/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.6 hex bolts" = "3.6 hex bolts";

/* Label in the 'Team' menu. The robots height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"3.9 hex bolts" = "3.9 hex bolts";

/* Label in the 'Team' menu. The robot's height measured in amount of bolts, in this case a special kind of bolt called 'hex bolt' */
"4.1 hex bolts" = "4.1 hex bolts";

/* Feature in full version */
"5 worlds with different materials" = "5 mondes avec différents matériaux";

/* Feature in full version */
"80 mind twisting levels" = "80 niveaux retournant le cerveau";

/* Introduction story for the game. 4 of 5 */
"As the bomb hit the ground, it went KABLAAAM! and blasted the little Boxies far far away." = "Lorsque la bombe toucha le sol, il y eu un gros KABLAAAM ! et cela éparpilla les Boxies loin loin de-là. ";

/* Label in the 'Team' menu for who has made the audio for the game */
"Audio by" = "Audio par";

/* Label in the 'Team' menu for a character's interest which is to disarm bombs without seeing anything */
"Blindfolded bomb disarming" = "Désamorceur de bombe yeux fermés";

/* Header in the 'How to' menu with information about the bomb's characteristics and what they do */
"Bombs" = "Bombes";

/* Description of what happens when bombs with the same color explode close to each other */
"Bombs of the same color create a chain reaction" = "Les bombes de la même couleur créent une réaction en chaîne.";

/* Gameplay instruction that tells the user to activate the sponge bomb by bouncing it on an object */
"Bounce the spongebomb on a block to activate it." = "Activez la bombe éponge en la faisant rebondir contre un bloc.";

/* Gameplay instruction on how to bounce teleporters on objects to reach a certain area */
"Bounce the teleporter to reach the red block." = "Rebondir le téléporteur pour atteindre un bloc rouge.";

/* A label that specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu
   Specifies the amount of boxies that you have saved for a certain level pack inside the level pack frame in the main menu */
"Boxies" = "Boxies";

/* Label in the 'Team' menu for the robot's favorite color. Brink pink is a girlie bright pink color */
"Brink pink" = "Rose pastelle";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that explains how one explosion can trigger other objects of the same color that in turn trigger other objects with the same color consecutively */
"Chain reaction" = "Réaction en chaîne";

/* Description of what the Color gate does to objects passing through it */
"Changes color of objects passing through it" = "Change la couleur des objets en passant dessus.";

/* Explains what the Colorizer does */
"Changes the color of the blocks it bounces on" = "Change la couleur des blocs où il rebondit.";

/* Specifies how many more boxies you have to collect to unlock the next level pack. %d is a numeric value for the amount of boxies and must not be changed */
"Collect %d" = "Collecté %d";

/* Label in the 'Team' menu for the robot's favorite color. 'Color blind' is the inability to see color or perceive color differences */
"Color blind" = "Couleur invisible";

/* Color gates are game objects that change the color of objects that pass through them */
"Color gate" = "Porte de couleur";

/* Colorizers change the color of the block it hits to its own color
   Text that is shown when the charather have a colorizer */
"Colorizer" = "Coloriseur";

/* Describes that a colorizer also can be used to change portal color (and not only on block colors) */
"Colorizers can also be used on portals!" = "Les coloriseurs peuvent aussi être utiliser sur des portails!";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"COMPLETED!" = "COMPLETE!";

/* Introduction story for the game. 2 of 5 */
"Despite the warnings about the Sticky Bomb Monument a few Boxies decided to take a closer look..." = "Malgré les avertissements à propos du Monument aux Bombes Collantes certains Boxies décidèrent d’y jeter un coup d’œil un peu plus proche...";

/* Label in the 'Team' menu that describes a robots special skill which is destroying objects by throwing bombs at them. */
"Destruction" = "Destruction";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Discharged war hero, renowned for his courageous but foolhardy efforts in 'Mission Imboxable'. Has fought a thousand battles, has brilliant warfare solutions and likes to dismantle and assemble any kind of object that's made of metal. Being tougher than armor he suppresses his warfare addiction by excessive intake of engine oil." = "Héro de guerre déchargéa, récompensé pour son courage mais peu connu pour ses efforts dans la 'Mission Imboxable'. Il a combattu dans des centaines de batailles, il a trouvé des solutions de combats brillantes et est capable de démanteler n’importe quel objet fait de métal. Plus dur que l’armure, il surpasse son addiction du combat en ingérant d’énorme quantité d’huile de moteur.";

/* Instruction header for warning about standing to close to an explosion. */
"Don't stand too close!" = "Ne restes pas trop près !";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Ever since childhood a promising prodigy due to his astonishingly high IQ. Later on our tech nerd invented the teleporter and was enrolled despite his cowardice. When not nervously welding, soldering, assembling and adjusting devices Little Danger prefers to sit back and browse through his childhood collection of comic books." = "Depuis sa plus tendre enfance il est un prodige grâce à son Qi anormalement élevéa. Plus tard avec sa création du téléporteur il fut enrôlé malgré sa peur permanente. Quand il ne soude pas nerveusement, assemble ou ajuste les appareils Little Danger préfère s’assoir et regarder dans son enfance sa collection de comic book.";

/* Body of the 'Push things' header that describes what happens when a bomb explodes near a bomb or a boxie */
"Everything on the ground will be pushed away by explosions" = "Tout ce qui se trouve au sol sera poussé par les explosions.";

/* Description of the 'Impact bomb' that explains what the Impact bomb does */
"Explodes on impact with blocks of the same color" = "Explose sur l’impact sur les blocs de la même couleur.";

/* User information about what happens to objects when a bomb explodes near it */
"Explosions will push things away. Give it a try!" = "Les explosions pousseront les choses loin. Essayez !";

/* Label in the 'Team' menu for a characters favorite color */
"Favorite color" = "Couleur favorite";

/* Label in the 'Team' menu for a characters favorite drink */
"Favorite drink" = "Boisson favorite";

/* Label in the 'Team' menu for a characters favorite item */
"Favorite item" = "Objet favori";

/* Header in the 'Navigate' section describing how to get a good view from character to object by tapping on it */
"Getting a good view" = "Avoir une bonne vue.";

/* Go text in the middle of the Go button. Should be a very short text. */
"GO" = "GO";

/* The player has successfully thrown a bomb */
"Good throw!" = "Bon lancer!";

/* Gameplay instruction */
"Good! Collect all the boxies and head for the goal." = "Bien! Collectez tous les boxies et visez le but.";

/* Header that shows up in the level completed view when you haven't saved any boxies */
"Good, but..." = "Bien, mais...";

/* Label in the 'Team' menu for who has made the grahpics for the game */
"Graphics by" = "Graphismes par";

/* Header that shows up in the level completed view when you have saved 2 boxies */
"Great job!" = "Super boulot!";

/* Label in the 'Team' menu for how tall the character is */
"Height" = "Taille";

/* Feature in full version */
"Hours and hours of fun" = "Des heures et des heures de fun";

/* Button description in the in game menu that takes you to the 'How to' menu with information about navigation, tips & tricks and bombs
   Title for button that shows the 'How to' play menu. */
"How to" = "Comment";

/* Label in the 'Team' menu that describes a robots favorite item, the impact bomb, a bomb type inside the game that explodes on impact with other objects with the same color.
   Text that is shown when the charather have a impactbomb
   The name of a bomb that explodes on impact with other objects with the same color */
"Impact bomb" = "Bombe Impacte";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"IMPROVED" = "AMELIORE";

/* Introduction story for the game. 1 of 5 */
"In the world of Boxies all the children were playing and having fun..." = "Dans le monde des Boxies tous les enfants jouaient et s’amusaient...";

/* Label in the 'Team' menu for a characters interest or hobby */
"Interest" = "Intérêt";

/* Label in the 'Team' menu for a character's interest which is decorating interiors to be an effective setting for all sorts of activities. */
"Interior design" = "Design interne";

/* Gameplay instruction */
"Let's blow something up! Pick up the bomb." = "Allons détruire quelque chose ! Prenez la bombe.";

/* Specifies which level you are currently playing in the in game menu. %d is a numeric level variable and must be left untouched */
"Level %d" = "Niveau %d";

/* A label that specifies the amount of levels that you have completed for a certain level pack inside the level pack frame in the main menu */
"Levels" = "Niveaux";

/* Introduction story for the game. 3 of 5 */
"Little did they know, that the tower was surprisingly unstable and as they climbed towards the top it started to break apart!" = "Ils en savaient peu, que la tour était par surprise instable et lorsqu’ils grimpèrent vers le sommet elle commença a s’effondrer!";

/* Gameplay instruction on how the user interaction works for panning the world vertically */
"Look up! Press \"alt\", tap & drag to elevate." = "Regardez en haut! Appuyez sur\"alt\", maintenez & élevez.";

/* Header in the 'Navigate' section describing how to elevate the view and look at the world from a higher position */
"Looking up" = "Regard vers le haut";

/* Button description in the in game menu that goes back to the main menu */
"Menu" = "Menu";

/* Describes what happens when a bomb enters a portal */
"Moves an object of the same color to another portal" = "Déplacez un objet de la même couleur pour ouvrir un portail.";

/* Explanation of what the Teleporter does when thrown */
"Moves the robot to any flat surface of the same color" = "Déplacez le robot vers n’importe quelle surface plane de la même couleur.";

/* Header in the 'Navigate' section for how to move the world */
"Moving the world" = "Déplacer le monde";

/* Label in the 'Team' menu. Word play on the drink 'Bloody Mary' suited for a somewhat feminine robot. */
"Muddy Gary" = "Muddy Gary";

/* Button description in the in game when to turn music on or off */
"Music" = "Musique";

/* Header in the 'How to' menu with information about how to navigate the character and the world inside the game */
"Navigation" = "Navigation";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"NEW WORLD" = "NOUVEAU MONDE";

/* Button description in the in game menu that takes you to the next level if it is unlocked */
"Next" = "Suivant";

/* Text that is shown when the charather does not have a bomb */
"No bomb" = "Pas de bombe";

/* Introduction story for the game. 5 of 5 */
"Now it’s up to you to help our brave but reckless heroes to bring all the Boxies back home. Let’s go!" = "Maintenant il ne reste plus que vous pour aider nos brave mais téméraires héros pour que tous les Boxies puissent rentrer chez eux. C’est parti ! ";

/* Header that shows up in the level fail view when your character gets blown away by a bomb and lands outside of the world. Same as Oh no! */
"Oh nooo!" = "Oh nooon!";

/* Header that means Okey, a not so good result, and shows up in the level completed view when you have saved 1 boxie */
"Ok!" = "Ok!";

/* A text on a OK button. Should not be to short and not to long. Around 10 charathers. */
"Ok, I got it!" = "Ok, c’est parti!";

/* Title for button that shows the 'Ourgames' menu. */
"Our games" = "Nos jeux";

/* Header that shows up in the level completed view when you have saved 3 boxies */
"Perfect!" = "Parfait!";

/* Instruction to player after a good bomb throw */
"Perfect! Clear your way and head for goal." = "Parfait! Nettoyez votre chemin et visez le but.";

/* Gameplay instruction. Blue bombs can only blow up blue objects */
"Pick up the blue bomb! Blue bombs for blue blocks." = "Prenez la bombe bleue ! Les bombes bleues pour les blocs bleus.";

/* Gameplay instruction */
"Pick up the green impact bomb." = "Prenez la bombe impacte verte.";

/* Play text in the middle of the Play button. Should be a very short text. */
"PLAY" = "JOUER";

/* Portals are in game objects that move objects from one portal to another portal */
"Portals" = "Portails";

/* Label in the 'Team' menu for who has programmed the game */
"Programmed by" = "Programmé par";

/* Header in the 'Tips & Tricks' section in the 'How to' menu that informs the user what happens to objects when a bomb explodes close to it */
"Push things" = "Pousser les choses";

/* Explains how the user interaction works for zooming in on a certain object */
"Quick tap on a block to get a good view" = "Appuyez rapidement sur un bloc pour obtenir une meilleure vue.";

/* Rebuilders can be thrown and repair broken blocks of the same color
   Text that is shown when the charather have a rebuilder */
"Rebuilder" = "Reconstructeur";

/* Label in the 'Team' menu that describes a robots special skill which is to rebuild broken objects with the ingame 'Rebuilder' and to colorize objects with the ingame 'Colorizer'. */
"Rebuilding and colorizing" = "Reconstruit et recolore";

/* Explanation of what the Rebuilder does */
"Rebuilds broken blocks" = "Reconstruit les blocs cassés.";

/* Instruction text for how to throw a bomb. Shown when failing to tap and hold */
"Release to throw the bomb!" = "Relâchez pour lancer la bombe!";

/* Button description in the in game menu that restarts the level that you are currently playing */
"Restart" = "Redémarrer";

/* Used in the sentence 'IMPROVED RESULT!'. Appears on a badge where the player have improved his results */
"RESULT!" = "RESULTAT!";

/* Label in the 'Team' menu. Funny word play on the famous drink 'Whiskey on the rocks' suitable for robots risking their lives to rescue the little boxies */
"Risky on the Box" = "Risky on the Box";

/* Label in the 'Team' menu for a character's interest which is role playing, to act out an adopted role, and theater. */
"Role playing and theater" = "Acteur et théâtre";

/* Instruction to the user to rotate the world */
"Rotate the world to get a better view!" = "Pivotez le monde pour obtenir une meilleure vue.";

/* Header in the 'Navigate' section for how to rotate the world */
"Rotating the world" = "Pivotement du monde";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the first trophy made of Bronze. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Bronze trophy" = "Sauvez encore %d pour obtenir le trophé de Bronze!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the third trophy made of Gold. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Gold trophy" = " Sauvez encore %d pour obtenir le trophé d’Or!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to get the second trophy made of Silver. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to get the Silver trophy" = " Sauvez encore %d pour obtenir le trophé d’Argent!";

/* Text that shows up in the level completed view and that tells the user how many more boxies he needs to save to unlock the next level pack. %d is a numerical value, amount of boxies, and needs to be placed inside the translation to keep the context of the sentence right */
"Save %d more to unlock the next world!" = "Sauvez %d de plus pour déverrouiller le prochain monde!";

/* Label in the 'Team' menu for a characters special skill */
"Skill" = "Talent";

/* Explanation of what the Sponge bomb does. It takes the color from the block it hits and explodes on impact with objects with the same color */
"Soaks up the color of the blocks it hits" = "Imbibez les blocsde la couleur dont il sera touché.";

/* Gameplay instruction */
"Something is hidden! Throw a bomb into the hole." = "Quelque chose est caché! Jetez une bombe dans le trou.";

/* Label in the 'Team' menu that describes a robots favorite item, the sponge bomb, a bomb type inside the game that soaks up the color of the object it bounces on and then explodes on impact with other objects with the same color
   Text that is shown when the charather have a spongebomb
   The name of a bomb that soaks up the color from the block it hits and explodes on impact with objects of the same color */
"Sponge bomb" = "La bombe éponge";

/* Describes that if the robot is closer to a portal when throwing a bomb it will not go very far (but if the robot is far away the bomb will go further) */
"Stand closer to a portal for a shorter launch!" = "Restez proche d’un portail pour un départ plus court!";

/* Instruction that explains what the Sticky bomb does */
"Sticks to everything! Destroys blocks of the same color" = "Se colle à tout! Détruit les blocs de la même couleur.";

/* One of the bombs that sticks to everything it hits and destroys blocks with the same color
   Text that is shown when the charather have a Stickybomb */
"Sticky bomb" = "Bombe Collante";

/* Instruction to the user that describes how to pan the world */
"Take a look around! Tap & drag on a block to move." = "Jetez un coup d’œil autour! Appuyez & déplacez le sur un bloc pour vous déplacer.";

/* Instruction in the 'Navigate' section on how the user interaction works for moving the world */
"Tap & drag on a block to move" = "Appuyez & déplacez le sur un bloc pour vous déplacer.";

/* Instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE the world" = "Appuyez & déplacez le HORS du monde";

/* Instruction in the 'Navigate' section on how the user interaction works for rotating the world */
"Tap & drag outside the world to rotate" = "Appuyez & déplacez le hors du monde pour faire une rotation.";

/* Gameplay instruction on how the user interaction works for rotating the world */
"Tap & drag OUTSIDE to rotate the world." = "Appuyez & déplacez le HORS pour faire pivoter le monde.";

/* Instruction in the 'Navigate' section on how the user interaction works for making the character walk
   Instruction on how the user interaction works for navigating the character */
"Tap & drag the robot to walk" = "Appuyez & déplacez le robot pour le faire marcher.";

/* Instruction in the 'Navigate' section on how the user interaction works for elevating the view and looking at the world from a higher position */
"Press \"alt\" on your keyboard + tap & drag to look up or down." = "Appuyez sur \"alt\" sur votre clavier + maintenir et glisser vers le haut ou le bas.";

/* Instruction in the 'Navigate' section on how the user interaction works for throwing a bomb */
"Tap & hold on a block, release at wanted angle" = "Appuyez & maintenez sur un bloc, relâchez avec l’angle voulu.";

/* Instruction Header for how to throw a bomb. Shown when failing to tap and hold */
"Tap & HOLD to aim" = "Appuyez & MAINTENEZ pour viser";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a high angle, a high throw */
"Tap & hold to aim. Release mouse at HIGH angle." = "Appuyez & maintenez pour viser. Relâchez la souris avec un angle HAUT.";

/* Gameplay instruction on how the user interaction works for throwing a bomb at a low angle, a low throw */
"Tap & hold to aim. Release mouse at LOW angle." = "Appuyez & maintenez pour viser. Relâchez la souris avec un angle BAS.";

/* Title for button that shows the Team presentation menu. */
"Team" = "Equipe";

/* Label in the 'Team' menu. Word play on the drink 'Sex on the beach' suitable for nerdy robots. Techs refers to technology in this case. */
"Techs on the beach" = "Techs on the beach";

/* A Header. A teleporter can be thrown like a bomb but when it lands on any flat surface with the same color it teleports the robot here
   Label in the 'Team' menu that describes a robots favorite item, the teleporter, an ingame object that teleports a robot to another place when thrown.
   Text that is shown when the charather have a teleporter */
"Teleporter" = "Téléporteur";

/* Gameplay instruction that informs the user that a teleporter gets activated when a bomb with the same color explodes close to it */
"Teleporters also get activated by bombs of the same color!" = "Les téléporteurs sont activés par les bombes de la même couleur!";

/* Label in the 'Team' menu that describes a robots special skill which is to teleport himself by using the ingame 'Teleporter'. */
"Teleporting" = "Téléportation";

/* Label in the 'Team' menu for who has tested the game */
"Testing by" = "Testé par";

/* Gameplay instruction */
"Throw the bomb through the blue portal!" = "Jetez la bombe à travers le portail bleu!";

/* Gameplay instruction to tell the user to throw a bomb through a color gate that changes the bomb's color */
"Throw the bomb through the colorgate!" = "Jetez la bombe à travers la porte de couleur!";

/* Gameplay instruction on how the user interaction works for throwing a bomb */
"Throw the bomb! Tap & hold on a block." = "Jetez la bombe! Appuyez & maintenez sur un bloc.";

/* Gameplay instruction */
"Throw the teleporter where you want to go!" = "Jetez le téléporteur où vous voulez aller!";

/* Header in the 'Navigate' section for how to throw a bomb */
"Throwing" = "Jeter";

/* Header in the 'How to' menu with different kinds of information to better understand how the game works */
"Tips & Tricks" = "Astuces";

/* This string goes with the 'Collect %d' string and specifies how many more boxies you need to collect to unlock the next level pack. The end result is 'Collect %d to unlock' */
"to unlock" = "à déverrouiller";

/* Used in the sentence 'NEW WORLD UNLOCKED'. Appears on a badge where the player have recived a new world */
"UNLOCKED!" = "DEVERROUILLE!";

/* Body under the characters name header in the 'Team' section. Describes the characteristics of a robot */
"Values his mustache more than any of his victories so far and tries hard to turn into a full-fledged cowboy. Lightning fast reflexes combined with an almost inexplicable aiming accuracy make him an important asset on any mission. Off duty this guy enjoys a good power walk followed by a quick nap to the sound of an old western." = "Estime ses moustaches plus que n’importe quelle victoire et essaie avec difficulté de devenir un cowboy tout équipé. Avec des réflexes électriques combinés à une précision quasiment inexplicable font de lui une pièce importante pour n’importe quelle mission. Hors devoir ce bonhomme adore faire du footing suivi d’une petite sieste avec le bon vieu son du western.";

/* Header in the 'Navigate' section for how to make the character walk */
"Walking" = "Marche";

/* You did something good and you have learnt something new */
"Well done! You're getting the hang of it." = "Bien joué! Vous commencez à vous y faire.";

/* Gameplay instruction on how the user interaction works for swapping between different robots in game by tapping the robot tabs in the upper left corner of the screen */
"Work together! Tap on the robots or on the tabs to switch." = "Travaillez ensemble! Appuyez sur les robots ou sur les onglets pour changer.";

/* Used in the sentence 'WORLD COMPLETED'. Appears on a badge where the player have completed a world */
"WORLD" = "MONDE";

/* Shows up below the 'Oh nooo!' header in the level fail view when your character gets blown away by a bomb and lands outside of the world */
"You fell off! Try again!" = "Vous êtes tombés de nouveau! Réessayez!";

/* Shows up below the header in the level completed view when you haven't saved any boxies */
"You forgot to save the boxies!" = "Vous avez oublié de sauver les boxies!";

/* Shows up below the header in the level completed view and specifies that you have saved 1 boxie */
"You saved 1 boxie!" = "Vous avez sauvé 1 boxie!";

/* Shows up below the header in the level completed view and specifies that you have saved 2 boxies */
"You saved 2 boxies!" = " Vous avez sauvé 2 boxies!";

/* Shows up below the header in the level completed view and specifies that you have saved all 3 boxies */
"You saved all 3 boxies!" = " Vous avez sauvé les 3 boxies!";

/* Instruction text for warning about standing to close to an explosion. */
"You will get blown away" = "Vous allez exploser.";


//NEW STRINGS FOR OSX

/* Sub menu to 'Blast A Way'. Hides the main window. Standard OSX menu item. */
"Hide Blast A Way" = "Cacher Blast A Way";

/* "Sub menu to 'Blast A Way'. Hides all windows on the screen except Blast A Way. Standard OSX menu item." */
"Hide Others" = "Cacher les autres";

/* "Sub menu to 'Blast A Way'. Show all hidden windows on the screen. Standard OSX menu item." */
"Show All" = "Montrer tout";

/* "Sub menu to 'Blast A Way'. Terminate the application." */
"Quit Blast A Way" = "Quitter Blast A Way";

/* "Menu header. Sub menus contain different game settings." */
"Settings" = "Réglages";

/* "Sub menu to 'Settings'. Contains menu items describing what the camera will focus on" */
"Camera Tracking" = "Suivis Caméra";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow flying objects" */
"Thrown Objects" = "Objets jetés";

/* "Sub menu to 'Camera Tracking'. Enable/disable if the camera should follow the robot" */
"Robots" = "Robots";

/* "Sub menu to Settings. Contains menu items describing saved data" */
"Game Progress" = "Progression du jeu";

/* "Sub menu to 'Game Progress'. Reset users local save data. Locks all already open levels" */
"Reset Local" = "Réinitialisation locale";

/* "Sub menu to 'Game Progress'. Enable/disable iCloud." */
"Use iCloud" = "Utiliser iCloud";

/* "Menu header. Contains menu items describing main window properties." */
"Window" = "Fenêtre";

/* "Sub menu to 'Window'. Minimizes the main window. Standard OSX menu item." */
"Minimize" = "Minimiser";

/* "Sub menu to 'Window'. Sets the main window to fullscreen. Standard OSX menu item." */
"Zoom" = "Zoom";

/* "Sub menu to 'Window'. Set the main window on top of all other windows on the screen. Standard OSX menu item." */
"Bring All to Front" = "Ammener tout au premier plan";

/* "Button which resets saved data." */
"Reset" = "Réinitialiser";

/* "Cancel button" */
"Cancel" = "Annuler";

/* "Header for popup where user resets saved data." */
"Reset your progress" = "Réinitialiser votre progression";

/* "Instructions how to get back saved data after resetting it." */
"Turn on \"Use iCloud\" in Settings if you want to restore your progress" = "Activez l’\"utilisation d’iCloud\" dans les Réglages si vous voulez restaurer votre progression";


/* Header in the 'Navigate' section describing how to zoom in or out in the view */
"Zoom in view" = "Zoom";

/* Instruction in the 'Navigate' section on how the user interaction works for zooming in or out in the view */
"Press \"cmd\" key on your keyboard + tap & drag to zoom in or out." = "Appuyez sur la touche \"cmd\" de votre clavier + maintenir et glisser pour zoomer ou dézoomer.";
