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Documentation : Effex : Objects : Constraints : CS::Voxel Distance

### Params

Node Params
Params

#### Object

Takes any object and uses its position (axis pivot) to calculate the distance between it and the location in space the calling node currently processes.

#### Invert

Follows

#### Intensity (multiplier)

Follows

#### Ratio

This is the maximum distance that a voxel can be away before it stops being affected. The Ratio is given in Cinema 4D world space units.