/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 Hexbolzen";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 Hexbolzen";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 Hexbolzen";

/* Feature in full version */
"5 worlds with different materials" = "5 Welten aus unterschiedlichem Material";

/* Feature in full version */
"80 mind twisting levels" = "80 knifflige Levels";

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "Als die Bombe auf den Boden viel, hörte man nur ein KABUUUM! und all die kleinen Boxies wurden ganz, ganz weit weg geschleudert.";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Audio von";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Blinde Bombenentschärfung";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Bomben";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Bomben derselben Farbe erzeugen eine Kettenreaktion.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Lasse die Schwammbombe auf einen Block aufkommen, um sie zu aktivieren.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Lasse den Teleporter aufspringen, um den roten Block zu erreichen.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Boxies";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Rosarot";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Kettenreaktion";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Ändert die Farbe von passierenden Objekten";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Ändert die Farbe der berührten Blöcke.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Sammle %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Farbenblind";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Farbentor";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Farbbombe";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "Farbbomben können auch bei Portalen verwendet werden!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "DURCHGESPIELT!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Trotz der Warnungen vor dem Sticky Bomb Monument wollten ein paar Boxies einen genaueren Blick darauf werfen...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Zerstörung";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Entlassener Kriegsheld, bekannt für seine mutigen aber dummen Aktionen bei 'Mission Imboxable'. Hat Tausende von Schlachten gekämpft, verfügt über brillante Kriegsstrategien und liebt das Auseinandernehmen und erneute Zusammensetzen von allen metallischen Objekten. Seine Sucht nach Kriegen und Schlachten wird nur durch seinen enormen Verbrauch an Motoröl übertroffen.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Halte Abstand!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "Galt schon seit seiner Kindheit wegen seinem erstaunlich hohem IQ als mögliches Wunderkind. Später hat unser Technik-Nerd den Teleporter erfunden und wurde trotz seiner Feigheit in das Team aufgenommen. Wenn er nicht gerade nervös an etwas herumschweißt, verlötet, zusammenbastelt, auseinander nimmt und Geräte neu einstellt, dann ruht sich Little Danger am liebsten aus und befasst sich mit seiner von Comicbüchern aus seiner Kindheit.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Alles am Boden wird durch Explosionen weggeschoben.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Explodiert bei Berührung von Blöcken derselben Farbe.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Explosionen schieben Dinge auf die Seite. Versuche es einfach mal!";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Lieblingsfarbe";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Lieblingsgetränk";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Lieblingsgegenstand";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Eine gute Sicht bekommen";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "LOS";

/* The player has successfully thrown a bomb */
"Good throw!" = "Guter Wurf!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Gut! Sammle alle Boxies und mache Dich auf zum Ziel.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Gut, aber...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Grafiken von";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Gut gemacht!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Höhe";

/* Feature in full version */
"Hours and hours of fun" = "Viele Stunden Spaß";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "Anleitung";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Kontaktbombe";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "VERBESSERT";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "In der Welt der Boxies haben alle Kinder gespielt und hatten Spaß...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Interessen";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Innenraumgestaltung";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Jagen wir etwas in die Luft! Nimm' die Bombe.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Level %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Levels";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Sie hatten nicht den Hauch einer Ahnung, dass der Turm überraschend instabil war - und gerade als sie ganz nach oben klettern wollten, brach er auseinander!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Schau' nach oben! Drücke \"Alt\" und tippe & ziehe dann zum Umsehen.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Nach oben sehen";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Menü";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Bewegt ein Objekt derselben Farbe zu einem anderen Portal.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Bewegt den Roboter zu einer ebenen Oberfläche derselben Farbe.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Die Welt bewegen";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Muddy Gary";

/* Button description in the in game when to turn music on or off */
"Music" = "Musik";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Navigation";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "NEUE WELT";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Weiter";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "Keine Bombe";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Jetzt liegt es an Dir, unseren mutigen aber leichtsinnigen Helden zu helfen von alle Boxies zurück nach Hause zu bringen. Auf geht's!";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "Oh neeein!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, verstanden!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Unsere Spiele";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Perfekt!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Perfekt! Räume Dir den Weg frei und mache Dich auf zum Ziel.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Nimm' dir blaue Bombe auf! Blaue Bomben sind für blaue Blöcke.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Nimm' die grüne Kontaktbombe auf.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "SPIELEN";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Portale";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Programmiert von";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Dinge verschieben";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Ein schnelles Antippen eines Blocks sorgt für gute Sicht.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Wiederhersteller";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Wiederhersteller und färben";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Baut kaputte Blöcke wieder auf.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Lasse los, um die Bombe zu werfen!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Neustart";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "ERGEBNIS!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Risky on the Box";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Rollenspiele und Theater";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Drehe die Welt für eine bessere Sicht.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Die Welt drehen";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Rette %d mehr, um die Bronze-Trophäe zu erhalten!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = "Rette %d mehr, um die Gold-Trophäe zu erhalten!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = "Rette %d mehr, um die Silber-Trophäe zu erhalten!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Rette %d mehr, um die nächste Welt freizuschalten!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Talent";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Saugt die Farbe der getroffenen Blöcke auf.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "Da ist etwas versteckt! Werfe eine Bombe in das Loch.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "Schwammbombe";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Stelle Dich für einen kürzeren Wurf näher an das Portal!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Bleibt überall kleben! Zerstört Blöcke derselben Farbe.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Haftbombe";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Sieh' Dich um! Tippe auf einen Block & ziehe, um Dich zu bewegen.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Tippe auf einen Block & ziehe, um Dich zu bewegen.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "Tippe & ziehe AUSSERHALB der Welt";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = " Tippe & ziehe außerhalb der Welt, um zu drehen.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Tippe & ziehe AUSSERHALB der Welt, um zu drehen.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "Tippe & ziehe den Roboter, um zu laufen.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Drücke \"Alt\" auf Deiner Tastatur und tippe & ziehe, um nach oben oder unten zu sehen.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "Tippe auf einen Block & halte ihn gedrückt und lasse ihn dann im gewünschten Winkel los.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "Tippen & HALTEN, um zu zielen";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Tippen & halten, um zu zielen. Lasse die Maus in einem GROSSEN Winkel wieder los.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Tippen & halten, um zu zielen. Lasse die Maus in einem KLEINEN Winkel wieder los.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Team";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Techs on the beach";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Teleporter";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Teleporter werden auch von Bomben derselben Farbe aktiviert!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Teleportation";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Getestet von";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Werfe die Bombe durch das blaue Portal!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Werfe die Bombe durch das Farbentor!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Werfe die Bombe! Tippe auf einen Block & halte ihn gedrückt.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Werfe den Teleporter an die Stelle, wo Du gerne hin möchtest!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Werfen";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Tipps & Tricks";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "zum Freischalten";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "FREIGESCHALTET!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "Schätzt seinen Schnurrbart mehr als seine bisherigen Siege und will unbedingt ein richtiger Cowboy werden. Blitzschnelle Reflexe und eine nahezu unerklärlich hohe Zielgenauigkeit machen ihm zu einem wichtigen Teil einer jeden Mission. In seiner Freizeit genießt dieser Freund hier lange Spaziergänge und macht dann zu den Geräuschen eines alten Westernfilms ein Nickerchen.";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Gehen";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Sehr gut! Langsam hast Du den Bogen raus.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Arbeite zusammen! Tippe zum Wechseln auf die Roboter oder auf die Tabs.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "WELT";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "Du bist heruntergefallen! Versuche es nochmal!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "Du hast vergessen die Boxies zu retten!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "Du hast 1 Boxie gerettet!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = "Du hast 2 Boxies gerettet!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = "Du hast alle 3 Boxies gerettet!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "Du fliegst mit in die Luft.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Blast A Way verstecken";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Andere verstecken";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Alle zeigen";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Blast A Way beenden";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Einstellungen";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Kamera-Verfolgung";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Geworfene Objekte";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Roboter";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Spielfortschritt";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Lokale Daten zurücksetzen";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "iCloud verwenden";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Fenster";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Minimieren";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Zoom";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "Alle nach vorne bringen";

/* "Button which resets saved data." */
"Reset" = "Zurücksetzen";

/* "Cancel button" */
"Cancel" = "Abbrechen";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Deinen Fortschritt zurücksetzen";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Schalte \"iCloud verwenden\" unter Einstellungen ein, wenn Du Deinen Fortschritt wiederherstellen willst";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zoom";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Drücke die \"cmd\" Taste auf Deiner Tastatur und tippe & ziehe, um zu vergrößern oder verkleinern.";
