/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 болта";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 болта";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 болта";

/* Feature in full version */
"5 worlds with different materials" = "5 миров с разными материалами"; 

/* Feature in full version */
"80 mind twisting levels" = "80 уровней - головоломок";

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "Когда бомба коснулась земли, был большой БУУУУМ! который отнес маленьких Коробочек далеко-далеко.";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Аудио";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Бросание бомб вслепую";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Бомбы";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Бомбы одного цвета создают цепную реакцию.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Для активации бомбы-спонжика бросьте ее на блок.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Для перемещения на красный блок бросьте телепортатор.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Коробочек";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Ярко Розовый";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Цепная реакция";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Изменяет цвет объекта, которые проходят сквозь него";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Изменяет цвет блока, о который он ударяется.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Собери %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Дальтоник";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Цветные ворота";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Окрашиватель";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "Окрашиватели могут также быть использованы для порталов!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "ЗАВЕРШЕН!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Несмотря на предостережения о Памятнике Ручной Гранате, некоторые Коробочки решили посмотреть на него поближе...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Разрушение";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Герой войны в отставке, знаменитый своими мужественными но сумасбродными действиями в 'Миссия Незапаковывающаяся'. Он сражался в тысячах битв, обладает прекрасными приемами ведения войны и обожает разрушать и собирать разные объекты, которые сделаны из метала. Он прочнее железа и подавляет свою тягу к военным действиям чрезмерным потреблением машинного масла.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Не стой слишком близко!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "С самого детства он подавал большие надежды благодаря его высокому IQ. Позднее наши зануды из техотдела изобрели терепортатор, и он был вынужден поучаствовать, несмотря на свою трусость. Когда он не трясется над сваркой, пайкой, сборкой и наладкой устройств Маленькая Катастрофа предпочитает расслабиться и пролистать свою коллекцию комиксов, которую собрал в детстве.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Все, что находится на земле, будет отброшено взрывом.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Взрывается при ударе о блоки того же цвета.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Взрывы отбрасывают предметы. Попробуй!";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Любимый цвет";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Любимый напиток";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Любимая вещь";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Получение хорошего обзора";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "ПУСК";

/* The player has successfully thrown a bomb */
"Good throw!" = "Хороший бросок!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Отлично! Собери всех Коробочек и двигайся к цели.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Неплохо, но...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Нарисовано";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Отличная работа!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Рост";

/* Feature in full version */
"Hours and hours of fun" = "Часы веселья";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "Руководство";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Граната";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "УЛУЧШЕННЫЙ";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "В мире Коробочек все дети играли и веселились...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Интересы";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Дизайн интерьера";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Давай что-нибудь взорвем! Возьми бомбу.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Уровень %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Уровни";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Ничегошеньки они не понимали, башня была поразительно нестабильной. Когда они карабкались к вершине, она начала разрушаться!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Посмотри вверх! Нажми \"alt\", перетащи для обзора.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Посмотреть сверху";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Меню";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Перемещает объект того же цвета на другой портал.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Перемещает робота на любую плоскую поверхность того же цвета.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Вращает мир";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Грязный Гэри";

/* Button description in the in game when to turn music on or off */
"Music" = "Музыка";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Навигация";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "НОВЫЙ МИР";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Следующий";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "Нет бомб";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Теперь только ты можешь помочь нашим храбрым, но неосторожным героям вернуть всех Коробочек домой. Вперед!";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "О нет!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, я понял!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Наши игры";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Отлично!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Отлично! Расчисти путь и двигайся к цели.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Возьми голубую бомбу! Голубые бомбы предназначены для голубых блоков.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Возьми зеленую гранату.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "ИГРА";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Порталы";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Программа создана";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Передвигает объекты";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Быстрый щелчок по блоку для приближения.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Восстановитель";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Восстановление и окрашивание";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Восстанавливает сломанные блоки.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Отпусти для того, чтобы бросить бомбу!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Рестарт";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "РЕЗУЛЬТАТ!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Рисковый Малый";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Исполнение ролей и театр";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Вращай мир для лучшего обзора.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Вращение мира";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Спаси еще %d и получи Бронзу!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = " Спаси еще %d и получи Золото!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = " Спаси еще %d и получи Серебро!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Спаси еще %d для открытия следующего мира!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Умение";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Впитывает цвет блока, на который попадает.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "Что-то скрыто! Брось бомбу в дыру.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "Бомба-спонжик";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Стой ближе к порталу для короткого броска!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Приклеивается ко всему! Уничтожает блоки того же цвета.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Клейкая бомба";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Осмотрись вокруг! Нажми & тяни за блок чтобы сдвинуться.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Нажми & тяни за блок чтобы сдвинуться.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = " Нажми & тяни СНАРУЖИ мира";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = " Нажми & тяни снаружи для вращения.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Нажми & тяни СНАРУЖИ для вращения мира.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = " Нажми & тяни робота для того, чтобы он пошел.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Нажми \"alt\" на клавиатуре + перетащи нажатый курсор вверх или вниз.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = " Нажми & держи палец на блоке, отпусти под желаемым углом.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = " Нажми & держи палец на цели";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Нажми и держи для прицела. Отпусти мышку под БОЛЬШИМ углом.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Нажми и держи для прицела. Отпусти мышку под ПОЛОГИМ углом.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Команда";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Техники-на-пляже";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Телепортатор";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Телепортаторы тоже активируются бомбами того же цвета!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Телепортация";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Протестировано";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Брось бомбу через голубой портал!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Брось бомбу через цветные ворота!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Брось бомбу! Нажми & держи палец на блоке.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Брось телепортатор в место, куда хочешь попасть!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Метание";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Советы";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "для открытия";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "ОТКРЫТ!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "Ценит свои усы больше, чем какую-либо из своих побед, достигнутую до сих пор. Прилагает все усилия, чтобы стать настоящим ковбоем. Молниеносные рефлексы сочетаются с необыкновенной меткостью, что делает его ценным кадром в любой миссии. В свободное время этот парень наслаждается ходьбой в быстром темпе и последующим сном под звуки старого вестерна.";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Ходьба";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Отлично! Ты уже набил руку.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Работайте вместе! Нажимай на роботов во вкладках для того, чтобы сменить их.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "МИР";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "Ты упал! Попробуй еще!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "Ты забыл спасти Коробочек!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = " Ты спас 1 Коробочку!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = " Ты спас 2 Коробочек!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "Ты спас всех 3 Коробочек!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "Тебя снесет.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Спрятать Blast A Way";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Спрятать другие";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Показать все";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Выйти из Blast A Way";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Настройки";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Слежение Камерой";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Брошенные Объекты";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Роботы";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Игровой Прогресс";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Сбросить Локации";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "Использовать iCloud";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Окно";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Уменьшить";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Растянуть";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "На Передний План";

/* "Button which resets saved data." */
"Reset" = "Сброс";

/* "Cancel button" */
"Cancel" = "Отмена";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Сбросить Статистику";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Включите \"Использовать iCloud\" в менб Настройки, если хотите сохранять свой прогресс ";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zoom";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Нажми клавишу \"cmd\" на клавиатуре + перетащи для увеличения или уменьшения.";

