/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 hexボルト";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 hexボルト";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 hexボルト";

/* Feature in full version */
"5 worlds with different materials" = "様々なマテリアルでできた5つの世界"; 

/* Feature in full version */
"80 mind twisting levels" = "頭を悩ます80のレベル"; 

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "バーン！爆弾が地上に直撃。小さなボクシー達はちりちりばらばらに飛ばされてしまった。";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "オーディオ制作";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "目隠しで爆弾を解除すること";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "爆弾";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "同じ色の爆弾は連鎖反応を起こすことができる";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "ブロックの上でスポンジ爆弾をバウンスさせると作動するぞ。";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "赤いブロックをめがけてテレポーターをバウンスさせよう。";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "ボクシー";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "ブリンクピンク";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "連鎖反応";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "ここをくぐると色が変わる";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "バウンスするとブロックの色が変わる";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "%dを集めよう";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "色盲";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "カラーゲート";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "カラーライザー";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "カラーライザーはボータルにも使用可能！";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "完！";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "ベタベタ爆弾モニュメントの警告をよそに、ボクシーのいくつかは近づくことにしたのだった...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "破壊";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "この'ミッション•インボクサブル'で勇敢で無謀な努力をたたえられたヒーロー。数えきれないほどの戦いを経験し、見事な戦術を持っている。金属でできたものならなんでも分解して組み立てるのが好き。エンジンオイル摂取中毒から克服するのに苦労している。";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "近寄りすぎるな！";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "驚くほど高いIQを持ち、幼い頃から天才児と言われてきた。テレポーターの発明により、臆病者な性分にもかかわらず、この冒険に参加することになってしまった。溶接や組み立て、デバイスの修理をしていないとき以外は、子供の頃から集めている漫画を読むのが好き。";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "爆発により、地面にあるもの全てをはねのける";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "同じ色のブロックを衝撃で爆破する";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "物を爆破で押しのけるぞ。試してみよう！";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "好きな色";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "好きな飲み物";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "好きなアイテム";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "見通しが良くなるぞ";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "ゴー";

/* The player has successfully thrown a bomb */
"Good throw!" = "ナイス！";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "グッド！ボクシーを全て集めて、ゴールを目指せ。";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "よくやったけど...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "グラフィック制作";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "よくやった！";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "身長";

/* Feature in full version */
"Hours and hours of fun" = "何時間も楽しめる";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "遊び方";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "衝撃爆弾";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "上達";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "ボクシーワールドでは子供達は皆、楽しく過ごしていた...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "興味のあること";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "インテリアデザイン";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "何かを吹き飛ばせ！爆弾を拾ってみよう。";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "レベル %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "レベル";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "その塔は驚くほど不安定で、頂上を目指して登るや否や崩れ始めたのだった！";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "上を見て！\"alt\"を押して、タップ & ドラッグで上る。";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "見上げよう";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "メニュー";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "同じ色の物体を他のポータルへ移動させる";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "ロボットを同じ色の平たい物体へ移動させる";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "移動";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "マディ•グレイ";

/* Button description in the in game when to turn music on or off */
"Music" = "音楽";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "ナビゲーション";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "新しい世界";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "次";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "爆弾なし";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "勇敢だが向こう見ずなヒーローと共にボクシー達を救えるかは君次第。さあ出発だ！";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "オーノー！！！";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "OK！";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "OK、了解！";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "当社ゲーム";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "完璧！";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "完璧！通れるようにして、ゴールを目指せ。";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "青い爆弾を拾ってみよう！青い爆弾は青いブロックでしか使えないよ。";

/* Gameplay instruction */
"Pick up the green impact bomb." = "緑の衝撃爆弾を拾おう。";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "プレイ";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "ポータル";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "プログラム制作";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "物を押しのける";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "ブロックを素早くタップして拡大";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "リビルダー";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "修理と色塗り";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "壊れたブロックを修理";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "放して爆弾を投下！";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "リスタート";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "結果！";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "リスキー•オンザ•ボックス";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "演劇";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "回転して世界をよく見渡してみよう！";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "世界を回転";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "銅トロフィーをゲットするにはあと%d個救出しよう";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = "金トロフィーをゲットするにはあと%d個救出しよう";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = "銀トロフィーをゲットするにはあと%d個救出しよう";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "次の世界をアンロックするには、あと%d個救出しよう！";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "スキル";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "ぶつけたブロックの色を吸収";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "何かが隠れているぞ！穴に爆弾を投げ入れてみよう。";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "スポンジ爆弾";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "ポータルに近づいて投げると、近距離へ移動！";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "何でもくっつけちゃう！同じ色のブロックを破壊";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "ベタベタ爆弾";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "周りを見渡してみよう！移動するにはブロックをタップ&ドラッグ。";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "ブロックをタップ&ドラッグして移動";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "世界の外側をタップ&ドラッグ";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = "世界の外側をタップ&ドラッグして回転";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "外側をタップ&ドラッグして世界を回転。";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "タップ&ドラッグでロボットを移動";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "キーボードの\"alt\"を押し、タップ&ドラッグで上下を見る。";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "ブロックをタップ&ホールドし、移動させたい方向へ向かってリリース";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "タップ&ホールドで狙え";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "タップ & 長押しで狙う。高いアングルでマウスを離す。";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "タップ & 長押しで狙う。低いアングルでマウスを離す。";

/* Title for button that shows the Team presentation menu. */
"Team" = "チーム";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "テックス•オンザ•ビーチ";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "テレポーター";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "テレポーターは同じ色の爆弾でも作動できるぞ！";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "テレポート";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "テスター";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "青いポータルに爆弾を投げろ！";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "カラーゲートに向かって爆弾を投げよう！";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "爆弾を投げろ！ブロックをタップ&ホールド。";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "移動したいところへテレポーターを投げよう！";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "投げる";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "コツ&技";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "アンロックするには";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "アンロック済！";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "これまでの戦いの勝利よりも口ひげを大切にしていて、一人前のカウボーイになることを目指している。説明できないほどの正確性と素早い反射神経を兼ね備え、このミッションになくてはならない存在。プライベートでは西部劇を聞きながらうたた寝して、早歩きするのが好き。";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "移動";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "よくやった！コツをつかんだな。";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "力を合わせよう！ロボットをタップするか、タブをタップして交代。";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "世界";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "落下！もう一度挑戦しよう！";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "ボクシーの救出を忘れているぞ！";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "ボグシーを1個救出！";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = "ボグシーを2個救出！";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "ボグシーを3個救出！";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "吹き飛ばされるぞ";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Blast A Wayを非表示";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "他を非表示";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "全て表示";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Blast A Wayをやめる";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "設定";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "カメラトラッキング";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "投げたオブジェクト";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "ロボット";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "ゲームの進行";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "ローカルをリセット";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "iCloudを使う";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "ウィンドウ";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "最小";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "ズーム";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "全て全面に置く";

/* "Button which resets saved data." */
"Reset" = "リセット";

/* "Cancel button" */
"Cancel" = "キャンセル";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "プログレスをリセット";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "プログレスを修復するには設定で\"iCloudを使う\"を有効にする";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "ズーム";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "キーボードの\"cmd\"キーを押して、タップ&ドラッグで拡大縮小 。";

