/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 hex bolts";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 hex bolts";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 hex bolts";

/* Feature in full version */
"5 worlds with different materials" = "5 worlds with different materials"; /* NEW */

/* Feature in full version */
"80 mind twisting levels" = "80 mind twisting levels"; /* NEW */

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away.";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Audio by";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Blindfolded bomb disarming";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Bombs";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Bombs of the same color create a chain reaction.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Bounce the spongebomb on a block to activate it.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Bounce the teleporter to reach the red block.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Boxies";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Brink pink";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Chain reaction";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Changes color of objects passing through it.";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Changes the color of the blocks it bounces on.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Collect %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Color blind";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Color gate";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Colorizer";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "Colorizers can also be used on portals!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "COMPLETED!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Destruction";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Don't stand too close!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Everything on the ground will be pushed away by explosions.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Explodes on impact with blocks of the same color.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Explosions will push things away. Give it a try!";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Favorite color";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Favorite drink";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Favorite item";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Getting a good view";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "GO";

/* The player has successfully thrown a bomb */
"Good throw!" = "Good throw!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Good! Collect all the boxies and head for the goal.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Good, but...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Graphics by";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Great job!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Height";

/* Feature in full version */
"Hours and hours of fun" = "Hours and hours of fun"; /* NEW */

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "How to";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Impact bomb";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "IMPROVED";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "In the world of Boxies all the children were playing and having fun...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Interest";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Interior design";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Let's blow something up! Pick up the bomb.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Level %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Levels";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Look up! Press \"alt\", tap & drag to elevate.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Looking up";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Menu";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Moves an object of the same color to another portal.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Moves the robot to any flat surface of the same color.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Moving the world";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Muddy Gary";

/* Button description in the in game when to turn music on or off */
"Music" = "Music";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Navigation";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "NEW WORLD";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Next";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "No bomb";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "Oh nooo!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, I got it!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Our games";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Perfect!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Perfect! Clear your way and head for goal.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Pick up the blue bomb! Blue bombs for blue blocks.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Pick up the green impact bomb.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "PLAY";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Portals";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Programmed by";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Push things";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Quick tap on a block to get a good view.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Rebuilder";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Rebuilding and colorizing";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Rebuilds broken blocks.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Release to throw the bomb!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Restart";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "RESULT!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Risky on the Box";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Role playing and theater";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Rotate the world to get a better view.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Rotating the world";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Save %d more to get the Bronze trophy!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = "Save %d more to get the Gold trophy!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = "Save %d more to get the Silver trophy!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Save %d more to unlock the next world!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Skill";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Soaks up the color of the blocks it hits.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "Something is hidden! Throw a bomb into the hole.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "Sponge bomb";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Stand closer to a portal for a shorter launch!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Sticks to everything! Destroys blocks of the same color.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Sticky bomb";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Take a look around! Tap & drag on a block to move.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Tap & drag on a block to move.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "Tap & drag OUTSIDE the world";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = "Tap & drag outside the world to rotate.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Tap & drag OUTSIDE to rotate the world.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "Tap & drag the robot to walk.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Press \"alt\" on your keyboard + tap & drag to look up or down.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "Tap & hold on a block, release at wanted angle.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "Tap & HOLD to aim";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Tap & hold to aim. Release mouse at HIGH angle.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Tap & hold to aim. Release mouse at LOW angle.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Team";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Techs on the beach";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Teleporter";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Teleporters also get activated by bombs of the same color!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Teleporting";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Testing by";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Throw the bomb through the blue portal!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Throw the bomb through the colorgate!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Throw the bomb! Tap & hold on a block.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Throw the teleporter where you want to go!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Throwing";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Tips & Tricks";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "to unlock";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "UNLOCKED!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western.";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Walking";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Well done! You're getting the hang of it.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Work together! Tap on the robots or on the tabs to switch.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "WORLD";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "You fell off! Try again!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "You forgot to save the boxies!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "You saved 1 boxie!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = "You saved 2 boxies!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "You saved all 3 boxies!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "You will get blown away.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Hide Blast A Way";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Hide Others";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Show All";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Quit Blast A Way";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Settings";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Camera Tracking";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Thrown Objects";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Robots";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Game Progress";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Reset Local";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "Use iCloud";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Window";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Minimize";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Zoom";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "Bring All to Front";

/* "Button which resets saved data." */
"Reset" = "Reset";

/* "Cancel button" */
"Cancel" = "Cancel";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Reset your progress";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Turn on \"Use iCloud\" in Settings if you want to restore your progress";

/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zoom";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Press \"cmd\" key on your keyboard + tap & drag to zoom in or out.";

