#ifndef FX_CONSTRAINT_PARTICLE_COLLISION_H
#define FX_CONSTRAINT_PARTICLE_COLLISION_H

enum
{
	CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE = 1000,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_ALIVE = 0,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_VISIBLE,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_COLLIDE,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_SHEET,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_TEMP,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_SPAWN,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_PASSIVE,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_LIQUID,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_VORTICITY,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_DIFFUSE,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_SPRAY,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_BUBBLE,
		CONSTRAINT_PARTICLE_COLLISION_ATTRIBUTE_BORN,

	CONSTRAINT_PARTICLE_COLLISION_DUMMY_
};

#endif