/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 bultar";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 bultar";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 bultar";

/* Feature in full version */
"5 worlds with different materials" = "5 världar i olika material";

/* Feature in full version */
"80 mind twisting levels" = "80 hjärnskrynklande banor"; 

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "När bomben träffade marken sa det KABOOOM! och Boxisarna sköts iväg långt långt bort.";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Ljud av";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Desarmera bomber med ögonbindel";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Bomber";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Bomber av samma färg skapar en kedjereaktion.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Studsa svampbomben på ett block för att aktivera den.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Studsa förflyttaren för att nå det röda blocket.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Boxisar";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Grisrosa";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Kedjereaktion";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Ändrar färg på objekt som passerar igenom den.";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Ändrar färg på blocket som den studsar på.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Samla %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Färgblind";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Färgportal";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Färgändrare";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "Färgändrare kan också användas på portaler!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "AVKLARAD!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Trots varningarna om Klisterbombs-monumentet så valde några få Boxisar att ta sig en närmare titt...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Destruktion";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Avdankad krigshjälte, känd för sina modiga, men dumdristiga insatser i 'Mission Imboxable'. Har utkämpat tusen strider, har briljanta krigslösningar och gillar att demontera och montera varje form av objekt som är gjort av metall. Han är hårdare än pansar och undertrycker sitt krigsberoende med ett för stort intag av motorolja.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Stå inte för nära!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "Har sedan barnsben varit ett lovande underbarn p.g.a sin oerhört höga IQ. Uppfann senare förflyttaren och värvades trots sin feghet. När han inte nervöst svetsar, lödar, monterar och justerar prylar så föredrar Little Danger att slå sig ner och bläddra igenom sin barndomssamling av serietidningar.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Allt på marken kommer puttas bort av explosioner.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Exploderar vid kontakt med block av samma färg.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Explosioner knuffar iväg saker. Gör ett försök!";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Favoritfärg";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Favoritdryck";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Favoritsak";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Få ett bra perspektiv";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "KÖR";

/* The player has successfully thrown a bomb */
"Good throw!" = "Bra kast!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Bra! Samla alla boxisar och ta dig till målet.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Bra, men...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Grafik av";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Bra gjort!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Längd";

/* Feature in full version */
"Hours and hours of fun" = "Många timmars roligt spelande";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "Hjälp";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Kontaktbomb";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "FÖRBÄTTRAT";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "Alla barnen lekte och hade kul i Boxi-världen...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Hobby";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Inredning";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Dags att spränga något! Plocka upp bomben.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Bana %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Banor";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Föga anade de att tornet var förvånansvärt ostabilt och när de började klättra mot toppen så började tornet att falla sönder!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Titta upp! Tryck \"alt\", tryck och dra för att höja eller sänka.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Titta uppåt";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Meny";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Flyttar ett objekt av samma färg till en annan portal.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Flyttar roboten till en platt yta av samma färg.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Flytta världen";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Cola med Glögg";

/* Button description in the in game when to turn music on or off */
"Music" = "Musik";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Navigation";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "NY VÄRLD";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Nästa";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "Ingen bomb";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Nu är det upp till dig att hjälpa våra modiga men dumdristiga hjältar att ta hem alla Boxisar. Då kör vi!";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "Åh neej!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, jag fattar!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Våra spel";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Perfekt!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Perfekt! Spräng dig fram och ta dig till målet.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Plocka upp den blå bomben! Blå bomber för blå block.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Plocka upp den gröna kontaktbomben.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "SPELA";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Portaler";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Programmerad av";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Putta saker";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Snabbklicka på ett block för att få en bra vy.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Reparatör";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Reparera och färgändra";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Reparerar trasiga block.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Släpp för att kasta bomben!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Omstart";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "RESULTAT!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Alkoholfri Absint";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Rollspel och teater";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Rotera världen för att få en bättre vy.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Rotera världen";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Rädda %d till för att få Bronspokalen!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = "Rädda %d till för att få Guldpokalen!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = "Rädda %d till för att få Silverpokalen!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Rädda %d till för att låsa upp nästa värld!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Färdighet";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Suger upp färgen från blocket som den träffar.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "Någonting är gömt! Kasta ner en bomb i hålet.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "Svampbomb";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Stå närmare en portal för kortare avfyrning!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Fastnar på allting! Förstör block av samma färg.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Klisterbomb";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Se dig omkring! Tryck och dra på ett block för att flytta vyn.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Tryck och dra på ett block för att flytta världen.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "Tryck och dra UTANFÖR världen";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = "Tryck och dra utanför för att rotera världen.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Tryck och dra UTANFÖR för att rotera världen.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "Tryck och dra roboten för att gå.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Tryck \"Alt\" på tangentbordet + tryck och dra för att höja eller sänka.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "Tryck och håll på ett block, släpp vid önskad vinkel.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "Tryck och HÅLL för att sikta";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Tryck och håll för att sikta. Släpp musen i en HÖG vinkel.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Tryck och håll för att sikta. Släpp musen i en LÅG vinkel.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Gänget";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Flädersaft med småspik";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Förflyttare";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Förflyttare aktiveras också av bomber med samma färg!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Teleportering";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Testning av";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Kasta bomben genom den blå portalen!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Kasta bomben genom färgportalen!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Kasta bomben! Tryck och håll på ett block.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Kasta förflyttaren dit du vill gå!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Kasta";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Tips & knep";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "för att låsa upp";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "UPPLÅST!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "Värdesätter sin mustasch mer än alla sina segrar hittills och försöker bli en fullfjädrad cowboy. Blixtsnabba reflexer i kombination med en nästan oförklarlig pricksäkerhet gör honom till en viktig tillgång på alla uppdrag. När han inte jobbar njuter den här snubben av en rask promenad följt av en tupplur till ljudet av en gammal västernfilm";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Gå";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Bra gjort! Du börjar få kläm på det.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Samarbeta! Tryck på en robot eller på en flik för att växla.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "VÄRLD";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "Du ramlade av! Försök igen!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "du glömde rädda boxisarna!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "Du räddade 1 boxi!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = "Du räddade 2 boxisar!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "Du räddade alla 3 boxisar!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "Du kommer att sprängas bort.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Göm Blast A Way";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Göm övriga";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Visa alla";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Avsluta Blast A Way";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Inställningar";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Kamera följning";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Kastade objekt";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Robotar";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Sparad data";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Nollställ lokalt";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "Använd iCloud";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Fönster";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Minimera";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Zooma";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "Lägg alla överst";

/* "Button which resets saved data." */
"Reset" = "Nollställ";

/* "Cancel button" */
"Cancel" = "Avbryt";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Nollställ sparad data";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Aktivera \"Använd iCloud\" i Inställningar om du vill ladda data sparad i iCloud";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zooma";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Tryck \"cmd\" på tangentbordet + tryck och dra för att zooma in eller ut.";
