/* Before Level 15 Next Level page.  panel_newlevel. */
"menu_wordscomplete" = "%i WORDS TO COMPLETE THE GAME";

/* General Next Level page.  panel_newlevel. */
"menu_wordsnextlevel" = "%i WORDS TO NEXT LEVEL";

/* Not used-- no localizing */
"...a tutorial from mobileorchard.com" = "...a tutorial from mobileorchard.com";

/* Power plant upgrade message.  powerPlantView. */
"menu_2X8L" = "2X 8 Letter Word Earning";

/* Power plant upgrade message.  powerPlantView. */
"menu_2XEOL" = "2X End of Level Bonus";

/* Power plant upgrade message.  powerPlantView. */
"menu_2XGW" = "2X Gigawatt Tile Earning";

/* Power plant upgrade message.  powerPlantView. */
"menu_scorebonus" = "Score Bonus Boost!";

/* Power plant upgrade message.  powerPlantView. */
"menu_discountpu" = "50% Off 2P Power-ups!";

/* Dev kit-- no localizing. */
"dev_2X_appear" = "2x multipliers appear every:";

/* Dev kit-- no localizing. */
"dev_3X_appear" = "3x multipliers appear every:";

/* Dev kit-- no localizing. */
"dev_4X_appear" = "4x multipliers appear every:";

/* Stat.  MainMenu. */
"menu_8Lwords" = "8 Letter Words Welded";

/* Word lookup= proper noun.  panel_gamemenu. */
"menu_propernoun" = "\"%@\" is a Proper Noun, which are not useful to the W.E.L.D.E.R. machine.";

/* Word lookup= available.  panel_gamemenu. */
"menu_wordavail" = "\"%@\" is available to be welded!\n\nWith no special tiles or wooden tiles this word is worth %d points.";

/* Word lookup= not available.  panel_gamemenu. */
"menu_wordunavail" = "\"%@\" is not in the dictionary. Would you like to suggest it for inclusion?";

/* Game: tap broken tile. */
"alert_brokentap" = "A BROKEN TILE HAS CREATED A GAP IN THE MACHINE.\n\nYOU CANNOT PLAY IN THIS SPACE.\n\nCLEAR THE BROKEN TILE TO FILL THE SPACE WITH TILES AGAIN.";

/* Dev kit-- no localizing. */
"dev_addswaps" = "Add swaps:";

/* Tip */
"menu_tip_01" = "ADDING AN ‘S’ TO THE END OF A WORD IS A SUREFIRE WAY TO SCORE HIGHER POINTS.  BE SURE TO MOVE THE ‘S’ INTO PLACE FIRST!";

/* Dev kit-- no localizing. */
"dev_afterpoints" = "after points:";

/* Dev kit-- no localizing. */
"dev_anchor_appear" = "Anchor tiles appear every:";

/* Not used-- no localizing. */
"menu_quit" = "ARE YOU SURE YOU WANT TO QUIT?\n\nYOU CAN ALWAYS CONTINUE YOUR GAME LATER FROM THE MAIN MENU.";

/* Restart game.  panel_gamemenu */
"menu_restart" = "ARE YOU SURE YOU WANT TO RESTART YOUR GAME?\n\nALL YOUR PROGRESS WILL BE LOST.";

/* Reset Game.  MainMenu. */
"menu_reset" = "Are you sure?";

/* Dev kit-- no localizing. */
"dev_blanksswaps" = "Assign Blanks Count as Swap:";

/* Word lookup= proper noun.  panel_gamemenu. */
"menu_back" = "Back";

/* Game Menu.  panel_gamemenu. */
"menu_bestword" = "Best Word";

/* Stats.  MainMenu. */
"menu_bestwordstat" = "Best Word: %s";

/* Tip. */
"menu_tip_02" = "BONUSES ARE GIVEN FOR FORMING MULTIPLE WORDS AT THE SAME TIME AND FOR FORMING WORDS WITH CASCADES; SEE IF YOU CAN PLAN AHEAD TO TAKE ADVANTAGE!";

/* Stats.  MainMenu. */
"menu_brokenstat" = "Broken Challenges Completed";

/* Dev kit-- no localizing. */
"dev_broken_appear:" = "Broken tiles appear every:";

/* Stats.  MainMenu.  panel_gamemenu */
"menu_broken_welded" = "Broken Tiles Welded";

/* Reset Game.  MainMenu. */
"menu_cancel" = "Cancel";

/* Dev kit-- no localizing. */
"dev_cascadebonus" = "Cascade Word Bonus:";

/* Stats.  MainMenu. panel_gamemenu */
"menu_cascadecount" = "Cascade Word Count";

/* Tell Friend Email.  MainMenu */
"menu_tellfriends_subj" = "Check out W.E.L.D.E.R. on the App Store!";

/* Broken Challenge Next Level page.  panel_newlevel. */
"menu_brokennextlevel" = "CLEAR ALL BROKEN TILES TO ADVANCE TO NEXT LEVEL";

/* Broken Challenge before Level 10 Next Level page.  panel_newlevel */
"menu_brokencomplete" = "CLEAR ALL BROKEN TILES TO WIN THE CHALLENGE";

/* Stats.  MainMenu. panel_gamemenu */
"menu_consonants_welded" = "Consonants Welded";

/* Load from iCloud fail.  panel_start */
"menu_icloudfail" = "CURRENTLY THERE IS NO SAVED GAME ON iCLOUD. IF YOU RECENTLY PUSHED TO iCLOUD, PLEASE WAIT AND TRY AGAIN.\n\nMAKE SURE YOU HAVE INTERNET ACCESS AVAILABLE ON BOTH DEVICES.";

/* Dev kit-- no localizing. */
"dev_delay" = "Delay after match (seconds):";

/* Credits-- MainMenu. */
"menu_credits" = "Executive Producer\nBritt Myers\n\nDesigned and Produced by\nBritt Myers\nAnthony Litton\nEli Weissman\n\nLead Programmers\nGuy Hundere\nAmanda Wixted\n\nProgrammer and Mac Development\nJeff Schindler\n\nProgrammers\nRyan Wilcox\nBritt Myers\n\nAdditional Programmers\nDave Kvach\nAlexsander Akers\n\nLead Graphics Designer\nJon Brzyski\n\nGraphics Designers\nTodd Myers\nEunha Paek\nSimon Potter\n\nAssistant Graphics Designer\nHouston Snyder\n\nProduction Intern & Tester\nEric Learn\n\nMusic\nIan Stynes\n\nSound Design\nGreat City Productions\n\nPublished by Ayopa Games\nJohnny Coghlan\nElliot Chin\n\nPR\nAmy Ng\n\nCustomer Support\nDerrick Chin\n\nQA\nSculpinqa\n\nExtra special thanks/Dedicated to\nKristen O'Connell\nElizabeth Rohrbaugh\nHenry Myers\nElizabeth Huston\n\n\nThanks (in no special order)\nDevin Winterbottom\nCorey Wade\nGary Foreman\nN'Gai Croal\nKris Walter\nAlissa Nurko\nJay Culliton\nHouston Snyder\nGeoff Vincent\nKorey Herndon\nFrank Litton\nHelen Litton\nGib Myers\nSusan Myers\nJim Rohrbaugh\nJane Rohrbaugh\nDave Rehmus\nMario Rosati\nYogen Dalal\nLaura Weber\nOwen Grace\nJohnny Coghlan\nElliot Chin\nAlan Harris\nRon Taylor\nLucy Lathan";

/* Game Center disabled message. */
"menu_dismiss" = "Dismiss";

/* Tip. */
"menu_tip_03" = "DON'T FORGET YOU CAN USE THE WRENCH TO MOVE HOT, BROKEN, AND TOXIC TILES!";

/* Tip. */
"menu_tip_04" = "DON'T FORGET YOUR APOCALYPSE SWAPS!  THEY CAN GET YOU OUT OF A JAM!";

/* Tip. */
"menu_tip_05" = "DON'T USE A JUMP SWAP IN A STRAIGHT LINE-- BETTER TO USE A REVERSE SWAP OR GROUP SWAP FOR THAT. USE JUMP SWAPS TO GO DIAGONAL OR FOR HARD TO REACH SPOTS!";

/* Power plant upgrade message.  powerPlantView */
"menu_2X8L_msg" = "Earn twice as many Gigawatts for welding 8 Letter words.  This is a permanent upgrade!";

/* Power plant upgrade message.  powerPlantView */
"menu_2XGW_msg" = "Earn twice as many Gigawatts for welding Gigawatt Tiles.  This is a permanent upgrade!";

/* Power plant upgrade message.  powerPlantView */
"menu_2XEOL_msg" = "Earn twice as many points at the end of every Level.  This makes it easier to earn Bonus Swaps for the next Level!  This is a permanent upgrade!";

/* Power plant upgrade message.  powerPlantView */
"menu_scorebonus_msg" = "Every point you score will now earn you more Gigawatts!  This is a permanent upgrade!";

/* Power plant upgrade message.  powerPlantView */
"menu_discountpu_msg" = "Every power-up change in 2 Player will cost only 30 Gigawatts!  This is a permanent upgrade!";

/* ???. */
"Email" = "Email";

/* Game Center disabled message. */
"menu_GCdisable_msg" = "Enable Game Center in Options Menu";

/* storeFront cannot load store data message. */
"menu_storefail" = "ERROR LOADING PRODUCT DATA.  TRY AGAIN LATER.";

/* Tip. */
"menu_tip_06" = "ESPECIALLY ON LATER LEVELS, YOU WANT TO CLEAR BROKEN TILES RIGHT AWAY.  ALWAYS CLEAR THE ONES AT THE TOP OF THE BOARD FIRST.  OTHERWISE YOU COULD HAVE QUITE A MESS ON YOUR HANDS.";

/* Tip. */
"menu_tip_07" = "FORMED A WORD YOU DON’T KNOW? TAP ON A WORD IN THE WORD TUBE TO SEE A DEFINITION AND SHARE IT WITH YOUR FRIENDS ON FACEBOOK AND TWITTER!";

/* Tip. */
"menu_tip_08" = "FORMING WORDS NEAR THE BOTTOM OF THE BOARD INCREASES YOUR CHANCE OF HAVING MULTIPLE CASCADED WORDS FORM.";

/* Game Center disabled message. */
"menu_GCdisable" = "Game Center Disabled";

/* Game Center Not logged in title */
"menu_GC_not_logged_in_title" = "Game Center";

/* Game Center Not logged in message */
"menu_GC_not_logged_in_msg" = "You are not logged in to Game Center. Please go log in so you can play against your friends!";

/* Tip. */
"menu_tip_09" = "GET RID OF BROKEN TILES QUICKLY.  THEY SEEM HARMLESS AT FIRST, BUT THE BOARD GETS VERY TRICKY VERY FAST!";

/* Tip. */
"menu_tip_10" = "GET RID OF TOXIC TILES AS SOON AS THEY APPEAR.  YOU WON'T SCORE ANY POINTS UNTIL THEY'RE GONE!";

/* Broken Challenge Unlock Message.  MainMenu */
"menu_brokenlocked" = "GET TO LEVEL 5 OR WELD 150 WORDS IN W.E.L.D.E.R. SINGLE PLAYER TO UNLOCK THE BROKEN CHALLENGE!";

/* Dev kit-- no localizing. */
"dev_GWappear" = "Gigawatt tiles appear every:";

/* Dev kit-- no localizing. */
"dev_GWdisappear" = "Gigawatt tiles disappear after word form:";

/* Variety of usage. */
"menu_GW" = "GIGAWATTS";

/* Stats.  MainMenu. panel_gamemenu */
"menu_GWearned" = "Gigawatts Earned";

/* Tutorial Alert. */
"alert_earnedswaps" = "GOOD JOB!\n\nYOU EARNED 5 MORE SWAPS.\n\nYOU EARN NEW SWAPS WHEN THE GREEN SWAP REFILL METER REACHES THE TOP.";

/* Tutorial Alert. */
"alert_firstword" = "GREAT!\n\nYOU FORMED YOUR FIRST WORD(S).\n\nYOU CAN LOOK UP THE DEFINITION BY TAPPING ON THE WORD IN THE WORD TUBE BELOW.";

/* Dev kit-- no localizing. */
"dev_group" = "Group Swap Allotment:";

/* Word Lookup= Tweet.  Word Request Tweet.  panel_gamemenu */
"alert_tweet_word" = "Hey, @WELDERGame! Why don’t you add the word \"%@\" to the dictionary? #welderwords";

/* Stats.  MainMenu. panel_gamemenu */
"menu_hottile" = "Hot Tiles Welded";

/* Completed game tweet.  panel_gameover. */
"alert_tweet_complete" = "I am now a Word Master in W.E.L.D.E.R.  I scored %1$i points and welded %2$i words. Join me! %3$@ #weldergame";

/* Completed game facebook post.  panel_gameover.  */
"alert_fb_complete" = "I just completed Dynamic Extraction in W.E.L.D.E.R.!  I am now a Word Master.  I scored %1$i points, welded %2$i words, and my highest scoring word was %3$s for %4$i points.  Join me in the Word Examination Laboratory!  Get W.E.L.D.E.R. now in the iTunes App Store.";

/* Game loss Facebook post.  panel_gameover. */
"alert_fb_loss" = "I just ran out of swaps in W.E.L.D.E.R.!  But I scored %1$i points, welded %2$i words, and my highest scoring word was %3$s for %4$i points.  Join me in the Word Examination Laboratory!  Get W.E.L.D.E.R. now in the iTunes App Store.";

/* Game loss Tweet.  panel_gameover. */
"alert_tweet_loss" = "I just ran out of swaps in W.E.L.D.E.R., scoring %1$i points and welding %2$i words! Join me! %3$@ #weldergame";

/* Dictionary lookup Sandbox Tweet.  dictOverlay. */
"alert_tweet_sandboxloopup" = "I just welded \"%1$s\" for %2$i points in W.E.L.D.E.R. Sandbox! #weldergame http://www.weldergame.com/words/%3$s";

/* Dictionary lookup Tweet.  dictOverlay. */
"alert_tweet_lookup" = "I just welded \"%1$s\" for %2$i points in W.E.L.D.E.R.! #weldergame http://www.weldergame.com/words/%3$s";

// Dictionary lookup Tweet for weld of the day
"alert_tweet_weldoftheday" = "I just welded the Weld of the Day in W.E.L.D.E.R.: %1$@! #weldoftheday http://www.weldergame.com/words/%2$s";

/* Tip. */
"menu_tip_11" = "IF YOU RESIST USING BLANKS, YOU WILL GET MORE CASCADES.  FREE POINTS!!";

/* Not used-- no localizing. */
"In app email..." = "In app email...";

/* Tip. */
"menu_tip_12" = "IT’S ALMOST ALWAYS BETTER TO USE A BLANK INSTEAD OF A VOWEL IF IT IS CLOSER TO YOUR WORD; VOWELS ARE NOT WORTH VERY MANY POINTS AND IT IS BETTER TO SAVE YOUR SWAPS!";

/* Tip. */
"menu_tip_13" = "IT’S ALWAYS BEST TO FORM LONGER WORDS FROM THE OUTSIDE IN, LEST YOU ACCIDENTALLY SPELL A SHORTER WORD.";

/* Tell friends email message.  MainMenu. */
"menu_tellfriends_body" = "Hello!  Come weld with me in this awesome word game on the App Store called W.E.L.D.E.R.!  The app now has multiplayer support so we can play each other on Game Center!<br><br>If you have not welded any words yet, you can get W.E.L.D.E.R. from the App Store <a href=\"%2$@\">here</a>.<br><br>";

/* Dev kit-- no localizing. */
"dev_jump" = "Jump Swap Allotment:";

/* Tip. */
"menu_tip_14" = "KEEP AN EYE ON YOUR SWAPS!  IF YOU ARE OUT OF REGULAR SWAPS, YOUR JUMP SWAPS WILL ALSO WORK LIKE REGULAR SWAPS.  NOT THE BEST USE OF A JUMP SWAP HOWEVER!";

/* Tip. */
"menu_tip_15" = "KEEP AN EYE ON YOUR SWAPS.  THEY CAN QUICKLY RUN OUT.  ALWAYS CHECK BEFORE YOU BEGIN FORMING A BIG WORD -- YOU MAY NOT HAVE ENOUGH!";

/* Variety of usage. */
"level" = "level";

/* Variety of usage. */
"LEVEL" = "LEVEL";

/* Bonus level page.  panel_newlevel. */
"menu_levelcompleted" = "LEVEL %i COMPLETED";

/* panel_newlevel. */
"menu_levels" = "LEVELS";

/* Tip */
"menu_tip_16" = "LEVELS GET LONGER AND LONGER AS THE GAME GOES ON. TRY TO GET A BIG WORD EARLY TO GAIN A SWAP COUNT ADVANTAGE.";

/* storeFront loading. */
"menu_loading" = "LOADING";

/* Stats.  MainMenu. panel_gamemenu */
"menu_cascade" = "Longest Cascade";

/* No comment provided by engineer. */
"menu_tip_39" = "LOOK OUT FOR COMMON LETTER PATTERNS THAT HELP FORM WORDS: TH, SH, ST, EA, ME, HE, ER, RE, GH, ET FOR EXAMPLE.";

/* Reach max on PowerPlant upgrades.  powerPlant_View. */
"MAX" = "MAX";

/* Dev kit-- no localizing. */
"dev_minword" = "Minimum Word Size:";

/* Dev kit-- no localizing. */
"dev_multi" = "Multiple Word Bonus:";

/* Variety of usage. */
"menu_na" = "n/a";

/* Variety of usage. */
"menu_na_caps" = "N/A";

/* Nag to rate. */
"menu_never" = "Never";

/* Tip. */
"menu_tip_17" = "NEVER GIVE UP! EVEN ONE MORE WORD CAN TURN THE GAME AROUND WITH A LUCKY CASCADE!";

/* No Internet available. */
"menu_nointernet" = "No Internet access detected.";

/* Tip. */
"menu_tip_18" = "NOT EARNING GIGAWATTS FAST ENOUGH? UPGRADE YOUR MACHINE IN THE SHOP!";

/* Nag to rate.. */
"menu_ignore" = "Not Now";

/* Tip. */
"menu_tip_19" = "NOT SURE IF A WORD IS IN THE GAME? LOOK IT UP IN THE IN-GAME MENU BEFORE USING YOUR SWAPS!";

/*Dev kit-- no localizing. */
"dev_blanks" = "Number Blank Tiles:";

/* Dev kit-- no localizing. */
"dev_gwboard" = "Number gigawatts on board:";

/* Variety of usage. */
"menu_ok1" = "OK";

/* Variety of usage. */
"menu_ok2" = "Ok";

/* Tip. */
"menu_tip_20" = "ON LATER LEVELS SAVE YOUR JUMP SWAPS TO USE WHEN THE BROKEN TILES ARE COMING THICK AND FAST. IT CAN GET DIFFICULT TO MANEUVER!";

/* Dev kit-- no localizing. */
"dev_options" = "OPTIONS";

/* Tip. */
"menu_tip_21" = "OUT OF IDEAS? THE SEQUENCE CONSONANT-VOWEL-CONSONANT-E IS OFTEN A WORD. WORTH A GO!";

/* Tip. */
"menu_tip_22" = "PLAN OUT YOUR WORD FORMING-- DON’T GET CAUGHT WITHOUT A CRUCIAL LETTER NEARBY WHEN YOU NEED IT.";

/* Sandbox unlock message.  MainMenu. */
"menu_sandboxlocked" = "PLAY AT LEAST ONE GAME OF W.E.L.D.E.R. TO UNLOCK W.E.L.D.E.R. SANDBOX!";

/* Nag to rate. */
"menu_nag" = "Please take a moment to rate our game.";

/* No dictionary available. */
"menu_nodict" = "PLEASE UPGRADE TO iOS5 TO ENABLE THE IN-GAME DICTIONARY.  CLICK THE ONLINE BUTTON BELOW TO VIEW THE DEFINITION OF THIS WORD.";

/* Biggest Word Score panel_mainmenu. */
"menu_pts" = "PTS";

/* StoreFront. */
"menu_store" = "PURCHASING";

/* ???. */
"menu_release" = "release";

/* Tip. */
"menu_tip_23" = "REMEMBER, IF YOU HAVE SWAPS OF ANY KIND REMAINING YOU CAN ALSO STAMP A LETTER INTO A WOODEN TILE. THERE IS ALWAYS SOMETHING YOU CAN DO!";

/* Tip. */
"alert_diagonal" = "REMEMBER, YOU CAN MAKE SWAPS DIAGONALLY, AS WELL AS HORIZONTALLY AND VERTICALLY!";

/* Dev kit-- no localizing. */
"dev_resetswaps" = "Reset Basic Swaps to 0:";

/* Dev kit-- no localizing. */
"dev_resetjump" = "Reset Jump Swaps to 0:";

/* Dev kit-- no localizing. */
"dev_resetreverse" = "Reset Reverse Swaps to 0:";

/* Dev kit-- no localizing. */
"dev_reverse" = "Reverse Swap Allotment:";

/* Tip. */
"menu_tip_25" = "SORRY, NO POTENTIALLY OFFENSIVE WORDS ALLOWED!  THINK OF THE CHILDREN!";

/* Tip. */
"menu_tip_26" = "SPELL A WORD IN REVERSE, THEN REVERSE IT WITH A REVERSE SWAP.  IT WILL REDUCE THE RISK OF THE MACHINE EXTRACTING AN UNINTENDED WORD.";

/* Dev kit-- no localizing.  */
"dev_swap" = "Swap Allotment:";

/* Tip. */
"menu_tip_27" = "TAKE ADVANTAGE OF THE WAY THAT A GROUP SWAP DISPLACES TILES TO MOVE A LETTER ACROSS THE BOARD.";

/* Tip. */
"menu_tip_28" = "TAKE IT EASY AT FIRST.  DON’T GO FOR THE BIGGEST WORD.  SHORT WORDS WILL GET YOU TO THE END OF THE LEVEL AS QUICKLY AS LONG ONES!";

/* Not used-- no localization. */
"menu_tube" = "TAP HERE TO LOOK UP WORDS";

/* Tip. */
"menu_tip_29" = "THE ROAD TO MASSIVE WORD SCORES IS PAVED WITH COMBINED MULTIPLIERS!";

/* Tip. */
"menu_tip_30" = "THE WORD LIST USED IN W.E.L.D.E.R. IS DRAWN FROM THE SAME WORD LIST AS MANY POPULAR WORD GAMES, AS WELL AS USER SUGGESTIONS. PROPER NOUNS LIKE \"ZULU\" OR \"TUESDAY\" AND OBSCENE WORDS ARE NOT ALLOWED.";

/* Word List button in MainMenu. */
"menu_wordlist" = "The word list used in W.E.L.D.E.R. is drawn mostly from the Enhanced North American Benchmark LExicon (ENABLE) list as used by many other word games with selected additions from the English Open Word List (EOWL) and user suggestions. Proper nouns like \"Paris\" or \"Tuesday\" and obscene or offensive words are not allowed.\n\nClick \"ONLINE\" to visit our W.E.L.D.E.R. words website and learn more.";

/* Tutorial Alert. */
"alert_wrenchfull" = "THE WRENCH IS ALREADY ACTIVATED.\n\nTHIS MODEL OF R-673DX WORD MACHINE IS ONLY SPEC'D FOR 5 WRENCHES AT A TIME.";

/* Tutorial Alert. */
"alert_GWdeplete" = "THIS ACTION WILL DEPLETE %1$i OF YOUR REMAINING %2$i GIGAWATTS.";

/* Dimming touch alert. */
"alert_dim" = "This feature is not yet available in your current game.";

/* Older device alert. */
"alert_olderdevice" = "THIS FEATURE NOT SUPPORTED ON OLDER DEVICES.";

/* No Internet available. */
"alert_nointernet2" = "This operation requires Internet access.";

/* Tutorial Alert. */
"alert_usewrench" = "THIS SWAP WILL USE THE WRENCH.\n\nDO YOU WANT TO PROCEED?";

/* Reset Game alert.  MainMenu */
"alert_reset_msg" = "This will destory all progress and saved data.";

/* Word not in device dictionary. */
"alert_noworddict" = "THIS WORD DOES NOT APPEAR IN YOUR DEVICE’S DICTIONARY.  CLICK THE ONLINE BUTTON BELOW TO VIEW THE DEFINITION OF THIS WORD.";

/* Dev kit-- no localizing. */
"dev_tier1" = "Tier 1 Letter Point Value:";

/* Dev kit-- no localizing. */
"dev_tier2" = "Tier 2 Letter Point Value:";

/* Dev kit-- no localizing. */
"dev_tier3" = "Tier 3 Letter Point Value:";

/* Dev kit-- no localizing. */
"dev_tier4" = "Tier 4 Letter Point Value:";

/* Tip Announcement. */
"menu_tipannounce" = "TIPS (TAP FOR MORE)\n%@";

/* Stats.  MainMenu. */
"menu_swapsused" = "Total Basic Swaps Used";

/* Stats.  MainMenu. */
"menu_blanksused" = "Total Blanks Used";

/* Stats.  MainMenu. */
"menu_totgamepoints" = "Total Game Points";

/* Stats.  MainMenu. */
"menu_totgames" = "Total Games Played";

/* Stats.  MainMenu. */
"menu_groupused" = "Total Group Swaps Used";

/* Stats.  MainMenu. */
"menu_jumpused" = "Total Jump Swaps Used";

/* Stats.  MainMenu. */
"menu_totpalindrome" = "Total Palindromes Welded";

/* Stats.  MainMenu. */
"menu_totaccumpoints" = "Total Points Scored";

/* Stats.  MainMenu. */
"menu_reverseused" = "Total Reverse Swaps Used";

/* Dev kit-- no localizing. */
"dev_toxicappear" = "Toxic tiles appear every:";

/* Stats.  MainMenu. */
"menu_toxicweld" = "Toxic Tiles Welded";

/* Tip. */
"menu_tip_31" = "TRY AND SAVE YOUR MULTIPLIER TILES TO USE WITH LONGER WORDS OR WORDS WITH HIGH VALUE LETTERS. MAKE THE MOST OF THEM!";

/* Word lookup Tweet button.  panel_gamemenu. */
"menu_tweet" = "Tweet";

/* iCloud load fail.  panel_start. */
"menu_icloudloadfail" = "Unable to connect with iCloud.  Ensure that you have an account configured in your settings.";

/* iCloud push fail. panel_gamemenu.  */
"menu_icloudpushfail" = "Unable to push data to cloud.";

/* Tap locked bonus mode.  MainMenu.   */
"menu_modelocked" = "UNLOCKABLE BONUS MODE COMING VERY SOON!\n\nCHECK FOR UPDATES!";

/* Upgrade button in power plant.  powerPlant_View. */
"menu_upgr" = "Upgrade!";

/* Tip. */
"menu_tip_32" = "USE A REVERSE SWAP TO FLY A MUCH NEEDED LETTER ACROSS THE BOARD TO FORM A WORD.";

/* Dev kit-- no localizing. */
"dev_anchorbonus" = "Use Anchor Tile Bonus:";

/* Dev kit-- no localizing. */
"dev_brokenbonus" = "Use Broken Tile Bonus:";

/* Tip. */
"menu_tip_33" = "USE GROUP SWAPS TO PULL A WORD FRAGMENT OUT FROM THE EDGE OF THE BOARD.";

/* Tip. */
"menu_tip_34" = "USING MORE THAN ONE MULTIPLIER TILE IN A WORD WILL INCREASE YOUR SCORE DRAMATICALLY.";

/* Dev kit-- no localizing. */
"dev_blend" = "vowel/consonant blend";

/* Stats.  MainMenu. */
"menu_vowelsweld" = "Vowels Welded";

/* Word lookup- bad entry.  gamemenu_panel. */
"menu_lookupbad" = "W.E.L.D.E.R. only recognizes words between four and eight letters long.";

/* Not used-- no localizing. */
"alert_groupused" = "WELL DONE! YOU USED A GROUP SWAP.\nKEEP AN EYE ON THE NUMBER\nOF GROUP SWAPS REMAINING\nIN THE SPECIALTY SWAP\nGAUGE BELOW.\n\nYOU RECEIVE ANOTHER\nGROUP SWAP EVERY\n500 POINTS SCORED.";

/* Not used-- no localizing. */
"alert_jumpused" = "WELL DONE! YOU USED A JUMP SWAP.\nKEEP AN EYE ON THE NUMBER\nOF JUMP SWAPS REMAINING\nIN THE SPECIALTY SWAP\nGAUGE BELOW.\n\nYOU RECEIVE ANOTHER\nJUMP SWAP EVERY\n500 POINTS SCORED.";

/* Not used-- no localizing. */
"alert_reverseused" = "WELL DONE! YOU USED A REVERSE SWAP.\nKEEP AN EYE ON THE NUMBER\nOF REVERSE SWAPS REMAINING\nIN THE SPECIALTY SWAP\nGAUGE BELOW.\n\nYOU RECEIVE ANOTHER\nREVERSE SWAP EVERY\n500 POINTS SCORED.";

/* Nag to rate. */
"alert_nag_subj" = "What do you think?";

/* Tutorial alert. */
"menu_tip_40" = "WHEN YOU RUN OUT OF REGULAR SWAPS, YOU CAN USE SPECIAL SWAPS TO STAMP A LETTER INTO A BLANK.  BLANK STAMPING IN THIS SPOT WILL PULL FROM REVERSE SWAPS FIRST, THEN GROUP SWAPS, THEN JUMP SWAPS.";

/* Stats.  MainMenu. */
"menu_quotacomplete" = "Word Quotas Completed";

/* Dev kit-- no localizing. */
"dev_words" = "words till next level:";

/* Stats.  MainMenu.  panel_gamemenu */
"menu_totwordsweld" = "Words Welded";

// Tutorial Anchor
"tutorial_anchor_2" = "BROKEN TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH.";

// Tutorial Anchor MP
"tutorial_anchor_2_2P" = "BROKEN TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH POWER-UP.";

// Tutorial Broken
"tutorial_broken_2" = "HOT TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH.";

// Tutorial Broken MP
"tutorial_broken_2_2P" = "HOT TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH POWER-UP.";

// Tutorial Toxic
"tutorial_toxic_2" = "TOXIC TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH.";

// Tutorial Toxic MP
"tutorial_toxic_2_2P" = "TOXIC TILES CAN ONLY BE SWAPPED BY ACTIVATING THE WRENCH POWER-UP.";

/* Tutorial alert. */
"alert_basicisr" = "INSTANT SWAP REFILL:\nGET FIVE MORE SWAPS!\n\nTHIS ACTIVATION:\n%i GIGAWATTS\n\nNEXT ACTIVATION THIS GAME:\n%2$i GIGAWATTS";

/* Tutorial alert. */
"alert_specialisr" = "INSTANT SWAP REFILL:\nGET ONE MORE GROUP, REVERSE, AND JUMP SWAP!\n\nTHIS ACTIVATION:\n%i GIGAWATTS\n\nNEXT ACTIVATION THIS GAME:\n%2$i GIGAWATTS";

/* Tutorial alert. */
"alert_wrenchactivate" = "USE YOUR SWAPS TO MOVE 5 HOT,\nBROKEN, OR TOXIC TILES.\n\nTHIS ACTIVATION:\n%1$i GIGAWATTS\n\nNEXT ACTIVATION THIS GAME:\n%3$i GIGAWATTS\n\nCURRENTLY YOU HAVE %2$i GIGAWATTS.";

/* Tutorial alert. */
"alert_ASactivate_sandbox" = "YOU ARE ABOUT TO ACTIVATE THE APOCALYPSE SWAP.\n\nTHE APOCALYPSE SWAP WILL WIPE OUT YOUR WHOLE BOARD AND GIVE YOU NEW TILES.  ALL WORDS THAT ARE FORMED WILL BE CREDITED TOWARDS YOUR QUOTA.\n\nYOU HAVE UNLIMITED APOCALYPSE SWAPS IN THE W.E.L.D.E.R. SANDBOX!";

/* Tutorial alert. */
"alert_ASactivate" = "YOU ARE ABOUT TO ACTIVATE THE APOCALYPSE SWAP.\n\nTHE APOCALYPSE SWAP WILL WIPE OUT YOUR WHOLE BOARD AND GIVE YOU NEW TILES.\n\nTHE FIRST APOCALYPSE SWAP ON A LEVEL DOES NOT DEPLETE GIGAWATTS.";

/* Tutorial alert. */
"alert_pushicloud" = "YOU ARE ABOUT TO PUSH YOUR CURRENT GAME TO iCLOUD TO PLAY ON ANOTHER iOS 5 DEVICE.\n\nTHIS GAME WILL BE AVAILABLE ON ALL YOUR DEVICES.";

/* Tutorial alert. */
"alert_undo" = "YOU ARE ABOUT TO UNDO YOUR LAST MOVE.\n\nYOU HAVE %i REMAINING ON THIS LEVEL.";

"alert_undo_2P" = "YOU ARE ABOUT TO UNDO YOUR LAST MOVE.\n\nYOU HAVE %i REMAINING IN THIS TURN.";

/* Tutorial alert. */
"alert_undo_sandbox" = "YOU ARE ABOUT TO UNDO YOUR LAST MOVE.\n\nYOU HAVE UNLIMITED UNDOS IN SANDBOX MODE.";

/* Tutorial alert. */
"alert_usejump" = "YOU ARE OUT OF REGULAR SWAPS.\n\nJUMP SWAPS CAN BE USED TO SWAP ADJACENT TILES.";

/* Tutorial alert. */
"alert_jumpwarn" = "YOU ARE OUT OF REGULAR SWAPS.\n\nWOULD YOU LIKE TO USE A JUMP SWAP TO MAKE THIS MOVE?";

/* Tutorial alert. */
"alert_noundo" = "YOU ARE OUT OF UNDOS.  YOU CANNOT UNDO YOUR LAST MOVE.\n\nYOU ONLY GET 3 UNDO’S PER LEVEL.  PLEASE WAIT UNTIL THE NEXT LEVEL AND TRY AGAIN.";

/* Tutorial alert. */
"alert_noundo_2P" = "YOU ARE OUT OF UNDOS.  YOU CANNOT UNDO YOUR LAST MOVE.\n\nYOU ONLY GET 2 UNDO’S PER TURN.";

/* Tutorial alert. */
"alert_undofail" = "YOU CANNOT UNDO YOUR LAST SWAP.\n\nYOU CANNOT UNDO A SWAP OR A BLANK ASSIGNMENT IF YOU FORMED A WORD.\n\nTHERE IS ONLY 1 LEVEL OF UNDO.";

/* Not used-- no localizing. */
"alert_noGW_PP" = "You don't have enough gigawatts.";

/* Tip. */
"menu_tip_35" = "YOU EARN A LOT MORE GIGAWATTS BY COMBINING THOSE TILES IN A WORD THAN JUST USING ONE AT A TIME.  A LOT MORE!";

/* Tutorial alert. */
"alert_noAS" = "YOU HAVE ALREADY USED THE APOCALYPSE SWAP ON THIS LEVEL.  YOU NEED %i GIGAWATTS TO ACTIVATE IT, BUT YOU DO NOT HAVE ENOUGH.\n\nPLEASE WAIT UNTIL THE NEXT LEVEL OR GET MORE GIGAWATTS TO DO IT.";

/* Tutorial alert. */
"alert_noAS_useGW" = "YOU HAVE ALREADY USED YOUR FREE APOCALYPSE SWAP ON THIS LEVEL.\n\nTHIS APOCALYPSE SWAP:\n%1$i GIGAWATTS\n\nNEXT APOCALYPSE SWAP THIS LEVEL:\n%3$i GIGAWATTS\n\nCURRENTLY YOU HAVE %2$i GIGAWATTS.";

/* Powerplant not enough gigawatts.  powerPlant_View. */
"alert_PP_noGW" = "YOU HAVE ENOUGH GIGAWATTS TO UPGRADE!";

/* Tutorial alert. */
"alert_wrenchremind" = "YOU HAVE MANY GAPS IN YOUR MACHINE.\n\nACTIVATE THE WRENCH TO USE YOUR SWAPS TO MOVE FIVE HOT, BROKEN, OR TOXIC TILES.";

/* Tutorial alert. */
"alert_noreverse" = "YOU HAVE NO REVERSE SWAPS REMAINING.\n\nTRY USING ONE OF YOUR OTHER SWAPS!";

/* Tutorial alert. */
"alert_nobasicswaps" = "YOU HAVE RUN OUT OF REGULAR SWAPS, BUT YOU STILL HAVE SOME SPECIAL SWAPS-- TRY MAKING A WORD WITH THOSE!\n\nYOU CAN USE ANY TYPE OF SWAP TO STAMP A LETTER INTO A WOODEN TILE.";

/* No iOS 5. */
"alert_noios5" = "You must be running iOS5 to use this feature.";

/* Tip. */
"menu_tip_36" = "YOU ONLY GET ONE SHOT AT GIGAWATT TILES.  THEY WILL VANISH WHEN THE NEXT WORD IS FORMED!";

/* Tutorial alert. */
"alert_noGW" = "YOU ONLY HAVE %1$i GIGAWATTS AVAILABLE.  THIS ACTION REQUIRES %2$i GIGAWATTS.";

/* Tip. */
"menu_tip_37" = "YOU SHOULD GENERALLY TRY TO ONLY USE 2-3 SWAPS TO FORM A FOUR OR FIVE LETTER WORD.";

/* Completed game message.  panel_gameover. */
"menu_completegame" = "YOU SUCCESSFULLY ACHIEVED YOUR WORD QUOTA";

/* Completed game message.  panel_gameover. */
"menu_completegame_alt" = "YOU SUCCESSFULLY ACHIEVED\nYOUR WORD QUOTA";

/* Start from beginning alert. */
"alert_startbeginning" = "You will not be able to start from your last level until you reach that level again.";

/* Completed game message.  panel_gameover. */
"menu_completegame2" = "YOUR FINE PERFORMANCE WILL BE REFLECTED IN YOUR QUARTERLY REVIEW";

/* Completed game message.  panel_gameover. */
"menu_completegame2_alt" = "YOUR FINE PERFORMANCE WILL BE\nREFLECTED IN YOUR QUARTERLY REVIEW";

/* Tip. */
"menu_tip_38" = "YOUR SWAPS GET REFILLED EVERY 250 POINTS YOU SCORE, BUT SPECIAL SWAPS LIKE GROUP, REVERSE, AND JUMP SWAPS REFILL EVERY 500 POINTS.";

/* OS X 10.7 upgrade. */
"alert_OSUpgrade_10_7" = "You must be running OS X 10.7 or later to use this feature.";

/* OS X 10.8 upgrade. */
"alert_OSUpgrade_10_8" = "You must be running OS X 10.8 to use this feature.";

// POPUP_FACEBOOK_NUDGE
"alert_facebooknudge" = "LOGIN TO FACEBOOK!\n\nW.E.L.D.E.R. USES GAME CENTER TO COMPETE AGAINST YOUR FRIENDS AND RANDOM OPPONENTS.\n\nIF YOU SIGN INTO FACEBOOK, W.E.L.D.E.R. CAN EASILY FIND YOUR FACEBOOK FRIENDS WHO ARE NOT USING GAME CENTER, AND YOUR FRIENDS CAN EASILY FIND YOU TO START A WORD BATTLE!\n\nSIGNING INTO FACEBOOK IS EASY!  TAP THE FACEBOOK BUTTON BELOW.\n\nFACEBOOK IS OPTIONAL.";

// POPUP_UPGRADE_2P
"alert_upgrade_2P" = "YOUR W.E.L.D.E.R. WARS WORD MACHINE CAN ONLY SUPPORT 5 GAMES AT ONCE.\n\nUPGRADE YOUR WORD BATTLE MACHINE FOR $0.99:\n\nPLAY UP TO 25 GAMES AT ONCE AND GET 50% OFF ALL POWER-UP CHANGES!\n\nTHIS IS A PERMANENT UPGRADE AND AVAILABLE FOR ALL YOUR DEVICES.";

// PANEL_START_2P
"alert_newgame_2P" = "WATCH YOUR OPPONENT WELD!";

// POPUP_TURN_START
"alert_turnstart_header_2P" = "YOUR TURN";

// POPUP_TURN_START
"alert_turnstart_2P_gamertag" = "%@";

// POPUP_TURN_START
"alert_turnstart_2P_pointsscored" = "POINTS SCORED:";

// POPUP_TURN_START
"alert_turnstart_2P_wordswelded" = "WORDS WELDED:";

// POPUP_TURN_START
"alert_turnstart_2P_bestword" = "BEST WORD:";

// POPUP_TURN_START
"alert_turnstart2_ahead_2P" = "YOU ARE AHEAD BY %i POINTS";

// POPUP_TURN_START
"alert_turnstart2_behind_2P" = "YOU ARE BEHIND BY %i POINTS";

// POPUP_TURN_START
"alert_turnstart2_ahead_2P-1" = "YOU ARE AHEAD BY %i POINT";

// POPUP_TURN_START
"alert_turnstart2_behind_2P-1" = "YOU ARE BEHIND BY %i POINT";

// POPUP_TURN_START
"alert_turnstart2_tied" = "YOU ARE TIED!";

// POPUP_TURN_START
"alert_turnstart4_2P" = "WORDS REMAINING: %i";

// POPUP_TURN_START
"alert_turnstart3_toxic_2P" = "A TOXIC TILE IS COMING!";

// POPUP_TURN_START
"alert_turnstart3_mine_2P" = "WATCH OUT FOR MINES!";

// POPUP_TURN_START
"alert_turnstart3_lostlead_2P" = "YOU LOST THE LEAD!";

// POPUP_TURN_START
"alert_turnstart_heldswap_2P" = "YOU HELD OVER A SWAP.";

// POPUP_SKIPPOWERUP
"alert_skippowerup" = "ARE YOU SURE YOU WANT TO SKIP YOUR POWER-UP FOR THIS TURN?\n\nYOU WILL EARN %i GIGAWATTS.";

// 2SWAPS_TUTORIAL_2P
"tutorial_swappowerup" = "GET 2 EXTRA SWAPS FOR THIS TURN!\n\nWELD MORE WORDS AND\nSCORE MORE POINTS!";

// SPECIAL_SWAP_TUTORIAL_2P
"tutorial_specialpowerup" = "USE ONE OF ANY SPECIAL SWAP\nFOR THIS TURN!";
"tutorial_specialpowerup_appendage" = "\n\n\nLEARN ABOUT SPECIAL SWAPS:";

// POPUP_GROUP_POWERUP
"tutorial_group_powerup2P" = "THE GROUP SWAP";

// POPUP_REVERSE_POWERUP
"tutorial_reverse_powerup2P" = "THE REVERSE SWAP";

// POPUP_JUMP_POWERUP
"tutorial_jump_powerup2P" = "THE JUMP SWAP";

// MINE_QUESTIONMARK_2P
"tutorial_mine_question" = "YOUR OPPONENT HAS PLANTED MINES\nON THE BOARD.\n\nYOUR OPPONENT WILL RECEIVE ALL THE POINTS IF YOU WELD THE MINE\nIN A WORD.";

// MINE_QUESTIONMARK_2P
"tutorial_mine_question2" = "THE MINE DISAPPEARS AT THE END OF YOUR TURN IF IT IS NOT TRIGGERED.";

// TOXIC_QUESTIONMARK_2P
"tutorial_toxic_question" = "YOUR OPPONENT HAS USED TOXIC POWER TO DROP A TOXIC TILE ONTO THE BOARD.\n\nWHEN THE TOXIC TILE IS ON THE BOARD, YOU WILL NOT SCORE ANY POINTS.";

// TOXIC_QUESTIONMARK_2P
"tutorial_toxic_question2" = "USE THE TOXIC TILE IN A WORD TO CLEAR IT.  YOU CAN SWAP THE TOXIC TILE BY ACTIVATING THE\nWRENCH POWER-UP.";

// MINE_TUTORIAL_2P
"tutorial_minepowerup" = "PLANT 2 MINES ON THE BOARD AT THE\nEND OF YOUR TURN.\n\nYOU RECEIVE ALL THE POINTS WHEN\nYOUR OPPONENT WELDS A MINE\nIN A WORD.";

// TOXIC_TUTORIAL_2P
"tutorial_toxicpowerup" = "YOUR OPPONENT WILL HAVE A TOXIC TILE ON THE BOARD FOR THEIR NEXT TURN!\n\nYOUR OPPONENT WILL NOT SCORE\nANY POINTS UNTIL THE TOXIC\nTILE IS CLEARED.";

// WRENCH_TUTORIAL_2P
"tutorial_wrenchpowerup" = "GET UNLIMITED USE OF THE WRENCH\nFOR THIS TURN!\n\nTHE WRENCH ALLOWS YOU TO USE YOUR SWAPS TO MOVE HOT, BROKEN,\nOR TOXIC TILES.";

// POWER UP PRICING
"tutorial_powerup_pricing" = "THIS POWER-UP COSTS %1$i GIGAWATTS\n\nGIGAWATTS REMAINING: %2$i";

// POWER UP PRICING - FREE
"tutorial_powerup_free" = "THIS POWER-UP IS YOUR FREE POWER-UP FOR THIS TURN.";

// 2SWAPS_TUTORIAL_2P header
"tutorial_swappowerup_header" = "EXTRA SWAPS";

// SPECIAL_SWAP_TUTORIAL_2PP header
"tutorial_specialpowerup_header" = "SPECIAL SWAPS";

// MINE_TUTORIAL_2PP header
"tutorial_minepowerup_header" = "THE MINE";

// TOXIC_TUTORIAL_2PP header
"tutorial_toxicpowerup_header" = "TOXIC POWER";

// WRENCH_TUTORIAL_2PP header
"tutorial_wrenchpowerup_header" = "THE WRENCH";

// POPUP_1_SWAP_REMAINING_2P
"tutorial_1swapremaining_2P" = "YOU HAVE 1 SWAP REMAINING\nIN THIS TURN.\n\nYOU CAN HOLD OVER THIS SWAP\nFOR THE NEXT TURN BY HITTING THE\n'END TURN' BUTTON.";

// END TURN HEADER
"alert_endturn_header" = "END TURN";

// POPUP_ENDTURN_CONFIRM_2P
"alert_endturn_confirm" = "ARE YOU SURE YOU WANT TO\nEND YOUR TURN?\n\nYOU HAVE SWAPS REMAINING.  YOU WILL HOLD OVER 1 SWAP TO YOUR NEXT TURN.\n\nALL UNUSED SWAP OR WRENCH\nPOWER-UPS WILL BE LOST.";

// POPUP_ENDTURN_1SWAP_CONFIRM_2P
"alert_endturn_1swap_confirm" = "ARE YOU SURE YOU WANT TO\nEND YOUR TURN?\n\nYOU WILL HOLD OVER YOUR REMAINING\nSWAP TO YOUR NEXT TURN.\n\nALL UNUSED SWAP OR WRENCH\nPOWER-UPS WILL BE LOST.";

// POPUP_TWICEEND_CONFIRM_2P HEADER
"alert_twiceend_confirm_header" = "APOCALYPSE SWAP";

// POPUP_TWICEEND_CONFIRM_2P
"alert_twiceend_confirm" = "ENDING YOUR TURN TWICE IN A ROW WITHOUT FORMING ANY WORDS WILL ACTIVATE THE APOCALYPSE SWAP!\n\nYOUR OPPONENT WILL RECEIVE NEW TILES AND POINTS FOR ANY WORDS FORMED.";

// POPUP_ENDTURN_TOXIC_2P
"alert_endturn_toxic" = "WITH YOUR TOXIC POWER-UP, A TOXIC TILE WILL BE PLACED ON THE BOARD\nFOR YOUR OPPONENT.";

// PLANT A MINE HEADER
"alert_plantmine_header" = "PLANT A MINE";

// POPUP_ENDTURN_PLANTMINE_2P
"alert_endturn_plantmine" = "WITH YOUR MINE POWER-UP, YOU CAN PLANT 2 MINES ON THE BOARD TO STEAL POINTS FROM YOUR OPPONENT.\n\nTAP THE 'AUTO' BUTTON FOR THE MACHINE TO PLANT THE MINE.";

// POPUP_PLANTMINE_CONFIRM_2P
"alert_plantmine_confirm" = "ARE YOU SATISFIED WITH YOUR\nMINE PLACEMENT?";

// POPUP_VIEWMINES_2P
"alert_viewmines" = "UNTRIGGERED MINES REVEALED...\nWATCH THE BOARD!";

// POPUP_PLANTMINE_FAIL_2P
"tutorial_plantmine_fail" = "YOU CANNOT PLANT A MINE ON A HOT, BROKEN, OR MULTIPLIER TILE.";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete_header_2P" = "TURN COMPLETE";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete2_2P" = "YOU HELD OVER 1 SWAP FOR YOUR NEXT TURN.";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete3_ahead_2P" = "YOU ARE AHEAD BY %1$i POINTS.";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete3_behind_2P" = "YOU ARE BEHIND BY %1$i POINTS.";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete_pullahead" = "YOU PULLED AHEAD!  NOW UP BY %i POINTS!";

// PANEL_TURNCOMPLETE_2P
"alert_turncomplete4_2P" = "SENT TO %@";

// PANEL_TURNCOMPLETE_2P
"text_pulledahead" = "YOU PULLED AHEAD!";

// POPUP_TIEGAME_2P
"alert_tiegame" = "THIS IS A TIE GAME.\n\nTHE PLAYER WHO SCORED THE MOST POINTS IN A SINGLE WORD IN THIS GAME WILL BE DECLARED THE WINNER.\n\n%@ IS THE WINNER!";

// POPUP_RESIGN
"alert_resign" = "ARE YOU SURE YOU WANT TO RESIGN THE GAME?\n\nVICTORY WILL GO TO YOUR OPPONENT!";

// 1P TUTORIAL
"tutorial_guide_pg2_uni" = "DOUBLE TAP A BLANK WOODEN TILE TO PERMANENTLY STAMP A LETTER ONTO IT.\n\nTHIS ACTION USES A SWAP.\n\nWOODEN TILES EARN NO POINTS.\n";

"tutorial_guide_pg3_uni" = "REARRANGE TILES TO FORM WORDS THAT ARE AT LEAST FOUR LETTERS LONG.\n\n\PROPER NOUNS SUCH AS ‘PARIS’ AND ‘TUESDAY’ ARE NOT ALLOWED UNLESS THEY HAVE A VALID ALTERNATIVE MEANING.";

"tutorial_guide_pg4_uni" = "WORDS CAN BE FORMED\nCROSSWORD STYLE:\n\nLEFT TO RIGHT\nTOP TO BOTTOM\n";

// IPHONE
// TUTORIAL_MP
"tutorial_mpfull_pg1_iphone" = "WELCOME TO W.E.L.D.E.R. WARS!\n\nTAP ADJACENT TILES TO SWAP LETTERS:\n\nVERTICALLY\nHORIZONTALLY\nDIAGONALLY";

"tutorial_mpfull_pg1a_ipad" = "WELCOME TO W.E.L.D.E.R. WARS!\n\nTAP ADJACENT TILES TO SWAP LETTERS:";

"tutorial_mpfull_pg1b_ipad" = "VERTICALLY\nHORIZONTALLY\nDIAGONALLY";

// TUTORIAL_MP
"tutorial_mpfull_pg5_uni" = "YOU CAN UNDO A SWAP AS LONG AS YOU HAVE NOT FORMED A WORD.\n\nTO UNDO A SWAP, SHAKE YOUR DEVICE, AND CONFIRM THE UNDO.\n\nYOU GET 2 UNDOS PER TURN.  THERE IS ONLY 1 LEVEL OF UNDO.";

// TUTORIAL_MP
"tutorial_mpfull_pg6_iphone" = "EVERY TURN YOU GET 5 SWAPS.\n\n\n\n\nWHEN YOU USE ALL YOUR SWAPS IT IS YOUR OPPONENT'S TURN.\n\nHOLD OVER A SWAP FOR YOUR\nNEXT TURN BY TAPPING\n'END TURN' EARLY.";

"tutorial_mpfull_pg6_ipad" = "EVERY TURN YOU GET 5 SWAPS.\n\n\n\n\n\nWHEN YOU USE ALL YOUR SWAPS IT IS YOUR OPPONENT'S TURN.\n\nHOLD OVER A SWAP FOR YOUR \nNEXT TURN BY TAPPING\n'END TURN' EARLY.";

// TUTORIAL_MP
"tutorial_mpfull_pg7_1_iphone" = "USE POWERUPS TO ENHANCE YOUR GAME AND\nGET MORE SWAPS.";

"tutorial_mpfull_pg7_1_ipad" = "USE POWERUPS TO ENHANCE YOUR GAME AND GET MORE SWAPS.";

// TUTORIAL_MP
"tutorial_mpfull_pg7_2_uni" = "YOU GET A DIFFERENT POWER-UP EVERY TURN.";

// TUTORIAL_MP
"tutorial_mpfull_pg8_uni" = "FORM WORDS UNDER BROKEN TILES TO STYMIE YOUR OPPONENT.\n\n\n\n\n\n\nWHOEVER HAS THE HIGHEST SCORE WHEN THE WORDS COUNT HITS ZERO WINS THE WELD.\n\nHAVE FUN!";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg1_uni" = "WELCOME TO W.E.L.D.E.R. WARS!\n\nA 2 PLAYER WORD WELDING BATTLE.";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg2_iphone" = "YOU GET 5 SWAPS ON EACH TURN.\n\n\n\n\nWHEN YOU USE ALL YOUR SWAPS YOUR OPPONENT TAKES A TURN.\n\nHOLD OVER A SWAP FOR YOUR\nNEXT TURN BY TAPPING\n'END TURN' EARLY.";

"tutorial_mponly_pg2_ipad" = "YOU GET 5 SWAPS ON EACH TURN.\n\n\n\n\n\nWHEN YOU USE ALL YOUR SWAPS YOUR OPPONENT TAKES A TURN.\n\nHOLD OVER A SWAP FOR YOUR NEXT TURN BY TAPPING 'END TURN' EARLY.";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg3_1_iphone" = "USE POWERUPS TO ENHANCE YOUR GAME AND\nGET MORE SWAPS.";

"tutorial_mponly_pg3_1_ipad" = "USE POWERUPS TO ENHANCE YOUR GAME AND GET MORE SWAPS.";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg3_2_uni" = "YOU GET A DIFFERENT POWER-UP\nEVERY TURN.";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg4_uni" = "FORM WORDS UNDER BROKEN TILES TO STYMIE YOUR OPPONENT.\n\n\n\n\n\n\n\nYOU GET 2 UNDOS PER TURN.";

// TUTORIAL_MP_UPDATE
"tutorial_mponly_pg5_uni" = "WHOEVER HAS THE HIGHEST SCORE WHEN THE WORDS COUNT HITS ZERO WINS THE WELD.\n\n\n\n\n\n\n\nHAVE FUN!";

//Weld Question
"alert_weldquestion" = "THE WELD OF THE DAY IS %@.\n\nWELD IT IN A WORD TODAY TO EARN %i GIGAWATTS!\n\nCHECK BACK TOMORROW FOR ANOTHER WORD!";

//Weld Congrats
"alert_weldoftheday" = "YOU EARNED %i GIGAWATTS FOR WELDING %@ TODAY!\n\nTWEET THE WORD FROM THE DICTIONARY LOOKUP FOR ANOTHER FREE 25 GIGAWATTS!\n\nCHECK BACK TOMORROW FOR ANOTHER WORD!";

//Out of Regular Swaps 2P
"alert_nobasicswaps_2P" = "YOU HAVE USED ALL\nYOUR REGULAR SWAPS.\n\nYOU STILL HAVE A SPECIAL SWAP\nREMAINING IN YOUR TURN.\n\n\nLEARN ABOUT SPECIAL SWAPS:";

//Using a jump swap as a basic swap in 2P
"alert_jumpwarn_2P" = "YOU ARE OUT OF REGULAR SWAPS.\n\nWOULD YOU LIKE TO USE YOUR SPECIAL SWAP TO MAKE THIS MOVE?";

// Tell the user they're about to enter a quickmatch with a random person
"alert_quickmatch_confirm_2P" = "JUMP STRAIGHT INTO A GAME WITH A RANDOM OPPONENT!";

//group swap tutorial
"tutorial_group_35" = "SELECT A GROUP OF LETTERS BY SWIPING YOUR FINGER ACROSS MULTIPLE TILES.\nTHEN TOUCH AND DRAG THE SELECTION TO MOVE THEM ONE SPACE IN ANY DIRECTION.";

//group swap tutorial 1P
"tutorial_group_36" = "YOU HAVE EARNED GROUP SWAPS";

//group swap tutorial 1P
"tutorial_group_37" = "YOU RECEIVE 1 GROUP SWAP EVERY 500 POINTS SCORED.";

//jump swap tutorial 1P
"tutorial_jump_38" = "JUMP SWAPS ARE SWAPS OF ANY TWO MOVABLE TILES ON THE BOARD.  TAP ANY TWO MOVABLE TILES ON THE BOARD TO SWAP THEM.";

//jump swap tutorial 1P
"tutorial_jump_39" = "YOU HAVE EARNED JUMP SWAPS";

//jump swap tutorial 1P
"tutorial_jump_40" = "YOU RECEIVE 1 JUMP SWAP EVERY 500 POINTS SCORED.";

//reverse swap tutorial 1P
"tutorial_reverse_30" = "SELECT A GROUP OF LETTERS BY SWIPING YOUR FINGER ACROSS MULTIPLE TILES.\nTHEN DOUBLE TAP THE SELECTION TO REVERSE THEIR ORDER.";

//reverse swap tutorial 1P
"tutorial_reverse_31" =	"YOU HAVE EARNED REVERSE SWAPS";

//reverse swap tutorial 1P
"tutorial_reverse_32" = "YOU RECEIVE 1 REVERSE SWAP EVERY 500 POINTS SCORED.";

//chat dialog box
"alert_chat_string_too_long" = "Sorry, your message can be no longer than 100 characters";
"alert_chat_string_too_short" = "Sorry, your message must be 2 characters or longer";
"alert_chat_string_too_chatty" = "Sorry, there's too much chatting going on here"
;
"ago" = "ago";

// All of these should be as short as possible
"1s" = "1s"; // one second
"%ds" = "%ds"; // several seconds
"1m" = "1m"; // one minutes
"%dm" = "%dm"; // several minutes
"1h" = "1h"; // one hours
"%dh" = "%dh"; // several hours
"1d" = "1d"; // one day
"%@d" = "%@d"; // several days

"less than a minute" = "less than a minute";
"1 minute" = "1 minute";
"less than %d seconds" = "less than %d seconds";
"half a minute" = "half a minute";
"less than a minute" = "less than a minute";
"%d minutes" = "%d minutes";
"about 1 hour" = "about 1 hour";
"about %d hours" = "about %d hours";
"1 day" = "1 day";
"%d days" = "%d days";
"about 1 month" = "about 1 month";
"%d months" = "%d months";
"about 1 year" = "about 1 year";
"over %d years" = "over %d years";

"mp_your_weld_with" = "Your weld with %@!";
"mp_you_won"        = "You won your weld with %@.  Time for a rematch!";
"mp_you_lost"       = "You lost your weld with %@.  Time for a rematch!";
"mp_resigned"		= "%@ resigned their weld!";

// Inactive MP Stats
"inactive_stats" = "YOU HAVE NO PROFILE CREATED FOR W.E.L.D.E.R. WARS YET.\n\nPLAY AT LEAST ONE GAME OF W.E.L.D.E.R. WARS TO CREATE A PROFILE.";

// Inactive Powerup
"inactive_powerup" = "THIS POWER-UP IS CURRENTLY INACTIVE.\n\nTHIS POWER-UP WILL BECOME ACTIVE ON A FUTURE TURN.";

// You didn't use the wrench warning
"use_wrench_2P" = "YOU ARE ABOUT TO MAKE YOUR LAST SWAP ON THIS TURN WITHOUT USING YOUR WRENCH POWER-UP.\n\nTHE WRENCH ALLOWS YOU TO USE YOUR SWAPS TO MOVE HOT, BROKEN, OR TOXIC TILES.";

// MP social stuff-- limit gamer tags to 12 characters

"alert_tweet_endgame_win_2P" = "I, %1$@, just %2$@ %3$@ in W.E.L.D.E.R.! Join Me! %4$@ #weldergame #welderwars";  // local player gamertag, verb, remote player gamertag

"alert_tweet_endgame_lose_2P" = "Gah, I, %1$@, was just %2$@ by %3$@ in W.E.L.D.E.R.! %4$@ #weldergame #welderwars";  // local player gamertag, verb, remote player gamertag

"alert_tweet_wordlookup_2P" = "I just welded \"%1$s\" for %2$i points in W.E.L.D.E.R.! #weldergame #welderwars http://www.weldergame.com/words/%3$s";  // word, points

"alert_tweet_endturn_2P_plural" = "I just welded %1$i words for %2$i points in my turn of W.E.L.D.E.R.! Join Me! %3$@ #weldergame #welderwars"; // number of words in turn, number of points in turn

"alert_tweet_endturn_2P_one_word" = "I just welded 1 word for %1$i points in my turn of W.E.L.D.E.R.! Join Me! %2$@ #weldergame #welderwars"; // number of words in turn, number of points in turn

"alert_tweet_findfriends" = "I'm welding words in W.E.L.D.E.R. My Game Center name is %1$@-- come weld against me!  %2$@ #weldergame #welderwars";  // local player game center ID


// game complete screen: PANEL_GAMEOVER_2P

"alert_gameover_header_win" = "YOU WON!";

"alert_gameover_header_lose" = "YOU LOST!";

"alert_gameover_header2_win" = "YOU HAVE ACHIEVED EXTRACTION VICTORY.";

"alert_gameover_header2_lose" = "YOU WERE DEFEATED.";

"alert_gameover_player" = "%@";

"alert_gameover4" = "SCORE";

"alert_gameover5" = "WORDS WELDED";

"alert_gameover6" = "BEST TURN";

"alert_gameover7" = "BEST WORD";

"alert_gameover8" = "MINES PLANTED";

"alert_gameover9" = "MINES TRIGGERED";

"alert_gameover10" = "SCORE";

"alert_gameover11" = "WORDS WELDED";

"alert_gameover12" = "BEST TURN";

"alert_gameover13" = "BEST WORD";

"alert_gameover14" = "MINES PLANTED";

"alert_gameover15" = "MINES TRIGGERED";

"alert_gameover16" = "PROFILE";

"alert_gameover17" = "SHOP";

"alert_gameover18" = "POST";

"alert_gameover19" = "PROFILE";

"alert_gameover20" = "INVITE";

// generic text

"alert_header" = "ALERT";

"undo_header" = "UNDO";

"isr_header" = "INSTANT SWAP REFILL";

// mac specific strings

"alert_firstword_mac" = "GREAT!\n\nYOU FORMED YOUR FIRST WORD(S).\n\nYOU CAN LOOK UP THE DEFINITION BY CLICKING ON THE WORD IN THE WORD TUBE BELOW.";

"alert_noworddict_mac" = "THIS WORD DOES NOT APPEAR IN YOUR COMPUTER'S DICTIONARY. CLICK THE ONLINE BUTTON BELOW TO VIEW THE DEFINITON OF THIS WORD.";

"alert_olderdevice_mac" = "Update to OS 10.8 Mountain Lion in the Mac App Store to enjoy this feature!";

"menu_tip_07_mac" = "FORMED A WORD YOU DON'T KNOW? CLICK ON A WORD IN THE WORD TUBE TO SEE A DEFINITION AND SHARE IT WITH YOUR FRIENDS ON FACEBOOK AND TWITTER!";

"alert_facebooknudge_mac" = "LOGIN TO FACEBOOK!\n\nW.E.L.D.E.R. USES GAME CENTER TO COMPLETE AGAINST YOUR FRIENDS AND RANDOM OPPONENTS.\n\nIF YOU SIGN INTO FACEBOOK, W.E.L.D.E.R. CAN EASILY FIND YOUR FACEBOOK FRIENDS WHO ARE NOT USING GAME CENTER, AND YOUR FRIENDS CAN EASILY FIND YOU TO START A WORD BATTLE!\n\SIGNING INTO FACEBOOK IS EASY! CLICK THE FACEBOOK BUTTON BELOW.\n\nFACEBOOK IS OPTIONAL.";

// tutorial_intro_group
"tutorial_group_35_mac" = "SELECT A GROUP OF LETTERS BY CLICK AND DRAGGING ACROSS MULTIPLE TILES.\nTHEN CLICK AND DRAG THE SELECTION TO MOVE THEM ONE SPACE IN ANY DIRECTION.";

// tutorial_guide
"tutorial_guide_138_mac" = "CLICK ADJACENT TILES TO SWAP LETTERS:";

// tutorial_guide
"tutorial_guide_139_mac" = "DOUBLE CLICK A BLANK WOODEN TILE AND USE THE MAC KEYBOARD OR MOUSE CLICK TO PERMANENTLY STAMP A LETTER ONTO IT.\n\THIS ACTION USES A SWAP.\n\WOODEN TILES EARN NO POINTS.";

// tutorial_guide
"tutorial_guide_144_mac" = "YOU CAN UNDO A SWAP AS LONG AS YOU HAVE NOT FORMED A WORD.\n\nTO UNDO A SWAP, PRESS THE UNDO BUTTON, AND CONFIRM THE UNDO.\n\nYOU ONLY GET 3 UNDOS PER LEVEL. USE THEM CAREFULLY! THERE IS ONLY 1 LEVEL OF UNDO.";

// tutorial_intro_jump
"tutorial_jump_38_mac" = "JUMP SWAPS ARE SWAPS OF ANY TWO MOVABLE TILES ON THE BOARD. CLICK ANY TWO MOVABLE TILES ON THE BOARD TO SWAP THEM.";

// tutorial_popup_blank
"tutorial_popupblank_10_mac" = "REMEMBER, WOODEN TILES CAN BECOME ANY LETTER. \n\nDOUBLE CLICK THE WOODEN TILE TO PERMANENTLY STAMP A LETTER ONTO IT.";

// tutorial_intro_reverse
"tutorial_reverse_30_mac" = "SELECT A GROUP OF LETTERS BY CLICK AND DRAGGING ACROSS MULTIPLE TILES.\nTHEN DOUBLE TAP THE SELECTION TO REVERSE THEIR ORDER.";

// tutorial_popup_sandbox
"tutorial_sandbox_21a_mac" = "WELCOME TO SANDBOX MODE!\n\nYOU HAVE UNLIMITED BASIC AND SPECIAL SWAPS, AND UNLIMITED UNDOS. CLICK THE ? SYMBOL\nTO SEE THE SPECIAL SWAPS TUTORIAL.";

// tutorial_popup_taptap
"tutorial_taptap_4_mac" = "CLICK CLICK! YOU CAN SWAP TILES BY CLICKING ONE AND THEN CLICKING AN ADJACENT ONE.";

// tutorial_guide_2P
"tutorial_mpfull_pg5_mac" = "YOU CAN UNDO A SWAP AS LONG AS YOU HAVE NOT FORMED A WORD.\n\nTO UNDO A SWAP, CLICK THE UNDO BUTTON, AND CONFIRM THE UNDO.\n\nYOU GET 2 UNDOS PER TURN.  THERE IS ONLY 1 LEVEL OF UNDO.";

//tip header
"menu_tipannounce_mac" = "TIPS (CLICK FOR MORE)\n%@";

// Word lookup= not available.  panel_gamemenu
"menu_wordunavail_mac" = "\"%@\" is not in the dictionary.";

//TURN STATS
"text_turnstats" = "TURN STATS:";

// no social
"nosocial_tweet" = "You didn't weld this word-- tweet your own words!";

"nosocial_post" = "You didn't weld this word-- post your own words!";

// no 2P stats

"menu_No2PStats" = "2 PLAYER GAME STATS AND PLAYER PROFILES COMING SOON!";

// weld a mine

"alert_weldmine" = "YOU JUST TRIGGERED AN\nOPPONENT'S MINE!\n\nYOUR OPPONENT RECEIVED ALL THE POINTS FOR THAT WORD.";

// game complete highest scoring word (mac only)

"biggest_word" = "BIGGEST WORD";

"invite_new_friend" = "%@ would like to become your friend and weld against you in W.E.L.D.E.R.!";

// powerplant tabs

"earn_tab" = "EARN";

"upgrade_tab" = "UPGRADE";

"boost_tab" = "BOOST";

"mod_tab" = "MOD";

"buy_tab" = "BUY";

// mac powerplant

"complete_game_mac" = "COMPLETE THE GAME";

"toxic_tiles_note_mac" = "Level 13 and up";

"boost_game_mac" = "BOOST YOUR GAME";

"activate_powerups" = "Activate these power-ups in the game!";

// mac quit

"quit_alert_title_mac" = "W.E.L.D.E.R.";

"quit_alert_message_mac" = "Are you sure you want to quit the application?";

// Weld Congrats - Mac

"alert_weldoftheday_mac" = "YOU EARNED %i GIGAWATTS FOR WELDING %@ TODAY!\n\nCHECK BACK TOMORROW FOR ANOTHER WORD!";

// Facebook posts

"alert_facebook_endgame_win_2P" = "I, %1$@, just %2$@ %3$@ in W.E.L.D.E.R.! Join Me! Get W.E.L.D.E.R. now in the iTunes App Store."; // local player gamertag, verb, remote player gamertag

// Verbs
//if you are the winner (points you won by):
//less than 100 points	barely beat
//100-199	handily beat
//200-399	crushed
//400-599	annihilated
//600+	humiliated
//if you are the loser (points you lost by):
//less than 100 points	barely beaten
//100-199	handily beaten
//200-399	crushed
//400-599	annilihated
//600+	humiliated

"barely_beat" = "barely beat";
"handily_beat" = "handily beat";
"crushed" = "crushed";
"annihilated" = "annihilated";
"humiliated" = "humiliated";
"barely_beaten" = "barely beaten";
"handily_beaten" = "handily beaten";

"alert_facebook_endgame_lose_2P" = "Gah, I, %1$@, was just %2$@ by %3$@ in W.E.L.D.E.R.! Get W.E.L.D.E.R. now in the iTunes App Store."; // local player gamertag, verb, remote player gamertag

"alert_facebook_endturn_2P_plural" = "I just welded %1$i words for %2$i points in my turn of W.E.L.D.E.R.! Get W.E.L.D.E.R. now in the iTunes App Store."; // number of words in turn, number of points in turn

"alert_facebook_endturn_2P_one_word" = "I just welded 1 word for %2$i points in my turn of W.E.L.D.E.R.! Get W.E.L.D.E.R. now in the iTunes App Store."; // number of points in turn

"facebook_post_to_friend_wall_name" = "Come weld words with me in W.E.L.D.E.R.!";

"facebook_post_to_friend_wall_message" = "Hey %1$@ - I'm playing W.E.L.D.E.R. My Game Center name is %2$@ - come play with me!"; // friend's real life name, current user's game center alias

"facebook_post_to_friend_wall_do_you_wish" = "Do you wish to post this to %1$@'s feed?"; // friend's real life name

// mac twitter errors/messages

"error_twitter_config_mac" = "You must first configure a Twitter account in Preferences to use this feature.";

"error_twitter_access_mac" = "Could not access your Twitter account.  Please check your preferences.";

"alert_twitter_following" = "You are now following WelderGame on Twitter.";

"local_notif_2P_reminder" = "You have not finished your turn with %1$@. Come back and finish your weld!"; // game center name of opponent
