/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 hex bolt";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 hex bolt";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 hex bolt";

/* Feature in full version */
"5 worlds with different materials" = "5 mondi con materiali differenti";

/* Feature in full version */
"80 mind twisting levels" = "80 livelli da far girar la testa";

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "Come la bomba toccò terra, fece un grosso BOOOOOOM! e spazzò via i piccoli Scatolini, lontano lontano.";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Audio di";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Disarma bombe alla cieca";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Bombe";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Le bombe dello stesso colore creano una reazione a catena.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Lancia la bomba spugna su un blocco per attivarla.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Lancia il teletrasporto per raggiungere il blocco rosso.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Scatolini";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Rosa chiaro";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Reazione a catena";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Cambia il colore degli oggetti passandoci attraverso.";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Cambia il colore dei blocchi che rimbalzano su di esso.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Raccogli %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Daltonico";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Gate colore";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Colorizzatore";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "I colorizzatori possono essere usati anche sui portali!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "COMPLETATO!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Nonostante gli avvertimenti, alcuni Scatolini decisero di dare una sbirciata più da vicino al Monumento della Bomba Appiccicosa...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Distruzione";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Eroe di guerra congedato, è noto per il suo sforzo coraggioso e temerario in 'Mission Imboxable'. Ha combattuto migliaia di battaglie, ha un'enorme vastità di risorse strategiche ed ama smontare e rimontare qualsiasi tipo di oggetto di metallo. Più duro dell'acciaio, sopprime la sua fame di guerra assumendo dosi massicce di olio motore.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Non avvicinarti troppo!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "Considerato un prodigio dai primi istanti della sua vita per via del suo immenso QI. Successivamente il nostro nerd della tecnologia inventò il teletrasporto e venne arruolato nonostante la sua codardia. Quando non passa il suo tempo a saldare, assemblare ed aggiustare dispositivi nervosamente, Little Danger trascorre interminabili ore a rovistare la sua vecchia collezione di fumetti.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Tutto ciò che si trova a terra verrà scaraventato via dalle esplosioni.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Esplode impattando contro blocchi dello stesso colore.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Le esplosioni scaraventeranno via tutto. Provala!";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Colore preferito";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Drink preferito";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Oggetto preferito";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Avere una buona visuale";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "VAI";

/* The player has successfully thrown a bomb */
"Good throw!" = "Bel lancio!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Perfetto! Raccogli tutti gli scatolini e raggiungi il tuo obiettivo.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Ok, ma...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Grafica di";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Ottimo lavoro!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Altezza";

/* Feature in full version */
"Hours and hours of fun" = "Ore ed ore di divertimento garantito";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "Istruzioni";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Bomba impatto";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "MIGLIORATO";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "Nel mondo degli Scatolini tutti i bambini giocavano felici, divertendosi...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Interessi";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Design di interni";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Facciamo saltare qualcosa! Scegli una bomba.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Livello %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Livelli";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Tutto potevano immaginarsi fuorché la torre fosse così sorprendemente instabile e, come vi salirono, cominciò a cadere a pezzi!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Guarda in alto! Premi \"alt\", poi trascina per alzare.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Guardare in alto";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Menu";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Sposta un oggetto dello stesso colore su un altro portale.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Sposta il robot su un'altra superficie dello stesso colore.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Spostare il mondo";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Muddy Gary";

/* Button description in the in game when to turn music on or off */
"Music" = "Musica";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Navigazione";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "NUOVO MONDO";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Successivo";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "No bombe";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Ora tocca a te aiutare i nostri coraggiosi ma spericolati eroi a salvare tutti gli Scatolini. Forza, andiamo!";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "Oh nooo!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, ho capito!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Altri giochi";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Perfetto!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Perfetto! Fatti spazio e cerca di raggiungere l'obiettivo.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Raccogli la bomba blu! Le bombe blu per i blocchi blu.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Raccogli la bomba impatto verde.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "GIOCA";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Portali";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Programmato da";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Spazza oggetti";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Premi velocemente su un blocco per avere una buona visuale.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Aggiustatore";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Aggiusta e colora";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Aggiusta i blocchi rotti.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Rilascia per lanciare la bomba!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Riavvia";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "RISULTATO!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Risky on the Box";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Recitazione e teatro";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Ruota il mondo per avere una visuale migliore.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Ruotare il mondo";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Salva altri %d per vincere il trofeo di Bronzo!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = "Salva altri %d per vincere il trofeo d'Oro!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = "Salva altri %d per vincere il trofeo d'Argento!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Salva altri %d per sbloccare il mondo successivo!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Specialità";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Assorbe il colore del blocco che colpisce.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "C'è qualcosa nascosto! Lancia una bomba nel foro.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "Bomba spugna";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Avvicinati al portale per un lancio più corto!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Si appiccica a tutto! Distrugge i blocchi dello stesso colore.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Bomba appiccicosa";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Guardati attorno! Premi su un blocco e trascinalo per spostarlo.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Premi su un blocco e trascinalo per spostarlo.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "Premi e trascina FUORI dal mondo";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = "Premi e trascina fuori dal mondo per ruotare.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Premi e trascina FUORI per ruotare il mondo.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "Premi sul robot e trascina per farlo camminare.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Premi il tasto \"alt\" sulla tastiera e poi trascina per guardare in alto o in basso.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "Tieni premuto su un blocco, poi rilascia all'angolo desiderato.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "Tieni premuto per mirare";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Tieni premuto per mirare. Rilascia il mouse con un angolo ALTO.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Tieni premuto per mirare. Rilascia il mouse con un angolo BASSO.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Team";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Techs on the beach";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Teletrasporto";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Anche il teletrasporto si attiva attraverso bombe dello stesso colore!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Teletrasporto";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Testata da";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Lancia la bomba attraverso il portale blu!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Lancia la bomba attraverso il Gate colore!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Lancia la bomba! Tieni premuto su un blocco.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Lancia il teletrasporto nel punto in cui vuoi andare!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Lanciare";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Trucchi e Consigli";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "per sbloccare";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "SBLOCCATO!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "I suoi baffi valgono più di qualsiasi vittoria sul campo e prova con decisione a diventare un vero e proprio cowboy. I suoi riflessi ultra-veloci, combinati con una mira al limite dell'infallibile, lo rendono un elemento importante in qualsiasi missione. Fuori servizio adora passare il tempo a passeggiare, bilanciando il tutto con un pisolino al suono di un vecchio western.";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Camminare";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Bravissimo! Ci stai prendendo la mano.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Fatti forza! Premi sui robot o sulle barre per selezionare.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "MONDO";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "Sei caduto! Prova di nuovo!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "Hai dimenticato di savlvare gli scatolini!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "Hai salvato 1 scatolino!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = "Hai salvato 2 scatolini!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "Hai salvato tutti i 3 scatolini!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "Ti spazzerà via.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Nascondi Blast A Way";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Nascondi altre";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Mostra Tutto";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Esci da Blast A Way";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Impostazioni";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Puntamento Camera";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Oggetti tirati";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Robot";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Progressi di Gioco";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Reset locale";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "Use iCloud";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Finestra";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Rimpicciolisci";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Ingrandisci";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "Porta tutto in avanti";

/* "Button which resets saved data." */
"Reset" = "Reset";

/* "Cancel button" */
"Cancel" = "Annulla";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Resetta i tuoi progressi";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Abilita \"Usa iCloud\" su Impostazioni se vuoi ripristinare i tuoi progressi";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zoom";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Premi il tasto \"cmd\" sulla tastiera e poi trascina per ingrandire e rimpicciolire.";
