry "Shout_InspireCYSGiantOrc"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "SkillProperties" "Consume,100,2,SKILLBOOST_Inspire"
data "AreaRadius" "20"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_InspireCYSGiantOrc_DisplayName"
data "DisplayNameRef" "Inspire {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_Inspire_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Inspire_Cast_A"
data "Magic Cost" "0"

new entry "Shout_InspireCYSGiantOrc_-1"
type "SkillData"
using "Shout_InspireCYSGiantOrc"
data "Level" "-1"

new entry "Shout_FearCYSGiantOrc"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "4"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "SkillProperties" "Fear,30,2"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Fear"
data "DisplayName" "Shout_FearCYSGiantOrc_DisplayName"
data "DisplayNameRef" "Fear {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Warrior_Fear_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Fear_Cast_A"
data "Magic Cost" "0"

new entry "Shout_FearCYSGiantOrc_-1"
type "SkillData"
using "Shout_FearCYSGiantOrc"
data "Level" "-1"

new entry "Shout_WhirlwindStart"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "AreaRadius" "1"
data "AddWeaponRange" "Yes"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Whirlwind"
data "DisplayName" "Shout_WhirlwindStart_DisplayName"
data "DisplayNameRef" "Dust Devil"
data "Description" "Shout_WhirlwindStart_Description"
data "DescriptionRef" "Spin around with your weapon and hit all adjacent enemies for [1] damage."
data "StatsDescription" "Shout_WhirlwindStart_StatsDescription"
data "StatsDescriptionRef" "Radius: [2]"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_whirlwind_start"
data "PrepareAnimationLoop" "skill_whirlwind_loop"
data "PrepareEffect" "FX_Skills_Warrior_Whirlwind_Prepare_A"
data "CastAnimation" "skill_whirlwind_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Whirlwind_Cast_A"
data "WeaponBones" "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E"
data "Magic Cost" "1"

new entry "Shout_WhirlwindStart_2"
type "SkillData"
using "Shout_WhirlwindStart"
data "Level" "2"

new entry "Shout_Whirlwind"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "6"
data "Cooldown" "6"
data "ChargeDuration" "0"
data "Damage Multiplier" "120"
data "Damage Range" "20"
data "AreaRadius" "2"
data "AddWeaponRange" "Yes"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Whirlwind"
data "DisplayName" "Shout_Whirlwind_DisplayName"
data "DisplayNameRef" "Whirlwind"
data "Description" "Shout_Whirlwind_Description"
data "DescriptionRef" "Perform a whirlwind attack, hitting enemies around you for [1] damage."
data "StatsDescription" "Shout_Whirlwind_StatsDescription"
data "StatsDescriptionRef" "Radius: [2]"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_whirlwind_start"
data "PrepareAnimationLoop" "skill_whirlwind_loop"
data "PrepareEffect" "FX_Skills_Warrior_Whirlwind_Prepare_A"
data "CastAnimation" "skill_whirlwind_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Whirlwind_Cast_A"
data "WeaponBones" "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Warrior_Whirlwind"

new entry "Shout_Whirlwind_7"
type "SkillData"
using "Shout_Whirlwind"
data "Level" "7"

new entry "Shout_Rage"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "1"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Raged,100,3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Rage"
data "DisplayName" "Shout_Rage_DisplayName"
data "DisplayNameRef" "Rage"
data "Description" "Shout_Rage_Description"
data "DescriptionRef" "Enter an enraged state."
data "StatsDescription" "Shout_Rage_StatsDescription"
data "StatsDescriptionRef" "Damage: +[1]%<br>Critical Chance: [2]%<br>Dexterity: [3]<br>Armor: [4]<br><br>Rage drops your armour rating and dexterity, but you do more damage and have higher crit chance."
data "StatsDescriptionParams" "Stats:Stats_Raged:DamageBoost;Stats:Stats_Raged:CriticalChance;Stats:Stats_Raged:Dexterity;Stats:Stats_Raged:Armor"
data "FXScale" "100"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Rage_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Rage"

new entry "Shout_Rage_10"
type "SkillData"
using "Shout_Rage"
data "Level" "10"

new entry "Shout_EnemyRage"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "3"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "SkillProperties" "Raged,100,3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Rage"
data "DisplayName" "Shout_EnemyRage_DisplayName"
data "DisplayNameRef" "Rage {E}"
data "FXScale" "100"
data "CastAnimation" "skill_fear_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Rage_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyRage_-1"
type "SkillData"
using "Shout_EnemyRage"
data "Level" "-1"

new entry "Shout_EnemyCharmShout"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "ChargeDuration" "0"
data "SkillProperties" "Charm,65,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Rage"
data "DisplayName" "Shout_EnemyCharmShout_DisplayName"
data "DisplayNameRef" "Charming Melody {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Ranger_Charm_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_Charm_Cast_A"
data "Magic Cost" "0"

new entry "Shout_EnemyCharmShout_-1"
type "SkillData"
using "Shout_EnemyCharmShout"
data "Level" "-1"

new entry "Shout_EnemyStunShout"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "3"
data "Cooldown" "2"
data "ChargeDuration" "0"
data "Damage" "4"
data "DamageType" "Air"
data "SkillProperties" "Electrify,100,2,50;Stun,35,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "DeathType" "Electrocution"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Rage"
data "DisplayName" "Shout_EnemyStunShout_DisplayName"
data "DisplayNameRef" "Electrowave {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "PrepareEffect" "FX_Skills_Air_BlitzBolt_Prepare_A"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Air_LightningStrike_Impact_A"
data "Magic Cost" "0"

new entry "Shout_EnemyStunShout_-1"
type "SkillData"
using "Shout_EnemyStunShout"
data "Level" "-1"

new entry "Shout_MeleePowerStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,200,-1,SKILLBOOST_MeleePowerAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_PowerAttack"
data "DisplayName" "Shout_MeleePowerStance_DisplayName"
data "DisplayNameRef" "Melee Power Stance"
data "Description" "Shout_MeleePowerStance_Description"
data "DescriptionRef" "Improve damage of melee attacks. (Toggle Stance)"
data "StatsDescription" "Shout_MeleePowerStance_StatsDescription"
data "StatsDescriptionRef" "Damage: +[1]%<br>Chance to hit: [2]%<br>Extra action point cost: [3]<br><br>Lasts until cancelled or replaced by another stance. Decreases chance to hit. Attacks cost extra action points."
data "StatsDescriptionParams" "Stats:SKILLBOOST_MeleePowerAttack:DamageBoost;Stats:SKILLBOOST_MeleePowerAttack:ChanceToHitBoost;Stats:SKILLBOOST_MeleePowerAttack:APCostBoost"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_PowerStance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Shout_MeleePowerStance"

new entry "Shout_MeleePowerStance_3"
type "SkillData"
using "Shout_MeleePowerStance"
data "Level" "3"

new entry "Shout_MeleePrecisionStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,200,-1,SKILLBOOST_MeleePrecisionAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_PrecisionAttack"
data "DisplayName" "Shout_MeleePrecisionStance_DisplayName"
data "DisplayNameRef" "Melee Precision Stance"
data "Description" "Shout_MeleePrecisionStance_Description"
data "DescriptionRef" "Improve chance to hit with melee attacks. (Toggle Stance)"
data "StatsDescription" "Shout_MeleePrecisionStance_StatsDescription"
data "StatsDescriptionRef" "Chance to hit: +[1]%<br>Extra action point cost: [2]<br><br>Lasts until cancelled or replaced by another stance. Decreases damage. Attacks cost extra action points."
data "StatsDescriptionParams" "Stats:SKILLBOOST_MeleePrecisionAttack:ChanceToHitBoost;Stats:SKILLBOOST_MeleePrecisionAttack:APCostBoost"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_PrecisionStance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Warrior_Shout_MeleePrecisionStance"

new entry "Shout_MeleePrecisionStance_6"
type "SkillData"
using "Shout_MeleePrecisionStance"
data "Level" "6"

new entry "Shout_RangedPowerStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,200,-1,SKILLBOOST_RangedPowerAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Ranger_PowerAttack"
data "DisplayName" "Shout_RangedPowerStance_DisplayName"
data "DisplayNameRef" "Ranged Power Stance"
data "Description" "Shout_RangedPowerStance_Description"
data "DescriptionRef" "Improve damage with bow and crossbow. (Toggle Stance)"
data "StatsDescription" "Shout_RangedPowerStance_StatsDescription"
data "StatsDescriptionRef" "Damage: +[1]%<br>Chance to hit: [2]%<br>Extra action point cost: [3]<br><br>Lasts until cancelled or replaced by another stance. Decreases chance to hit. Attacks cost extra action points."
data "StatsDescriptionParams" "Stats:SKILLBOOST_RangedPowerAttack:DamageBoost;Stats:SKILLBOOST_RangedPowerAttack:ChanceToHitBoost;Stats:SKILLBOOST_RangedPowerAttack:APCostBoost"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_PowerStance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Ranger_Shout_RangedPowerStance"

new entry "Shout_RangedPowerStance_2"
type "SkillData"
using "Shout_RangedPowerStance"
data "Level" "2"

new entry "Shout_RangedPrecisionStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,200,-1,SKILLBOOST_RangedPrecisionAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Ranger_PrecisionAttack"
data "DisplayName" "Shout_RangedPrecisionStance_DisplayName"
data "DisplayNameRef" "Ranged Precision Stance"
data "Description" "Shout_RangedPrecisionStance_Description"
data "DescriptionRef" "Improve chance to hit with bow and crossbow. (Toggle Stance)"
data "StatsDescription" "Shout_RangedPrecisionStance_StatsDescription"
data "StatsDescriptionRef" "Chance to hit: +[1]%<br>Extra action point cost: [2]<br><br>Lasts until cancelled or replaced by another stance. Decreases damage. Attacks cost extra action points."
data "StatsDescriptionParams" "Stats:SKILLBOOST_RangedPrecisionAttack:ChanceToHitBoost;Stats:SKILLBOOST_RangedPrecisionAttack:APCostBoost"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_PrecisionStance_Cast_A"
data "Magic Cost" "0"
data "Skillbook" "SKILLBOOK_Ranger_Shout_RangedPrecisionStance"

new entry "Shout_RangedPrecisionStance_4"
type "SkillData"
using "Shout_RangedPrecisionStance"
data "Level" "4"

new entry "Shout_SparkmasterBerserkStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,100,-1,SKILLBOOST_SparkmasterBerserkAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_SparkmasterBerserkStance_DisplayName"
data "DisplayNameRef" "Berserk Mode"
data "FXScale" "200"
data "Magic Cost" "0"

new entry "Shout_SparkmasterBerserkStance_-1"
type "SkillData"
using "Shout_SparkmasterBerserkStance"
data "Level" "-1"

new entry "Shout_SparkmasterWeakenStance"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "Requirement" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Stance,100,-1,SKILLBOOST_SparkmasterWeakenAttack"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Fear"
data "DisplayName" "Shout_SparkmasterWeakenStance_DisplayName"
data "DisplayNameRef" "Weak Mode"
data "FXScale" "200"
data "Magic Cost" "0"

new entry "Shout_SparkmasterWeakenStance_-1"
type "SkillData"
using "Shout_SparkmasterWeakenStance"
data "Level" "-1"

new entry "Shout_TutorialInvulnerability"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Ranger"
data "Element" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "0"
data "Cooldown" "0"
data "ChargeDuration" "0"
data "SkillProperties" "Invulnerable,100,2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Ranger_PrecisionAttack"
data "DisplayName" "Shout_TutorialInvulnerability_DisplayName"
data "DisplayNameRef" "Invulnerability {E}"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Ranger_PrecisionStance_Cast_A"
data "Magic Cost" "0"

new entry "Shout_TutorialInvulnerability_1"
type "SkillData"
using "Shout_TutorialInvulnerability"
data "Level" "1"

new entry "Shout_EnemyStunShout_Norok"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "None"
data "Element" "None"
data "ActionPoints" "5"
data "Cooldown" "4"
data "ChargeDuration" "0"
data "Damage" "6"
data "DamageType" "Crushing"
data "SkillProperties" "Stun,50,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "DeathType" "Crushing"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Rage"
data "DisplayName" "Shout_EnemyStunShout_Norok_DisplayName"
data "DisplayNameRef" "Norok's Anger {E}"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_shout_start"
data "PrepareAnimationLoop" "cast_shout_loop"
data "CastAnimation" "cast_shout_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Creatures_Skills_NorokStun_Impact_A"
data "Magic Cost" "0"

new entry "Shout_EnemyStunShout_Norok_-1"
type "SkillData"
using "Shout_EnemyStunShout_Norok"
data "Level" "-1"

